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<section id="module-evennia.contrib.game_systems.turnbattle.tb_magic">
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<span id="evennia-contrib-game-systems-turnbattle-tb-magic"></span><h1>evennia.contrib.game_systems.turnbattle.tb_magic<a class="headerlink" href="#module-evennia.contrib.game_systems.turnbattle.tb_magic" title="Permalink to this headline">¶</a></h1>
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<p>Simple turn-based combat system with spell casting</p>
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<p>Contrib - Tim Ashley Jenkins 2017, Refactor by Griatch, 2022</p>
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<p>This is a version of the ‘turnbattle’ contrib that includes a basic,
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expandable framework for a ‘magic system’, whereby players can spend
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a limited resource (MP) to achieve a wide variety of effects, both in
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and out of combat. This does not have to strictly be a system for
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magic - it can easily be re-flavored to any other sort of resource
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based mechanic, like psionic powers, special moves and stamina, and
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so forth.</p>
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<p>In this system, spells are learned by name with the ‘learnspell’
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command, and then used with the ‘cast’ command. Spells can be cast in or
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out of combat - some spells can only be cast in combat, some can only be
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cast outside of combat, and some can be cast any time. However, if you
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are in combat, you can only cast a spell on your turn, and doing so will
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typically use an action (as specified in the spell’s funciton).</p>
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<p>Spells are defined at the end of the module in a database that’s a
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dictionary of dictionaries - each spell is matched by name to a function,
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along with various parameters that restrict when the spell can be used and
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what the spell can be cast on. Included is a small variety of spells that
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damage opponents and heal HP, as well as one that creates an object.</p>
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<p>Because a spell can call any function, a spell can be made to do just
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about anything at all. The SPELLS dictionary at the bottom of the module
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even allows kwargs to be passed to the spell function, so that the same
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function can be re-used for multiple similar spells.</p>
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<p>Spells in this system work on a very basic resource: MP, which is spent
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when casting spells and restored by resting. It shouldn’t be too difficult
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to modify this system to use spell slots, some physical fuel or resource,
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or whatever else your game requires.</p>
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<p>To install and test, import this module’s TBMagicCharacter object into
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your game’s character.py module:</p>
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<blockquote>
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<div><p>from evennia.contrib.game_systems.turnbattle.tb_magic import TBMagicCharacter</p>
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</div></blockquote>
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<p>And change your game’s character typeclass to inherit from TBMagicCharacter
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instead of the default:</p>
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<blockquote>
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<div><p>class Character(TBMagicCharacter):</p>
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</div></blockquote>
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<p>Note: If your character already existed you need to also make sure
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to re-run the creation hooks on it to set the needed Attributes.
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Use <strong>update self</strong> to try on yourself or use py to call <strong>at_object_creation()</strong>
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on all existing Characters.</p>
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<p>Next, import this module into your default_cmdsets.py module:</p>
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<blockquote>
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<div><p>from evennia.contrib.game_systems.turnbattle import tb_magic</p>
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</div></blockquote>
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<p>And add the battle command set to your default command set:</p>
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<blockquote>
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<div><p>#
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# any commands you add below will overload the default ones.
