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<section id="module-evennia.contrib.turnbattle.tb_magic">
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<span id="evennia-contrib-turnbattle-tb-magic"></span><h1>evennia.contrib.turnbattle.tb_magic<a class="headerlink" href="#module-evennia.contrib.turnbattle.tb_magic" title="Permalink to this headline">¶</a></h1>
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<p>Simple turn-based combat system with spell casting</p>
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<p>Contrib - Tim Ashley Jenkins 2017</p>
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<p>This is a version of the ‘turnbattle’ contrib that includes a basic,
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expandable framework for a ‘magic system’, whereby players can spend
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a limited resource (MP) to achieve a wide variety of effects, both in
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and out of combat. This does not have to strictly be a system for
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magic - it can easily be re-flavored to any other sort of resource
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based mechanic, like psionic powers, special moves and stamina, and
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so forth.</p>
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<p>In this system, spells are learned by name with the ‘learnspell’
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command, and then used with the ‘cast’ command. Spells can be cast in or
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out of combat - some spells can only be cast in combat, some can only be
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cast outside of combat, and some can be cast any time. However, if you
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are in combat, you can only cast a spell on your turn, and doing so will
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typically use an action (as specified in the spell’s funciton).</p>
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<p>Spells are defined at the end of the module in a database that’s a
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dictionary of dictionaries - each spell is matched by name to a function,
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along with various parameters that restrict when the spell can be used and
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what the spell can be cast on. Included is a small variety of spells that
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damage opponents and heal HP, as well as one that creates an object.</p>
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<p>Because a spell can call any function, a spell can be made to do just
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||
about anything at all. The SPELLS dictionary at the bottom of the module
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even allows kwargs to be passed to the spell function, so that the same
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||
function can be re-used for multiple similar spells.</p>
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||
<p>Spells in this system work on a very basic resource: MP, which is spent
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||
when casting spells and restored by resting. It shouldn’t be too difficult
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||
to modify this system to use spell slots, some physical fuel or resource,
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or whatever else your game requires.</p>
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<p>To install and test, import this module’s TBMagicCharacter object into
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your game’s character.py module:</p>
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<blockquote>
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<div><p>from evennia.contrib.turnbattle.tb_magic import TBMagicCharacter</p>
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</div></blockquote>
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<p>And change your game’s character typeclass to inherit from TBMagicCharacter
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instead of the default:</p>
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<blockquote>
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<div><p>class Character(TBMagicCharacter):</p>
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</div></blockquote>
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<p>Note: If your character already existed you need to also make sure
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to re-run the creation hooks on it to set the needed Attributes.
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Use <strong>update self</strong> to try on yourself or use py to call <strong>at_object_creation()</strong>
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on all existing Characters.</p>
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<p>Next, import this module into your default_cmdsets.py module:</p>
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<blockquote>
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<div><p>from evennia.contrib.turnbattle import tb_magic</p>
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</div></blockquote>
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<p>And add the battle command set to your default command set:</p>
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<blockquote>
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<div><p>#
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# any commands you add below will overload the default ones.
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#
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self.add(tb_magic.BattleCmdSet())</p>
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</div></blockquote>
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<p>This module is meant to be heavily expanded on, so you may want to copy it
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to your game’s ‘world’ folder and modify it there rather than importing it
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||
in your game and using it as-is.</p>
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<dl class="py data">
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||
<dt id="evennia.contrib.turnbattle.tb_magic.ACTIONS_PER_TURN">
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<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">ACTIONS_PER_TURN</code><em class="property"> = 1</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.ACTIONS_PER_TURN" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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||
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<dl class="py function">
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<dt id="evennia.contrib.turnbattle.tb_magic.roll_init">
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<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">roll_init</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#roll_init"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.roll_init" title="Permalink to this definition">¶</a></dt>
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<dd><p>Rolls a number between 1-1000 to determine initiative.</p>
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<dl class="field-list simple">
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<dt class="field-odd">Parameters</dt>
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<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – The character to determine initiative for</p>
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</dd>
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<dt class="field-even">Returns</dt>
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<dd class="field-even"><p><em>initiative (int)</em> – The character’s place in initiative - higher
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numbers go first.</p>
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</dd>
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</dl>
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<p class="rubric">Notes</p>
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<p>By default, does not reference the character and simply returns
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a random integer from 1 to 1000.</p>
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<p>Since the character is passed to this function, you can easily reference
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a character’s stats to determine an initiative roll - for example, if your
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character has a ‘dexterity’ attribute, you can use it to give that character
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an advantage in turn order, like so:</p>
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<p>return (randint(1,20)) + character.db.dexterity</p>
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||
<p>This way, characters with a higher dexterity will go first more often.</p>
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||
</dd></dl>
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||
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||
<dl class="py function">
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||
<dt id="evennia.contrib.turnbattle.tb_magic.get_attack">
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||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">get_attack</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#get_attack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.get_attack" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns a value for an attack roll.</p>
