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<section id="module-evennia.contrib.base_systems.custom_gametime.custom_gametime">
<span id="evennia-contrib-base-systems-custom-gametime-custom-gametime"></span><h1>evennia.contrib.base_systems.custom_gametime.custom_gametime<a class="headerlink" href="#module-evennia.contrib.base_systems.custom_gametime.custom_gametime" title="Permalink to this headline"></a></h1>
<p>Custom gametime</p>
<p>Contrib - Griatch 2017, vlgeoff 2017</p>
<p>This implements the evennia.utils.gametime module but supporting
a custom calendar for your game world. It allows for scheduling
events to happen at given in-game times, taking this custom
calendar into account.</p>
<p>Usage:</p>
<p>Use as the normal gametime module, that is by importing and using the
helper functions in this module in your own code. The calendar can be
customized by adding the <strong>TIME_UNITS</strong> dictionary to your settings
file. This maps unit names to their length, expressed in the smallest
unit. Heres the default as an example:</p>
<blockquote>
<div><dl class="simple">
<dt>TIME_UNITS = {</dt><dd><p>“sec”: 1,
“min”: 60,
“hr”: 60 * 60,
“hour”: 60 * 60,
“day”: 60 * 60 * 24,
“week”: 60 * 60 * 24 * 7,
“month”: 60 * 60 * 24 * 7 * 4,
“yr”: 60 * 60 * 24 * 7 * 4 * 12,
“year”: 60 * 60 * 24 * 7 * 4 * 12, }</p>
</dd>
</dl>
</div></blockquote>
<p>When using a custom calendar, these time unit names are used as kwargs to
the converter functions in this module.</p>
<dl class="py function">
<dt id="evennia.contrib.base_systems.custom_gametime.custom_gametime.time_to_tuple">
<code class="sig-prename descclassname">evennia.contrib.base_systems.custom_gametime.custom_gametime.</code><code class="sig-name descname">time_to_tuple</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">seconds</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">divisors</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/custom_gametime/custom_gametime.html#time_to_tuple"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.custom_gametime.custom_gametime.time_to_tuple" title="Permalink to this definition"></a></dt>
<dd><p>Helper function. Creates a tuple of even dividends given a range
of divisors.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>seconds</strong> (<em>int</em>) Number of seconds to format</p></li>
<li><p><strong>*divisors</strong> (<em>int</em>) a sequence of numbers of integer dividends. The
number of seconds will be integer-divided by the first number in
this sequence, the remainder will be divided with the second and
so on.</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><p><em>time (tuple)</em> </p>
<dl class="simple">
<dt>This tuple has length len(<a href="#id1"><span class="problematic" id="id2">*</span></a>args)+1, with the</dt><dd><p>last element being the last remaining seconds not evenly
divided by the supplied dividends.</p>
</dd>
</dl>
</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.base_systems.custom_gametime.custom_gametime.gametime_to_realtime">
<code class="sig-prename descclassname">evennia.contrib.base_systems.custom_gametime.custom_gametime.</code><code class="sig-name descname">gametime_to_realtime</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">format</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/custom_gametime/custom_gametime.html#gametime_to_realtime"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.custom_gametime.custom_gametime.gametime_to_realtime" title="Permalink to this definition"></a></dt>
<dd><p>This method helps to figure out the real-world time it will take until an
in-game time has passed. E.g. if an event should take place a month later
in-game, you will be able to find the number of real-world seconds this
corresponds to (hint: Interval events deal with real life seconds).</p>
<dl class="field-list simple">
<dt class="field-odd">Keyword Arguments</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>format</strong> (<em>bool</em>) Formatting the output.</p></li>
<li><p><strong>month etc</strong> (<em>days</em><em>,</em>) These are the names of time units that must
match the <strong>settings.TIME_UNITS</strong> dict keys.</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><p><em>time (float or tuple)</em> </p>
<dl class="simple">
<dt>The realtime difference or the same</dt><dd><p>time split up into time units.</p>
</dd>
</dl>
</p>
</dd>
</dl>
<p class="rubric">Example</p>
<dl class="simple">
<dt>gametime_to_realtime(days=2) -&gt; number of seconds in real life from</dt><dd><p>now after which 2 in-game days will have passed.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.base_systems.custom_gametime.custom_gametime.realtime_to_gametime">
<code class="sig-prename descclassname">evennia.contrib.base_systems.custom_gametime.custom_gametime.</code><code class="sig-name descname">realtime_to_gametime</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">secs</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">mins</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">hrs</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">days</span><span class="o">=</span><span class="default_value">1</span></em>, <em class="sig-param"><span class="n">weeks</span><span class="o">=</span><span class="default_value">1</span></em>, <em class="sig-param"><span class="n">months</span><span class="o">=</span><span class="default_value">1</span></em>, <em class="sig-param"><span class="n">yrs</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">format</span><span class="o">=</span><span class="default_value">False</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/custom_gametime/custom_gametime.html#realtime_to_gametime"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.custom_gametime.custom_gametime.realtime_to_gametime" title="Permalink to this definition"></a></dt>
<dd><p>This method calculates how much in-game time a real-world time
interval would correspond to. This is usually a lot less
interesting than the other way around.</p>
<dl class="field-list simple">
<dt class="field-odd">Keyword Arguments</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>times</strong> (<em>int</em>) The various components of the time.</p></li>
<li><p><strong>format</strong> (<em>bool</em>) Formatting the output.</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><p><em>time (float or tuple)</em> </p>
<dl class="simple">
<dt>The gametime difference or the same</dt><dd><p>time split up into time units.</p>
</dd>
</dl>
</p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<dl class="simple">
<dt>days/weeks/months start from 1 (there is no day/week/month 0). This makes it</dt><dd><p>consistent with the real world datetime.</p>
</dd>
</dl>
</div>
<dl class="field-list simple">
<dt class="field-odd">Raises</dt>
<dd class="field-odd"><p><strong>ValueError</strong> If trying to add a days/weeks/months of &lt;=0.</p>
