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<h3><a href="../index.html">Table of Contents</a></h3>
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<ul>
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<li><a class="reference internal" href="#">Connect Evennia to Twitter</a><ul>
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<li><a class="reference internal" href="#configuring-twitter">Configuring Twitter</a></li>
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<li><a class="reference internal" href="#setting-up-twitter-step-by-step">Setting up Twitter, step by step</a><ul>
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<li><a class="reference internal" href="#a-basic-tweet-command">A basic tweet command</a></li>
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<li><a class="reference internal" href="#next-steps">Next Steps</a></li>
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<section class="tex2jax_ignore mathjax_ignore" id="connect-evennia-to-twitter">
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<h1>Connect Evennia to Twitter<a class="headerlink" href="#connect-evennia-to-twitter" title="Permalink to this headline">¶</a></h1>
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<p><a class="reference external" href="https://en.wikipedia.org/wiki/twitter">Twitter</a> is an online social networking service that enables users to send and read short messages called “tweets”. Following is a short tutorial explaining how to enable users to send tweets from inside Evennia.</p>
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<section id="configuring-twitter">
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<h2>Configuring Twitter<a class="headerlink" href="#configuring-twitter" title="Permalink to this headline">¶</a></h2>
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<p>You must first have a Twitter account. Log in and register an App at the <a class="reference external" href="https://apps.twitter.com/">Twitter Dev Site</a>. Make sure you enable access to “write” tweets!</p>
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<p>To tweet from Evennia you will need both the “API Token” and the “API secret” strings as well as the “Access Token” and “Access Secret” strings.</p>
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<p>Twitter changed their requirements to require a Mobile number on the Twitter account to register new apps with write access. If you’re unable to do this, please see <a class="reference external" href="https://dev.twitter.com/notifications/new-apps-registration">this Dev post</a> which describes how to get around it.</p>
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<p>To use Twitter you must install the <a class="reference external" href="https://pypi.python.org/pypi/twitter">Twitter</a> Python module:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">pip</span> <span class="n">install</span> <span class="n">python</span><span class="o">-</span><span class="n">twitter</span>
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</pre></div>
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</section>
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<section id="setting-up-twitter-step-by-step">
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<h2>Setting up Twitter, step by step<a class="headerlink" href="#setting-up-twitter-step-by-step" title="Permalink to this headline">¶</a></h2>
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<section id="a-basic-tweet-command">
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<h3>A basic tweet command<a class="headerlink" href="#a-basic-tweet-command" title="Permalink to this headline">¶</a></h3>
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<p>Evennia doesn’t have a <code class="docutils literal notranslate"><span class="pre">tweet</span></code> command out of the box so you need to write your own little <a class="reference internal" href="../Components/Commands.html"><span class="doc std std-doc">Command</span></a> in order to tweet. If you are unsure about how commands work and how to add them, it can be an idea to go through the <a class="reference internal" href="../Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Adding-Commands.html"><span class="doc std std-doc">Adding a Command Tutorial</span></a> before continuing.</p>
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<p>You can create the command in a separate command module (something like <code class="docutils literal notranslate"><span class="pre">mygame/commands/tweet.py</span></code>) or together with your other custom commands, as you prefer.
