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<section id="module-evennia.contrib.wilderness">
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<span id="evennia-contrib-wilderness"></span><h1>evennia.contrib.wilderness<a class="headerlink" href="#module-evennia.contrib.wilderness" title="Permalink to this headline">¶</a></h1>
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<p>Wilderness system</p>
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<p>Evennia contrib - titeuf87 2017</p>
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<p>This contrib provides a wilderness map. This is an area that can be huge where
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the rooms are mostly similar, except for some small cosmetic changes like the
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room name.</p>
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<p>Usage:</p>
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<blockquote>
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<div><p>This contrib does not provide any commands. Instead the @py command can be
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used.</p>
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<p>A wilderness map needs to created first. There can be different maps, all
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with their own name. If no name is provided, then a default one is used. Internally,
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the wilderness is stored as a Script with the name you specify. If you don’t
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specify the name, a script named “default” will be created and used.</p>
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<p>@py from evennia.contrib import wilderness; wilderness.create_wilderness()</p>
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<p>Once created, it is possible to move into that wilderness map:</p>
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<p>@py from evennia.contrib import wilderness; wilderness.enter_wilderness(me)</p>
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<p>All coordinates used by the wilderness map are in the format of <strong>(x, y)</strong>
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tuples. x goes from left to right and y goes from bottom to top. So <strong>(0, 0)</strong>
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is the bottom left corner of the map.</p>
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</div></blockquote>
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<p>Customisation:</p>
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<blockquote>
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<div><p>The defaults, while useable, are meant to be customised. When creating a
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new wilderness map it is possible to give a “map provider”: this is a
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||
python object that is smart enough to create the map.</p>
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<p>The default provider, WildernessMapProvider, just creates a grid area that
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is unlimited in size.
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This WildernessMapProvider can be subclassed to create more interesting
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maps and also to customize the room/exit typeclass used.</p>
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<p>There is also no command that allows players to enter the wilderness. This
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still needs to be added: it can be a command or an exit, depending on your
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needs.</p>
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</div></blockquote>
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<p>Customisation example:</p>
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<blockquote>
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<div><p>To give an example of how to customize, we will create a very simple (and
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small) wilderness map that is shaped like a pyramid. The map will be
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provided as a string: a “.” symbol is a location we can walk on.</p>
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<p>Let’s create a file world/pyramid.py:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">map_str</span> <span class="o">=</span> <span class="s2">"""</span>
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<span class="s2"> .</span>
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<span class="s2"> ...</span>
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<span class="s2"> .....</span>
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<span class="s2"> .......</span>
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<span class="s2">"""</span>
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<span class="kn">from</span> <span class="nn">evennia.contrib</span> <span class="kn">import</span> <span class="n">wilderness</span>
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<span class="k">class</span> <span class="nc">PyramidMapProvider</span><span class="p">(</span><span class="n">wilderness</span><span class="o">.</span><span class="n">WildernessMapProvider</span><span class="p">):</span>
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<span class="k">def</span> <span class="nf">is_valid_coordinates</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">wilderness</span><span class="p">,</span> <span class="n">coordinates</span><span class="p">):</span>
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<span class="s2">"Validates if these coordinates are inside the map"</span>
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<span class="n">x</span><span class="p">,</span> <span class="n">y</span> <span class="o">=</span> <span class="n">coordinates</span>
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<span class="k">try</span><span class="p">:</span>
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<span class="n">lines</span> <span class="o">=</span> <span class="n">map_str</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">"</span>
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</pre></div>
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</div>
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<dl>
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<dt>“)</dt><dd><blockquote>
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<div><blockquote>
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<div><p># The reverse is needed because otherwise the pyramid will be
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# upside down
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lines.reverse()
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line = lines[y]
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column = line[x]
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return column == “.”</p>
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</div></blockquote>
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<dl class="simple">
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<dt>except IndexError:</dt><dd><p>return False</p>
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</dd>
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</dl>
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</div></blockquote>
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<dl>
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<dt>def get_location_name(self, coordinates):</dt><dd><p>“Set the location name”
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x, y = coordinates
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if y == 3:</p>
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<blockquote>
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<div><p>return “Atop the pyramid.”</p>
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</div></blockquote>
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<dl class="simple">
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<dt>else:</dt><dd><p>return “Inside a pyramid.”</p>
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</dd>
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</dl>
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</dd>
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<dt>def at_prepare_room(self, coordinates, caller, room):</dt><dd><p>“Any other changes done to the room before showing it”
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x, y = coordinates
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desc = “This is a room in the pyramid.”