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||
<dl class="field-list simple">
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||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
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||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being attacked</p></li>
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||
</ul>
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||
</dd>
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||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><p><em>attack_value (int)</em> –</p>
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||
<dl class="simple">
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||
<dt>Attack roll value, compared against a defense value</dt><dd><p>to determine whether an attack hits or misses.</p>
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||
</dd>
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||
</dl>
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||
</p>
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||
</dd>
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||
</dl>
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<p class="rubric">Notes</p>
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||
<p>By default, returns a random integer from 1 to 100 without using any
|
||
properties from either the attacker or defender.</p>
|
||
<p>This can easily be expanded to return a value based on characters stats,
|
||
equipment, and abilities. This is why the attacker and defender are passed
|
||
to this function, even though nothing from either one are used in this example.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
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||
<dt id="evennia.contrib.turnbattle.tb_magic.get_defense">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">get_defense</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#get_defense"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.get_defense" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns a value for defense, which an attack roll must equal or exceed in order
|
||
for an attack to hit.</p>
|
||
<dl class="field-list simple">
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||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
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||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being attacked</p></li>
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||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><p><em>defense_value (int)</em> –</p>
|
||
<dl class="simple">
|
||
<dt>Defense value, compared against an attack roll</dt><dd><p>to determine whether an attack hits or misses.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
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||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>By default, returns 50, not taking any properties of the defender or
|
||
attacker into account.</p>
|
||
<p>As above, this can be expanded upon based on character stats and equipment.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.get_damage">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">get_damage</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#get_damage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.get_damage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns a value for damage to be deducted from the defender’s HP after abilities
|
||
successful hit.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being damaged</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><p><em>damage_value (int)</em> –</p>
|
||
<dl class="simple">
|
||
<dt>Damage value, which is to be deducted from the defending</dt><dd><p>character’s HP.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>By default, returns a random integer from 15 to 25 without using any
|
||
properties from either the attacker or defender.</p>
|
||
<p>Again, this can be expanded upon.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.apply_damage">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">apply_damage</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">defender</span></em>, <em class="sig-param"><span class="n">damage</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#apply_damage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.apply_damage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Applies damage to a target, reducing their HP by the damage amount to a
|
||
minimum of 0.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character taking damage</p></li>
|
||
<li><p><strong>damage</strong> (<em>int</em>) – Amount of damage being taken</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.at_defeat">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">at_defeat</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">defeated</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#at_defeat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.at_defeat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Announces the defeat of a fighter in combat.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>defeated</strong> (<em>obj</em>) – Fighter that’s been defeated.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>All this does is announce a defeat message by default, but if you
|
||
want anything else to happen to defeated fighters (like putting them
|
||
into a dying state or something similar) then this is the place to
|
||
do it.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.resolve_attack">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">resolve_attack</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em>, <em class="sig-param"><span class="n">attack_value</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">defense_value</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#resolve_attack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.resolve_attack" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Resolves an attack and outputs the result.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being attacked</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>Even though the attack and defense values are calculated
|
||
extremely simply, they are separated out into their own functions
|
||
so that they are easier to expand upon.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.combat_cleanup">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">combat_cleanup</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#combat_cleanup"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.combat_cleanup" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Cleans up all the temporary combat-related attributes on a character.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to have their combat attributes removed</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>Any attribute whose key begins with ‘<a href="#id1"><span class="problematic" id="id2">combat_</span></a>’ is temporary and no
|
||
longer needed once a fight ends.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.is_in_combat">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">is_in_combat</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#is_in_combat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.is_in_combat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns true if the given character is in combat.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to determine if is in combat or not</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>(bool)</em> – True if in combat or False if not in combat</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.is_turn">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">is_turn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#is_turn"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.is_turn" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns true if it’s currently the given character’s turn in combat.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to determine if it is their turn or not</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>(bool)</em> – True if it is their turn or False otherwise</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.spend_action">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">spend_action</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">actions</span></em>, <em class="sig-param"><span class="n">action_name</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#spend_action"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.spend_action" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Spends a character’s available combat actions and checks for end of turn.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>character</strong> (<em>obj</em>) – Character spending the action</p></li>
|
||
<li><p><strong>actions</strong> (<em>int</em>) – Number of actions to spend, or ‘all’ to spend all actions</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Keyword Arguments</dt>
|
||
<dd class="field-even"><ul class="simple">
|
||
<li><p><strong>action_name</strong> (<em>str</em><em> or </em><em>None</em>) – If a string is given, sets character’s last action in</p></li>
|
||
<li><p><strong>to provided string</strong> (<em>combat</em>) – </p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">TBMagicCharacter</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicCharacter"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter" title="evennia.objects.objects.DefaultCharacter"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultCharacter</span></code></a></p>
|
||
<p>A character able to participate in turn-based combat. Has attributes for current
|
||
and maximum HP, and access to combat commands.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicCharacter.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called once, when this object is first created. This is the
|
||
normal hook to overload for most object types.</p>
|
||
<p>Adds attributes for a character’s current and maximum HP.
