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<section id="module-evennia.contrib.game_systems.turnbattle.tb_basic">
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<span id="evennia-contrib-game-systems-turnbattle-tb-basic"></span><h1>evennia.contrib.game_systems.turnbattle.tb_basic<a class="headerlink" href="#module-evennia.contrib.game_systems.turnbattle.tb_basic" title="Permalink to this headline">¶</a></h1>
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<p>Simple turn-based combat system</p>
|
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<p>Contrib - Tim Ashley Jenkins 2017, Refactor by Griatch 2022</p>
|
||
<p>This is a framework for a simple turn-based combat system, similar
|
||
to those used in D&D-style tabletop role playing games. It allows
|
||
any character to start a fight in a room, at which point initiative
|
||
is rolled and a turn order is established. Each participant in combat
|
||
has a limited time to decide their action for that turn (30 seconds by
|
||
default), and combat progresses through the turn order, looping through
|
||
the participants until the fight ends.</p>
|
||
<p>Only simple rolls for attacking are implemented here, but this system
|
||
is easily extensible and can be used as the foundation for implementing
|
||
the rules from your turn-based tabletop game of choice or making your
|
||
own battle system.</p>
|
||
<p>To install and test, import this module’s TBBasicCharacter object into
|
||
your game’s character.py module:</p>
|
||
<blockquote>
|
||
<div><p>from evennia.contrib.game_systems.turnbattle.tb_basic import TBBasicCharacter</p>
|
||
</div></blockquote>
|
||
<p>And change your game’s character typeclass to inherit from TBBasicCharacter
|
||
instead of the default:</p>
|
||
<blockquote>
|
||
<div><p>class Character(TBBasicCharacter):</p>
|
||
</div></blockquote>
|
||
<p>Next, import this module into your default_cmdsets.py module:</p>
|
||
<blockquote>
|
||
<div><p>from evennia.contrib.game_systems.turnbattle import tb_basic</p>
|
||
</div></blockquote>
|
||
<p>And add the battle command set to your default command set:</p>
|
||
<blockquote>
|
||
<div><p>#
|
||
# any commands you add below will overload the default ones.
|
||
#
|
||
self.add(tb_basic.BattleCmdSet())</p>
|
||
</div></blockquote>
|
||
<p>This module is meant to be heavily expanded on, so you may want to copy it
|
||
to your game’s ‘world’ folder and modify it there rather than importing it
|
||
in your game and using it as-is.</p>
|
||
<dl class="py data">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.ACTIONS_PER_TURN">
|
||
<code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_basic.</code><code class="sig-name descname">ACTIONS_PER_TURN</code><em class="property"> = 1</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.ACTIONS_PER_TURN" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_basic.</code><code class="sig-name descname">BasicCombatRules</code><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p>
|
||
<p>Stores all combat rules and helper methods.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.roll_init">
|
||
<code class="sig-name descname">roll_init</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.roll_init"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.roll_init" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Rolls a number between 1-1000 to determine initiative.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – The character to determine initiative for</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>initiative (int)</em> – The character’s place in initiative - higher
|
||
numbers go first.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>By default, does not reference the character and simply returns
|
||
a random integer from 1 to 1000.</p>
|
||
<p>Since the character is passed to this function, you can easily reference
|
||
a character’s stats to determine an initiative roll - for example, if your
|
||
character has a ‘dexterity’ attribute, you can use it to give that character
|
||
an advantage in turn order, like so:</p>
|
||
<p>return (randint(1,20)) + character.db.dexterity</p>
|
||
<p>This way, characters with a higher dexterity will go first more often.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_attack">
|
||
<code class="sig-name descname">get_attack</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.get_attack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_attack" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns a value for an attack roll.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being attacked</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><p><em>attack_value (int)</em> –</p>
|
||
<dl class="simple">
|
||
<dt>Attack roll value, compared against a defense value</dt><dd><p>to determine whether an attack hits or misses.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>By default, returns a random integer from 1 to 100 without using any
|
||
properties from either the attacker or defender.</p>
|
||
<p>This can easily be expanded to return a value based on characters stats,
|
||
equipment, and abilities. This is why the attacker and defender are passed
|
||
to this function, even though nothing from either one are used in this example.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_defense">
|
||
<code class="sig-name descname">get_defense</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.get_defense"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_defense" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns a value for defense, which an attack roll must equal or exceed in order
|
||
for an attack to hit.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being attacked</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><p><em>defense_value (int)</em> –</p>
|
||
<dl class="simple">
|
||
<dt>Defense value, compared against an attack roll</dt><dd><p>to determine whether an attack hits or misses.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>By default, returns 50, not taking any properties of the defender or
|
||
attacker into account.</p>
|
||
<p>As above, this can be expanded upon based on character stats and equipment.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_damage">
|
||
<code class="sig-name descname">get_damage</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.get_damage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.get_damage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns a value for damage to be deducted from the defender’s HP after abilities
|
||
successful hit.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being damaged</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><p><em>damage_value (int)</em> –</p>
|
||
<dl class="simple">
|
||
<dt>Damage value, which is to be deducted from the defending</dt><dd><p>character’s HP.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>By default, returns a random integer from 15 to 25 without using any
|
||
properties from either the attacker or defender.</p>
|
||
<p>Again, this can be expanded upon.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.apply_damage">
|
||
<code class="sig-name descname">apply_damage</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">defender</span></em>, <em class="sig-param"><span class="n">damage</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.apply_damage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.apply_damage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Applies damage to a target, reducing their HP by the damage amount to a
