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<h3><a href="../index.html">Table of Contents</a></h3>
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<li><a class="reference internal" href="#">Changing the Game Website</a><ul>
<li><a class="reference internal" href="#a-basic-overview">A Basic Overview</a></li>
<li><a class="reference internal" href="#changing-the-logo-on-the-front-page">Changing the logo on the front page</a></li>
<li><a class="reference internal" href="#changing-the-front-pages-text">Changing the Front Pages Text</a></li>
<li><a class="reference internal" href="#further-reading">Further reading</a></li>
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<section class="tex2jax_ignore mathjax_ignore" id="changing-the-game-website">
<h1>Changing the Game Website<a class="headerlink" href="#changing-the-game-website" title="Permalink to this headline"></a></h1>
<p>Evennia uses the <a class="reference external" href="https://www.djangoproject.com/">Django</a> web framework as the basis of both its database configuration and the website it provides. While a full understanding of Django requires reading the Django documentation, we have provided this tutorial to get you running with the basics and how they pertain to Evennia. This text details getting everything set up. The <a class="reference internal" href="Web-Character-View-Tutorial.html"><span class="doc std std-doc">Web-based Character view Tutorial</span></a> gives a more explicit example of making a custom web page connected to your game, and you may want to read that after finishing this guide.</p>
<section id="a-basic-overview">
<h2>A Basic Overview<a class="headerlink" href="#a-basic-overview" title="Permalink to this headline"></a></h2>
<p>Django is a web framework. It gives you a set of development tools for building a website quickly and easily.</p>
<p>Django projects are split up into <em>apps</em> and these apps all contribute to one project. For instance,
you might have an app for conducting polls, or an app for showing news posts or, like us, one for
creating a web client.</p>
<p>Each of these applications has a <code class="docutils literal notranslate"><span class="pre">urls.py</span></code> file, which specifies what <a class="reference external" href="https://en.wikipedia.org/wiki/Uniform_resource_locator">URL</a>s are used by the app, a <code class="docutils literal notranslate"><span class="pre">views.py</span></code> file for the code that the URLs activate, a <code class="docutils literal notranslate"><span class="pre">templates</span></code> directory for displaying the results of that code in <a class="reference external" href="https://en.wikipedia.org/wiki/Html">HTML</a> for the user, and a <code class="docutils literal notranslate"><span class="pre">static</span></code> folder that holds assets like <a class="reference external" href="https://en.wikipedia.org/wiki/CSS">CSS</a>, <a class="reference external" href="https://en.wikipedia.org/wiki/Javascript">Javascript</a>, and Image files (You may note your mygame/web folder does not have a <code class="docutils literal notranslate"><span class="pre">static</span></code> or <code class="docutils literal notranslate"><span class="pre">template</span></code> folder. This is intended and explained further below). Django applications may also have a <code class="docutils literal notranslate"><span class="pre">models.py</span></code> file for storing information in the database. We will not change any models here, take a look at the <a class="reference internal" href="../Concepts/Models.html"><span class="doc std std-doc">New Models</span></a> page (as well as the <a class="reference external" href="https://docs.djangoproject.com/en/4.1/topics/db/models/">Django docs</a> on models) if you are interested.</p>
<p>There is also a root <code class="docutils literal notranslate"><span class="pre">urls.py</span></code> that determines the URL structure for the entire project. A starter
<code class="docutils literal notranslate"><span class="pre">urls.py</span></code> is included in the default game template, and automatically imports all of Evennias
default URLs for you. This is located in <code class="docutils literal notranslate"><span class="pre">web/urls.py</span></code>.</p>
</section>
<section id="changing-the-logo-on-the-front-page">
<h2>Changing the logo on the front page<a class="headerlink" href="#changing-the-logo-on-the-front-page" title="Permalink to this headline"></a></h2>
<p>Evennias default logo is a fun little googly-eyed snake wrapped around a gear globe. As cute as it
is, it probably doesnt represent your game. So one of the first things you may wish to do is
replace it with a logo of your own.</p>
<p>Django web apps all have <em>static assets</em>: CSS files, Javascript files, and Image files. In order to
make sure the final project has all the static files it needs, the system collects the files from
every apps <code class="docutils literal notranslate"><span class="pre">static</span></code> folder and places it in the <code class="docutils literal notranslate"><span class="pre">STATIC_ROOT</span></code> defined in <code class="docutils literal notranslate"><span class="pre">settings.py</span></code>. By default,
the Evennia <code class="docutils literal notranslate"><span class="pre">STATIC_ROOT</span></code> is in <code class="docutils literal notranslate"><span class="pre">web/static</span></code>.</p>
<p>Because Django pulls files from all of those separate places and puts them in one folder, its
possible for one file to overwrite another. We will use this to plug in our own files without having
to change anything in the Evennia itself.</p>
<p>By default, Evennia is configured to pull files you put in the <code class="docutils literal notranslate"><span class="pre">web/static_overrides</span></code> <em>after</em> all
other static files. That means that files in <code class="docutils literal notranslate"><span class="pre">static_overrides</span></code> folder will overwrite any previously
loaded files <em>having the same path under its static folder</em>. This last part is important to repeat:
To overload the static resource from a standard <code class="docutils literal notranslate"><span class="pre">static</span></code> folder you need to replicate the path of
folders and file names from that <code class="docutils literal notranslate"><span class="pre">static</span></code> folder in exactly the same way inside <code class="docutils literal notranslate"><span class="pre">static_overrides</span></code>.</p>
