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<li><a class="reference internal" href="#">Clothing</a><ul>
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<li><a class="reference internal" href="#installation">Installation</a></li>
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<li><a class="reference internal" href="#usage">Usage</a></li>
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<section class="tex2jax_ignore mathjax_ignore" id="clothing">
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<h1>Clothing<a class="headerlink" href="#clothing" title="Permalink to this headline">¶</a></h1>
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<p>Contribution by Tim Ashley Jenkins, 2017</p>
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<p>Provides a typeclass and commands for wearable clothing. These
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look of these clothes are appended to the character’s description when worn.</p>
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<p>Clothing items, when worn, are added to the character’s description
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in a list. For example, if wearing the following clothing items:</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>a thin and delicate necklace
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a pair of regular ol' shoes
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one nice hat
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a very pretty dress
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</pre></div>
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</div>
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<p>Would result in this added description:</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>Tim is wearing one nice hat, a thin and delicate necklace,
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a very pretty dress and a pair of regular ol' shoes.
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</pre></div>
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</div>
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<section id="installation">
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<h2>Installation<a class="headerlink" href="#installation" title="Permalink to this headline">¶</a></h2>
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<p>To install, import this module and have your default character
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inherit from ClothedCharacter in your game’s <a class="reference external" href="http://characters.py">characters.py</a> file:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span>
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<span class="kn">from</span> <span class="nn">evennia.contrib.game_systems.clothing</span> <span class="kn">import</span> <span class="n">ClothedCharacter</span>
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<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">ClothedCharacter</span><span class="p">):</span>
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</pre></div>
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</div>
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<p>And then add <code class="docutils literal notranslate"><span class="pre">ClothedCharacterCmdSet</span></code> in your character set in
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<code class="docutils literal notranslate"><span class="pre">mygame/commands/default_cmdsets.py</span></code>:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span>
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<span class="kn">from</span> <span class="nn">evennia.contrib.game_systems.clothing</span> <span class="kn">import</span> <span class="n">ClothedCharacterCmdSet</span> <span class="c1"># <--</span>
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<span class="k">class</span> <span class="nc">CharacterCmdSet</span><span class="p">(</span><span class="n">default_cmds</span><span class="o">.</span><span class="n">CharacterCmdSet</span><span class="p">):</span>
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<span class="c1"># ...</span>
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<span class="n">at_cmdset_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">at_cmdset_creation</span><span class="p">()</span>
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<span class="c1"># ...</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">ClothedCharacterCmdSet</span><span class="p">)</span> <span class="c1"># <--</span>
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</pre></div>
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</div>
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</section>
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<section id="usage">
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<h2>Usage<a class="headerlink" href="#usage" title="Permalink to this headline">¶</a></h2>
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<p>Once installed, you can use the default builder commands to create clothes
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with which to test the system:</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>create a pretty shirt : evennia.contrib.game_systems.clothing.ContribClothing
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set shirt/clothing_type = 'top'
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wear shirt
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</pre></div>
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</div>
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<p>A character’s description may look like this:</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>Superuser(#1)
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This is User #1.
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Superuser is wearing one nice hat, a thin and delicate necklace,
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a very pretty dress and a pair of regular ol' shoes.
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</pre></div>
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</div>
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<p>Characters can also specify the style of wear for their clothing - I.E.
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to wear a scarf ‘tied into a tight knot around the neck’ or ‘draped
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loosely across the shoulders’ - to add an easy avenue of customization.
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For example, after entering:</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>wear scarf draped loosely across the shoulders
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</pre></div>
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</div>
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<p>The garment appears like so in the description:</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>Superuser(#1)
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This is User #1.
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Superuser is wearing a fanciful-looking scarf draped loosely
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across the shoulders.
