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<section id="module-evennia.contrib.base_systems.godotwebsocket.webclient">
<span id="evennia-contrib-base-systems-godotwebsocket-webclient"></span><h1>evennia.contrib.base_systems.godotwebsocket.webclient<a class="headerlink" href="#module-evennia.contrib.base_systems.godotwebsocket.webclient" title="Permalink to this headline"></a></h1>
<p>Godot Websocket - ChrisLR 2022</p>
<p>This file contains the code necessary to dedicate a port to communicate with Godot via Websockets.
It uses the plugin system and should be plugged via settings as detailed in the readme.</p>
<dl class="py class">
<dt id="evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.base_systems.godotwebsocket.webclient.</code><code class="sig-name descname">GodotWebSocketClient</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/godotwebsocket/webclient.html#GodotWebSocketClient"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.server.portal.webclient.html#evennia.server.portal.webclient.WebSocketClient" title="evennia.server.portal.webclient.WebSocketClient"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.server.portal.webclient.WebSocketClient</span></code></a></p>
<p>Implements the server-side of the Websocket connection specific to Godot.
It inherits from the basic Websocket implementation and changes only what is necessary.</p>
<dl class="py method">
<dt id="evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient.__init__">
<code class="sig-name descname">__init__</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/godotwebsocket/webclient.html#GodotWebSocketClient.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient.__init__" title="Permalink to this definition"></a></dt>
<dd><p>Initialize self. See help(type(self)) for accurate signature.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient.send_text">
<code class="sig-name descname">send_text</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/godotwebsocket/webclient.html#GodotWebSocketClient.send_text"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.godotwebsocket.webclient.GodotWebSocketClient.send_text" title="Permalink to this definition"></a></dt>
<dd><p>Send text data. This will pre-process the text for
color-replacement, conversion to bbcode etc.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>text</strong> (<em>str</em>) Text to send.</p>
</dd>
<dt class="field-even">Keyword Arguments</dt>
<dd class="field-even"><p><strong>options</strong> (<em>dict</em>) Options-dict with the following keys understood:
- nocolor (bool): Clean out all color.
- send_prompt (bool): Send a prompt with parsed bbcode</p>
</dd>
</dl>
</dd></dl>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.base_systems.godotwebsocket.webclient.start_plugin_services">
<code class="sig-prename descclassname">evennia.contrib.base_systems.godotwebsocket.webclient.</code><code class="sig-name descname">start_plugin_services</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">portal</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/godotwebsocket/webclient.html#start_plugin_services"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.godotwebsocket.webclient.start_plugin_services" title="Permalink to this definition"></a></dt>
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