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<section id="module-evennia.contrib.tutorials.evadventure.dungeon">
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<span id="evennia-contrib-tutorials-evadventure-dungeon"></span><h1>evennia.contrib.tutorials.evadventure.dungeon<a class="headerlink" href="#module-evennia.contrib.tutorials.evadventure.dungeon" title="Permalink to this headline">¶</a></h1>
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<p>Dungeon system</p>
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<p>This creates a procedurally generated dungeon.</p>
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<p>The dungone originates in an entrance room with exits that spawn a new dungeon connection every X
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minutes. As long as characters go through the same exit within that time, they will all end up in
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the same dungeon ‘branch’, otherwise they will go into separate, un-connected dungeon ‘branches’.
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They can always go back to the start room, but this will become a one-way exit back.</p>
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<p>When moving through the dungeon, a new room is not generated until characters
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decided to go in that direction. Each room is tagged with the specific ‘instance’
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id of that particular branch of dungon. When no characters remain in the branch,
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the branch is deleted.</p>
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<p>Each room in the dungeon starts with a Tag <strong>not_clear</strong>; while this is set, all exits out
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of the room (not the one they came from) is blocked. When whatever problem the room
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offers has been solved (such as a puzzle or a battle), the tag is removed and the player(s)
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can choose which exit to leave through.</p>
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<dl class="py function">
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<dt id="evennia.contrib.tutorials.evadventure.dungeon.random">
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<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.dungeon.</code><code class="sig-name descname">random</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → x in the interval [0, 1).<a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.random" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py class">
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<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom">
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<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.dungeon.</code><code class="sig-name descname">EvAdventureDungeonRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom" title="Permalink to this definition">¶</a></dt>
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<dd><p>Bases: <a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom" title="evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom</span></code></a></p>
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<p>Dangerous dungeon room.</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.allow_combat">
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<code class="sig-name descname">allow_combat</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.allow_combat" title="Permalink to this definition">¶</a></dt>
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<dd><p>AttributeProperty.</p>
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</dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.allow_death">
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<code class="sig-name descname">allow_death</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.allow_death" title="Permalink to this definition">¶</a></dt>
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<dd><p>AttributeProperty.</p>
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</dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.back_exit">
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<code class="sig-name descname">back_exit</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.back_exit" title="Permalink to this definition">¶</a></dt>
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<dd><p>AttributeProperty.</p>
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</dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.dungeon_orchestrator">
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<code class="sig-name descname">dungeon_orchestrator</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.dungeon_orchestrator" title="Permalink to this definition">¶</a></dt>
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<dd><p>AttributeProperty.</p>
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||
</dd></dl>
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||
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.xy_coords">
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||
<code class="sig-name descname">xy_coords</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.xy_coords" title="Permalink to this definition">¶</a></dt>
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||
<dd><p>AttributeProperty.</p>
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||
</dd></dl>
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||
|
||
<dl class="py method">
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||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.is_room_clear">
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||
<em class="property">property </em><code class="sig-name descname">is_room_clear</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.is_room_clear" title="Permalink to this definition">¶</a></dt>
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||
<dd></dd></dl>
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||
|
||
<dl class="py method">
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||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.clear_room">
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||
<code class="sig-name descname">clear_room</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonRoom.clear_room"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.clear_room" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
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||
|
||
<dl class="py method">
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||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.at_object_creation">
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||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.at_object_creation" title="Permalink to this definition">¶</a></dt>
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||
<dd><p>Set the <strong>not_clear</strong> tag on the room. This is removed when the room is
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‘cleared’, whatever that means for each room.</p>
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<p>We put this here rather than in the room-creation code so we can override
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easier (for example we may want an empty room which auto-clears).</p>
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||
</dd></dl>
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||
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.get_display_footer">
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||
<code class="sig-name descname">get_display_footer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">looker</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonRoom.get_display_footer"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.get_display_footer" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Show if the room is ‘cleared’ or not as part of its description.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
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||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.DoesNotExist">
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||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.DoesNotExist" title="evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.DoesNotExist</span></code></a></p>
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||
</dd></dl>
|
||
|
||
<dl class="py exception">