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</pre></div>
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</div>
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<p>Items of clothing can be used to cover other items, and many options
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are provided to define your own clothing types and their limits and
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behaviors. For example, to have undergarments automatically covered
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by outerwear, or to put a limit on the number of each type of item
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that can be worn. The system as-is is fairly freeform - you
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can cover any garment with almost any other, for example - but it
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can easily be made more restrictive, and can even be tied into a
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system for armor or other equipment.</p>
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</section>
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<section id="configuration">
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<h2>Configuration<a class="headerlink" href="#configuration" title="Permalink to this headline">¶</a></h2>
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<p>The contrib has several optional configurations which you can define in your <code class="docutils literal notranslate"><span class="pre">settings.py</span></code>
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Here are the settings and their default values.</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># Maximum character length of 'wear style' strings, or None for unlimited.</span>
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<span class="n">CLOTHING_WEARSTYLE_MAXLENGTH</span> <span class="o">=</span> <span class="mi">50</span>
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<span class="c1"># The order in which clothing types appear on the description.</span>
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<span class="c1"># Untyped clothing or clothing with a type not in this list goes last.</span>
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<span class="n">CLOTHING_TYPE_ORDERED</span> <span class="o">=</span> <span class="p">[</span>
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<span class="s2">"hat"</span><span class="p">,</span>
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<span class="s2">"jewelry"</span><span class="p">,</span>
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<span class="s2">"top"</span><span class="p">,</span>
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<span class="s2">"undershirt"</span><span class="p">,</span>
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<span class="s2">"gloves"</span><span class="p">,</span>
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<span class="s2">"fullbody"</span><span class="p">,</span>
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<span class="s2">"bottom"</span><span class="p">,</span>
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<span class="s2">"underpants"</span><span class="p">,</span>
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<span class="s2">"socks"</span><span class="p">,</span>
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<span class="s2">"shoes"</span><span class="p">,</span>
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<span class="s2">"accessory"</span><span class="p">,</span>
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<span class="p">]</span>
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<span class="c1"># The maximum number of clothing items that can be worn, or None for unlimited.</span>
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<span class="n">CLOTHING_OVERALL_LIMIT</span> <span class="o">=</span> <span class="mi">20</span>
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<span class="c1"># The maximum number for specific clothing types that can be worn.</span>
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<span class="c1"># If the clothing item has no type or is not specified here, the only maximum is the overall limit.</span>
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<span class="n">CLOTHING_TYPE_LIMIT</span> <span class="o">=</span> <span class="p">{</span><span class="s2">"hat"</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span> <span class="s2">"gloves"</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span> <span class="s2">"socks"</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span> <span class="s2">"shoes"</span><span class="p">:</span> <span class="mi">1</span><span class="p">}</span>
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<span class="c1"># What types of clothes will automatically cover what other types of clothes when worn.</span>
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<span class="c1"># Note that clothing only gets auto-covered if it's already being worn. It's perfectly possible</span>
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<span class="c1"># to have your underpants showing if you put them on after your pants!</span>
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<span class="n">CLOTHING_TYPE_AUTOCOVER</span> <span class="o">=</span> <span class="p">{</span>
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<span class="s2">"top"</span><span class="p">:</span> <span class="p">[</span><span class="s2">"undershirt"</span><span class="p">],</span>
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<span class="s2">"bottom"</span><span class="p">:</span> <span class="p">[</span><span class="s2">"underpants"</span><span class="p">],</span>
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<span class="s2">"fullbody"</span><span class="p">:</span> <span class="p">[</span><span class="s2">"undershirt"</span><span class="p">,</span> <span class="s2">"underpants"</span><span class="p">],</span>
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<span class="s2">"shoes"</span><span class="p">:</span> <span class="p">[</span><span class="s2">"socks"</span><span class="p">],</span>
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<span class="p">}</span>
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<span class="c1"># Any types of clothes that can't be used to cover other clothes at all.</span>
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<span class="n">CLOTHING_TYPE_CANT_COVER_WITH</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"jewelry"</span><span class="p">]</span>
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</pre></div>
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</div>
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<hr class="docutils" />
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<p><small>This document page is generated from <code class="docutils literal notranslate"><span class="pre">evennia/contrib/game_systems/clothing/README.md</span></code>. Changes to this
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file will be overwritten, so edit that file rather than this one.</small></p>
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</section>
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</section>
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