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<section id="module-evennia.contrib.turnbattle.tb_magic">
<span id="evennia-contrib-turnbattle-tb-magic"></span><h1>evennia.contrib.turnbattle.tb_magic<a class="headerlink" href="#module-evennia.contrib.turnbattle.tb_magic" title="Permalink to this headline"></a></h1>
<p>Simple turn-based combat system with spell casting</p>
<p>Contrib - Tim Ashley Jenkins 2017</p>
<p>This is a version of the turnbattle contrib that includes a basic,
expandable framework for a magic system, whereby players can spend
a limited resource (MP) to achieve a wide variety of effects, both in
and out of combat. This does not have to strictly be a system for
magic - it can easily be re-flavored to any other sort of resource
based mechanic, like psionic powers, special moves and stamina, and
so forth.</p>
<p>In this system, spells are learned by name with the learnspell
command, and then used with the cast command. Spells can be cast in or
out of combat - some spells can only be cast in combat, some can only be
cast outside of combat, and some can be cast any time. However, if you
are in combat, you can only cast a spell on your turn, and doing so will
typically use an action (as specified in the spells funciton).</p>
<p>Spells are defined at the end of the module in a database thats a
dictionary of dictionaries - each spell is matched by name to a function,
along with various parameters that restrict when the spell can be used and
what the spell can be cast on. Included is a small variety of spells that
damage opponents and heal HP, as well as one that creates an object.</p>
<p>Because a spell can call any function, a spell can be made to do just
about anything at all. The SPELLS dictionary at the bottom of the module
even allows kwargs to be passed to the spell function, so that the same
function can be re-used for multiple similar spells.</p>
<p>Spells in this system work on a very basic resource: MP, which is spent
when casting spells and restored by resting. It shouldnt be too difficult
to modify this system to use spell slots, some physical fuel or resource,
or whatever else your game requires.</p>
<p>To install and test, import this modules TBMagicCharacter object into
your games character.py module:</p>
<blockquote>
<div><p>from evennia.contrib.turnbattle.tb_magic import TBMagicCharacter</p>
</div></blockquote>
<p>And change your games character typeclass to inherit from TBMagicCharacter
instead of the default:</p>
<blockquote>
<div><p>class Character(TBMagicCharacter):</p>
</div></blockquote>
<p>Note: If your character already existed you need to also make sure
to re-run the creation hooks on it to set the needed Attributes.
Use <strong>update self</strong> to try on yourself or use py to call <strong>at_object_creation()</strong>
on all existing Characters.</p>
<p>Next, import this module into your default_cmdsets.py module:</p>
<blockquote>
<div><p>from evennia.contrib.turnbattle import tb_magic</p>
</div></blockquote>
<p>And add the battle command set to your default command set:</p>
<blockquote>
<div><p>#
# any commands you add below will overload the default ones.
#
self.add(tb_magic.BattleCmdSet())</p>
</div></blockquote>
<p>This module is meant to be heavily expanded on, so you may want to copy it
to your games world folder and modify it there rather than importing it
in your game and using it as-is.</p>
<dl class="py data">
<dt id="evennia.contrib.turnbattle.tb_magic.ACTIONS_PER_TURN">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">ACTIONS_PER_TURN</code><em class="property"> = 1</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.ACTIONS_PER_TURN" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py function">
<dt id="evennia.contrib.turnbattle.tb_magic.roll_init">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">roll_init</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#roll_init"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.roll_init" title="Permalink to this definition"></a></dt>
<dd><p>Rolls a number between 1-1000 to determine initiative.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) The character to determine initiative for</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><em>initiative (int)</em> The characters place in initiative - higher
numbers go first.</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>By default, does not reference the character and simply returns
a random integer from 1 to 1000.</p>
<p>Since the character is passed to this function, you can easily reference
a characters stats to determine an initiative roll - for example, if your
character has a dexterity attribute, you can use it to give that character
an advantage in turn order, like so:</p>
<p>return (randint(1,20)) + character.db.dexterity</p>
<p>This way, characters with a higher dexterity will go first more often.</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.turnbattle.tb_magic.get_attack">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">get_attack</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#get_attack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.get_attack" title="Permalink to this definition"></a></dt>
<dd><p>Returns a value for an attack roll.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>attacker</strong> (<em>obj</em>) Character doing the attacking</p></li>
<li><p><strong>defender</strong> (<em>obj</em>) Character being attacked</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><p><em>attack_value (int)</em> </p>
<dl class="simple">
<dt>Attack roll value, compared against a defense value</dt><dd><p>to determine whether an attack hits or misses.</p>
</dd>
</dl>
</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>By default, returns a random integer from 1 to 100 without using any
properties from either the attacker or defender.</p>
<p>This can easily be expanded to return a value based on characters stats,
equipment, and abilities. This is why the attacker and defender are passed
to this function, even though nothing from either one are used in this example.</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.turnbattle.tb_magic.get_defense">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">get_defense</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#get_defense"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.get_defense" title="Permalink to this definition"></a></dt>
<dd><p>Returns a value for defense, which an attack roll must equal or exceed in order
for an attack to hit.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>attacker</strong> (<em>obj</em>) Character doing the attacking</p></li>
<li><p><strong>defender</strong> (<em>obj</em>) Character being attacked</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><p><em>defense_value (int)</em> </p>
<dl class="simple">
<dt>Defense value, compared against an attack roll</dt><dd><p>to determine whether an attack hits or misses.</p>
</dd>
</dl>
</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>By default, returns 50, not taking any properties of the defender or
attacker into account.</p>
<p>As above, this can be expanded upon based on character stats and equipment.</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.turnbattle.tb_magic.get_damage">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">get_damage</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#get_damage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.get_damage" title="Permalink to this definition"></a></dt>
