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<section id="module-evennia.contrib.tutorials.evadventure.commands">
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<span id="evennia-contrib-tutorials-evadventure-commands"></span><h1>evennia.contrib.tutorials.evadventure.commands<a class="headerlink" href="#module-evennia.contrib.tutorials.evadventure.commands" title="Permalink to this headline">¶</a></h1>
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<p>EvAdventure commands and cmdsets. We don’t need that many stand-alone new
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commands since a lot of functionality is managed in menus. These commands
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are in additional to normal Evennia commands and should be added
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to the CharacterCmdSet</p>
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<dl class="simple">
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<dt>New commands:</dt><dd><p>inventory
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wield/wear <item>
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unwield/remove <item>
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give <item or coin> to <character>
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talk <npc></p>
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</dd>
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</dl>
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<p>To install, add the <strong>EvAdventureCmdSet</strong> from this module to the default character cmdset:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># in mygame/commands/default_cmds.py</span>
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<span class="kn">from</span> <span class="nn">evennia.contrib.tutorials.evadventure.commands</span> <span class="kn">import</span> <span class="n">EvAdventureCmdSet</span> <span class="c1"># <---</span>
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<span class="c1"># ...</span>
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<span class="k">class</span> <span class="nc">CharacterCmdSet</span><span class="p">(</span><span class="n">CmdSet</span><span class="p">):</span>
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<span class="k">def</span> <span class="nf">at_cmdset_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="c1"># ...</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">EvAdventureCmdSet</span><span class="p">)</span> <span class="c1"># <-----</span>
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</pre></div>
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</div>
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<dl class="py class">
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<dt id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand">
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<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.commands.</code><code class="sig-name descname">EvAdventureCommand</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#EvAdventureCommand"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand" title="Permalink to this definition">¶</a></dt>
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<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
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<p>Base EvAdventure command. This is on the form</p>
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<blockquote>
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<div><p>command <args></p>
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</div></blockquote>
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<p>where whitespace around the argument(s) are stripped.</p>
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.parse">
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<code class="sig-name descname">parse</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#EvAdventureCommand.parse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.parse" title="Permalink to this definition">¶</a></dt>
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<dd><p>Once the cmdhandler has identified this as the command we
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want, this function is run. If many of your commands have a
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similar syntax (for example ‘cmd arg1 = arg2’) you should
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simply define this once and just let other commands of the
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same form inherit from this. See the docstring of this module
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for which object properties are available to use (notably
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self.args).</p>
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</dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.help_category">
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<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.help_category" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.key">
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<code class="sig-name descname">key</code><em class="property"> = 'command'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.key" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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||
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<dl class="py attribute">
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||
<dt id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.lock_storage">
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<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.lock_storage" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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||
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<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.search_index_entry">
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||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'general', 'key': 'command', 'no_prefix': ' ', 'tags': '', 'text': '\n Base EvAdventure command. This is on the form\n\n command <args>\n\n where whitespace around the argument(s) are stripped.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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<dl class="py class">
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<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory">
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<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.commands.</code><code class="sig-name descname">CmdInventory</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdInventory"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory" title="Permalink to this definition">¶</a></dt>
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<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand" title="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand</span></code></a></p>
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<p>View your inventory</p>
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<dl class="simple">
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<dt>Usage:</dt><dd><p>inventory</p>
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</dd>
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</dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.key">
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<code class="sig-name descname">key</code><em class="property"> = 'inventory'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.key" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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||
|
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases">
|
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<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
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<dd></dd></dl>
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||
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<dl class="py method">
|
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<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.func">
|
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<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdInventory.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
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</dd></dl>
|
||
|
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<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.commands.</code><code class="sig-name descname">CmdWieldOrWear</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdWieldOrWear"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand" title="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand</span></code></a></p>
