mtg_python_deckbuilder/code/deck_builder/phases/phase3_creatures.py

387 lines
19 KiB
Python
Raw Normal View History

from __future__ import annotations
import math
from typing import List, Dict
from .. import builder_constants as bc
from .. import builder_utils as bu
import logging_util
logger = logging_util.logging.getLogger(__name__)
class CreatureAdditionMixin:
"""Phase 3: Creature addition logic extracted from monolithic builder.
Responsibilities:
- Determine per-theme allocation weights (1-3 themes supported)
- Apply kindred/tribal multipliers when multiple themes selected
- Prioritize cards matching multiple selected themes
- Avoid duplicating the commander
- Deterministic weighted sampling via builder_utils helper
"""
def add_creatures(self):
"""Add creatures to the deck based on selected themes and allocation weights.
Applies kindred/tribal multipliers, prioritizes multi-theme matches, and avoids commander duplication.
Uses weighted sampling for selection and fills shortfall if needed.
"""
df = getattr(self, '_combined_cards_df', None)
if df is None or df.empty:
self.output_func("Card pool not loaded; cannot add creatures.")
return
if 'type' not in df.columns:
self.output_func("Card pool missing 'type' column; cannot add creatures.")
return
themes_ordered: List[tuple[str, str]] = []
if self.primary_tag:
themes_ordered.append(('primary', self.primary_tag))
if self.secondary_tag:
themes_ordered.append(('secondary', self.secondary_tag))
if self.tertiary_tag:
themes_ordered.append(('tertiary', self.tertiary_tag))
if not themes_ordered:
self.output_func("No themes selected; skipping creature addition.")
return
desired_total = (self.ideal_counts.get('creatures') if getattr(self, 'ideal_counts', None) else None) or getattr(bc, 'DEFAULT_CREATURE_COUNT', 25)
n_themes = len(themes_ordered)
if n_themes == 1:
base_map = {'primary': 1.0}
elif n_themes == 2:
base_map = {'primary': 0.6, 'secondary': 0.4}
else:
base_map = {'primary': 0.5, 'secondary': 0.3, 'tertiary': 0.2}
weights: Dict[str, float] = {}
boosted_roles: set[str] = set()
if n_themes > 1:
for role, tag in themes_ordered:
w = base_map.get(role, 0.0)
lt = tag.lower()
if 'kindred' in lt or 'tribal' in lt:
mult = getattr(bc, 'WEIGHT_ADJUSTMENT_FACTORS', {}).get(f'kindred_{role}', 1.0)
w *= mult
boosted_roles.add(role)
weights[role] = w
total = sum(weights.values())
if total > 1.0:
for r in list(weights):
weights[r] /= total
else:
rem = 1.0 - total
base_sum_unboosted = sum(base_map[r] for r,_t in themes_ordered if r not in boosted_roles)
if rem > 1e-6 and base_sum_unboosted > 0:
for r,_t in themes_ordered:
if r not in boosted_roles:
weights[r] += rem * (base_map[r] / base_sum_unboosted)
else:
weights['primary'] = 1.0
creature_df = df[df['type'].str.contains('Creature', case=False, na=False)].copy()
commander_name = getattr(self, 'commander', None) or getattr(self, 'commander_name', None)
if commander_name and 'name' in creature_df.columns:
creature_df = creature_df[creature_df['name'] != commander_name]
if creature_df.empty:
self.output_func("No creature rows in dataset; skipping.")
return
selected_tags_lower = [t.lower() for _r,t in themes_ordered]
if '_parsedThemeTags' not in creature_df.columns:
creature_df['_parsedThemeTags'] = creature_df['themeTags'].apply(bu.normalize_tag_cell)
creature_df['_normTags'] = creature_df['_parsedThemeTags']
creature_df['_multiMatch'] = creature_df['_normTags'].apply(lambda lst: sum(1 for t in selected_tags_lower if t in lst))
base_top = 30
top_n = int(base_top * getattr(bc, 'THEME_POOL_SIZE_MULTIPLIER', 2.0))
synergy_bonus = getattr(bc, 'THEME_PRIORITY_BONUS', 1.2)
total_added = 0
added_names: List[str] = []
per_theme_added: Dict[str, List[str]] = {r: [] for r,_t in themes_ordered}
for role, tag in themes_ordered:
w = weights.get(role, 0.0)
if w <= 0:
continue
remaining = max(0, desired_total - total_added)
if remaining == 0:
break
target = int(math.ceil(desired_total * w * self._get_rng().uniform(1.0, 1.1)))
target = min(target, remaining)
if target <= 0:
continue
tnorm = tag.lower()
subset = creature_df[creature_df['_normTags'].apply(lambda lst, tn=tnorm: (tn in lst) or any(tn in x for x in lst))]
if subset.empty:
self.output_func(f"Theme '{tag}' produced no creature candidates.")