<dd><p>Returns a value for damage to be deducted from the defenders HP after abilities
successful hit.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>attacker</strong> (<em>obj</em>) Character doing the attacking</p></li>
<li><p><strong>defender</strong> (<em>obj</em>) Character being damaged</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><p><em>damage_value (int)</em> </p>
<dl class="simple">
<dt>Damage value, which is to be deducted from the defending</dt><dd><p>characters HP.</p>
</dd>
</dl>
</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>By default, returns a random integer from 15 to 25 without using any
properties from either the attacker or defender.</p>
<p>Again, this can be expanded upon.</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.turnbattle.tb_magic.apply_damage">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">apply_damage</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">defender</span></em>, <em class="sig-param"><span class="n">damage</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#apply_damage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.apply_damage" title="Permalink to this definition"></a></dt>
<dd><p>Applies damage to a target, reducing their HP by the damage amount to a
minimum of 0.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>defender</strong> (<em>obj</em>) Character taking damage</p></li>
<li><p><strong>damage</strong> (<em>int</em>) Amount of damage being taken</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.turnbattle.tb_magic.at_defeat">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">at_defeat</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">defeated</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#at_defeat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.at_defeat" title="Permalink to this definition"></a></dt>
<dd><p>Announces the defeat of a fighter in combat.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>defeated</strong> (<em>obj</em>) Fighter thats been defeated.</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>All this does is announce a defeat message by default, but if you
want anything else to happen to defeated fighters (like putting them
into a dying state or something similar) then this is the place to
do it.</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.turnbattle.tb_magic.resolve_attack">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">resolve_attack</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em>, <em class="sig-param"><span class="n">attack_value</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">defense_value</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#resolve_attack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.resolve_attack" title="Permalink to this definition"></a></dt>
<dd><p>Resolves an attack and outputs the result.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>attacker</strong> (<em>obj</em>) Character doing the attacking</p></li>
<li><p><strong>defender</strong> (<em>obj</em>) Character being attacked</p></li>
</ul>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>Even though the attack and defense values are calculated
extremely simply, they are separated out into their own functions
so that they are easier to expand upon.</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.turnbattle.tb_magic.combat_cleanup">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">combat_cleanup</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#combat_cleanup"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.combat_cleanup" title="Permalink to this definition"></a></dt>
<dd><p>Cleans up all the temporary combat-related attributes on a character.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) Character to have their combat attributes removed</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>Any attribute whose key begins with <a href="#id1"><span class="problematic" id="id2">combat_</span></a> is temporary and no
longer needed once a fight ends.</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.turnbattle.tb_magic.is_in_combat">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">is_in_combat</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#is_in_combat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.is_in_combat" title="Permalink to this definition"></a></dt>
<dd><p>Returns true if the given character is in combat.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) Character to determine if is in combat or not</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><em>(bool)</em> True if in combat or False if not in combat</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.turnbattle.tb_magic.is_turn">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">is_turn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#is_turn"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.is_turn" title="Permalink to this definition"></a></dt>
<dd><p>Returns true if its currently the given characters turn in combat.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) Character to determine if it is their turn or not</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><em>(bool)</em> True if it is their turn or False otherwise</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.turnbattle.tb_magic.spend_action">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">spend_action</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">actions</span></em>, <em class="sig-param"><span class="n">action_name</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#spend_action"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.spend_action" title="Permalink to this definition"></a></dt>
<dd><p>Spends a characters available combat actions and checks for end of turn.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>character</strong> (<em>obj</em>) Character spending the action</p></li>
<li><p><strong>actions</strong> (<em>int</em>) Number of actions to spend, or all to spend all actions</p></li>
</ul>
</dd>
<dt class="field-even">Keyword Arguments</dt>
<dd class="field-even"><ul class="simple">
<li><p><strong>action_name</strong> (<em>str</em><em> or </em><em>None</em>) If a string is given, sets characters last action in</p></li>
<li><p><strong>to provided string</strong> (<em>combat</em>) </p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">TBMagicCharacter</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicCharacter"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter" title="evennia.objects.objects.DefaultCharacter"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultCharacter</span></code></a></p>
<p>A character able to participate in turn-based combat. Has attributes for current
and maximum HP, and access to combat commands.</p>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.at_object_creation">
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicCharacter.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.at_object_creation" title="Permalink to this definition"></a></dt>
<dd><p>Called once, when this object is first created. This is the
normal hook to overload for most object types.</p>
<p>Adds attributes for a characters current and maximum HP.
Were just going to set this value at 100 by default.</p>
