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<section id="module-evennia.contrib.tutorials.evadventure.quests">
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<span id="evennia-contrib-tutorials-evadventure-quests"></span><h1>evennia.contrib.tutorials.evadventure.quests<a class="headerlink" href="#module-evennia.contrib.tutorials.evadventure.quests" title="Permalink to this headline">¶</a></h1>
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<p>A simple quest system for EvAdventure.</p>
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<p>A quest is represented by a quest-handler sitting as
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.quest on a Character. Individual Quests are objects
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that track the state and can have multiple steps, each
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of which are checked off during the quest’s progress.</p>
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<p>The player can use the quest handler to track the
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progress of their quests.</p>
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<p>A quest ending can mean a reward or the start of
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another quest.</p>
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<dl class="py class">
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<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest">
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<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.quests.</code><code class="sig-name descname">EvAdventureQuest</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">quester</span></em>, <em class="sig-param"><span class="n">start_step</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuest"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest" title="Permalink to this definition">¶</a></dt>
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<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p>
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<p>This represents a single questing unit of quest.</p>
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<dl class="simple">
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<dt>Properties:</dt><dd><p>name (str): Main identifier for the quest.
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category (str, optional): This + name must be globally unique.</p>
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</dd>
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</dl>
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<p>it ends - it then pauses after the last completed step.</p>
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<p>Each step of the quest is represented by a <strong>.step_<stepname></strong> method. This should check
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the status of the quest-step and update the <strong>.current_step</strong> or call <strong>.complete()</strong>. There
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are also <strong>.help_<stepname></strong> which is either a class-level help string or a method
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returning a help text. All properties should be stored on the quester.</p>
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<p>Example:
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py
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class MyQuest(EvAdventureQuest):</p>
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<blockquote>
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<div><p>‘’’A quest with two steps that ar’’’</p>
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<p>start_step = “A”</p>
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<p>help_A = “You need a ‘_quest_A_flag’ on yourself to finish this step!”
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help_B = “Finally, you need more than 4 items in your inventory!”</p>
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<dl class="simple">
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<dt>def step_A(self, <a href="#id1"><span class="problematic" id="id2">*</span></a>args, <a href="#id3"><span class="problematic" id="id4">**</span></a>kwargs):</dt><dd><dl class="simple">
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<dt>if self.quester.db._quest_A_flag == True:</dt><dd><p>self.quester.msg(“Completed the first step of the quest.”)
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self.current_step = “end”
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self.progress()</p>
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</dd>
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</dl>
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</dd>
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<dt>def step_end(self, <a href="#id5"><span class="problematic" id="id6">*</span></a>args, <a href="#id7"><span class="problematic" id="id8">**</span></a>kwargs):</dt><dd><dl class="simple">
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<dt>if len(self.quester.contents) > 4:</dt><dd><p>self.quester.msg(“Quest complete!”)
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self.complete()</p>
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</dd>
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</dl>
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</dd>
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</dl>
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</div></blockquote>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.key">
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<code class="sig-name descname">key</code><em class="property"> = 'basequest'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.key" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.desc">
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<code class="sig-name descname">desc</code><em class="property"> = 'This is the base quest class'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.desc" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.start_step">
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<code class="sig-name descname">start_step</code><em class="property"> = 'start'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.start_step" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.completed_text">
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<code class="sig-name descname">completed_text</code><em class="property"> = 'This quest is completed!'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.completed_text" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.abandoned_text">
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<code class="sig-name descname">abandoned_text</code><em class="property"> = 'This quest is abandoned.'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.abandoned_text" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help_start">
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<code class="sig-name descname">help_start</code><em class="property"> = 'You need to start first'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help_start" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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||
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help_end">
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<code class="sig-name descname">help_end</code><em class="property"> = 'You need to end the quest'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help_end" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.__init__">
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<code class="sig-name descname">__init__</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">quester</span></em>, <em class="sig-param"><span class="n">start_step</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuest.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.__init__" title="Permalink to this definition">¶</a></dt>
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<dd><p>Initialize self. See help(type(self)) for accurate signature.</p>
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</dd></dl>
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.questhandler">
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<em class="property">property </em><code class="sig-name descname">questhandler</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.questhandler" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.current_step">
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<em class="property">property </em><code class="sig-name descname">current_step</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.current_step" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.abandon">
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<code class="sig-name descname">abandon</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuest.abandon"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.abandon" title="Permalink to this definition">¶</a></dt>
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<dd><p>Call when quest is abandoned.</p>
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</dd></dl>
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.complete">
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<code class="sig-name descname">complete</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuest.complete"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.complete" title="Permalink to this definition">¶</a></dt>
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<dd><p>Call this to end the quest.</p>
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</dd></dl>
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.progress">
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<code class="sig-name descname">progress</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuest.progress"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.progress" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is called whenever the environment expects a quest may need stepping. This will
|
||
determine which quest-step we are on and run <strong>step_<stepname></strong>, which in turn will figure
|
||
out if the step is complete or not.</p>
|
||
<dl class="field-list simple">
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||
<dt class="field-odd">Parameters</dt>
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<dd class="field-odd"><ul class="simple">
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||
<li><p><strong>*args</strong> – Will be passed into the step method.</p></li>
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<li><p><strong>**kwargs</strong> – <p>Will be passed into the step method.</p>
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</p></li>
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</ul>
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</dd>
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</dl>
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</dd></dl>
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||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help">
|
||
<code class="sig-name descname">help</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuest.help"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.help" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is used to get help (or a reminder) of what needs to be done to complete the current
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||
quest-step.</p>
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||
<dl class="field-list simple">
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||
<dt class="field-odd">Returns</dt>
|
||
<dd class="field-odd"><p><em>str</em> – The help text for the current step.</p>
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||
</dd>
|
||
</dl>
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||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.step_start">
|
||
<code class="sig-name descname">step_start</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuest.step_start"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.step_start" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Example step that completes immediately.</p>
|
||
</dd></dl>
|
||
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||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.cleanup">
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||
<code class="sig-name descname">cleanup</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuest.cleanup"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest.cleanup" title="Permalink to this definition">¶</a></dt>
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||
<dd><p>This is called both when completing the quest, or when it is abandoned prematurely.