continue
if 'edhrecRank' in subset.columns:
subset = subset.sort_values(by=['_multiMatch','edhrecRank','manaValue'], ascending=[False, True, True], na_position='last')
elif 'manaValue' in subset.columns:
subset = subset.sort_values(by=['_multiMatch','manaValue'], ascending=[False, True], na_position='last')
pool = subset.head(top_n).copy()
pool = pool[~pool['name'].isin(added_names)]
if pool.empty:
continue
weighted_pool = [(nm, (synergy_bonus if mm >= 2 else 1.0)) for nm, mm in zip(pool['name'], pool['_multiMatch'])]
chosen = bu.weighted_sample_without_replacement(weighted_pool, target)
for nm in chosen:
if commander_name and nm == commander_name:
continue
row = pool[pool['name']==nm].iloc[0]
self.add_card(
nm,
card_type=row.get('type','Creature'),
mana_cost=row.get('manaCost',''),
mana_value=row.get('manaValue', row.get('cmc','')),
creature_types=row.get('creatureTypes', []) if isinstance(row.get('creatureTypes', []), list) else [],
tags=row.get('themeTags', []) if isinstance(row.get('themeTags', []), list) else [],
role='creature',
sub_role=role,
added_by='creature_add',
trigger_tag=tag,
synergy=int(row.get('_multiMatch', 0)) if '_multiMatch' in row else None
)
added_names.append(nm)
per_theme_added[role].append(nm)
total_added += 1
if total_added >= desired_total:
break
self.output_func(f"Added {len(per_theme_added[role])} creatures for {role} theme '{tag}' (target {target}).")
if total_added >= desired_total:
break
if total_added < desired_total:
need = desired_total - total_added
multi_pool = creature_df[~creature_df['name'].isin(added_names)].copy()
multi_pool = multi_pool[multi_pool['_multiMatch'] > 0]
if not multi_pool.empty:
if 'edhrecRank' in multi_pool.columns:
multi_pool = multi_pool.sort_values(by=['_multiMatch','edhrecRank','manaValue'], ascending=[False, True, True], na_position='last')
elif 'manaValue' in multi_pool.columns:
multi_pool = multi_pool.sort_values(by=['_multiMatch','manaValue'], ascending=[False, True], na_position='last')
fill = multi_pool['name'].tolist()[:need]
for nm in fill:
if commander_name and nm == commander_name:
continue
row = multi_pool[multi_pool['name']==nm].iloc[0]
self.add_card(
nm,
card_type=row.get('type','Creature'),
mana_cost=row.get('manaCost',''),
mana_value=row.get('manaValue', row.get('cmc','')),
creature_types=row.get('creatureTypes', []) if isinstance(row.get('creatureTypes', []), list) else [],
tags=row.get('themeTags', []) if isinstance(row.get('themeTags', []), list) else [],
role='creature',
sub_role='fill',
added_by='creature_fill',
synergy=int(row.get('_multiMatch', 0)) if '_multiMatch' in row else None
)
added_names.append(nm)
total_added += 1
if total_added >= desired_total:
break
self.output_func(f"Fill pass added {min(need, len(fill))} extra creatures (shortfall compensation).")
self.output_func("\nCreatures Added:")
for role, tag in themes_ordered:
lst = per_theme_added.get(role, [])
if lst:
self.output_func(f" {role.title()} '{tag}': {len(lst)}")
for nm in lst:
self.output_func(f" - {nm}")
else:
self.output_func(f" {role.title()} '{tag}': 0")
self.output_func(f" Total {total_added}/{desired_total}{' (dataset shortfall)' if total_added < desired_total else ''}")
def add_creatures_phase(self):
"""Public method for orchestration: delegates to add_creatures.
Use this as the main entry point for the creature addition phase in deck building.