<p>You may want to expand this to include various stats that
can be changed at creation and factor into combat calculations.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.at_before_move">
<code class="sig-name descname">at_before_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicCharacter.at_before_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.at_before_move" title="Permalink to this definition"></a></dt>
<dd><p>Called just before starting to move this object to
destination.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>destination</strong> (<em>Object</em>) The object we are moving to</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><em>shouldmove (bool)</em> If we should move or not.</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>If this method returns False/None, the move is cancelled
before it is even started.</p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.DoesNotExist">
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.DoesNotExist" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter.DoesNotExist" title="evennia.objects.objects.DefaultCharacter.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultCharacter.DoesNotExist</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.MultipleObjectsReturned">
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.MultipleObjectsReturned" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned" title="evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.turnbattle.tb_magic.TBMagicCharacter'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.typename">
<code class="sig-name descname">typename</code><em class="property"> = 'TBMagicCharacter'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.typename" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">TBMagicTurnHandler</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript" title="evennia.scripts.scripts.DefaultScript"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript</span></code></a></p>
<p>This is the script that handles the progression of combat through turns.
On creation (when a fight is started) it adds all combat-ready characters
to its roster and then sorts them into a turn order. There can only be one
fight going on in a single room at a time, so the script is assigned to a
room as its object.</p>
<p>Fights persist until only one participant is left with any HP or all
remaining participants choose to end the combat with the disengage command.</p>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.at_script_creation">
<code class="sig-name descname">at_script_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.at_script_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.at_script_creation" title="Permalink to this definition"></a></dt>
<dd><p>Called once, when the script is created.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.at_stop">
<code class="sig-name descname">at_stop</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.at_stop"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.at_stop" title="Permalink to this definition"></a></dt>
<dd><p>Called at script termination.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.at_repeat">
<code class="sig-name descname">at_repeat</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.at_repeat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.at_repeat" title="Permalink to this definition"></a></dt>
<dd><p>Called once every self.interval seconds.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.initialize_for_combat">
<code class="sig-name descname">initialize_for_combat</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.initialize_for_combat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.initialize_for_combat" title="Permalink to this definition"></a></dt>
<dd><p>Prepares a character for combat when starting or entering a fight.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) Character to initialize for combat.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.start_turn">
<code class="sig-name descname">start_turn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.start_turn"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.start_turn" title="Permalink to this definition"></a></dt>
<dd><p>Readies a character for the start of their turn by replenishing their
available actions and notifying them that their turn has come up.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) Character to be readied.</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>Here, you only get one action per turn, but you might want to allow more than
one per turn, or even grant a number of actions based on a characters
attributes. You can even add multiple different kinds of actions, I.E. actions
separated for movement, by adding “character.db.combat_movesleft = 3” or
something similar.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.next_turn">
<code class="sig-name descname">next_turn</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.next_turn"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.next_turn" title="Permalink to this definition"></a></dt>
<dd><p>Advances to the next character in the turn order.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.turn_end_check">
<code class="sig-name descname">turn_end_check</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.turn_end_check"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.turn_end_check" title="Permalink to this definition"></a></dt>
<dd><p>Tests to see if a characters turn is over, and cycles to the next turn if it is.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) Character to test for end of turn</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.join_fight">
<code class="sig-name descname">join_fight</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicTurnHandler.join_fight"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.join_fight" title="Permalink to this definition"></a></dt>
<dd><p>Adds a new character to a fight already in progress.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) Character to be added to the fight.</p>
</dd>
</dl>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.DoesNotExist">
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.DoesNotExist" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.DoesNotExist" title="evennia.scripts.scripts.DefaultScript.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.DoesNotExist</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.MultipleObjectsReturned">
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.MultipleObjectsReturned" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned" title="evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.typename">
<code class="sig-name descname">typename</code><em class="property"> = 'TBMagicTurnHandler'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicTurnHandler.typename" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdFight">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdFight</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdFight"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdFight" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Starts a fight with everyone in the same room as you.</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>fight</p>
</dd>
</dl>
<p>When you start a fight, everyone in the room who is able to
fight is added to combat, and a turn order is randomly rolled.
