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<section id="module-evennia.contrib.tutorials.evadventure.combat_twitch">
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<span id="evennia-contrib-tutorials-evadventure-combat-twitch"></span><h1>evennia.contrib.tutorials.evadventure.combat_twitch<a class="headerlink" href="#module-evennia.contrib.tutorials.evadventure.combat_twitch" title="Permalink to this headline">¶</a></h1>
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<p>EvAdventure Twitch-based combat</p>
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<p>This implements a ‘twitch’ (aka DIKU or other traditional muds) style of MUD combat.</p>
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<hr class="docutils" />
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<dl class="py class">
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<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler">
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<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_twitch.</code><code class="sig-name descname">EvAdventureCombatTwitchHandler</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler" title="Permalink to this definition">¶</a></dt>
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<dd><p>Bases: <a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler" title="evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler</span></code></a></p>
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<p>This is created on the combatant when combat starts. It tracks only the combatants
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side of the combat and handles when the next action will happen.</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_classes">
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<code class="sig-name descname">action_classes</code><em class="property"> = {'attack': <class 'evennia.contrib.tutorials.evadventure.combat_base.CombatActionAttack'>, 'hold': <class 'evennia.contrib.tutorials.evadventure.combat_base.CombatActionHold'>, 'stunt': <class 'evennia.contrib.tutorials.evadventure.combat_base.CombatActionStunt'>, 'use': <class 'evennia.contrib.tutorials.evadventure.combat_base.CombatActionUseItem'>, 'wield': <class 'evennia.contrib.tutorials.evadventure.combat_base.CombatActionWield'>}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_classes" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.advantage_against">
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<code class="sig-name descname">advantage_against</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.advantage_against" title="Permalink to this definition">¶</a></dt>
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<dd><p>AttributeProperty.</p>
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</dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.disadvantage_against">
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<code class="sig-name descname">disadvantage_against</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.disadvantage_against" title="Permalink to this definition">¶</a></dt>
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<dd><p>AttributeProperty.</p>
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</dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_dict">
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<code class="sig-name descname">action_dict</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.action_dict" title="Permalink to this definition">¶</a></dt>
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<dd><p>AttributeProperty.</p>
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</dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.fallback_action_dict">
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<code class="sig-name descname">fallback_action_dict</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.fallback_action_dict" title="Permalink to this definition">¶</a></dt>
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<dd><p>AttributeProperty.</p>
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</dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.current_ticker_ref">
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<code class="sig-name descname">current_ticker_ref</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.current_ticker_ref" title="Permalink to this definition">¶</a></dt>
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<dd><p>AttributeProperty.</p>
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</dd></dl>
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.msg">
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<code class="sig-name descname">msg</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="n">broadcast</span><span class="o">=</span><span class="default_value">True</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.msg"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.msg" title="Permalink to this definition">¶</a></dt>
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<dd><p>Central place for sending messages to combatants. This allows
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||
for adding any combat-specific text-decoration in one place.</p>
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<dl class="field-list simple">
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<dt class="field-odd">Parameters</dt>
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<dd class="field-odd"><ul class="simple">
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<li><p><strong>message</strong> (<em>str</em>) – The message to send.</p></li>
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<li><p><strong>combatant</strong> (<em>Object</em>) – The ‘You’ in the message, if any.</p></li>
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<li><p><strong>broadcast</strong> (<em>bool</em>) – If <strong>False</strong>, <strong>combatant</strong> must be included and
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will be the only one to see the message. If <strong>True</strong>, send to
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everyone in the location.</p></li>
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<li><p><strong>location</strong> (<em>Object</em><em>, </em><em>optional</em>) – If given, use this as the location to
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send broadcast messages to. If not, use <strong>self.obj</strong> as that
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location.</p></li>
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</ul>