"""
"""Public method for orchestration: delegates to add_creatures."""
return self.add_creatures()
# ---------------------------
# Per-theme creature sub-stages (for web UI staged confirms)
# ---------------------------
def _theme_weights(self, themes_ordered: List[tuple[str, str]]) -> Dict[str, float]:
n_themes = len(themes_ordered)
if n_themes == 1:
base_map = {'primary': 1.0}
elif n_themes == 2:
base_map = {'primary': 0.6, 'secondary': 0.4}
else:
base_map = {'primary': 0.5, 'secondary': 0.3, 'tertiary': 0.2}
weights: Dict[str, float] = {}
boosted_roles: set[str] = set()
if n_themes > 1:
for role, tag in themes_ordered:
w = base_map.get(role, 0.0)
lt = tag.lower()
if 'kindred' in lt or 'tribal' in lt:
mult = getattr(bc, 'WEIGHT_ADJUSTMENT_FACTORS', {}).get(f'kindred_{role}', 1.0)
w *= mult
boosted_roles.add(role)
weights[role] = w
total = sum(weights.values())
if total > 1.0:
for r in list(weights):
weights[r] /= total
else:
rem = 1.0 - total
base_sum_unboosted = sum(base_map[r] for r,_t in themes_ordered if r not in boosted_roles)
if rem > 1e-6 and base_sum_unboosted > 0:
for r,_t in themes_ordered:
if r not in boosted_roles:
weights[r] += rem * (base_map[r] / base_sum_unboosted)
else:
weights['primary'] = 1.0
return weights
def _creature_count_in_library(self) -> int:
total = 0
try:
for _n, entry in getattr(self, 'card_library', {}).items():
if str(entry.get('Role') or '').strip() == 'creature':
total += int(entry.get('Count', 1))
except Exception:
pass
return total
def _prepare_creature_pool(self):
df = getattr(self, '_combined_cards_df', None)
if df is None or df.empty or 'type' not in df.columns:
return None
creature_df = df[df['type'].str.contains('Creature', case=False, na=False)].copy()
commander_name = getattr(self, 'commander', None) or getattr(self, 'commander_name', None)
if commander_name and 'name' in creature_df.columns:
creature_df = creature_df[creature_df['name'] != commander_name]
if creature_df.empty:
return None
if '_parsedThemeTags' not in creature_df.columns:
creature_df['_parsedThemeTags'] = creature_df['themeTags'].apply(bu.normalize_tag_cell)
creature_df['_normTags'] = creature_df['_parsedThemeTags']
selected_tags_lower: List[str] = []
for t in [getattr(self, 'primary_tag', None), getattr(self, 'secondary_tag', None), getattr(self, 'tertiary_tag', None)]:
if t:
selected_tags_lower.append(t.lower())
creature_df['_multiMatch'] = creature_df['_normTags'].apply(lambda lst: sum(1 for t in selected_tags_lower if t in lst))
return creature_df
def _add_creatures_for_role(self, role: str):
"""Add creatures for a single theme role ('primary'|'secondary'|'tertiary')."""
df = getattr(self, '_combined_cards_df', None)
if df is None or df.empty:
self.output_func("Card pool not loaded; cannot add creatures.")
return
tag = getattr(self, f'{role}_tag', None)
if not tag:
return
themes_ordered: List[tuple[str, str]] = []
if getattr(self, 'primary_tag', None):
themes_ordered.append(('primary', self.primary_tag))
if getattr(self, 'secondary_tag', None):
themes_ordered.append(('secondary', self.secondary_tag))
if getattr(self, 'tertiary_tag', None):
themes_ordered.append(('tertiary', self.tertiary_tag))
weights = self._theme_weights(themes_ordered)
desired_total = (self.ideal_counts.get('creatures') if getattr(self, 'ideal_counts', None) else None) or getattr(bc, 'DEFAULT_CREATURE_COUNT', 25)
current_added = self._creature_count_in_library()
remaining = max(0, desired_total - current_added)
if remaining <= 0:
return
w = float(weights.get(role, 0.0))
if w <= 0:
return
import math as _math
target = int(_math.ceil(desired_total * w * self._get_rng().uniform(1.0, 1.1)))
target = min(target, remaining)
if target <= 0:
return
creature_df = self._prepare_creature_pool()
if creature_df is None:
self.output_func("No creature rows in dataset; skipping.")
