evennia/scripts
2007-07-12 13:45:23 +00:00
..
exit I'm going to start tinkering with possible scripting system solutions. Here's the directory structure the standard scripts are going to use. 2007-05-29 03:49:40 +00:00
npc I'm going to start tinkering with possible scripting system solutions. Here's the directory structure the standard scripts are going to use. 2007-05-29 03:49:40 +00:00
thing I'm going to start tinkering with possible scripting system solutions. Here's the directory structure the standard scripts are going to use. 2007-05-29 03:49:40 +00:00
__init__.py I'm going to start tinkering with possible scripting system solutions. Here's the directory structure the standard scripts are going to use. 2007-05-29 03:49:40 +00:00
basicobject.py Added new SCRIPT_ROOT variable to settings.py, you'll need to copy this over from settings.py.dist if you're running a test game. We also now have rudimentary support for default, enter, and use locks per the basicobject.py file. Take a look at the example locks in there. A returned boolean value determines whether the player passes. Make sure you emit an error message within the lock if you're going to return false. We will have simple in-game attribute or dbref locks via an @lock command similar to MUX/MUSH that override scripted behaviors. 2007-07-12 13:45:23 +00:00