mirror of
https://github.com/evennia/evennia.git
synced 2026-03-18 13:56:30 +01:00
181 lines
5.4 KiB
Python
Executable file
181 lines
5.4 KiB
Python
Executable file
import time, sys
|
|
from datetime import datetime
|
|
import cPickle as pickle
|
|
|
|
from twisted.conch.telnet import StatefulTelnetProtocol
|
|
|
|
import cmdhandler
|
|
from apps.objects.models import Object
|
|
from django.contrib.auth.models import User
|
|
import functions_db
|
|
import functions_general
|
|
import session_mgr
|
|
|
|
class SessionProtocol(StatefulTelnetProtocol):
|
|
"""
|
|
This class represents a player's sesssion. From here we branch down into
|
|
other various classes, please try to keep this one tidy!
|
|
"""
|
|
|
|
def connectionMade(self):
|
|
"""
|
|
What to do when we get a connection.
|
|
"""
|
|
self.prep_session()
|
|
functions_general.log_infomsg('Connection: %s' % (self,))
|
|
session_mgr.add_session(self)
|
|
self.game_connect_screen()
|
|
|
|
def getClientAddress(self):
|
|
"""
|
|
Returns the client's address and port in a tuple. For example
|
|
('127.0.0.1', 41917)
|
|
"""
|
|
return self.transport.client
|
|
|
|
def prep_session(self):
|
|
self.server = self.factory.server
|
|
self.address = self.getClientAddress()
|
|
self.name = None
|
|
self.uid = None
|
|
self.logged_in = False
|
|
# The time the user last issued a command.
|
|
self.cmd_last = time.time()
|
|
# Player-visible idle time, excluding the IDLE command.
|
|
self.cmd_last_visible = time.time()
|
|
# Total number of commands issued.
|
|
self.cmd_total = 0
|
|
# The time when the user connected.
|
|
self.conn_time = time.time()
|
|
self.channels_subscribed = {}
|
|
|
|
def disconnectClient(self):
|
|
"""
|
|
Manually disconnect the client.
|
|
"""
|
|
self.transport.loseConnection()
|
|
|
|
def connectionLost(self, reason):
|
|
"""
|
|
Execute this when a client abruplty loses their connection.
|
|
"""
|
|
functions_general.log_infomsg('Disconnect: %s' % (self,))
|
|
self.handle_close()
|
|
|
|
def load_user_channels(self):
|
|
"""
|
|
Un-pickle a user's channel list from their CHANLIST attribute.
|
|
"""
|
|
chan_list = self.get_pobject().get_attribute_value("CHANLIST")
|
|
if chan_list:
|
|
self.channels_subscribed = pickle.loads(chan_list)
|
|
|
|
def lineReceived(self, data):
|
|
"""
|
|
Any line return indicates a command for the purpose of a MUD. So we take
|
|
the user input and pass it to our command handler.
|
|
"""
|
|
line = (''.join(data))
|
|
line = line.strip('\r')
|
|
uinput = line
|
|
|
|
# Stuff anything we need to pass in this dictionary.
|
|
cdat = {"server": self.factory.server, "uinput": uinput, "session": self}
|
|
cmdhandler.handle(cdat)
|
|
|
|
def execute_cmd(self, cmdstr):
|
|
"""
|
|
Executes a command as this session.
|
|
"""
|
|
self.lineReceived(data=cmdstr)
|
|
|
|
def handle_close(self):
|
|
"""
|
|
Break the connection and do some accounting.
|
|
"""
|
|
pobject = self.get_pobject()
|
|
if pobject:
|
|
pobject.set_flag("CONNECTED", False)
|
|
pobject.get_location().emit_to_contents("%s has disconnected." % (pobject.get_name(show_dbref=False),), exclude=pobject)
|
|
uaccount = pobject.get_user_account()
|
|
uaccount.last_login = datetime.now()
|
|
uaccount.save()
|
|
|
|
self.disconnectClient()
|
|
self.logged_in = False
|
|
session_mgr.remove_session(self)
|
|
|
|
def get_pobject(self):
|
|
"""
|
|
Returns the object associated with a session.
|
|
"""
|
|
try:
|
|
result = Object.objects.get(id=self.uid)
|
|
return result
|
|
except:
|
|
return False
|
|
|
|
def game_connect_screen(self):
|
|
"""
|
|
Show the banner screen.
|
|
"""
|
|
buffer = '-'*50
|
|
buffer += ' \n\rWelcome to Evennia!\n\r'
|
|
buffer += '-'*50 + '\n\r'
|
|
buffer += """Please type one of the following to begin:\n\r
|
|
connect <email> <password>\n\r
|
|
create \"<username>\" <email> <password>\n\r"""
|
|
buffer += '-'*50
|
|
self.msg(buffer)
|
|
|
|
def is_loggedin(self):
|
|
"""
|
|
Returns a boolean True if the session is logged in.
|
|
"""
|
|
try:
|
|
return self.logged_in
|
|
except:
|
|
return False
|
|
|
|
def login(self, user):
|
|
"""
|
|
After the user has authenticated, handle logging him in.
|
|
"""
|
|
self.uid = user.id
|
|
self.name = user.username
|
|
self.logged_in = True
|
|
self.conn_time = time.time()
|
|
pobject = self.get_pobject()
|
|
session_mgr.disconnect_duplicate_session(self)
|
|
pobject.set_flag("CONNECTED", True)
|
|
|
|
self.msg("You are now logged in as %s." % (self.name,))
|
|
pobject.get_location().emit_to_contents("%s has connected." % (pobject.get_name(show_dbref=False),), exclude=pobject)
|
|
self.execute_cmd("look")
|
|
functions_general.log_infomsg("Login: %s" % (self,))
|
|
|
|
# Update their account's last login time.
|
|
user.last_login = datetime.now()
|
|
user.save()
|
|
pobject.set_attribute("Last", "%s" % (time.strftime("%a %b %d %H:%M:%S %Y", time.localtime()),))
|
|
pobject.set_attribute("Lastsite", "%s" % (self.address[0],))
|
|
|
|
# Load their channel selection from a pickled attribute.
|
|
self.load_user_channels()
|
|
|
|
def msg(self, message):
|
|
"""
|
|
Sends a message to the session.
|
|
"""
|
|
self.sendLine("%s" % (message,))
|
|
|
|
def __str__(self):
|
|
"""
|
|
String representation of the user session class. We use
|
|
this a lot in the server logs and stuff.
|
|
"""
|
|
if self.is_loggedin():
|
|
symbol = '#'
|
|
else:
|
|
symbol = '?'
|
|
return "<%s> %s@%s" % (symbol, self.name, self.address,)
|