|
||
minimum of 0.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character taking damage</p></li>
|
||
<li><p><strong>damage</strong> (<em>int</em>) – Amount of damage being taken</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.at_defeat">
|
||
<code class="sig-name descname">at_defeat</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">defeated</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.at_defeat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.at_defeat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Announces the defeat of a fighter in combat.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>defeated</strong> (<em>obj</em>) – Fighter that’s been defeated.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>All this does is announce a defeat message by default, but if you
|
||
want anything else to happen to defeated fighters (like putting them
|
||
into a dying state or something similar) then this is the place to
|
||
do it.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.resolve_attack">
|
||
<code class="sig-name descname">resolve_attack</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em>, <em class="sig-param"><span class="n">attack_value</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">defense_value</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.resolve_attack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.resolve_attack" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Resolves an attack and outputs the result.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being attacked</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>Even though the attack and defense values are calculated
|
||
extremely simply, they are separated out into their own functions
|
||
so that they are easier to expand upon.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.combat_cleanup">
|
||
<code class="sig-name descname">combat_cleanup</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.combat_cleanup"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.combat_cleanup" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Cleans up all the temporary combat-related attributes on a character.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to have their combat attributes removed</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>Any attribute whose key begins with ‘<a href="#id1"><span class="problematic" id="id2">combat_</span></a>’ is temporary and no
|
||
longer needed once a fight ends.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.is_in_combat">
|
||
<code class="sig-name descname">is_in_combat</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.is_in_combat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.is_in_combat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns true if the given character is in combat.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to determine if is in combat or not</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>(bool)</em> – True if in combat or False if not in combat</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.is_turn">
|
||
<code class="sig-name descname">is_turn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.is_turn"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.is_turn" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns true if it’s currently the given character’s turn in combat.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to determine if it is their turn or not</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>(bool)</em> – True if it is their turn or False otherwise</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.spend_action">
|
||
<code class="sig-name descname">spend_action</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">actions</span></em>, <em class="sig-param"><span class="n">action_name</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BasicCombatRules.spend_action"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules.spend_action" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Spends a character’s available combat actions and checks for end of turn.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>character</strong> (<em>obj</em>) – Character spending the action</p></li>
|
||
<li><p><strong>actions</strong> (<em>int</em>) – Number of actions to spend, or ‘all’ to spend all actions</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Keyword Arguments</dt>
|
||
<dd class="field-even"><ul class="simple">
|
||
<li><p><strong>action_name</strong> (<em>str</em><em> or </em><em>None</em>) – If a string is given, sets character’s last action in</p></li>
|
||
<li><p><strong>to provided string</strong> (<em>combat</em>) – </p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py data">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.COMBAT_RULES">
|
||
<code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_basic.</code><code class="sig-name descname">COMBAT_RULES</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.COMBAT_RULES" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_basic.</code><code class="sig-name descname">TBBasicCharacter</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicCharacter"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter" title="evennia.objects.objects.DefaultCharacter"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultCharacter</span></code></a></p>
|
||
<p>A character able to participate in turn-based combat. Has attributes for current
|
||
and maximum HP, and access to combat commands.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicCharacter.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called once, when this object is first created. This is the
|
||
normal hook to overload for most object types.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.at_pre_move">
|
||
<code class="sig-name descname">at_pre_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicCharacter.at_pre_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.at_pre_move" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called just before starting to move this object to
|
||
destination.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>destination</strong> (<em>Object</em>) – The object we are moving to</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>shouldmove (bool)</em> – If we should move or not.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>If this method returns False/None, the move is cancelled
|
||
before it is even started.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter.DoesNotExist" title="evennia.objects.objects.DefaultCharacter.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultCharacter.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned" title="evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'TBBasicCharacter'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicCharacter.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_basic.</code><code class="sig-name descname">TBBasicTurnHandler</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript" title="evennia.scripts.scripts.DefaultScript"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript</span></code></a></p>
|
||
<p>This is the script that handles the progression of combat through turns.
