mirror of
https://github.com/mwisnowski/mtg_python_deckbuilder.git
synced 2026-03-24 22:16:31 +01:00
54 lines
3.5 KiB
Markdown
54 lines
3.5 KiB
Markdown
|
|
# MTG Python Deckbuilder v4.2.0
|
||
|
|
|
||
|
|
## Summary
|
||
|
|
Budget Mode: full price-aware deck building with live budget tracking, post-build review, pickup suggestions, and price charts. Also includes multi-copy conflict dialogs, RandomService infrastructure, and stale price warnings.
|
||
|
|
|
||
|
|
## Added
|
||
|
|
|
||
|
|
### Budget Mode
|
||
|
|
- Budget configuration in the New Deck modal: total cap, optional per-card ceiling, soft/hard enforcement mode, and pool tolerance
|
||
|
|
- Card prices shown throughout the build pipeline (list and thumbnail views) with a running budget counter chip
|
||
|
|
- Over-budget cards highlighted with a yellow/gold border; basic lands excluded from all calculations
|
||
|
|
- Budget summary bar in deck summary view; budget badge and over-budget panel on saved deck view
|
||
|
|
- Post-build budget review panel (triggered when total exceeds cap by >10%): lists over-budget cards with up to 3 cheaper alternatives, each with a live Swap button
|
||
|
|
- "Accept deck as-is" button in soft mode to bypass the review
|
||
|
|
- Pickups list page (`/decks/pickups?name=`) — affordable cards you don't own yet, sorted by priority tier
|
||
|
|
- Pool budget filter: cards over the per-card ceiling by more than the pool tolerance are excluded before building; configurable per build (default 15%)
|
||
|
|
- Controlled by `ENABLE_BUDGET_MODE` environment variable (default: enabled)
|
||
|
|
|
||
|
|
### Price Cache Infrastructure
|
||
|
|
- `price` and `price_updated` columns added to parquet card database via `refresh_prices_parquet()`
|
||
|
|
- Setup page Refresh button downloads fresh Scryfall bulk data before rebuilding the cache
|
||
|
|
- Optional auto-refresh (`PRICE_AUTO_REFRESH=1`) and lazy per-card refresh (`PRICE_LAZY_REFRESH=1`, default enabled)
|
||
|
|
- `POST /api/price/refresh` manual rebuild endpoint
|
||
|
|
- "Card Price Cache Status" section on the Setup page with last-updated date and Refresh button
|
||
|
|
- Footer shows price data date alongside Scryfall attribution
|
||
|
|
- `build-similarity-cache` CI workflow now commits `prices_cache.json` and `prices_cache.json.ts` alongside the parquet
|
||
|
|
|
||
|
|
### Price Charts
|
||
|
|
- Donut/bar chart showing deck spend by card role (9 categories: Land, Ramp, Creature, Card Draw, Removal, Wipe, Protection, Synergy, Other)
|
||
|
|
- Price histogram showing card count distribution across cost buckets
|
||
|
|
- Basic lands excluded from all chart calculations
|
||
|
|
|
||
|
|
### Stale Price Warnings
|
||
|
|
- Cards with price data older than 24 hours flagged with a clock indicator (⏱) on card tiles, hover popup, budget review panel, and Pickups page
|
||
|
|
- If >50% of deck prices are stale, a single banner replaces per-card indicators
|
||
|
|
- Controlled by `PRICE_STALE_WARNING_HOURS` (default: 24; set to 0 to disable)
|
||
|
|
|
||
|
|
### Multi-copy Dialogs
|
||
|
|
- Include conflict dialog: typing a multi-copy archetype card (e.g., Hare Apparent) in Must Include now prompts for copy count with optional Thrumming Stone checkbox
|
||
|
|
- Exclude conflict dialog: conflict popup when the same card appears in both the Multi-Copy Package selector and Must Exclude
|
||
|
|
|
||
|
|
### RandomService & Diagnostics
|
||
|
|
- `RandomService` wrapping seeded RNG operations with input validation
|
||
|
|
- `InvalidSeedError` exception for seed validation failures
|
||
|
|
- `GET /api/random/diagnostics` endpoint behind `WEB_RANDOM_DIAGNOSTICS=1` flag
|
||
|
|
- Random Mode documentation in `docs/random_mode/`
|
||
|
|
|
||
|
|
## Changed
|
||
|
|
- **Build Deck button**: "Create" renamed to "Build Deck" in the New Deck modal for consistency with "Quick Build"
|
||
|
|
|
||
|
|
## Fixed
|
||
|
|
- **Stale price banner after refresh**: Refreshing the price cache on the Setup page now correctly clears the stale warning
|
||
|
|
- **Multi-copy include count**: Archetype card count is now correctly applied when confirmed from the conflict dialog
|