|
||
Make sure to cleanup any quest-related data stored when following the quest.</p>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.quests.</code><code class="sig-name descname">EvAdventureQuestHandler</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuestHandler"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p>
|
||
<p>This sits on the Character, as <strong>.quests</strong>.</p>
|
||
<p>It’s initiated using a lazy property on the Character:</p>
|
||
<p>@lazy_property
|
||
def quests(self):</p>
|
||
<blockquote>
|
||
<div><p>return EvAdventureQuestHandler(self)</p>
|
||
</div></blockquote>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_storage_attribute_key">
|
||
<code class="sig-name descname">quest_storage_attribute_key</code><em class="property"> = '_quests'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_storage_attribute_key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_storage_attribute_category">
|
||
<code class="sig-name descname">quest_storage_attribute_category</code><em class="property"> = 'evadventure'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.quest_storage_attribute_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.__init__">
|
||
<code class="sig-name descname">__init__</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuestHandler.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.__init__" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Initialize self. See help(type(self)) for accurate signature.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.has">
|
||
<code class="sig-name descname">has</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">quest_key</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuestHandler.has"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.has" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Check if a given quest is registered with the Character.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>quest_key</strong> (<em>str</em>) – The name of the quest to check for.</p></li>
|
||
<li><p><strong>quest_category</strong> (<em>str</em><em>, </em><em>optional</em>) – Quest category, if any.</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>bool</em> – If the character is following this quest or not.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.get">
|
||
<code class="sig-name descname">get</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">quest_key</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuestHandler.get"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.get" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Get the quest stored on character, if any.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>quest_key</strong> (<em>str</em>) – The name of the quest to check for.</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><p><em>EvAdventureQuest or None</em> –</p>
|
||
<dl class="simple">
|
||
<dt>The quest stored, or None if</dt><dd><p>Character is not on this quest.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.add">
|
||
<code class="sig-name descname">add</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">quest</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuestHandler.add"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.add" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Add a new quest</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>quest</strong> (<a class="reference internal" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest" title="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuest"><em>EvAdventureQuest</em></a>) – The quest class to start.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.remove">
|
||
<code class="sig-name descname">remove</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">quest_key</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuestHandler.remove"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.remove" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Remove a quest. If not complete, it will be abandoned.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>quest_key</strong> (<em>str</em>) – The quest to remove.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.get_help">
|
||
<code class="sig-name descname">get_help</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">quest_key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuestHandler.get_help"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.get_help" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Get help text for a quest or for all quests. The help text is
|
||
a combination of the description of the quest and the help-text
|
||
of the current step.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>quest_key</strong> (<em>str</em><em>, </em><em>optional</em>) – The quest-key. If not given, get help for all
|
||
quests in handler.</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>list</em> – Help texts, one for each quest, or only one if <strong>quest_key</strong> is given.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.progress">
|
||
<code class="sig-name descname">progress</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">quest_key</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/quests.html#EvAdventureQuestHandler.progress"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.quests.EvAdventureQuestHandler.progress" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Check progress of a given quest or all quests.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>quest_key</strong> (<em>str</em><em>, </em><em>optional</em>) – If given, check the progress of this quest (if we have it),
|
||
otherwise check progress on all quests.</p></li>
|
||
<li><p><strong>*args</strong> – Will be passed into each quest’s <strong>progress</strong> call.</p></li>
|
||
<li><p><strong>**kwargs</strong> – <p>Will be passed into each quest’s <strong>progress</strong> call.</p>
|
||
</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
</section>
|
||
|
||
|
||
</div>
|
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|
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