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||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.MultipleObjectsReturned">
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||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.tutorials.evadventure.rooms.html#evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureDungeonRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.dungeon.</code><code class="sig-name descname">EvAdventureDungeonExit</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonExit"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit" title="evennia.objects.objects.DefaultExit"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit</span></code></a></p>
|
||
<p>Dungeon exit. This will not create the target room until it’s traversed.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonExit.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>We want to block progressing forward unless the room is clear.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_traverse">
|
||
<code class="sig-name descname">at_traverse</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">traversing_object</span></em>, <em class="sig-param"><span class="n">target_location</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonExit.at_traverse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_traverse" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called when traversing. <strong>target_location</strong> will be None if the
|
||
target was not yet created. It checks the current location to get the
|
||
dungeon-orchestrator in use.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_failed_traverse">
|
||
<code class="sig-name descname">at_failed_traverse</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">traversing_object</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonExit.at_failed_traverse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.at_failed_traverse" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called when failing to traverse.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit.DoesNotExist" title="evennia.objects.objects.DefaultExit.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit.MultipleObjectsReturned" title="evennia.objects.objects.DefaultExit.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureDungeonExit'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonExit.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.room_generator">
|
||
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.dungeon.</code><code class="sig-name descname">room_generator</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dungeon_orchestrator</span></em>, <em class="sig-param"><span class="n">depth</span></em>, <em class="sig-param"><span class="n">coords</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#room_generator"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.room_generator" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Plugin room generator</p>
|
||
<p>This default one returns the same empty room.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>dungeon_orchestrator</strong> (<a class="reference internal" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator" title="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator"><em>EvAdventureDungeonOrchestrator</em></a>) – The current orchestrator.</p></li>
|
||
<li><p><strong>depth</strong> (<em>int</em>) – The ‘depth’ of the dungeon (radial distance from start room) this
|
||
new room will be placed at.</p></li>
|
||
<li><p><strong>coords</strong> (<em>tuple</em>) – The <strong>(x,y)</strong> coords that the new room will be created at.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.dungeon.</code><code class="sig-name descname">EvAdventureDungeonOrchestrator</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonOrchestrator"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript" title="evennia.scripts.scripts.DefaultScript"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript</span></code></a></p>
|
||
<p>One script is created per dungeon ‘branch’ created. The orchestrator is
|
||
responsible for determining what is created next when a character enters an
|
||
exit within the dungeon.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.max_unexplored_exits">
|
||
<code class="sig-name descname">max_unexplored_exits</code><em class="property"> = 2</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.max_unexplored_exits" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.max_new_exits_per_room">
|
||
<code class="sig-name descname">max_new_exits_per_room</code><em class="property"> = 2</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.max_new_exits_per_room" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.rooms">
|
||
<code class="sig-name descname">rooms</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.rooms" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.unvisited_exits">
|
||
<code class="sig-name descname">unvisited_exits</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.unvisited_exits" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.highest_depth">
|
||
<code class="sig-name descname">highest_depth</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.highest_depth" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.last_updated">
|
||
<code class="sig-name descname">last_updated</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.last_updated" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.room_generator">
|
||
<code class="sig-name descname">room_generator</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.room_generator" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.xy_grid">
|
||
<code class="sig-name descname">xy_grid</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.xy_grid" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.start_room">
|
||
<code class="sig-name descname">start_room</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.start_room" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.register_exit_traversed">
|
||
<code class="sig-name descname">register_exit_traversed</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">exit</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonOrchestrator.register_exit_traversed"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.register_exit_traversed" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Tell the system the given exit was traversed. This allows us to track how many unvisited
|
||
paths we have so as to not have it grow exponentially.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.create_out_exit">
|
||
<code class="sig-name descname">create_out_exit</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">location</span></em>, <em class="sig-param"><span class="n">exit_direction</span><span class="o">=</span><span class="default_value">'north'</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonOrchestrator.create_out_exit"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.create_out_exit" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Create outgoing exit from a room. The target room is not yet created.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.delete">
|
||
<code class="sig-name descname">delete</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonOrchestrator.delete"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.delete" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Clean up the entire dungeon along with the orchestrator.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.new_room">
|
||
<code class="sig-name descname">new_room</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">from_exit</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonOrchestrator.new_room"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.new_room" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Create a new Dungeon room leading from the provided exit.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>from_exit</strong> (<em>Exit</em>) – The exit leading to this new room.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.DoesNotExist" title="evennia.scripts.scripts.DefaultScript.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned" title="evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureDungeonOrchestrator'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonOrchestrator.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.dungeon.</code><code class="sig-name descname">EvAdventureDungeonStartRoomExit</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonStartRoomExit"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit" title="evennia.objects.objects.DefaultExit"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit</span></code></a></p>