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#
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self.add(tb_magic.BattleCmdSet())</p>
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</div></blockquote>
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<p>This module is meant to be heavily expanded on, so you may want to copy it
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to your game’s ‘world’ folder and modify it there rather than importing it
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in your game and using it as-is.</p>
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<dl class="py class">
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<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules">
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<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">MagicCombatRules</code><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#MagicCombatRules"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules" title="Permalink to this definition">¶</a></dt>
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<dd><p>Bases: <a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules" title="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules</span></code></a></p>
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<dl class="py method">
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<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules.spell_healing">
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<code class="sig-name descname">spell_healing</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caster</span></em>, <em class="sig-param"><span class="n">spell_name</span></em>, <em class="sig-param"><span class="n">targets</span></em>, <em class="sig-param"><span class="n">cost</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#MagicCombatRules.spell_healing"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules.spell_healing" title="Permalink to this definition">¶</a></dt>
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||
<dd><p>Spell that restores HP to a target or targets.</p>
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<dl class="simple">
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||
<dt>kwargs:</dt><dd><dl class="simple">
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<dt>healing_range (tuple): Minimum and maximum amount healed to</dt><dd><p>each target. (20, 40) by default.</p>
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</dd>
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||
</dl>
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</dd>
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</dl>
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</dd></dl>
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<dl class="py method">
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<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules.spell_attack">
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<code class="sig-name descname">spell_attack</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caster</span></em>, <em class="sig-param"><span class="n">spell_name</span></em>, <em class="sig-param"><span class="n">targets</span></em>, <em class="sig-param"><span class="n">cost</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#MagicCombatRules.spell_attack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules.spell_attack" title="Permalink to this definition">¶</a></dt>
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<dd><p>Spell that deals damage in combat. Similar to resolve_attack.</p>
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<dl class="simple">
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<dt>kwargs:</dt><dd><dl class="simple">
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<dt>attack_name (tuple): Single and plural describing the sort of</dt><dd><p>attack or projectile that strikes each enemy.</p>
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</dd>
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<dt>damage_range (tuple): Minimum and maximum damage dealt by the</dt><dd><p>spell. (10, 20) by default.</p>
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</dd>
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<dt>accuracy (int): Modifier to the spell’s attack roll, determining</dt><dd><p>an increased or decreased chance to hit. 0 by default.</p>
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</dd>
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<dt>attack_count (int): How many individual attacks are made as part</dt><dd><p>of the spell. If the number of attacks exceeds the number of
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targets, the first target specified will be attacked more
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than once. Just 1 by default - if the attack_count is less
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than the number targets given, each target will only be
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attacked once.</p>
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</dd>
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</dl>
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</dd>
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</dl>
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</dd></dl>
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<dl class="py method">
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<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules.spell_conjure">
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<code class="sig-name descname">spell_conjure</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caster</span></em>, <em class="sig-param"><span class="n">spell_name</span></em>, <em class="sig-param"><span class="n">targets</span></em>, <em class="sig-param"><span class="n">cost</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#MagicCombatRules.spell_conjure"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules.spell_conjure" title="Permalink to this definition">¶</a></dt>
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<dd><p>Spell that creates an object.</p>
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<dl class="simple">
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<dt>kwargs:</dt><dd><p>obj_key (str): Key of the created object.
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obj_desc (str): Desc of the created object.
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obj_typeclass (str): Typeclass path of the object.</p>
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</dd>
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</dl>
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<p>If you want to make more use of this particular spell funciton,
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you may want to modify it to use the spawner (in evennia.utils.spawner)
|
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instead of creating objects directly.</p>
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</dd></dl>
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||
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</dd></dl>
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<dl class="py data">
|
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<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.COMBAT_RULES">
|
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<code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">COMBAT_RULES</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.COMBAT_RULES" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>In this section, each spell is matched to a function, and given parameters
|
||
that determine its MP cost, valid type and number of targets, and what
|
||
function casting the spell executes.</p>
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<p>This data is given as a dictionary of dictionaries - the key of each entry
|
||
is the spell’s name, and the value is a dictionary of various options and
|
||
parameters, some of which are required and others which are optional.</p>
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||
<p>Required values for spells:</p>
|
||
<blockquote>
|
||
<div><p>cost (int): MP cost of casting the spell
|
||
target (str): Valid targets for the spell. Can be any of:</p>
|
||
<blockquote>
|
||
<div><p>“none” - No target needed
|
||
“self” - Self only
|
||
“any” - Any object
|
||
“anyobj” - Any object that isn’t a character
|
||
“anychar” - Any character
|
||
“other” - Any object excluding the caster
|
||
“otherchar” - Any character excluding the caster</p>
|
||
</div></blockquote>
|
||
<dl class="simple">
|
||
<dt>spellfunc (callable): Function that performs the action of the spell.</dt><dd><p>Must take the following arguments: caster (obj), spell_name (str),
|
||
targets (list), and cost (int), as well as <a href="#id1"><span class="problematic" id="id2">**</span></a>kwargs.</p>
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||
</dd>
|
||
</dl>
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||
</div></blockquote>
|
||
<p>Optional values for spells:</p>
|
||
<blockquote>
|
||
<div><p>combat_spell (bool): If the spell can be cast in combat. True by default.