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if y == 3 :</p>
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<blockquote>
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<div><p>desc = “You can see far and wide from the top of the pyramid.”</p>
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||
</div></blockquote>
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<p>room.db.desc = desc</p>
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||
</dd>
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||
</dl>
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</dd>
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</dl>
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<p>Now we can use our new pyramid-shaped wilderness map. From inside Evennia we
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create a new wilderness (with the name “default”) but using our new map provider:</p>
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<p>@py from world import pyramid as p; p.wilderness.create_wilderness(mapprovider=p.PyramidMapProvider())</p>
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<p>@py from evennia.contrib import wilderness; wilderness.enter_wilderness(me, coordinates=(4, 1))</p>
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</div></blockquote>
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<p>Implementation details:</p>
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||
<blockquote>
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<div><p>When a character moves into the wilderness, they get their own room. If
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||
they move, instead of moving the character, the room changes to match the
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||
new coordinates.
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If a character meets another character in the wilderness, then their room
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||
merges. When one of the character leaves again, they each get their own
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||
separate rooms.
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||
Rooms are created as needed. Unneeded rooms are stored away to avoid the
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||
overhead cost of creating new rooms again in the future.</p>
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||
</div></blockquote>
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<dl class="py function">
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<dt id="evennia.contrib.wilderness.create_wilderness">
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<code class="sig-prename descclassname">evennia.contrib.wilderness.</code><code class="sig-name descname">create_wilderness</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">name</span><span class="o">=</span><span class="default_value">'default'</span></em>, <em class="sig-param"><span class="n">mapprovider</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#create_wilderness"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.create_wilderness" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Creates a new wilderness map. Does nothing if a wilderness map already
|
||
exists with the same name.</p>
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<dl class="field-list simple">
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||
<dt class="field-odd">Parameters</dt>
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||
<dd class="field-odd"><ul class="simple">
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<li><p><strong>name</strong> (<em>str</em><em>, </em><em>optional</em>) – the name to use for that wilderness map</p></li>
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<li><p><strong>mapprovider</strong> (<em>WildernessMap instance</em><em>, </em><em>optional</em>) – an instance of a
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||
WildernessMap class (or subclass) that will be used to provide the
|
||
layout of this wilderness map. If none is provided, the default
|
||
infinite grid map will be used.</p></li>
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||
</ul>
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||
</dd>
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||
</dl>
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||
</dd></dl>
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||
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<dl class="py function">
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<dt id="evennia.contrib.wilderness.enter_wilderness">
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<code class="sig-prename descclassname">evennia.contrib.wilderness.</code><code class="sig-name descname">enter_wilderness</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">coordinates</span><span class="o">=</span><span class="default_value">0, 0</span></em>, <em class="sig-param"><span class="n">name</span><span class="o">=</span><span class="default_value">'default'</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#enter_wilderness"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.enter_wilderness" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Moves obj into the wilderness. The wilderness needs to exist first and the
|
||
provided coordinates needs to be valid inside that wilderness.</p>
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||
<dl class="field-list simple">
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<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
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||
<li><p><strong>obj</strong> (<em>object</em>) – the object to move into the wilderness</p></li>
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||
<li><p><strong>coordinates</strong> (<em>tuple</em><em>)</em><em>, </em><em>optional</em>) – the coordinates to move obj to into
|
||
the wilderness. If not provided, defaults (0, 0)</p></li>
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||
<li><p><strong>name</strong> (<em>str</em><em>, </em><em>optional</em>) – name of the wilderness map, if not using the
|
||
default one</p></li>
