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<section id="module-evennia.contrib.tutorials.evadventure.chargen">
<span id="evennia-contrib-tutorials-evadventure-chargen"></span><h1>evennia.contrib.tutorials.evadventure.chargen<a class="headerlink" href="#module-evennia.contrib.tutorials.evadventure.chargen" title="Permalink to this headline"></a></h1>
<p>EvAdventure character generation.</p>
<dl class="py class">
<dt id="evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.chargen.</code><code class="sig-name descname">TemporaryCharacterSheet</code><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#TemporaryCharacterSheet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p>
<p>This collects all the rules for generating a new character. An instance of this class is used
to pass around the current character state during character generation and also applied to
the character at the end. This class instance can also be saved on the menu to make sure a user
is not losing their half-created character.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>In standard Knave, the characters attribute bonus is rolled randomly and will give a
value 1-6; and there is no guarantee for equal starting characters.</p>
<p>Knave uses a d8 roll to get the initial hit points. We will follow the recommendation
from the rule that we will use a minimum of 5 HP.</p>
<p>We <em>will</em> roll random start equipment though. Contrary to standard Knave, well also
randomly assign the starting weapon among a small selection of equal-dmg weapons (since
there is no GM to adjudicate a different choice).</p>
</div>
<dl class="py method">
<dt id="evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.__init__">
<code class="sig-name descname">__init__</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#TemporaryCharacterSheet.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.__init__" title="Permalink to this definition"></a></dt>
<dd><p>Initialize self. See help(type(self)) for accurate signature.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.show_sheet">
<code class="sig-name descname">show_sheet</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#TemporaryCharacterSheet.show_sheet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.show_sheet" title="Permalink to this definition"></a></dt>
<dd><p>Show a temp character sheet, a compressed version of the real thing.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.apply">
<code class="sig-name descname">apply</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">account</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#TemporaryCharacterSheet.apply"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.TemporaryCharacterSheet.apply" title="Permalink to this definition"></a></dt>
<dd><p>Once the chargen is complete, call this create and set up the character.</p>
</dd></dl>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.tutorials.evadventure.chargen.node_chargen">
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.chargen.</code><code class="sig-name descname">node_chargen</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#node_chargen"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.node_chargen" title="Permalink to this definition"></a></dt>
<dd><p>This node is the central point of chargen. We return here to see our current
sheet and break off to edit different parts of it.</p>
<p>In Knave, not so much can be changed.</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.tutorials.evadventure.chargen.node_change_name">
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.chargen.</code><code class="sig-name descname">node_change_name</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#node_change_name"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.node_change_name" title="Permalink to this definition"></a></dt>
<dd><p>Change the random name of the character.</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.tutorials.evadventure.chargen.node_swap_abilities">
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.chargen.</code><code class="sig-name descname">node_swap_abilities</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#node_swap_abilities"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.node_swap_abilities" title="Permalink to this definition"></a></dt>
<dd><p>One is allowed to swap the values of two abilities around, once.</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.tutorials.evadventure.chargen.node_apply_character">
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.chargen.</code><code class="sig-name descname">node_apply_character</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">raw_string</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#node_apply_character"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.node_apply_character" title="Permalink to this definition"></a></dt>
<dd><p>End chargen and create the character. We will also puppet it.</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.tutorials.evadventure.chargen.start_chargen">
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.chargen.</code><code class="sig-name descname">start_chargen</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">session</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/chargen.html#start_chargen"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.chargen.start_chargen" title="Permalink to this definition"></a></dt>
<dd><p>This is a start point for spinning up the chargen from a command later.</p>
</dd></dl>
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