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</dd>
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</dl>
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<p class="rubric">Notes</p>
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<p>If <strong>combatant</strong> is given, use <strong>$You/you()</strong> markup to create
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a message that looks different depending on who sees it. Use
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<strong>$You(combatant_key)</strong> to refer to other combatants.</p>
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</dd></dl>
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.at_init">
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<code class="sig-name descname">at_init</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.at_init"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.at_init" title="Permalink to this definition">¶</a></dt>
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||
<dd><p>Called when the Script is cached in the idmapper. This is usually more reliable
|
||
than overriding <strong>__init__</strong> since the latter can be called at unexpected times.</p>
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</dd></dl>
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||
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<dl class="py method">
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<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.get_sides">
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<code class="sig-name descname">get_sides</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combatant</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.get_sides"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.get_sides" title="Permalink to this definition">¶</a></dt>
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||
<dd><p>Get a listing of the two ‘sides’ of this combat, from the perspective of the provided
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||
combatant. The sides don’t need to be balanced.</p>
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<dl class="field-list simple">
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||
<dt class="field-odd">Parameters</dt>
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||
<dd class="field-odd"><p><strong>combatant</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one whose sides are to determined.</p>
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</dd>
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||
<dt class="field-even">Returns</dt>
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||
<dd class="field-even"><p><p><em>tuple</em> –</p>
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<dl class="simple">
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<dt>A tuple of lists <strong>(allies, enemies)</strong>, from the perspective of <strong>combatant</strong>.</dt><dd><p>Note that combatant itself is not included in either of these.</p>
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</dd>
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</dl>
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</p>
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</dd>
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||
</dl>
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</dd></dl>
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||
|
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<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_advantage">
|
||
<code class="sig-name descname">give_advantage</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">recipient</span></em>, <em class="sig-param"><span class="n">target</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.give_advantage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_advantage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Let a benefiter gain advantage against the target.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>recipient</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one to gain the advantage. This may or may not
|
||
be the same entity that creates the advantage in the first place.</p></li>
|
||
<li><p><strong>target</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one against which the target gains advantage. This
|
||
could (in principle) be the same as the benefiter (e.g. gaining advantage on
|
||
some future boost)</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_disadvantage">
|
||
<code class="sig-name descname">give_disadvantage</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">recipient</span></em>, <em class="sig-param"><span class="n">target</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.give_disadvantage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.give_disadvantage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Let an affected party gain disadvantage against a target.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>recipient</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one to get the disadvantage.</p></li>
|
||
<li><p><strong>target</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one against which the target gains disadvantage, usually
|
||
an enemy.</p></li>
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||
</ul>
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||
</dd>
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||
</dl>
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||
</dd></dl>
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||
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||
<dl class="py method">
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||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_advantage">
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||
<code class="sig-name descname">has_advantage</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combatant</span></em>, <em class="sig-param"><span class="n">target</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.has_advantage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_advantage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Check if a given combatant has advantage against a target.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>combatant</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one to check if they have advantage</p></li>
|
||
<li><p><strong>target</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The target to check advantage against.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_disadvantage">
|
||
