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<section class="tex2jax_ignore mathjax_ignore" id="turn-based-battle-system-framework">
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<h1>Turn based battle system framework<a class="headerlink" href="#turn-based-battle-system-framework" title="Permalink to this headline">¶</a></h1>
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<p>Contribution by Tim Ashley Jenkins, 2017</p>
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<p>This is a framework for a simple turn-based combat system, similar
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to those used in D&D-style tabletop role playing games. It allows
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any character to start a fight in a room, at which point initiative
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is rolled and a turn order is established. Each participant in combat
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has a limited time to decide their action for that turn (30 seconds by
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default), and combat progresses through the turn order, looping through
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the participants until the fight ends.</p>
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<p>This folder contains multiple examples of how such a system can be
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implemented and customized:</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>tb_basic.py - The simplest system, which implements initiative and turn
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order, attack rolls against defense values, and damage to hit
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points. Only very basic game mechanics are included.
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tb_equip.py - Adds weapons and armor to the basic implementation of
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the battle system, including commands for wielding weapons and
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donning armor, and modifiers to accuracy and damage based on
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currently used equipment.
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tb_items.py - Adds usable items and conditions/status effects, and gives
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a lot of examples for each. Items can perform nearly any sort of
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function, including healing, adding or curing conditions, or
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being used to attack. Conditions affect a fighter's attributes
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and options in combat and persist outside of fights, counting
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down per turn in combat and in real time outside combat.
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tb_magic.py - Adds a spellcasting system, allowing characters to cast
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spells with a variety of effects by spending MP. Spells are
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linked to functions, and as such can perform any sort of action
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the developer can imagine - spells for attacking, healing and
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conjuring objects are included as examples.
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tb_range.py - Adds a system for abstract positioning and movement, which
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tracks the distance between different characters and objects in
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combat, as well as differentiates between melee and ranged
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attacks.
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</pre></div>
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</div>
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<p>This system is meant as a basic framework to start from, and is modeled
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after the combat systems of popular tabletop role playing games rather than
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the real-time battle systems that many MMOs and some MUDs use. As such, it
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may be better suited to role-playing or more story-oriented games, or games
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meant to closely emulate the experience of playing a tabletop RPG.</p>
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<p>Each of these modules contains the full functionality of the battle system
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with different customizations added in - the instructions to install each
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one is contained in the module itself. It’s recommended that you install
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and test <code class="docutils literal notranslate"><span class="pre">tb_basic</span></code> first, so you can better understand how the other
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modules expand on it and get a better idea of how you can customize the
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system to your liking and integrate the subsystems presented here into
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your own combat system.</p>
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<hr class="docutils" />
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<p><small>This document page is generated from <code class="docutils literal notranslate"><span class="pre">evennia/contrib/game_systems/turnbattle/README.md</span></code>. Changes to this
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file will be overwritten, so edit that file rather than this one.</small></p>
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</section>
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