|
||
We’re just going to set this value at ‘100’ by default.</p>
|
||
<p>You may want to expand this to include various ‘stats’ that
|
||
can be changed at creation and factor into combat calculations.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.at_before_move">
|
||
<code class="sig-name descname">at_before_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicCharacter.at_before_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.at_before_move" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called just before starting to move this object to
|
||
destination.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>destination</strong> (<em>Object</em>) – The object we are moving to</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>shouldmove (bool)</em> – If we should move or not.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>If this method returns False/None, the move is cancelled
|
||
before it is even started.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter.DoesNotExist" title="evennia.objects.objects.DefaultCharacter.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultCharacter.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned" title="evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.turnbattle.tb_magic.TBMagicCharacter'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'TBMagicCharacter'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">TBMagicTurnHandler</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript" title="evennia.scripts.scripts.DefaultScript"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript</span></code></a></p>
|
||
<p>This is the script that handles the progression of combat through turns.
|
||
On creation (when a fight is started) it adds all combat-ready characters
|
||
to its roster and then sorts them into a turn order. There can only be one
|
||
fight going on in a single room at a time, so the script is assigned to a
|
||
room as its object.</p>
|
||
<p>Fights persist until only one participant is left with any HP or all
|
||
remaining participants choose to end the combat with the ‘disengage’ command.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.at_script_creation">
|
||
<code class="sig-name descname">at_script_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.at_script_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.at_script_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called once, when the script is created.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.at_stop">
|
||
<code class="sig-name descname">at_stop</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.at_stop"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.at_stop" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called at script termination.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.at_repeat">
|
||
<code class="sig-name descname">at_repeat</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.at_repeat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.at_repeat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called once every self.interval seconds.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.initialize_for_combat">
|
||
<code class="sig-name descname">initialize_for_combat</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.initialize_for_combat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.initialize_for_combat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Prepares a character for combat when starting or entering a fight.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to initialize for combat.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.start_turn">
|
||
<code class="sig-name descname">start_turn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.start_turn"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.start_turn" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Readies a character for the start of their turn by replenishing their
|
||
available actions and notifying them that their turn has come up.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to be readied.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>Here, you only get one action per turn, but you might want to allow more than
|
||
one per turn, or even grant a number of actions based on a character’s
|
||
attributes. You can even add multiple different kinds of actions, I.E. actions
|
||
separated for movement, by adding “character.db.combat_movesleft = 3” or
|
||
something similar.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.next_turn">
|
||
<code class="sig-name descname">next_turn</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.next_turn"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.next_turn" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Advances to the next character in the turn order.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.turn_end_check">
|
||
<code class="sig-name descname">turn_end_check</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.turn_end_check"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.turn_end_check" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Tests to see if a character’s turn is over, and cycles to the next turn if it is.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to test for end of turn</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.join_fight">
|
||
<code class="sig-name descname">join_fight</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.join_fight"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.join_fight" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Adds a new character to a fight already in progress.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to be added to the fight.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.DoesNotExist" title="evennia.scripts.scripts.DefaultScript.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned" title="evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'TBMagicTurnHandler'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdFight">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdFight</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdFight"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdFight" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Starts a fight with everyone in the same room as you.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>fight</p>
|
||
</dd>
|
||
</dl>
|
||
<p>When you start a fight, everyone in the room who is able to
|
||
fight is added to combat, and a turn order is randomly rolled.