<code class="sig-name descname">has_disadvantage</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">combatant</span></em>, <em class="sig-param"><span class="n">target</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.has_disadvantage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.has_disadvantage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Check if a given combatant has disadvantage against a target.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>combatant</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The one to check if they have disadvantage</p></li>
|
||
<li><p><strong>target</strong> (<em>Character</em><em> or </em><em>NPC</em>) – The target to check disadvantage against.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.queue_action">
|
||
<code class="sig-name descname">queue_action</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">action_dict</span></em>, <em class="sig-param"><span class="n">combatant</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.queue_action"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.queue_action" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Schedule the next action to fire.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>action_dict</strong> (<em>dict</em>) – The new action-dict to initialize.</p></li>
|
||
<li><p><strong>combatant</strong> – Unused.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.execute_next_action">
|
||
<code class="sig-name descname">execute_next_action</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.execute_next_action"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.execute_next_action" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Triggered after a delay by the command</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.check_stop_combat">
|
||
<code class="sig-name descname">check_stop_combat</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.check_stop_combat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.check_stop_combat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Check if the combat is over.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.stop_combat">
|
||
<code class="sig-name descname">stop_combat</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#EvAdventureCombatTwitchHandler.stop_combat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.stop_combat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Stop combat immediately.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.DoesNotExist" title="evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.tutorials.evadventure.combat_base.html#evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_base.EvAdventureCombatBaseHandler.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureCombatTwitchHandler'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.EvAdventureCombatTwitchHandler.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_twitch.</code><code class="sig-name descname">CmdAttack</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdAttack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch._BaseTwitchCombatCommand</span></code></p>
|
||
<p>Attack a target. Will keep attacking the target until
|
||
combat ends or another combat action is taken.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>attack/hit <target></p>
|
||
</dd>
|
||
</dl>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'attack'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['hit']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdAttack.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hit', 'category': 'combat', 'key': 'attack', 'no_prefix': ' hit', 'tags': '', 'text': '\n Attack a target. Will keep attacking the target until\n combat ends or another combat action is taken.\n\n Usage:\n attack/hit <target>\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_twitch.</code><code class="sig-name descname">CmdLook</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdLook"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.general.html#evennia.commands.default.general.CmdLook" title="evennia.commands.default.general.CmdLook"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.general.CmdLook</span></code></a>, <code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch._BaseTwitchCombatCommand</span></code></p>
|
||
<p>look at location or object</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>look
|
||
look <obj>
|
||
look <a href="#id1"><span class="problematic" id="id2">*</span></a><account></p>
|
||
</dd>
|
||
</dl>
|
||
<p>Observes your location or objects in your vicinity.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdLook.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Handle the looking.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'look'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_twitch.</code><code class="sig-name descname">CmdHold</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdHold"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch._BaseTwitchCombatCommand</span></code></p>
|
||
<p>Hold back your blows, doing nothing.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>hold</p>
|
||
</dd>
|
||
</dl>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'hold'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdHold.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'general', 'key': 'hold', 'no_prefix': ' ', 'tags': '', 'text': '\n Hold back your blows, doing nothing.\n\n Usage:\n hold\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdHold.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_twitch.</code><code class="sig-name descname">CmdStunt</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdStunt"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch._BaseTwitchCombatCommand</span></code></p>
|
||
<p>Perform a combat stunt, that boosts an ally against a target, or
|
||
foils an enemy, giving them disadvantage against an ally.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>boost [ability] <recipient> <target>
|
||
foil [ability] <recipient> <target>
|
||
boost [ability] <target> (same as boost me <target>)
|
||
foil [ability] <target> (same as foil <target> me)</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Example</p>
|
||
<p>boost STR me Goblin
|
||
boost DEX Goblin
|
||
foil STR Goblin me
|
||
foil INT Goblin
|
||
boost INT Wizard Goblin</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'stunt'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['boost', 'foil']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.parse">
|
||
