evennia/evennia/server/session.py
2019-01-12 15:27:36 +01:00

206 lines
7 KiB
Python

"""
This module defines a generic session class. All connection instances
(both on Portal and Server side) should inherit from this class.
"""
from builtins import object
import time
#------------------------------------------------------------
# Server Session
#------------------------------------------------------------
class Session(object):
"""
This class represents a player's session and is a template for
both portal- and server-side sessions.
Each connection will see two session instances created:
1. A Portal session. This is customized for the respective connection
protocols that Evennia supports, like Telnet, SSH etc. The Portal
session must call init_session() as part of its initialization. The
respective hook methods should be connected to the methods unique
for the respective protocol so that there is a unified interface
to Evennia.
2. A Server session. This is the same for all connected accounts,
regardless of how they connect.
The Portal and Server have their own respective sessionhandlers. These
are synced whenever new connections happen or the Server restarts etc,
which means much of the same information must be stored in both places
e.g. the portal can re-sync with the server when the server reboots.
"""
# names of attributes that should be affected by syncing.
_attrs_to_sync = ('protocol_key', 'address', 'suid', 'sessid', 'uid', 'csessid',
'uname', 'logged_in', 'puid',
'conn_time', 'cmd_last', 'cmd_last_visible', 'cmd_total',
'protocol_flags', 'server_data', "cmdset_storage_string")
def init_session(self, protocol_key, address, sessionhandler):
"""
Initialize the Session. This should be called by the protocol when
a new session is established.
Args:
protocol_key (str): By default, one of 'telnet', 'telnet/ssl', 'ssh',
'webclient/websocket' or 'webclient/ajax'.
address (str): Client address.
sessionhandler (SessionHandler): Reference to the
main sessionhandler instance.
"""
# This is currently 'telnet', 'ssh', 'ssl' or 'web'
self.protocol_key = protocol_key
# Protocol address tied to this session
self.address = address
# suid is used by some protocols, it's a hex key.
self.suid = None
# unique id for this session
self.sessid = 0 # no sessid yet
# client session id, if given by the client
self.csessid = None
# database id for the user connected to this session
self.uid = None
# user name, for easier tracking of sessions
self.uname = None
# if user has authenticated already or not
self.logged_in = False
# database id of puppeted object (if any)
self.puid = None
# session time statistics
self.conn_time = time.time()
self.cmd_last_visible = self.conn_time
self.cmd_last = self.conn_time
self.cmd_total = 0
self.protocol_flags = {"ENCODING": "utf-8",
"SCREENREADER": False,
"INPUTDEBUG": False,
"RAW": False,
"NOCOLOR": False}
self.server_data = {}
# map of input data to session methods
self.datamap = {}
# a back-reference to the relevant sessionhandler this
# session is stored in.
self.sessionhandler = sessionhandler
def get_sync_data(self):
"""
Get all data relevant to sync the session.
Args:
syncdata (dict): All syncdata values, based on
the keys given by self._attrs_to_sync.
"""
return dict((key, value) for key, value in self.__dict__.items()
if key in self._attrs_to_sync)
def load_sync_data(self, sessdata):
"""
Takes a session dictionary, as created by get_sync_data, and
loads it into the correct properties of the session.
Args:
sessdata (dict): Session data dictionary.
"""
for propname, value in sessdata.items():
if (propname == "protocol_flags" and isinstance(value, dict) and
hasattr(self, "protocol_flags") and
isinstance(self.protocol_flags, dict)):
# special handling to allow partial update of protocol flags
self.protocol_flags.update(value)
else:
setattr(self, propname, value)
def at_sync(self):
"""
Called after a session has been fully synced (including
secondary operations such as setting self.account based
on uid etc).
"""
if self.account:
self.protocol_flags.update(self.account.attributes.get("_saved_protocol_flags", {}))
# helpers
def try_encode(self, text):
"""
Try to encode the given text, following the session's protocol flag.
Args:
text (str or bytes): the text to encode to bytes.
Returns:
encoded_text (bytes): the encoded text following the session's
protocol flag. If the converting fails, log the error
and send the text with "?" in place of problematic
characters. If the specified encoding cannot be found,
the protocol flag is reset to utf-8.
In any case, returns bytes.
Note:
If the argument is bytes, return it as is.
"""
if isinstance(text, bytes):
return text
try:
encoded = text.encode(self.protocol_flags["ENCODING"])
except LookupError:
self.protocol_flags["ENCODING"] = 'utf-8'
encoded = text.encode('utf-8')
except UnicodeEncodeError:
print("An error occurred during string encoding to {encoding}. Will remove errors and try again.".format(encoding=self.protocol_flags["ENCODING"]))
encoded = text.encode(self.protocol_flags["ENCODING"], errors="replace")
return encoded
# access hooks
def disconnect(self, reason=None):
"""
generic hook called from the outside to disconnect this session
should be connected to the protocols actual disconnect mechanism.
Args:
reason (str): Eventual text motivating the disconnect.
"""
pass
def data_out(self, **kwargs):
"""
Generic hook for sending data out through the protocol. Server
protocols can use this right away. Portal sessions
should overload this to format/handle the outgoing data as needed.
Kwargs:
kwargs (any): Other data to the protocol.
"""
pass
def data_in(self, **kwargs):
"""
Hook for protocols to send incoming data to the engine.
Kwargs:
kwargs (any): Other data from the protocol.
"""
pass