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||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>bool</em> – True if obj successfully moved into the wilderness.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.wilderness.get_new_coordinates">
|
||
<code class="sig-prename descclassname">evennia.contrib.wilderness.</code><code class="sig-name descname">get_new_coordinates</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">coordinates</span></em>, <em class="sig-param"><span class="n">direction</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#get_new_coordinates"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.get_new_coordinates" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns the coordinates of direction applied to the provided coordinates.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>coordinates</strong> – tuple of (x, y)</p></li>
|
||
<li><p><strong>direction</strong> – a direction string (like “northeast”)</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>tuple</em> – tuple of (x, y) coordinates</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
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||
<dt id="evennia.contrib.wilderness.WildernessScript">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.wilderness.</code><code class="sig-name descname">WildernessScript</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessScript"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript" title="evennia.scripts.scripts.DefaultScript"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript</span></code></a></p>
|
||
<p>This is the main “handler” for the wilderness system: inside here the
|
||
coordinates of every item currently inside the wilderness is stored. This
|
||
script is responsible for creating rooms as needed and storing rooms away
|
||
into storage when they are not needed anymore.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessScript.at_script_creation">
|
||
<code class="sig-name descname">at_script_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessScript.at_script_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.at_script_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Only called once, when the script is created. This is a default Evennia
|
||
hook.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessScript.mapprovider">
|
||
<em class="property">property </em><code class="sig-name descname">mapprovider</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.mapprovider" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Shortcut property to the map provider.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns</dt>
|
||
<dd class="field-odd"><p><em>MapProvider</em> – the mapprovider used with this wilderness</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessScript.itemcoordinates">
|
||
<em class="property">property </em><code class="sig-name descname">itemcoordinates</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.itemcoordinates" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns a dictionary with the coordinates of every item inside this
|
||
wilderness map. The key is the item, the value are the coordinates as
|
||
(x, y) tuple.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns</dt>
|
||
<dd class="field-odd"><p><em>{item</em> – coordinates}</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessScript.at_start">
|
||
<code class="sig-name descname">at_start</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessScript.at_start"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.at_start" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called when the script is started and also after server reloads.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessScript.is_valid_coordinates">
|
||
<code class="sig-name descname">is_valid_coordinates</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">coordinates</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessScript.is_valid_coordinates"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.is_valid_coordinates" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns True if coordinates are valid (and can be travelled to).
|
||
Otherwise returns False</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>coordinates</strong> (<em>tuple</em>) – coordinates as (x, y) tuple</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>bool</em> – True if the coordinates are valid</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessScript.get_obj_coordinates">
|
||
<code class="sig-name descname">get_obj_coordinates</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessScript.get_obj_coordinates"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.get_obj_coordinates" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns the coordinates of obj in the wilderness.</p>
|
||
<p>Returns (x, y)</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>obj</strong> (<em>object</em>) – an object inside the wilderness</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>tuple</em> – (x, y) tuple of where obj is located</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessScript.get_objs_at_coordinates">
|
||
<code class="sig-name descname">get_objs_at_coordinates</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">coordinates</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessScript.get_objs_at_coordinates"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.get_objs_at_coordinates" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns a list of every object at certain coordinates.</p>
|
||
<p>Imeplementation detail: this uses a naive iteration through every
|
||
object inside the wilderness which could cause slow downs when there
|
||
are a lot of objects in the map.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>coordinates</strong> (<em>tuple</em>) – a coordinate tuple like (x, y)</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>[Object, ]</em> – list of Objects at coordinates</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessScript.move_obj">
|
||