|
||
<p>Traversing this exit will either lead to an existing dungeon branch or create
|
||
a new one.</p>
|
||
<p>Since exits need to have a destination, we start out having them loop back to
|
||
the same location and change this whenever someone actually traverse them. The
|
||
act of passing through creates a room on the other side.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.reset_exit">
|
||
<code class="sig-name descname">reset_exit</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonStartRoomExit.reset_exit"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.reset_exit" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Flush the exit, so next traversal creates a new dungeon branch.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.at_traverse">
|
||
<code class="sig-name descname">at_traverse</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">traversing_object</span></em>, <em class="sig-param"><span class="n">target_location</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonStartRoomExit.at_traverse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.at_traverse" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>When traversing create a new orchestrator if one is not already assigned.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit.DoesNotExist" title="evennia.objects.objects.DefaultExit.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit.MultipleObjectsReturned" title="evennia.objects.objects.DefaultExit.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureDungeonStartRoomExit'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoomExit.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.dungeon.</code><code class="sig-name descname">EvAdventureStartRoomResetter</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureStartRoomResetter"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript" title="evennia.scripts.scripts.DefaultScript"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript</span></code></a></p>
|
||
<p>Simple ticker-script. Introduces a chance of the room’s exits cycling every interval.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.at_script_creation">
|
||
<code class="sig-name descname">at_script_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureStartRoomResetter.at_script_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.at_script_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Only called once, when script is first created.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.at_repeat">
|
||
<code class="sig-name descname">at_repeat</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureStartRoomResetter.at_repeat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.at_repeat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called every time the script repeats.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.DoesNotExist" title="evennia.scripts.scripts.DefaultScript.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned" title="evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureStartRoomResetter'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureStartRoomResetter.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.dungeon.</code><code class="sig-name descname">EvAdventureDungeonBranchDeleter</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonBranchDeleter"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript" title="evennia.scripts.scripts.DefaultScript"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript</span></code></a></p>
|
||
<p>Cleanup script. After some time a dungeon branch will ‘collapse’, forcing all players in it
|
||
back to the start room.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.branch_max_life">
|
||
<code class="sig-name descname">branch_max_life</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.branch_max_life" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.at_script_creation">
|
||
<code class="sig-name descname">at_script_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonBranchDeleter.at_script_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.at_script_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Only called once, when script is first created.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.at_repeat">
|
||
<code class="sig-name descname">at_repeat</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonBranchDeleter.at_repeat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.at_repeat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Go through all dungeon-orchestrators and find which ones are too old.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.DoesNotExist" title="evennia.scripts.scripts.DefaultScript.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned" title="evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureDungeonBranchDeleter'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonBranchDeleter.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.dungeon.</code><code class="sig-name descname">EvAdventureDungeonStartRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonStartRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom" title="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom</span></code></a></p>
|
||
<p>The start room is the only permanent part of the dungeon. Exits leading from this room (except
|
||
one leading back outside) each create/links to a separate dungeon branch/instance.</p>
|
||
<ul class="simple">
|
||
<li><dl class="simple">
|
||
<dt>A script will reset each exit every 5 mins; after that time, entering the exit will spawn</dt><dd><p>a new branch-instance instead of leading to the one before.</p>
|
||
</dd>
|
||
</dl>
|
||
</li>
|
||
<li><dl class="simple">
|
||
<dt>Another script will check age of branch instance every hour; once an instance has been</dt><dd><p>inactive for a week, it will ‘collapse’, forcing everyone inside back to the start room.</p>
|
||
</dd>
|
||
</dl>
|
||
</li>
|
||
</ul>
|
||
<p>The actual exits should be created in the build script.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.recycle_time">
|
||
<code class="sig-name descname">recycle_time</code><em class="property"> = 300</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.recycle_time" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.branch_check_time">
|
||
<code class="sig-name descname">branch_check_time</code><em class="property"> = 3600</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.branch_check_time" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.branch_max_life">
|
||
<code class="sig-name descname">branch_max_life</code><em class="property"> = 604800</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.branch_max_life" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.room_generator">
|
||
<code class="sig-name descname">room_generator</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.room_generator" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.get_display_footer">
|
||
<code class="sig-name descname">get_display_footer</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">looker</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonStartRoom.get_display_footer"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.get_display_footer" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Show if the room is ‘cleared’ or not as part of its description.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonStartRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Set the <strong>not_clear</strong> tag on the room. This is removed when the room is
|
||
‘cleared’, whatever that means for each room.</p>
|
||
<p>We put this here rather than in the room-creation code so we can override
|
||
easier (for example we may want an empty room which auto-clears).</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.at_object_receive">
|
||
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/dungeon.html#EvAdventureDungeonStartRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.at_object_receive" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Make sure to clean the dungeon branch-tag from characters when leaving a dungeon branch.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.DoesNotExist" title="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonRoom.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureDungeonStartRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.dungeon.EvAdventureDungeonStartRoom.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
</section>
|
||
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="related" role="navigation" aria-label="related navigation">
|
||
<h3>Navigation</h3>
|
||
<ul>
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