|
||
noncombat_spell (bool): If the spell can be cast out of combat. True by default.
|
||
max_targets (int): Maximum number of objects that can be targeted by the spell.</p>
|
||
<blockquote>
|
||
<div><p>1 by default - unused if target is “none” or “self”</p>
|
||
</div></blockquote>
|
||
</div></blockquote>
|
||
<p>Any other values specified besides the above will be passed as kwargs to ‘spellfunc’.
|
||
You can use kwargs to effectively re-use the same function for different but similar
|
||
spells - for example, ‘magic missile’ and ‘flame shot’ use the same function, but
|
||
behave differently, as they have different damage ranges, accuracy, amount of attacks
|
||
made as part of the spell, and so forth. If you make your spell functions flexible
|
||
enough, you can make a wide variety of spells just by adding more entries to this
|
||
dictionary.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py data">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.SPELLS">
|
||
<code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">SPELLS</code><em class="property"> = {'cactus conjuration': {'combat_spell': False, 'cost': 2, 'obj_desc': 'An ordinary green cactus with little spines.', 'obj_key': 'a cactus', 'spellfunc': <bound method MagicCombatRules.spell_conjure of <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object>>, 'target': 'none'}, 'cure wounds': {'cost': 5, 'spellfunc': <bound method MagicCombatRules.spell_healing of <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object>>, 'target': 'anychar'}, 'flame shot': {'attack_name': ('A jet of flame', 'jets of flame'), 'cost': 3, 'damage_range': (25, 35), 'noncombat_spell': False, 'spellfunc': <bound method MagicCombatRules.spell_attack of <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object>>, 'target': 'otherchar'}, 'full heal': {'cost': 12, 'healing_range': (100, 100), 'spellfunc': <bound method MagicCombatRules.spell_healing of <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object>>, 'target': 'anychar'}, 'magic missile': {'accuracy': 999, 'attack_count': 3, 'attack_name': ('A bolt', 'bolts'), 'cost': 3, 'damage_range': (4, 7), 'max_targets': 3, 'noncombat_spell': False, 'spellfunc': <bound method MagicCombatRules.spell_attack of <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object>>, 'target': 'otherchar'}, 'mass cure wounds': {'cost': 10, 'max_targets': 5, 'spellfunc': <bound method MagicCombatRules.spell_healing of <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object>>, 'target': 'anychar'}}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.SPELLS" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py data">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.ACTIONS_PER_TURN">
|
||
<code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">ACTIONS_PER_TURN</code><em class="property"> = 1</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.ACTIONS_PER_TURN" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">TBMagicCharacter</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#TBMagicCharacter"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter" title="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter</span></code></a></p>
|
||
<p>A character able to participate in turn-based combat. Has attributes for current
|
||
and maximum HP, access to combat commands and magic.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#TBMagicCharacter.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called once, when this object is first created. This is the
|
||
normal hook to overload for most object types.</p>
|
||
<p>Adds attributes for a character’s current and maximum HP.
|
||
We’re just going to set this value at ‘100’ by default.</p>
|
||
<p>You may want to expand this to include various ‘stats’ that
|
||
can be changed at creation and factor into combat calculations.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.DoesNotExist" title="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.MultipleObjectsReturned" title="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'TBMagicCharacter'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicCharacter.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">TBMagicTurnHandler</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#TBMagicTurnHandler"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler" title="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler</span></code></a></p>
|
||
<p>This is the script that handles the progression of combat through turns.
|
||
On creation (when a fight is started) it adds all combat-ready characters
|
||
to its roster and then sorts them into a turn order. There can only be one
|
||
fight going on in a single room at a time, so the script is assigned to a
|
||
room as its object.</p>
|
||
<p>Fights persist until only one participant is left with any HP or all
|
||
remaining participants choose to end the combat with the ‘disengage’ command.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.DoesNotExist" title="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.MultipleObjectsReturned" title="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'TBMagicTurnHandler'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">CmdFight</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#CmdFight"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight" title="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight</span></code></a></p>
|
||
<p>Starts a fight with everyone in the same room as you.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>fight</p>
|
||
</dd>
|
||
</dl>
|
||
<p>When you start a fight, everyone in the room who is able to
|
||
fight is added to combat, and a turn order is randomly rolled.