|
||
On creation (when a fight is started) it adds all combat-ready characters
|
||
to its roster and then sorts them into a turn order. There can only be one
|
||
fight going on in a single room at a time, so the script is assigned to a
|
||
room as its object.</p>
|
||
<p>Fights persist until only one participant is left with any HP or all
|
||
remaining participants choose to end the combat with the ‘disengage’ command.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_script_creation">
|
||
<code class="sig-name descname">at_script_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.at_script_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_script_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called once, when the script is created.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_stop">
|
||
<code class="sig-name descname">at_stop</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.at_stop"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_stop" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called at script termination.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_repeat">
|
||
<code class="sig-name descname">at_repeat</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.at_repeat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.at_repeat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called once every self.interval seconds.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.initialize_for_combat">
|
||
<code class="sig-name descname">initialize_for_combat</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.initialize_for_combat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.initialize_for_combat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Prepares a character for combat when starting or entering a fight.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to initialize for combat.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.start_turn">
|
||
<code class="sig-name descname">start_turn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.start_turn"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.start_turn" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Readies a character for the start of their turn by replenishing their
|
||
available actions and notifying them that their turn has come up.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to be readied.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>Here, you only get one action per turn, but you might want to allow more than
|
||
one per turn, or even grant a number of actions based on a character’s
|
||
attributes. You can even add multiple different kinds of actions, I.E. actions
|
||
separated for movement, by adding “character.db.combat_movesleft = 3” or
|
||
something similar.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.next_turn">
|
||
<code class="sig-name descname">next_turn</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.next_turn"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.next_turn" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Advances to the next character in the turn order.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.turn_end_check">
|
||
<code class="sig-name descname">turn_end_check</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.turn_end_check"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.turn_end_check" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Tests to see if a character’s turn is over, and cycles to the next turn if it is.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to test for end of turn</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.join_fight">
|
||
<code class="sig-name descname">join_fight</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#TBBasicTurnHandler.join_fight"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.join_fight" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Adds a new character to a fight already in progress.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to be added to the fight.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.DoesNotExist" title="evennia.scripts.scripts.DefaultScript.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned" title="evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'TBBasicTurnHandler'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_basic.</code><code class="sig-name descname">CmdFight</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdFight"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Starts a fight with everyone in the same room as you.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>fight</p>
|
||
</dd>
|
||
</dl>
|
||
<p>When you start a fight, everyone in the room who is able to
|
||
fight is added to combat, and a turn order is randomly rolled.