</dd>
</dl>
<p class="rubric">Example</p>
<p>realtime_to_gametime(days=2) -&gt; number of game-world seconds</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.base_systems.custom_gametime.custom_gametime.custom_gametime">
<code class="sig-prename descclassname">evennia.contrib.base_systems.custom_gametime.custom_gametime.</code><code class="sig-name descname">custom_gametime</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">absolute</span><span class="o">=</span><span class="default_value">False</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/custom_gametime/custom_gametime.html#custom_gametime"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.custom_gametime.custom_gametime.custom_gametime" title="Permalink to this definition"></a></dt>
<dd><p>Return the custom game time as a tuple of units, as defined in settings.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>absolute</strong> (<em>bool</em><em>, </em><em>optional</em>) return the relative or absolute time.</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p>The tuple describing the game time. The length of the tuple
is related to the number of unique units defined in the
settings. By default, the tuple would be (year, month,
week, day, hour, minute, second).</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.base_systems.custom_gametime.custom_gametime.real_seconds_until">
<code class="sig-prename descclassname">evennia.contrib.base_systems.custom_gametime.custom_gametime.</code><code class="sig-name descname">real_seconds_until</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/custom_gametime/custom_gametime.html#real_seconds_until"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.custom_gametime.custom_gametime.real_seconds_until" title="Permalink to this definition"></a></dt>
<dd><p>Return the real seconds until game time.</p>
<p>If the game time is 5:00, TIME_FACTOR is set to 2 and you ask
the number of seconds until its 5:10, then this function should
return 300 (5 minutes).</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>(</strong><strong>str</strong> (<em>times</em>) int): the time units.</p>
</dd>
</dl>
<p class="rubric">Example</p>
<p>real_seconds_until(hour=5, min=10, sec=0)</p>
<dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p>The number of real seconds before the given game time is up.</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>day/week/month start from 1, not from 0 (there is no month 0 for example)</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.base_systems.custom_gametime.custom_gametime.schedule">
<code class="sig-prename descclassname">evennia.contrib.base_systems.custom_gametime.custom_gametime.</code><code class="sig-name descname">schedule</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">callback</span></em>, <em class="sig-param"><span class="n">repeat</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/custom_gametime/custom_gametime.html#schedule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.custom_gametime.custom_gametime.schedule" title="Permalink to this definition"></a></dt>
<dd><p>Call the callback when the game time is up.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>callback</strong> (<em>function</em>) The callback function that will be called. This
must be a top-level function since the script will be persistent.</p></li>
<li><p><strong>repeat</strong> (<em>bool</em><em>, </em><em>optional</em>) Should the callback be called regularly?</p></li>
<li><p><strong>day</strong> int): The time units to call the callback; should
match the keys of TIME_UNITS.</p></li>
<li><p><strong>month</strong> int): The time units to call the callback; should
match the keys of TIME_UNITS.</p></li>
<li><p><strong>(</strong><strong>str</strong> (<em>etc</em>) int): The time units to call the callback; should
match the keys of TIME_UNITS.</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><em>script (Script)</em> The created script.</p>
</dd>
</dl>
<p class="rubric">Examples</p>
<p>schedule(func, min=5, sec=0) # Will call next hour at :05.
schedule(func, hour=2, min=30, sec=0) # Will call the next day at 02:30.</p>
<p class="rubric">Notes</p>
<p>This function will setup a script that will be called when the
time corresponds to the game time. If the game is stopped for
more than a few seconds, the callback may be called with a
slight delay. If <strong>repeat</strong> is set to True, the callback will be
called again next time the game time matches the given time.
The time is given in units as keyword arguments.</p>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.base_systems.custom_gametime.custom_gametime.</code><code class="sig-name descname">GametimeScript</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/custom_gametime/custom_gametime.html#GametimeScript"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript" title="evennia.scripts.scripts.DefaultScript"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript</span></code></a></p>
<p>Gametime-sensitive script.</p>
<dl class="py method">
<dt id="evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.at_script_creation">
<code class="sig-name descname">at_script_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/custom_gametime/custom_gametime.html#GametimeScript.at_script_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.at_script_creation" title="Permalink to this definition"></a></dt>
<dd><p>The script is created.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.at_repeat">
<code class="sig-name descname">at_repeat</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/custom_gametime/custom_gametime.html#GametimeScript.at_repeat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.at_repeat" title="Permalink to this definition"></a></dt>
<dd><p>Call the callback and reset interval.</p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.DoesNotExist">
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.DoesNotExist" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.DoesNotExist" title="evennia.scripts.scripts.DefaultScript.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.DoesNotExist</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.MultipleObjectsReturned">
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.MultipleObjectsReturned" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned" title="evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript'</em><a class="headerlink" href="#evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.typename">
<code class="sig-name descname">typename</code><em class="property"> = 'GametimeScript'</em><a class="headerlink" href="#evennia.contrib.base_systems.custom_gametime.custom_gametime.GametimeScript.typename" title="Permalink to this definition"></a></dt>
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