When its your turn, you can attack other characters.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdFight.key">
<code class="sig-name descname">key</code><em class="property"> = 'fight'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdFight.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdFight.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdFight.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdFight.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdFight.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdFight.func" title="Permalink to this definition"></a></dt>
<dd><p>This performs the actual command.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdFight.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdFight.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdFight.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdFight.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdAttack">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdAttack</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdAttack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdAttack" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Attacks another character.</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>attack &lt;target&gt;</p>
</dd>
</dl>
<p>When in a fight, you may attack another character. The attack has
a chance to hit, and if successful, will deal damage.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdAttack.key">
<code class="sig-name descname">key</code><em class="property"> = 'attack'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdAttack.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdAttack.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdAttack.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdAttack.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdAttack.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdAttack.func" title="Permalink to this definition"></a></dt>
<dd><p>This performs the actual command.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdAttack.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdAttack.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdAttack.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdPass</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdPass"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Passes on your turn.</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>pass</p>
</dd>
</dl>
<p>When in a fight, you can use this command to end your turn early, even
if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass.key">
<code class="sig-name descname">key</code><em class="property"> = 'pass'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdPass.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.func" title="Permalink to this definition"></a></dt>
<dd><p>This performs the actual command.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdDisengage">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdDisengage</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdDisengage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdDisengage" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Passes your turn and attempts to end combat.</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>disengage</p>
</dd>
</dl>
<p>Ends your turn early and signals that youre trying to end
the fight. If all participants in a fight disengage, the
fight ends.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdDisengage.key">
<code class="sig-name descname">key</code><em class="property"> = 'disengage'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdDisengage.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdDisengage.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['spare']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdDisengage.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdDisengage.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdDisengage.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdDisengage.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdDisengage.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdDisengage.func" title="Permalink to this definition"></a></dt>
<dd><p>This performs the actual command.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdDisengage.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdDisengage.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdLearnSpell">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdLearnSpell</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdLearnSpell"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdLearnSpell" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Learn a magic spell.</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>learnspell &lt;spell name&gt;</p>
</dd>
</dl>
<p>Adds a spell by name to your list of spells known.</p>
<p>The following spells are provided as examples:</p>
<blockquote>
<div><dl class="simple">
<dt><a href="#id1"><span class="problematic" id="id2">|</span></a>wmagic missile|n (3 MP): Fires three missiles that never miss. Can target</dt><dd><p>up to three different enemies.</p>
</dd>
</dl>
<p><a href="#id3"><span class="problematic" id="id4">|</span></a>wflame shot|n (3 MP): Shoots a high-damage jet of flame at one target.</p>
<p><a href="#id5"><span class="problematic" id="id6">|</span></a>wcure wounds|n (5 MP): Heals damage on one target.</p>
<dl class="simple">
<dt><a href="#id7"><span class="problematic" id="id8">|</span></a>wmass cure wounds|n (10 MP): Like cure wounds, but can heal up to 5</dt><dd><p>targets at once.</p>
</dd>
</dl>
<p><a href="#id9"><span class="problematic" id="id10">|</span></a>wfull heal|n (12 MP): Heals one target back to full HP.</p>
<p><a href="#id11"><span class="problematic" id="id12">|</span></a>wcactus conjuration|n (2 MP): Creates a cactus.</p>
</div></blockquote>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.key">
<code class="sig-name descname">key</code><em class="property"> = 'learnspell'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'magic'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdLearnSpell.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.func" title="Permalink to this definition"></a></dt>
<dd><p>This performs the actual command.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdLearnSpell.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCast">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdCast</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdCast"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCast" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.muxcommand.MuxCommand</span></code></a></p>
<p>Cast a magic spell that you know, provided you have the MP
to spend on its casting.</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>cast &lt;spellname&gt; [= &lt;target1&gt;, &lt;target2&gt;, etc…]</p>
</dd>
</dl>
<p>Some spells can be cast on multiple targets, some can be cast
on only yourself, and some dont need a target specified at all.