|
||
When it’s your turn, you can attack other characters.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'fight'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.combat_handler_class">
|
||
<code class="sig-name descname">combat_handler_class</code><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.combat_handler_class" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>alias of <a class="reference internal" href="#evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler" title="evennia.contrib.game_systems.turnbattle.tb_basic.TBBasicTurnHandler"><code class="xref py py-class docutils literal notranslate"><span class="pre">TBBasicTurnHandler</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdFight.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'combat', 'key': 'fight', 'no_prefix': ' ', 'tags': '', 'text': "\n Starts a fight with everyone in the same room as you.\n\n Usage:\n fight\n\n When you start a fight, everyone in the room who is able to\n fight is added to combat, and a turn order is randomly rolled.\n When it's your turn, you can attack other characters.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdFight.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_basic.</code><code class="sig-name descname">CmdAttack</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdAttack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Attacks another character.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>attack <target></p>
|
||
</dd>
|
||
</dl>
|
||
<p>When in a fight, you may attack another character. The attack has
|
||
a chance to hit, and if successful, will deal damage.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'attack'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdAttack.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'combat', 'key': 'attack', 'no_prefix': ' ', 'tags': '', 'text': '\n Attacks another character.\n\n Usage:\n attack <target>\n\n When in a fight, you may attack another character. The attack has\n a chance to hit, and if successful, will deal damage.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_basic.</code><code class="sig-name descname">CmdPass</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdPass"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Passes on your turn.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>pass</p>
|
||
</dd>
|
||
</dl>
|
||
<p>When in a fight, you can use this command to end your turn early, even
|
||
if there are still any actions you can take.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'pass'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdPass.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_basic.</code><code class="sig-name descname">CmdDisengage</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdDisengage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Passes your turn and attempts to end combat.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>disengage</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Ends your turn early and signals that you’re trying to end
|
||
the fight. If all participants in a fight disengage, the
|
||
fight ends.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'disengage'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['spare']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdDisengage.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'spare', 'category': 'combat', 'key': 'disengage', 'no_prefix': ' spare', 'tags': '', 'text': "\n Passes your turn and attempts to end combat.\n\n Usage:\n disengage\n\n Ends your turn early and signals that you're trying to end\n the fight. If all participants in a fight disengage, the\n fight ends.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdDisengage.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_basic.</code><code class="sig-name descname">CmdRest</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdRest"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Recovers damage.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>rest</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Resting recovers your HP to its maximum, but you can only
|
||
rest if you’re not in a fight.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'rest'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdRest.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'combat', 'key': 'rest', 'no_prefix': ' ', 'tags': '', 'text': "\n Recovers damage.\n\n Usage:\n rest\n\n Resting recovers your HP to its maximum, but you can only\n rest if you're not in a fight.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdRest.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_basic.</code><code class="sig-name descname">CmdCombatHelp</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdCombatHelp"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.help.html#evennia.commands.default.help.CmdHelp" title="evennia.commands.default.help.CmdHelp"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.help.CmdHelp</span></code></a></p>
|
||
<p>View help or a list of topics</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>help <topic or command>
|
||
help list
|
||
help all</p>
|
||
</dd>
|
||
</dl>
|
||
<p>This will search for help on commands and other
|
||
topics related to the game.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.rules">
|
||
<code class="sig-name descname">rules</code><em class="property"> = <evennia.contrib.game_systems.turnbattle.tb_basic.BasicCombatRules object></em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.rules" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.combat_help_text">
|
||
<code class="sig-name descname">combat_help_text</code><em class="property"> = 'Available combat commands:|/|wAttack:|n Attack a target, attempting to deal damage.|/|wPass:|n Pass your turn without further action.|/|wDisengage:|n End your turn and attempt to end combat.|/'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.combat_help_text" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#CmdCombatHelp.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Run the dynamic help entry creator.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['?']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'help'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.search_index_entry">
|
||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '?', 'category': 'general', 'key': 'help', 'no_prefix': ' ?', 'tags': '', 'text': '\n View help or a list of topics\n\n Usage:\n help <topic or command>\n help list\n help all\n\n This will search for help on commands and other\n topics related to the game.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdCombatHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.game_systems.turnbattle.tb_basic.</code><code class="sig-name descname">BattleCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BattleCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.cmdset_character.CharacterCmdSet</span></code></a></p>
|
||
<p>This command set includes all the commmands used in the battle system.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'DefaultCharacter'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet'</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.at_cmdset_creation">
|
||
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/game_systems/turnbattle/tb_basic.html#BattleCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.BattleCmdSet.at_cmdset_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Populates the cmdset</p>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
</section>
|
||
|
||
|
||
</div>
|
||
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|
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|
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|
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|
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