<code class="sig-name descname">move_obj</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">new_coordinates</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessScript.move_obj"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.move_obj" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Moves obj to new coordinates in this wilderness.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>obj</strong> (<em>object</em>) – the object to move</p></li>
|
||
<li><p><strong>new_coordinates</strong> (<em>tuple</em>) – tuple of (x, y) where to move obj to.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessScript.at_after_object_leave">
|
||
<code class="sig-name descname">at_after_object_leave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessScript.at_after_object_leave"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.at_after_object_leave" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called after an object left this wilderness map. Used for cleaning up.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>obj</strong> (<em>object</em>) – the object that left</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.wilderness.WildernessScript.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.DoesNotExist" title="evennia.scripts.scripts.DefaultScript.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.wilderness.WildernessScript.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned" title="evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.wilderness.WildernessScript.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.wilderness.WildernessScript'</em><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.wilderness.WildernessScript.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'WildernessScript'</em><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.wilderness.WildernessRoom">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.wilderness.</code><code class="sig-name descname">WildernessRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessRoom" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultRoom" title="evennia.objects.objects.DefaultRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultRoom</span></code></a></p>
|
||
<p>This is a single room inside the wilderness. This room provides a “view”
|
||
into the wilderness map. When an account moves around, instead of going to
|
||
another room as with traditional rooms, they stay in the same room but the
|
||
room itself changes to display another area of the wilderness.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessRoom.wilderness">
|
||
<em class="property">property </em><code class="sig-name descname">wilderness</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessRoom.wilderness" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Shortcut property to the wilderness script this room belongs to.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns</dt>
|
||
<dd class="field-odd"><p><em>WildernessScript</em> – the WildernessScript attached to this room</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessRoom.location_name">
|
||
<em class="property">property </em><code class="sig-name descname">location_name</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessRoom.location_name" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns the name of the wilderness at this room’s coordinates.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns</dt>
|
||
<dd class="field-odd"><p>name (str)</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessRoom.coordinates">
|
||
<em class="property">property </em><code class="sig-name descname">coordinates</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessRoom.coordinates" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns the coordinates of this room into the wilderness.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns</dt>
|
||
<dd class="field-odd"><p><p><em>tuple</em> –</p>
|
||
<dl class="simple">
|
||
<dt>(x, y) coordinates of where this room is inside the</dt><dd><p>wilderness.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessRoom.at_object_receive">
|
||
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">moved_obj</span></em>, <em class="sig-param"><span class="n">source_location</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessRoom.at_object_receive" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called after an object has been moved into this object. This is a
|
||
default Evennia hook.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>moved_obj</strong> (<em>Object</em>) – The object moved into this one.</p></li>
|
||
<li><p><strong>source_location</strong> (<em>Object</em>) – Where <strong>moved_obj</strong> came from.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessRoom.at_object_leave">
|
||
<code class="sig-name descname">at_object_leave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">moved_obj</span></em>, <em class="sig-param"><span class="n">target_location</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessRoom.at_object_leave"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessRoom.at_object_leave" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called just before an object leaves from inside this object. This is a
|
||
default Evennia hook.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>moved_obj</strong> (<em>Object</em>) – The object leaving</p></li>
|
||
<li><p><strong>target_location</strong> (<em>Object</em>) – Where <strong>moved_obj</strong> is going.</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessRoom.set_active_coordinates">
|
||
<code class="sig-name descname">set_active_coordinates</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">new_coordinates</span></em>, <em class="sig-param"><span class="n">obj</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessRoom.set_active_coordinates"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessRoom.set_active_coordinates" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Changes this room to show the wilderness map from other coordinates.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>new_coordinates</strong> (<em>tuple</em>) – coordinates as tuple of (x, y)</p></li>
|
||
<li><p><strong>obj</strong> (<em>Object</em>) – the object that moved into this room and caused the
|
||