|
||
When it’s your turn, you can attack other characters.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdFight.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'fight'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdFight.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdFight.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdFight.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdFight.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdFight.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdFight.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdFight.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdFight.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdFight.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdFight.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdAttack">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdAttack</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdAttack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdAttack" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Attacks another character.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>attack <target></p>
|
||
</dd>
|
||
</dl>
|
||
<p>When in a fight, you may attack another character. The attack has
|
||
a chance to hit, and if successful, will deal damage.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdAttack.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'attack'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdAttack.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdAttack.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdAttack.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdAttack.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdAttack.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdAttack.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdAttack.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdAttack.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdAttack.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdPass</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdPass"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Passes on your turn.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>pass</p>
|
||
</dd>
|
||
</dl>
|
||
<p>When in a fight, you can use this command to end your turn early, even
|
||
if there are still any actions you can take.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'pass'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdPass.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdDisengage">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdDisengage</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdDisengage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdDisengage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Passes your turn and attempts to end combat.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>disengage</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Ends your turn early and signals that you’re trying to end
|
||
the fight. If all participants in a fight disengage, the
|
||
fight ends.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdDisengage.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'disengage'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdDisengage.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdDisengage.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['spare']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdDisengage.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdDisengage.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdDisengage.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdDisengage.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdDisengage.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdDisengage.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdDisengage.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdDisengage.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdLearnSpell">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdLearnSpell</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdLearnSpell"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdLearnSpell" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Learn a magic spell.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>learnspell <spell name></p>
|
||
</dd>
|
||
</dl>
|
||
<p>Adds a spell by name to your list of spells known.</p>
|
||
<p>The following spells are provided as examples:</p>
|
||
<blockquote>
|
||
<div><dl class="simple">
|
||
<dt><a href="#id1"><span class="problematic" id="id2">|</span></a>wmagic missile|n (3 MP): Fires three missiles that never miss. Can target</dt><dd><p>up to three different enemies.</p>
|
||
</dd>
|
||
</dl>
|
||
<p><a href="#id3"><span class="problematic" id="id4">|</span></a>wflame shot|n (3 MP): Shoots a high-damage jet of flame at one target.</p>
|
||
<p><a href="#id5"><span class="problematic" id="id6">|</span></a>wcure wounds|n (5 MP): Heals damage on one target.</p>
|
||
<dl class="simple">
|
||
<dt><a href="#id7"><span class="problematic" id="id8">|</span></a>wmass cure wounds|n (10 MP): Like ‘cure wounds’, but can heal up to 5</dt><dd><p>targets at once.</p>
|
||
</dd>
|
||
</dl>
|
||
<p><a href="#id9"><span class="problematic" id="id10">|</span></a>wfull heal|n (12 MP): Heals one target back to full HP.</p>
|
||
<p><a href="#id11"><span class="problematic" id="id12">|</span></a>wcactus conjuration|n (2 MP): Creates a cactus.</p>
|
||
</div></blockquote>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'learnspell'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'magic'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdLearnSpell.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCast">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdCast</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdCast"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCast" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.muxcommand.MuxCommand</span></code></a></p>
|
||
<p>Cast a magic spell that you know, provided you have the MP
|
||
to spend on its casting.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>cast <spellname> [= <target1>, <target2>, etc…]</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Some spells can be cast on multiple targets, some can be cast
|
||
on only yourself, and some don’t need a target specified at all.
