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<section id="module-evennia.contrib.full_systems.evscaperoom.utils">
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<span id="evennia-contrib-full-systems-evscaperoom-utils"></span><h1>evennia.contrib.full_systems.evscaperoom.utils<a class="headerlink" href="#module-evennia.contrib.full_systems.evscaperoom.utils" title="Permalink to this headline">¶</a></h1>
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<p>Helper functions and classes for the evscaperoom contrib.</p>
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<p>Most of these are available directly from wrappers in state/object/room classes
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and does not need to be imported from here.</p>
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<dl class="py function">
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<dt id="evennia.contrib.full_systems.evscaperoom.utils.create_evscaperoom_object">
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<code class="sig-prename descclassname">evennia.contrib.full_systems.evscaperoom.utils.</code><code class="sig-name descname">create_evscaperoom_object</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">'testobj'</span></em>, <em class="sig-param"><span class="n">location</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">delete_duplicates</span><span class="o">=</span><span class="default_value">True</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/utils.html#create_evscaperoom_object"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.utils.create_evscaperoom_object" title="Permalink to this definition">¶</a></dt>
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<dd><p>This is a convenience-wrapper for quickly building EvscapeRoom objects. This
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is called from the helper-method create_object on states, but is also useful
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for the object-create admin command.</p>
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<p>Note that for the purpose of the Evscaperoom, we only allow one instance
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of each <em>name</em>, deleting the old version if it already exists.</p>
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<dl class="field-list simple">
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<dt class="field-odd">Keyword Arguments</dt>
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<dd class="field-odd"><ul class="simple">
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<li><p><strong>typeclass</strong> (<em>str</em>) – This can take just the class-name in the evscaperoom’s
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objects.py module. Otherwise, a full path is needed.</p></li>
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<li><p><strong>key</strong> (<em>str</em>) – Name of object.</p></li>
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<li><p><strong>location</strong> (<em>Object</em>) – The location to create new object.</p></li>
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<li><p><strong>delete_duplicates</strong> (<em>bool</em>) – Delete old object with same key.</p></li>
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<li><p><strong>kwargs</strong> (<em>any</em>) – Will be passed into create_object.</p></li>
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</ul>
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</dd>
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<dt class="field-even">Returns</dt>
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<dd class="field-even"><p><em>new_obj (Object)</em> – The newly created object, if any.</p>
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</dd>
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</dl>
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</dd></dl>
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<dl class="py function">
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<dt id="evennia.contrib.full_systems.evscaperoom.utils.create_fantasy_word">
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<code class="sig-prename descclassname">evennia.contrib.full_systems.evscaperoom.utils.</code><code class="sig-name descname">create_fantasy_word</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">length</span><span class="o">=</span><span class="default_value">5</span></em>, <em class="sig-param"><span class="n">capitalize</span><span class="o">=</span><span class="default_value">True</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/utils.html#create_fantasy_word"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.utils.create_fantasy_word" title="Permalink to this definition">¶</a></dt>
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<dd><p>Create a random semi-pronouncable ‘word’.</p>
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<dl class="field-list simple">
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<dt class="field-odd">Keyword Arguments</dt>
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<dd class="field-odd"><ul class="simple">
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<li><p><strong>length</strong> (<em>int</em>) – The desired length of the ‘word’.</p></li>
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<li><p><strong>capitalize</strong> (<em>bool</em>) – If the return should be capitalized or not</p></li>
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</ul>
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</dd>
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<dt class="field-even">Returns</dt>
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<dd class="field-even"><p><em>word (str)</em> – The fictous word of given length.</p>
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</dd>
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</dl>
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</dd></dl>
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<dl class="py function">
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<dt id="evennia.contrib.full_systems.evscaperoom.utils.parse_for_perspectives">
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<code class="sig-prename descclassname">evennia.contrib.full_systems.evscaperoom.utils.</code><code class="sig-name descname">parse_for_perspectives</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">string</span></em>, <em class="sig-param"><span class="n">you</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/utils.html#parse_for_perspectives"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.utils.parse_for_perspectives" title="Permalink to this definition">¶</a></dt>
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<dd><p>Parse a string with special markers to produce versions both
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intended for the person doing the action (‘you’) and for those