|
||
When it’s your turn, you can attack other characters.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'fight'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.combat_handler_class">
|
||
<code class="sig-name descname">combat_handler_class</code><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.combat_handler_class" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>alias of <a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler" title="evennia.contrib.game_systems.turnbattle.tb_magic.TBMagicTurnHandler"><code class="xref py py-class docutils literal notranslate"><span class="pre">TBMagicTurnHandler</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'combat', 'key': 'fight', 'no_prefix': ' ', 'tags': '', 'text': "\n Starts a fight with everyone in the same room as you.\n\n Usage:\n fight\n\n When you start a fight, everyone in the room who is able to\n fight is added to combat, and a turn order is randomly rolled.\n When it's your turn, you can attack other characters.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdFight.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">CmdAttack</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#CmdAttack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack" title="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack</span></code></a></p>
|
||
<p>Attacks another character.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>attack <target></p>
|
||
</dd>
|
||
</dl>
|
||
<p>When in a fight, you may attack another character. The attack has
|
||
a chance to hit, and if successful, will deal damage.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'attack'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'combat', 'key': 'attack', 'no_prefix': ' ', 'tags': '', 'text': '\n Attacks another character.\n\n Usage:\n attack <target>\n\n When in a fight, you may attack another character. The attack has\n a chance to hit, and if successful, will deal damage.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">CmdPass</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#CmdPass"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass" title="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass</span></code></a></p>
|
||
<p>Passes on your turn.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>pass</p>
|
||
</dd>
|
||
</dl>
|
||
<p>When in a fight, you can use this command to end your turn early, even
|
||
if there are still any actions you can take.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'pass'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">CmdDisengage</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#CmdDisengage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage" title="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage</span></code></a></p>
|
||
<p>Passes your turn and attempts to end combat.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>disengage</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Ends your turn early and signals that you’re trying to end
|
||
the fight. If all participants in a fight disengage, the
|
||
fight ends.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'disengage'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['spare']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'spare', 'category': 'combat', 'key': 'disengage', 'no_prefix': ' spare', 'tags': '', 'text': "\n Passes your turn and attempts to end combat.\n\n Usage:\n disengage\n\n Ends your turn early and signals that you're trying to end\n the fight. If all participants in a fight disengage, the\n fight ends.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdDisengage.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">CmdLearnSpell</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#CmdLearnSpell"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Learn a magic spell.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>learnspell <spell name></p>
|
||
</dd>
|
||
</dl>
|
||
<p>Adds a spell by name to your list of spells known.</p>
|
||
<p>The following spells are provided as examples:</p>
|
||
<blockquote>
|
||
<div><dl class="simple">
|
||
<dt><a href="#id3"><span class="problematic" id="id4">|</span></a>wmagic missile|n (3 MP): Fires three missiles that never miss. Can target</dt><dd><p>up to three different enemies.</p>
|
||
</dd>
|
||
</dl>
|
||
<p><a href="#id5"><span class="problematic" id="id6">|</span></a>wflame shot|n (3 MP): Shoots a high-damage jet of flame at one target.</p>
|
||
<p><a href="#id7"><span class="problematic" id="id8">|</span></a>wcure wounds|n (5 MP): Heals damage on one target.</p>
|
||
<dl class="simple">
|
||
<dt><a href="#id9"><span class="problematic" id="id10">|</span></a>wmass cure wounds|n (10 MP): Like ‘cure wounds’, but can heal up to 5</dt><dd><p>targets at once.</p>
|
||
</dd>
|
||
</dl>
|
||
<p><a href="#id11"><span class="problematic" id="id12">|</span></a>wfull heal|n (12 MP): Heals one target back to full HP.</p>
|
||
<p><a href="#id13"><span class="problematic" id="id14">|</span></a>wcactus conjuration|n (2 MP): Creates a cactus.</p>
|
||
</div></blockquote>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'learnspell'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'magic'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#CmdLearnSpell.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'magic', 'key': 'learnspell', 'no_prefix': ' ', 'tags': '', 'text': "\n Learn a magic spell.\n\n Usage:\n learnspell <spell name>\n\n Adds a spell by name to your list of spells known.\n\n The following spells are provided as examples:\n\n |wmagic missile|n (3 MP): Fires three missiles that never miss. Can target\n up to three different enemies.\n\n |wflame shot|n (3 MP): Shoots a high-damage jet of flame at one target.\n\n |wcure wounds|n (5 MP): Heals damage on one target.\n\n |wmass cure wounds|n (10 MP): Like 'cure wounds', but can heal up to 5\n targets at once.\n\n |wfull heal|n (12 MP): Heals one target back to full HP.\n\n |wcactus conjuration|n (2 MP): Creates a cactus.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdLearnSpell.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">CmdCast</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#CmdCast"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.muxcommand.MuxCommand</span></code></a></p>
|
||
<p>Cast a magic spell that you know, provided you have the MP
|
||
to spend on its casting.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>cast <spellname> [= <target1>, <target2>, etc…]</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Some spells can be cast on multiple targets, some can be cast
|
||
on only yourself, and some don’t need a target specified at all.