<code class="sig-name descname">parse</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdStunt.parse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.parse" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Handle parsing of most supported combat syntaxes (except stunts).</p>
|
||
<p><action> [<target>|<item>]
|
||
or
|
||
<action> <item> [on] <target></p>
|
||
<p>Use ‘on’ to differentiate if names/items have spaces in the name.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdStunt.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'boost foil', 'category': 'combat', 'key': 'stunt', 'no_prefix': ' boost foil', 'tags': '', 'text': '\n Perform a combat stunt, that boosts an ally against a target, or\n foils an enemy, giving them disadvantage against an ally.\n\n Usage:\n boost [ability] <recipient> <target>\n foil [ability] <recipient> <target>\n boost [ability] <target> (same as boost me <target>)\n foil [ability] <target> (same as foil <target> me)\n\n Example:\n boost STR me Goblin\n boost DEX Goblin\n foil STR Goblin me\n foil INT Goblin\n boost INT Wizard Goblin\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdStunt.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_twitch.</code><code class="sig-name descname">CmdUseItem</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdUseItem"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch._BaseTwitchCombatCommand</span></code></p>
|
||
<p>Use an item in combat. The item must be in your inventory to use.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>use <item>
|
||
use <item> [on] <target></p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Examples</p>
|
||
<p>use potion
|
||
use throwing knife on goblin
|
||
use bomb goblin</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'use'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.parse">
|
||
<code class="sig-name descname">parse</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdUseItem.parse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.parse" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Handle parsing of most supported combat syntaxes (except stunts).</p>
|
||
<p><action> [<target>|<item>]
|
||
or
|
||
<action> <item> [on] <target></p>
|
||
<p>Use ‘on’ to differentiate if names/items have spaces in the name.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdUseItem.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'combat', 'key': 'use', 'no_prefix': ' ', 'tags': '', 'text': '\n Use an item in combat. The item must be in your inventory to use.\n\n Usage:\n use <item>\n use <item> [on] <target>\n\n Examples:\n use potion\n use throwing knife on goblin\n use bomb goblin\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdUseItem.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_twitch.</code><code class="sig-name descname">CmdWield</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdWield"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.combat_twitch._BaseTwitchCombatCommand</span></code></p>
|
||
<p>Wield a weapon or spell-rune. You will the wield the item, swapping with any other item(s) you
|
||
were wielded before.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>wield <weapon or spell></p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Examples</p>
|
||
<p>wield sword
|
||
wield shield
|
||
wield fireball</p>
|
||
<p>Note that wielding a shield will not replace the sword in your hand, while wielding a two-handed
|
||
weapon (or a spell-rune) will take two hands and swap out what you were carrying.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'wield'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.parse">
|
||
<code class="sig-name descname">parse</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdWield.parse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.parse" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Handle parsing of most supported combat syntaxes (except stunts).</p>
|
||
<p><action> [<target>|<item>]
|
||
or
|
||
<action> <item> [on] <target></p>
|
||
<p>Use ‘on’ to differentiate if names/items have spaces in the name.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#CmdWield.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This is the actual executing part of the command. It is
|
||
called directly after self.parse(). See the docstring of this
|
||
module for which object properties are available (beyond those
|
||
set in self.parse())</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'combat', 'key': 'wield', 'no_prefix': ' ', 'tags': '', 'text': '\n Wield a weapon or spell-rune. You will the wield the item, swapping with any other item(s) you\n were wielded before.\n\n Usage:\n wield <weapon or spell>\n\n Examples:\n wield sword\n wield shield\n wield fireball\n\n Note that wielding a shield will not replace the sword in your hand, while wielding a two-handed\n weapon (or a spell-rune) will take two hands and swap out what you were carrying.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdWield.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_twitch.</code><code class="sig-name descname">TwitchCombatCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#TwitchCombatCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.cmdset.CmdSet</span></code></a></p>
|
||
<p>Add to character, to be able to attack others in a twitch-style way.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.at_cmdset_creation">
|
||
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#TwitchCombatCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.at_cmdset_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Hook method - this should be overloaded in the inheriting
|
||
class, and should take care of populating the cmdset by use of
|
||
self.add().</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchCombatCmdSet.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.combat_twitch.</code><code class="sig-name descname">TwitchLookCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#TwitchLookCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.cmdset.CmdSet</span></code></a></p>
|
||
<p>This will be added/removed dynamically when in combat.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.at_cmdset_creation">
|
||
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/combat_twitch.html#TwitchLookCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.at_cmdset_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Hook method - this should be overloaded in the inheriting
|
||
class, and should take care of populating the cmdset by use of
|
||
self.add().</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.TwitchLookCmdSet.path" title="Permalink to this definition">¶</a></dt>
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