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seeing the person doing that action. Also marks ‘things’
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according to style. See example below.</p>
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<dl class="field-list simple">
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<dt class="field-odd">Parameters</dt>
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<dd class="field-odd"><ul class="simple">
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<li><p><strong>string</strong> (<em>str</em>) – String on 2nd person form with ~ markers (‘~you ~open …’)</p></li>
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<li><p><strong>you</strong> (<em>str</em>) – What others should see instead of you (Bob opens)</p></li>
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</ul>
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</dd>
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<dt class="field-even">Returns</dt>
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<dd class="field-even"><p><p><em>second, third_person (tuple)</em> –</p>
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<dl class="simple">
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<dt>Strings replace to be shown in 2nd and 3rd person</dt><dd><p>perspective</p>
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</dd>
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</dl>
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</p>
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</dd>
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</dl>
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<p class="rubric">Example</p>
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<p>“~You ~open”
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-> “You open”, “Bob opens”</p>
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</dd></dl>
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<dl class="py function">
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<dt id="evennia.contrib.full_systems.evscaperoom.utils.parse_for_things">
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<code class="sig-prename descclassname">evennia.contrib.full_systems.evscaperoom.utils.</code><code class="sig-name descname">parse_for_things</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">string</span></em>, <em class="sig-param"><span class="n">things_style</span><span class="o">=</span><span class="default_value">2</span></em>, <em class="sig-param"><span class="n">clr</span><span class="o">=</span><span class="default_value">'|y'</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/utils.html#parse_for_things"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.utils.parse_for_things" title="Permalink to this definition">¶</a></dt>
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<dd><p>Parse string for special <a href="#id1"><span class="problematic" id="id2">*</span></a>thing markers and decorate
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it.</p>
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<dl class="field-list simple">
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<dt class="field-odd">Parameters</dt>
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<dd class="field-odd"><ul class="simple">
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<li><p><strong>string</strong> (<em>str</em>) – The string to parse.</p></li>
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<li><p><strong>things_style</strong> (<em>int</em>) – The style to handle <strong>*things</strong> marked:
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0 - no marking (remove <strong>*</strong>)
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1 - mark with color
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2 - mark with color and [] (default)</p></li>
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<li><p><strong>clr</strong> (<em>str</em>) – Which color to use for marker..</p></li>
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</ul>
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</dd>
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</dl>
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<p class="rubric">Example</p>
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<p>You open <a href="#id3"><span class="problematic" id="id4">*</span></a>door -> You open [door].</p>
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</dd></dl>
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<dl class="py function">
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<dt id="evennia.contrib.full_systems.evscaperoom.utils.add_msg_borders">
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<code class="sig-prename descclassname">evennia.contrib.full_systems.evscaperoom.utils.</code><code class="sig-name descname">add_msg_borders</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/utils.html#add_msg_borders"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.utils.add_msg_borders" title="Permalink to this definition">¶</a></dt>
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<dd><p>Add borders above/below text block</p>
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</dd></dl>
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<dl class="py function">
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<dt id="evennia.contrib.full_systems.evscaperoom.utils.msg_cinematic">
|
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<code class="sig-prename descclassname">evennia.contrib.full_systems.evscaperoom.utils.</code><code class="sig-name descname">msg_cinematic</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">text</span></em>, <em class="sig-param"><span class="n">borders</span><span class="o">=</span><span class="default_value">True</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/full_systems/evscaperoom/utils.html#msg_cinematic"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.utils.msg_cinematic" title="Permalink to this definition">¶</a></dt>
|
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<dd><p>Display a text as a ‘cinematic’ - centered and
|
||
surrounded by borders.</p>
|
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<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>text</strong> (<em>str</em>) – Text to format.</p></li>
|
||
<li><p><strong>borders</strong> (<em>bool</em><em>, </em><em>optional</em>) – Put borders above and below text.</p></li>
|
||
</ul>
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||
</dd>
|
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<dt class="field-even">Returns</dt>
|
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<dd class="field-even"><p><em>text (str)</em> – Pretty-formatted text.</p>
|
||
</dd>
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</dl>
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</dd></dl>
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</section>
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