return
tnorm = str(tag).lower()
subset = creature_df[creature_df['_normTags'].apply(lambda lst, tn=tnorm: (tn in lst) or any(tn in x for x in lst))]
if subset.empty:
self.output_func(f"Theme '{tag}' produced no creature candidates.")
return
if 'edhrecRank' in subset.columns:
subset = subset.sort_values(by=['_multiMatch','edhrecRank','manaValue'], ascending=[False, True, True], na_position='last')
elif 'manaValue' in subset.columns:
subset = subset.sort_values(by=['_multiMatch','manaValue'], ascending=[False, True], na_position='last')
base_top = 30
top_n = int(base_top * getattr(bc, 'THEME_POOL_SIZE_MULTIPLIER', 2.0))
pool = subset.head(top_n).copy()
# Exclude any names already chosen
existing_names = set(getattr(self, 'card_library', {}).keys())
pool = pool[~pool['name'].isin(existing_names)]
if pool.empty:
return
synergy_bonus = getattr(bc, 'THEME_PRIORITY_BONUS', 1.2)
weighted_pool = [(nm, (synergy_bonus if mm >= 2 else 1.0)) for nm, mm in zip(pool['name'], pool['_multiMatch'])]
chosen = bu.weighted_sample_without_replacement(weighted_pool, target)
added = 0
for nm in chosen:
row = pool[pool['name']==nm].iloc[0]
self.add_card(
nm,
card_type=row.get('type','Creature'),
mana_cost=row.get('manaCost',''),
mana_value=row.get('manaValue', row.get('cmc','')),
creature_types=row.get('creatureTypes', []) if isinstance(row.get('creatureTypes', []), list) else [],
tags=row.get('themeTags', []) if isinstance(row.get('themeTags', []), list) else [],
role='creature',
sub_role=role,
added_by='creature_add',
trigger_tag=tag,
synergy=int(row.get('_multiMatch', 0)) if '_multiMatch' in row else None
)
added += 1
if added >= target:
break
self.output_func(f"Added {added} creatures for {role} theme '{tag}' (target {target}).")
def _add_creatures_fill(self):
desired_total = (self.ideal_counts.get('creatures') if getattr(self, 'ideal_counts', None) else None) or getattr(bc, 'DEFAULT_CREATURE_COUNT', 25)
current_added = self._creature_count_in_library()
need = max(0, desired_total - current_added)
if need <= 0:
return
creature_df = self._prepare_creature_pool()
if creature_df is None:
return
multi_pool = creature_df[~creature_df['name'].isin(set(getattr(self, 'card_library', {}).keys()))].copy()
multi_pool = multi_pool[multi_pool['_multiMatch'] > 0]
if multi_pool.empty:
return
if 'edhrecRank' in multi_pool.columns:
multi_pool = multi_pool.sort_values(by=['_multiMatch','edhrecRank','manaValue'], ascending=[False, True, True], na_position='last')
elif 'manaValue' in multi_pool.columns:
multi_pool = multi_pool.sort_values(by=['_multiMatch','manaValue'], ascending=[False, True], na_position='last')
fill = multi_pool['name'].tolist()[:need]
added = 0
for nm in fill:
row = multi_pool[multi_pool['name']==nm].iloc[0]
self.add_card(
nm,
card_type=row.get('type','Creature'),
mana_cost=row.get('manaCost',''),
mana_value=row.get('manaValue', row.get('cmc','')),
creature_types=row.get('creatureTypes', []) if isinstance(row.get('creatureTypes', []), list) else [],
tags=row.get('themeTags', []) if isinstance(row.get('themeTags', []), list) else [],
role='creature',
sub_role='fill',
added_by='creature_fill',
synergy=int(row.get('_multiMatch', 0)) if '_multiMatch' in row else None
)
added += 1
if added >= need:
break
if added:
self.output_func(f"Fill pass added {added} extra creatures (shortfall compensation).")
# Public stage entry points (web orchestrator looks for these)
def add_creatures_primary_phase(self):
return self._add_creatures_for_role('primary')
def add_creatures_secondary_phase(self):
return self._add_creatures_for_role('secondary')
def add_creatures_tertiary_phase(self):
return self._add_creatures_for_role('tertiary')
def add_creatures_fill_phase(self):
return self._add_creatures_fill()