evennia/session.py

181 lines
5.4 KiB
Python
Executable file

import time, sys
from datetime import datetime
import cPickle as pickle
from twisted.conch.telnet import StatefulTelnetProtocol
import cmdhandler
from apps.objects.models import Object
from django.contrib.auth.models import User
import functions_db
import functions_general
import session_mgr
class SessionProtocol(StatefulTelnetProtocol):
"""
This class represents a player's sesssion. From here we branch down into
other various classes, please try to keep this one tidy!
"""
def connectionMade(self):
"""
What to do when we get a connection.
"""
self.prep_session()
functions_general.log_infomsg('Connection: %s' % (self,))
session_mgr.add_session(self)
self.game_connect_screen()
def getClientAddress(self):
"""
Returns the client's address and port in a tuple. For example
('127.0.0.1', 41917)
"""
return self.transport.client
def prep_session(self):
self.server = self.factory.server
self.address = self.getClientAddress()
self.name = None
self.uid = None
self.logged_in = False
# The time the user last issued a command.
self.cmd_last = time.time()
# Player-visible idle time, excluding the IDLE command.
self.cmd_last_visible = time.time()
# Total number of commands issued.
self.cmd_total = 0
# The time when the user connected.
self.conn_time = time.time()
self.channels_subscribed = {}
def disconnectClient(self):
"""
Manually disconnect the client.
"""
self.transport.loseConnection()
def connectionLost(self, reason):
"""
Execute this when a client abruplty loses their connection.
"""
functions_general.log_infomsg('Disconnect: %s' % (self,))
self.handle_close()
def load_user_channels(self):
"""
Un-pickle a user's channel list from their CHANLIST attribute.
"""
chan_list = self.get_pobject().get_attribute_value("CHANLIST")
if chan_list:
self.channels_subscribed = pickle.loads(chan_list)
def lineReceived(self, data):
"""
Any line return indicates a command for the purpose of a MUD. So we take
the user input and pass it to our command handler.
"""
line = (''.join(data))
line = line.strip('\r')
uinput = line
# Stuff anything we need to pass in this dictionary.
cdat = {"server": self.factory.server, "uinput": uinput, "session": self}
cmdhandler.handle(cdat)
def execute_cmd(self, cmdstr):
"""
Executes a command as this session.
"""
self.lineReceived(data=cmdstr)
def handle_close(self):
"""
Break the connection and do some accounting.
"""
pobject = self.get_pobject()
if pobject:
pobject.set_flag("CONNECTED", False)
pobject.get_location().emit_to_contents("%s has disconnected." % (pobject.get_name(show_dbref=False),), exclude=pobject)
uaccount = pobject.get_user_account()
uaccount.last_login = datetime.now()
uaccount.save()
self.disconnectClient()
self.logged_in = False
session_mgr.remove_session(self)
def get_pobject(self):
"""
Returns the object associated with a session.
"""
try:
result = Object.objects.get(id=self.uid)
return result
except:
return False
def game_connect_screen(self):
"""
Show the banner screen.
"""
buffer = '-'*50
buffer += ' \n\rWelcome to Evennia!\n\r'
buffer += '-'*50 + '\n\r'
buffer += """Please type one of the following to begin:\n\r
connect <email> <password>\n\r
create \"<username>\" <email> <password>\n\r"""
buffer += '-'*50
self.msg(buffer)
def is_loggedin(self):
"""
Returns a boolean True if the session is logged in.
"""
try:
return self.logged_in
except:
return False
def login(self, user):
"""
After the user has authenticated, handle logging him in.
"""
self.uid = user.id
self.name = user.username
self.logged_in = True
self.conn_time = time.time()
pobject = self.get_pobject()
session_mgr.disconnect_duplicate_session(self)
pobject.set_flag("CONNECTED", True)
self.msg("You are now logged in as %s." % (self.name,))
pobject.get_location().emit_to_contents("%s has connected." % (pobject.get_name(show_dbref=False),), exclude=pobject)
self.execute_cmd("look")
functions_general.log_infomsg("Login: %s" % (self,))
# Update their account's last login time.
user.last_login = datetime.now()
user.save()
pobject.set_attribute("Last", "%s" % (time.strftime("%a %b %d %H:%M:%S %Y", time.localtime()),))
pobject.set_attribute("Lastsite", "%s" % (self.address[0],))
# Load their channel selection from a pickled attribute.
self.load_user_channels()
def msg(self, message):
"""
Sends a message to the session.
"""
self.sendLine("%s" % (message,))
def __str__(self):
"""
String representation of the user session class. We use
this a lot in the server logs and stuff.
"""
if self.is_loggedin():
symbol = '#'
else:
symbol = '?'
return "<%s> %s@%s" % (symbol, self.name, self.address,)