|
||
<p>Wield a weapon/shield, or wear a piece of armor or a helmet.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>wield <item>
|
||
wear <item></p>
|
||
</dd>
|
||
</dl>
|
||
<p>The item will automatically end up in the suitable spot, replacing whatever
|
||
was there previously.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'wield'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['wear']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.out_txts">
|
||
<code class="sig-name descname">out_txts</code><em class="property"> = {<WieldLocation.BACKPACK: 'backpack'>: 'You shuffle the position of {key} around in your backpack.', <WieldLocation.TWO_HANDS: 'two_handed_weapons'>: 'You hold {key} with both hands.', <WieldLocation.WEAPON_HAND: 'weapon_hand'>: 'You hold {key} in your strongest hand, ready for action.', <WieldLocation.SHIELD_HAND: 'shield_hand'>: 'You hold {key} in your off hand, ready to protect you.', <WieldLocation.BODY: 'body'>: 'You strap {key} on yourself.', <WieldLocation.HEAD: 'head'>: 'You put {key} on your head.'}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.out_txts" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdWieldOrWear.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wear', 'category': 'general', 'key': 'wield', 'no_prefix': ' wear', 'tags': '', 'text': '\n Wield a weapon/shield, or wear a piece of armor or a helmet.\n\n Usage:\n wield <item>\n wear <item>\n\n The item will automatically end up in the suitable spot, replacing whatever\n was there previously.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdWieldOrWear.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.commands.</code><code class="sig-name descname">CmdRemove</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdRemove"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand" title="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand</span></code></a></p>
|
||
<p>Remove a remove a weapon/shield, armor or helmet.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>remove <item>
|
||
unwield <item>
|
||
unwear <item></p>
|
||
</dd>
|
||
</dl>
|
||
<p>To remove an item from the backpack, use <a href="#id1"><span class="problematic" id="id2">|</span></a>wdrop|n instead.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'remove'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['unwield', 'unwear']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdRemove.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unwield unwear', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwield unwear', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.node_give">
|
||
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.commands.</code><code class="sig-name descname">node_give</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#node_give"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.node_give" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This will show to the giver until receiver accepts/declines. It allows them
|
||
to rescind their offer.</p>
|
||
<p>The <strong>caller</strong> here is the one giving the item. We also make sure to feed
|
||
the ‘item’ and ‘receiver’ into the Evmenu.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.node_receive">
|
||
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.commands.</code><code class="sig-name descname">node_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#node_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.node_receive" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Will show to the receiver and allow them to accept/decline the offer for
|
||
as long as the giver didn’t rescind it.</p>
|
||
<p>The <strong>caller</strong> here is the one receiving the item. We also make sure to feed
|
||
the ‘item’ and ‘giver’ into the EvMenu.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.node_end">
|
||
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.commands.</code><code class="sig-name descname">node_end</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#node_end"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.node_end" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdGive">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.commands.</code><code class="sig-name descname">CmdGive</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdGive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand" title="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand</span></code></a></p>
|
||
<p>Give item or money to another person. Items need to be accepted before
|
||
they change hands. Money changes hands immediately with no wait.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>give <item> to <receiver>
|
||
give <number of coins> [coins] to receiver</p>
|
||
</dd>
|
||
</dl>
|
||
<p>If item name includes ‘ to ‘, surround it in quotes.</p>
|
||
<p class="rubric">Examples</p>
|
||
<p>give apple to ranger
|
||
give “road to happiness” to sad ranger
|
||
give 10 coins to ranger
|
||
give 12 to ranger</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdGive.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'give'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdGive.parse">
|
||
<code class="sig-name descname">parse</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdGive.parse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.parse" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Parsing is a little more complex for this command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdGive.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdGive.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdGive.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdGive.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdGive.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdGive.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'general', 'key': 'give', 'no_prefix': ' ', 'tags': '', 'text': '\n Give item or money to another person. Items need to be accepted before\n they change hands. Money changes hands immediately with no wait.\n\n Usage:\n give <item> to <receiver>\n give <number of coins> [coins] to receiver\n\n If item name includes \' to \', surround it in quotes.\n\n Examples:\n give apple to ranger\n give "road to happiness" to sad ranger\n give 10 coins to ranger\n give 12 to ranger\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdGive.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdTalk">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.commands.</code><code class="sig-name descname">CmdTalk</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdTalk"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand" title="evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.commands.EvAdventureCommand</span></code></a></p>
|
||
<p>Start a conversations with shop keepers and other NPCs in the world.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong><npc></strong> (<em>talk</em>) – </p>
|
||
</dd>
|
||
</dl>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdTalk.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'talk'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdTalk.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#CmdTalk.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdTalk.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdTalk.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdTalk.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdTalk.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'general', 'key': 'talk', 'no_prefix': ' ', 'tags': '', 'text': '\n Start a conversations with shop keepers and other NPCs in the world.\n\n Args:\n talk <npc>\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdTalk.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.commands.</code><code class="sig-name descname">EvAdventureCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#EvAdventureCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.cmdset.CmdSet</span></code></a></p>
|
||
<p>Groups all commands in one cmdset which can be added in one go to the DefaultCharacter cmdset.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'evadventure'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.at_cmdset_creation">
|
||
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/commands.html#EvAdventureCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.at_cmdset_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Hook method - this should be overloaded in the inheriting
|
||
class, and should take care of populating the cmdset by use of
|
||
self.add().</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.path">
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<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.EvAdventureCmdSet.path" title="Permalink to this definition">¶</a></dt>
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