<p>Lets see how this works for our logo. The default web application is in the Evennia library itself,
in <code class="docutils literal notranslate"><span class="pre">evennia/web/</span></code>. We can see that there is a <code class="docutils literal notranslate"><span class="pre">static</span></code> folder here. If we browse down, well
eventually find the full path to the Evennia logo file:
<code class="docutils literal notranslate"><span class="pre">evennia/web/static/evennia_general/images/evennia_logo.png</span></code>.</p>
<p>Inside our <code class="docutils literal notranslate"><span class="pre">static_overrides</span></code> we must replicate the part of the path inside the <code class="docutils literal notranslate"><span class="pre">static</span></code> folder, in
other words, we must replicate <code class="docutils literal notranslate"><span class="pre">evennia_general/images/evennia_logo.png</span></code>.</p>
<p>So, to change the logo, we need to create the folder path <code class="docutils literal notranslate"><span class="pre">evennia_general/images/</span></code> in
<code class="docutils literal notranslate"><span class="pre">static_overrides</span></code>. We then rename our own logo file to <code class="docutils literal notranslate"><span class="pre">evennia_logo.png</span></code> and copy it there. The
final path for this file would thus be:
<code class="docutils literal notranslate"><span class="pre">web/static_overrides/evennia_general/images/evennia_logo.png</span></code> in your local game folder.</p>
<p>To get this file pulled in, just change to your own game directory and reload the server:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">evennia</span> <span class="n">reload</span>
</pre></div>
</div>
<p>This will reload the configuration and bring in the new static file(s). If you didnt want to reload
the server you could instead use</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">evennia</span> <span class="n">collectstatic</span>
</pre></div>
</div>
<p>to only update the static files without any other changes.</p>
<blockquote>
<div><p>Evennia will collect static files automatically during startup. So if <code class="docutils literal notranslate"><span class="pre">evennia</span> <span class="pre">collectstatic</span></code> reports finding 0 files to collect, make sure you didnt start the engine at some point - if so the collector has already done its work! To make sure, connect to the website and check so the logo has actually changed to your own version.</p>
</div></blockquote>
<blockquote>
<div><p>Sometimes the static asset collector can get confused. If no matter what you do, your overridden files arent getting copied over the defaults, try removing the target file (or everything) in the <code class="docutils literal notranslate"><span class="pre">web/static</span></code> directory, and re-running <code class="docutils literal notranslate"><span class="pre">collectstatic</span></code> to gather everything from scratch.</p>
</div></blockquote>
</section>
<section id="changing-the-front-pages-text">
<h2>Changing the Front Pages Text<a class="headerlink" href="#changing-the-front-pages-text" title="Permalink to this headline"></a></h2>
<p>The default front page for Evennia contains information about the Evennia project. Youll probably want to replace this information with information about your own project. Changing the page template is done in a similar way to changing static resources.</p>
<p>Like static files, Django looks through a series of template folders to find the file it wants. The difference is that Django does not copy all of the template files into one place, it just searches through the template folders until it finds a template that matches what its looking for. This means that when you edit a template, the changes are instant. You dont have to reload the server or
run any extra commands to see these changes - reloading the web page in your browser is enough.</p>
<p>To replace the index pages text, well need to find the template for it. Well go into more detail about how to determine which template is used for rendering a page in the <a class="reference internal" href="Web-Character-View-Tutorial.html"><span class="doc std std-doc">Web-based Character view Tutorial</span></a>. For now, you should know that the template we want to change is stored in <code class="docutils literal notranslate"><span class="pre">evennia/web/website/templates/website/index.html</span></code>.</p>
<p>To replace this template file, you will put your changed template inside the
<code class="docutils literal notranslate"><span class="pre">web/template_overrides/website</span></code> directory in your game folder. In the same way as with static
resources you must replicate the path inside the default <code class="docutils literal notranslate"><span class="pre">template</span></code> directory exactly. So we must
copy our replacement template named <code class="docutils literal notranslate"><span class="pre">index.html</span></code> there (or create the <code class="docutils literal notranslate"><span class="pre">website</span></code> directory in
web/template_overrides<code class="docutils literal notranslate"><span class="pre">if</span> <span class="pre">it</span> <span class="pre">does</span> <span class="pre">not</span> <span class="pre">exist,</span> <span class="pre">first).</span> <span class="pre">The</span> <span class="pre">final</span> <span class="pre">path</span> <span class="pre">to</span> <span class="pre">the</span> <span class="pre">file</span> <span class="pre">should</span> <span class="pre">thus</span> <span class="pre">be:</span></code>web/template_overrides/website/index.html` within your game directory.</p>
<p>Note that it is usually easier to just copy the original template over and edit it in place. The
original file already has all the markup and tags, ready for editing.</p>
</section>
<section id="further-reading">
<h2>Further reading<a class="headerlink" href="#further-reading" title="Permalink to this headline"></a></h2>
<p>For further hints on working with the web presence, you could now continue to the <a class="reference internal" href="Web-Character-View-Tutorial.html"><span class="doc std std-doc">Web-based Character view Tutorial</span></a> where you learn to make a web page that displays in-game character stats. You can also look at <a class="reference external" href="https://docs.djangoproject.com/en/4.1/intro/tutorial01/">Djangos own tutorial</a> to get more insight in how Django works and what possibilities exist.</p>
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