coordinates to change</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessRoom.get_display_name">
|
||
<code class="sig-name descname">get_display_name</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">looker</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessRoom.get_display_name"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessRoom.get_display_name" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Displays the name of the object in a viewer-aware manner.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>looker</strong> (<a class="reference internal" href="evennia.typeclasses.models.html#evennia.typeclasses.models.TypedObject" title="evennia.typeclasses.models.TypedObject"><em>TypedObject</em></a>) – The object or account that is looking
|
||
at/getting inforamtion for this object.</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><p><em>name (str)</em> –</p>
|
||
<dl class="simple">
|
||
<dt>A string containing the name of the object,</dt><dd><p>including the DBREF if this user is privileged to control
|
||
said object and also its coordinates into the wilderness map.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>This function could be extended to change how object names
|
||
appear to users in character, but be wary. This function
|
||
does not change an object’s keys or aliases when
|
||
searching, and is expected to produce something useful for
|
||
builders.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.wilderness.WildernessRoom.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessRoom.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultRoom.DoesNotExist" title="evennia.objects.objects.DefaultRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultRoom.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.wilderness.WildernessRoom.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessRoom.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultRoom.MultipleObjectsReturned" title="evennia.objects.objects.DefaultRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultRoom.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.wilderness.WildernessRoom.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.wilderness.WildernessRoom'</em><a class="headerlink" href="#evennia.contrib.wilderness.WildernessRoom.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.wilderness.WildernessRoom.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'WildernessRoom'</em><a class="headerlink" href="#evennia.contrib.wilderness.WildernessRoom.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.wilderness.WildernessExit">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.wilderness.</code><code class="sig-name descname">WildernessExit</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessExit"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessExit" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit" title="evennia.objects.objects.DefaultExit"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit</span></code></a></p>
|
||
<p>This is an Exit object used inside a WildernessRoom. Instead of changing
|
||
the location of an Object traversing through it (like a traditional exit
|
||
would do) it changes the coordinates of that traversing Object inside
|
||
the wilderness map.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessExit.wilderness">
|
||
<em class="property">property </em><code class="sig-name descname">wilderness</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessExit.wilderness" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Shortcut property to the wilderness script.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns</dt>
|
||
<dd class="field-odd"><p><em>WildernessScript</em> – the WildernessScript attached to this exit’s room</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessExit.mapprovider">
|
||
<em class="property">property </em><code class="sig-name descname">mapprovider</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessExit.mapprovider" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Shortcut property to the map provider.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns</dt>
|
||
<dd class="field-odd"><p><p><em>MapProvider object</em> –</p>
|
||
<dl class="simple">
|
||
<dt>the mapprovider object used with this</dt><dd><p>wilderness map.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessExit.at_traverse_coordinates">
|
||
<code class="sig-name descname">at_traverse_coordinates</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">traversing_object</span></em>, <em class="sig-param"><span class="n">current_coordinates</span></em>, <em class="sig-param"><span class="n">new_coordinates</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessExit.at_traverse_coordinates"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessExit.at_traverse_coordinates" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called when an object wants to travel from one place inside the
|
||
wilderness to another place inside the wilderness.</p>
|
||
<p>If this returns True, then the traversing can happen. Otherwise it will
|
||
be blocked.</p>
|
||
<p>This method is similar how the <strong>at_traverse</strong> works on normal exits.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>traversing_object</strong> (<em>Object</em>) – The object doing the travelling.</p></li>
|
||
<li><p><strong>current_coordinates</strong> (<em>tuple</em>) – (x, y) coordinates where
|
||
<strong>traversing_object</strong> currently is.</p></li>
|
||
<li><p><strong>new_coordinates</strong> (<em>tuple</em>) – (x, y) coordinates of where
|
||
<strong>traversing_object</strong> wants to travel to.</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>bool</em> – True if traversing_object is allowed to traverse</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessExit.at_traverse">
|
||
<code class="sig-name descname">at_traverse</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">traversing_object</span></em>, <em class="sig-param"><span class="n">target_location</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessExit.at_traverse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessExit.at_traverse" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This implements the actual traversal. The traverse lock has