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This is how it can look:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># in mygame/commands.tweet.py, for example</span>
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<span class="kn">import</span> <span class="nn">twitter</span>
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<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">Command</span>
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<span class="c1"># here you insert your unique App tokens</span>
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<span class="c1"># from the Twitter dev site</span>
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<span class="n">TWITTER_API</span> <span class="o">=</span> <span class="n">twitter</span><span class="o">.</span><span class="n">Api</span><span class="p">(</span><span class="n">consumer_key</span><span class="o">=</span><span class="s1">'api_key'</span><span class="p">,</span>
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<span class="n">consumer_secret</span><span class="o">=</span><span class="s1">'api_secret'</span><span class="p">,</span>
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<span class="n">access_token_key</span><span class="o">=</span><span class="s1">'access_token_key'</span><span class="p">,</span>
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<span class="n">access_token_secret</span><span class="o">=</span><span class="s1">'access_token_secret'</span><span class="p">)</span>
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<span class="k">class</span> <span class="nc">CmdTweet</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
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<span class="w"> </span><span class="sd">"""</span>
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<span class="sd"> Tweet a message</span>
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<span class="sd"> Usage: </span>
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<span class="sd"> tweet <message></span>
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<span class="sd"> This will send a Twitter tweet to a pre-configured Twitter account.</span>
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<span class="sd"> A tweet has a maximum length of 280 characters. </span>
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<span class="sd"> """</span>
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<span class="n">key</span> <span class="o">=</span> <span class="s2">"tweet"</span>
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<span class="n">locks</span> <span class="o">=</span> <span class="s2">"cmd:pperm(tweet) or pperm(Developers)"</span>
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<span class="n">help_category</span> <span class="o">=</span> <span class="s2">"Comms"</span>
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<span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="s2">"This performs the tweet"</span>
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<span class="n">caller</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span>
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<span class="n">tweet</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span>
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<span class="k">if</span> <span class="ow">not</span> <span class="n">tweet</span><span class="p">:</span>
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<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"Usage: tweet <message>"</span><span class="p">)</span>
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<span class="k">return</span>
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<span class="n">tlen</span> <span class="o">=</span> <span class="nb">len</span><span class="p">(</span><span class="n">tweet</span><span class="p">)</span>
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<span class="k">if</span> <span class="n">tlen</span> <span class="o">></span> <span class="mi">280</span><span class="p">:</span>
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<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="sa">f</span><span class="s2">"Your tweet was </span><span class="si">{</span><span class="n">tlen</span><span class="si">}</span><span class="s2"> chars long (max 280)."</span><span class="p">)</span>
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<span class="k">return</span>
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<span class="c1"># post the tweet </span>
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<span class="n">TWITTER_API</span><span class="o">.</span><span class="n">PostUpdate</span><span class="p">(</span><span class="n">tweet</span><span class="p">)</span>
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<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="sa">f</span><span class="s2">"You tweeted:</span><span class="se">\n</span><span class="si">{</span><span class="n">tweet</span><span class="si">}</span><span class="s2">"</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>Be sure to substitute your own actual API/Access keys and secrets in the appropriate places.</p>
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<p>We default to limiting tweet access to players with <code class="docutils literal notranslate"><span class="pre">Developers</span></code>-level access <em>or</em> to those players that have the permission “tweet”</p>
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<p>To allow allow individual characters to tweet, set the <code class="docutils literal notranslate"><span class="pre">tweet</span></code> permission with</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>perm/player playername = tweet
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</pre></div>
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</div>
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<p>You may change the <a class="reference internal" href="../Components/Locks.html"><span class="doc std std-doc">lock</span></a> as you feel is appropriate. Change the overall permission to <code class="docutils literal notranslate"><span class="pre">Players</span></code> if you want everyone to be able to tweet.</p>
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<p>Now add this command to your default command set (e.g in <code class="docutils literal notranslate"><span class="pre">mygame/commands/defalt_cmdsets.py</span></code>) and <code class="docutils literal notranslate"><span class="pre">reload</span></code> the server. From now on those with access can simply use <code class="docutils literal notranslate"><span class="pre">tweet</span> <span class="pre"><message></span></code> to see the tweet posted from the game’s Twitter account.</p>
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</section>
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<section id="next-steps">
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<h3>Next Steps<a class="headerlink" href="#next-steps" title="Permalink to this headline">¶</a></h3>
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<p>This shows only a basic tweet setup, other things to do could be:</p>
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<ul class="simple">
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<li><p>Auto-Adding the character name to the tweet</p></li>
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<li><p>More error-checking of postings</p></li>
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<li><p>Changing locks to make tweeting open to more people</p></li>
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<li><p>Echo your tweets to an in-game channel</p></li>
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</ul>
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<p>Rather than using an explicit command you can set up a Script to send automatic tweets, for example to post updated game stats. See the <a class="reference internal" href="../Howtos/Web-Tweeting-Game-Stats.html"><span class="doc std std-doc">Tweeting Game Stats tutorial</span></a> for help.</p>
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</section>
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</section>
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</section>
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