|
||
Typing ‘cast’ by itself will give you a list of spells you know.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCast.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'cast'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCast.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCast.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'magic'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCast.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCast.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdCast.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCast.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
<p>Note: This is a quite long command, since it has to cope with all
|
||
the different circumstances in which you may or may not be able
|
||
to cast a spell. None of the spell’s effects are handled by the
|
||
command - all the command does is verify that the player’s input
|
||
is valid for the spell being cast and then call the spell’s
|
||
function.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCast.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCast.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCast.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCast.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdRest">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdRest</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdRest"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdRest" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Recovers damage and restores MP.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>rest</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Resting recovers your HP and MP to their maximum, but you can
|
||
only rest if you’re not in a fight.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdRest.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'rest'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdRest.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdRest.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdRest.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdRest.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdRest.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdRest.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdRest.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdRest.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdRest.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdRest.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdStatus">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdStatus</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdStatus"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdStatus" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Gives combat information.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>status</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Shows your current and maximum HP and your distance from
|
||
other targets in combat.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdStatus.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'status'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdStatus.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdStatus.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdStatus.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdStatus.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdStatus.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdStatus.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdStatus.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdStatus.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdStatus.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCombatHelp">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdCombatHelp</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdCombatHelp"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCombatHelp" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.help.html#evennia.commands.default.help.CmdHelp" title="evennia.commands.default.help.CmdHelp"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.help.CmdHelp</span></code></a></p>
|
||
<p>View help or a list of topics</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>help <topic or command>
|
||
help list
|
||
help all</p>
|
||
</dd>
|
||
</dl>
|
||
<p>This will search for help on commands and other
|
||
topics related to the game.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdCombatHelp.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Run the dynamic help entry creator.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['?']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'help'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.BattleCmdSet">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">BattleCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#BattleCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.BattleCmdSet" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.cmdset_character.CharacterCmdSet</span></code></a></p>
|
||
<p>This command set includes all the commmands used in the battle system.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.BattleCmdSet.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'DefaultCharacter'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.BattleCmdSet.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.BattleCmdSet.at_cmdset_creation">
|
||
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#BattleCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.BattleCmdSet.at_cmdset_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Populates the cmdset</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.BattleCmdSet.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.turnbattle.tb_magic.BattleCmdSet'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.BattleCmdSet.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.spell_healing">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">spell_healing</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caster</span></em>, <em class="sig-param"><span class="n">spell_name</span></em>, <em class="sig-param"><span class="n">targets</span></em>, <em class="sig-param"><span class="n">cost</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#spell_healing"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.spell_healing" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Spell that restores HP to a target or targets.</p>
|
||
<dl class="simple">
|
||
<dt>kwargs:</dt><dd><dl class="simple">
|
||
<dt>healing_range (tuple): Minimum and maximum amount healed to</dt><dd><p>each target. (20, 40) by default.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.spell_attack">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">spell_attack</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caster</span></em>, <em class="sig-param"><span class="n">spell_name</span></em>, <em class="sig-param"><span class="n">targets</span></em>, <em class="sig-param"><span class="n">cost</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#spell_attack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.spell_attack" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Spell that deals damage in combat. Similar to resolve_attack.</p>
|
||
<dl class="simple">
|
||
<dt>kwargs:</dt><dd><dl class="simple">
|
||
<dt>attack_name (tuple): Single and plural describing the sort of</dt><dd><p>attack or projectile that strikes each enemy.</p>
|
||
</dd>
|
||
<dt>damage_range (tuple): Minimum and maximum damage dealt by the</dt><dd><p>spell. (10, 20) by default.</p>
|
||
</dd>
|
||
<dt>accuracy (int): Modifier to the spell’s attack roll, determining</dt><dd><p>an increased or decreased chance to hit. 0 by default.</p>
|
||
</dd>
|
||
<dt>attack_count (int): How many individual attacks are made as part</dt><dd><p>of the spell. If the number of attacks exceeds the number of
|
||
targets, the first target specified will be attacked more
|
||
than once. Just 1 by default - if the attack_count is less
|
||
than the number targets given, each target will only be
|
||
attacked once.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_magic.spell_conjure">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">spell_conjure</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caster</span></em>, <em class="sig-param"><span class="n">spell_name</span></em>, <em class="sig-param"><span class="n">targets</span></em>, <em class="sig-param"><span class="n">cost</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#spell_conjure"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.spell_conjure" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Spell that creates an object.</p>
|
||
<dl class="simple">
|
||
<dt>kwargs:</dt><dd><p>obj_key (str): Key of the created object.
|
||
obj_desc (str): Desc of the created object.
|
||
obj_typeclass (str): Typeclass path of the object.</p>
|
||
</dd>
|
||
</dl>
|
||
<p>If you want to make more use of this particular spell funciton,
|
||
you may want to modify it to use the spawner (in evennia.utils.spawner)
|
||
instead of creating objects directly.</p>
|
||
</dd></dl>
|
||
|
||
</section>
|
||
|
||
|
||
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|
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|
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|
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|
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|
||
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|
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|
||
<!--h3>This Page</h3-->
|
||
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|
||
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|
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
||
<li><a href="../../1.0-dev/index.html">1.0-dev (develop branch)</a></li>
|
||
<li><a href="evennia.contrib.turnbattle.tb_magic.html">0.9.5 (v0.9.5 branch)</a></li>
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