|
||
already been checked (in the Exit command) at this point.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>traversing_object</strong> (<em>Object</em>) – Object traversing us.</p></li>
|
||
<li><p><strong>target_location</strong> (<em>Object</em>) – Where target is going.</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>bool</em> – True if the traverse is allowed to happen</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.wilderness.WildernessExit.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessExit.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit.DoesNotExist" title="evennia.objects.objects.DefaultExit.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.wilderness.WildernessExit.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessExit.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit.MultipleObjectsReturned" title="evennia.objects.objects.DefaultExit.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.wilderness.WildernessExit.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.wilderness.WildernessExit'</em><a class="headerlink" href="#evennia.contrib.wilderness.WildernessExit.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.wilderness.WildernessExit.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'WildernessExit'</em><a class="headerlink" href="#evennia.contrib.wilderness.WildernessExit.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.wilderness.WildernessMapProvider">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.wilderness.</code><code class="sig-name descname">WildernessMapProvider</code><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessMapProvider"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessMapProvider" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p>
|
||
<p>Default Wilderness Map provider.</p>
|
||
<p>This is a simple provider that just creates an infinite large grid area.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.wilderness.WildernessMapProvider.room_typeclass">
|
||
<code class="sig-name descname">room_typeclass</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessMapProvider.room_typeclass" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>alias of <a class="reference internal" href="#evennia.contrib.wilderness.WildernessRoom" title="evennia.contrib.wilderness.WildernessRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">WildernessRoom</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.wilderness.WildernessMapProvider.exit_typeclass">
|
||
<code class="sig-name descname">exit_typeclass</code><a class="headerlink" href="#evennia.contrib.wilderness.WildernessMapProvider.exit_typeclass" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>alias of <a class="reference internal" href="#evennia.contrib.wilderness.WildernessExit" title="evennia.contrib.wilderness.WildernessExit"><code class="xref py py-class docutils literal notranslate"><span class="pre">WildernessExit</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessMapProvider.is_valid_coordinates">
|
||
<code class="sig-name descname">is_valid_coordinates</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">wilderness</span></em>, <em class="sig-param"><span class="n">coordinates</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessMapProvider.is_valid_coordinates"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessMapProvider.is_valid_coordinates" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns True if coordinates is valid and can be walked to.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>wilderness</strong> – the wilderness script</p></li>
|
||
<li><p><strong>coordinates</strong> (<em>tuple</em>) – the coordinates to check as (x, y) tuple.</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>bool</em> – True if the coordinates are valid</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessMapProvider.get_location_name">
|
||
<code class="sig-name descname">get_location_name</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">coordinates</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessMapProvider.get_location_name"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessMapProvider.get_location_name" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns a name for the position at coordinates.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>coordinates</strong> (<em>tuple</em>) – the coordinates as (x, y) tuple.</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p>name (str)</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.wilderness.WildernessMapProvider.at_prepare_room">
|
||
<code class="sig-name descname">at_prepare_room</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">coordinates</span></em>, <em class="sig-param"><span class="n">caller</span></em>, <em class="sig-param"><span class="n">room</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessMapProvider.at_prepare_room"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessMapProvider.at_prepare_room" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called when a room gets activated for certain coordinates. This happens
|
||
after every object is moved in it.
|
||
This can be used to set a custom room desc for instance or run other
|
||
customisations on the room.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>coordinates</strong> (<em>tuple</em>) – the coordinates as (x, y) where room is
|
||
located at</p></li>
|
||
<li><p><strong>caller</strong> (<em>Object</em>) – the object that moved into this room</p></li>
|
||
<li><p><strong>room</strong> (<a class="reference internal" href="#evennia.contrib.wilderness.WildernessRoom" title="evennia.contrib.wilderness.WildernessRoom"><em>WildernessRoom</em></a>) – the room object that will be used at that
|
||
wilderness location</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Example</p>
|
||
<p>An example use of this would to plug in a randomizer to show different
|
||
descriptions for different coordinates, or place a treasure at a special
|
||
coordinate.</p>
|
||
</dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
</section>
|
||
|
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