|
||
Typing ‘cast’ by itself will give you a list of spells you know.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'cast'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'magic'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#CmdCast.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
<p>Note: This is a quite long command, since it has to cope with all
|
||
the different circumstances in which you may or may not be able
|
||
to cast a spell. None of the spell’s effects are handled by the
|
||
command - all the command does is verify that the player’s input
|
||
is valid for the spell being cast and then call the spell’s
|
||
function.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'magic', 'key': 'cast', 'no_prefix': ' ', 'tags': '', 'text': "\n Cast a magic spell that you know, provided you have the MP\n to spend on its casting.\n\n Usage:\n cast <spellname> [= <target1>, <target2>, etc...]\n\n Some spells can be cast on multiple targets, some can be cast\n on only yourself, and some don't need a target specified at all.\n Typing 'cast' by itself will give you a list of spells you know.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCast.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">CmdRest</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#CmdRest"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Recovers damage and restores MP.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>rest</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Resting recovers your HP and MP to their maximum, but you can
|
||
only rest if you’re not in a fight.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'rest'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_magic.MagicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#CmdRest.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'combat', 'key': 'rest', 'no_prefix': ' ', 'tags': '', 'text': "\n Recovers damage and restores MP.\n\n Usage:\n rest\n\n Resting recovers your HP and MP to their maximum, but you can\n only rest if you're not in a fight.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdRest.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">CmdStatus</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#CmdStatus"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Gives combat information.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>status</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Shows your current and maximum HP and your distance from
|
||
other targets in combat.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'status'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#CmdStatus.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'combat', 'key': 'status', 'no_prefix': ' ', 'tags': '', 'text': '\n Gives combat information.\n\n Usage:\n status\n\n Shows your current and maximum HP and your distance from\n other targets in combat.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">CmdCombatHelp</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#CmdCombatHelp"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.game_systems.turnbattle.tb_basic.html#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp" title="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp</span></code></a></p>
|
||
<p>View help or a list of topics</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>help <topic or command>
|
||
help list
|
||
help all</p>
|
||
</dd>
|
||
</dl>
|
||
<p>This will search for help on commands and other
|
||
topics related to the game.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['?']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'help'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '?', 'category': 'general', 'key': 'help', 'no_prefix': ' ?', 'tags': '', 'text': '\n View help or a list of topics\n\n Usage:\n help <topic or command>\n help list\n help all\n\n This will search for help on commands and other\n topics related to the game.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdCombatHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_magic.</code><code class="sig-name descname">BattleCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#BattleCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.cmdset_character.CharacterCmdSet</span></code></a></p>
|
||
<p>This command set includes all the commmands used in the battle system.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'DefaultCharacter'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet.at_cmdset_creation">
|
||
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_magic.html#BattleCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.BattleCmdSet.at_cmdset_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Populates the cmdset</p>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
</section>
|
||
|
||
|
||
</div>
|
||
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|
||
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|
||
|
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|
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