Typing cast by itself will give you a list of spells you know.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCast.key">
<code class="sig-name descname">key</code><em class="property"> = 'cast'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCast.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCast.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'magic'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCast.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCast.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdCast.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCast.func" title="Permalink to this definition"></a></dt>
<dd><p>This performs the actual command.</p>
<p>Note: This is a quite long command, since it has to cope with all
the different circumstances in which you may or may not be able
to cast a spell. None of the spells effects are handled by the
command - all the command does is verify that the players input
is valid for the spell being cast and then call the spells
function.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCast.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCast.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCast.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCast.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdRest">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdRest</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdRest"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdRest" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Recovers damage and restores MP.</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>rest</p>
</dd>
</dl>
<p>Resting recovers your HP and MP to their maximum, but you can
only rest if youre not in a fight.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdRest.key">
<code class="sig-name descname">key</code><em class="property"> = 'rest'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdRest.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdRest.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdRest.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdRest.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdRest.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdRest.func" title="Permalink to this definition"></a></dt>
<dd><p>This performs the actual command.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdRest.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdRest.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdRest.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdRest.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdStatus">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdStatus</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdStatus"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdStatus" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Gives combat information.</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>status</p>
</dd>
</dl>
<p>Shows your current and maximum HP and your distance from
other targets in combat.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdStatus.key">
<code class="sig-name descname">key</code><em class="property"> = 'status'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdStatus.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdStatus.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdStatus.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdStatus.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdStatus.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdStatus.func" title="Permalink to this definition"></a></dt>
<dd><p>This performs the actual command.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdStatus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdStatus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdStatus.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdStatus.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCombatHelp">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">CmdCombatHelp</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdCombatHelp"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCombatHelp" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.help.html#evennia.commands.default.help.CmdHelp" title="evennia.commands.default.help.CmdHelp"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.help.CmdHelp</span></code></a></p>
<p>View help or a list of topics</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>help &lt;topic or command&gt;
help list
help all</p>
</dd>
</dl>
<p>This will search for help on commands and other
topics related to the game.</p>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#CmdCombatHelp.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.func" title="Permalink to this definition"></a></dt>
<dd><p>Run the dynamic help entry creator.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['?']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.key">
<code class="sig-name descname">key</code><em class="property"> = 'help'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdCombatHelp.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.turnbattle.tb_magic.BattleCmdSet">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">BattleCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#BattleCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.BattleCmdSet" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.cmdset_character.CharacterCmdSet</span></code></a></p>
<p>This command set includes all the commmands used in the battle system.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.BattleCmdSet.key">
<code class="sig-name descname">key</code><em class="property"> = 'DefaultCharacter'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.BattleCmdSet.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.BattleCmdSet.at_cmdset_creation">
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#BattleCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.BattleCmdSet.at_cmdset_creation" title="Permalink to this definition"></a></dt>
<dd><p>Populates the cmdset</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.BattleCmdSet.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.turnbattle.tb_magic.BattleCmdSet'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.BattleCmdSet.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.turnbattle.tb_magic.spell_healing">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">spell_healing</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caster</span></em>, <em class="sig-param"><span class="n">spell_name</span></em>, <em class="sig-param"><span class="n">targets</span></em>, <em class="sig-param"><span class="n">cost</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#spell_healing"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.spell_healing" title="Permalink to this definition"></a></dt>
<dd><p>Spell that restores HP to a target or targets.</p>
<dl class="simple">
<dt>kwargs:</dt><dd><dl class="simple">
<dt>healing_range (tuple): Minimum and maximum amount healed to</dt><dd><p>each target. (20, 40) by default.</p>
</dd>
</dl>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.turnbattle.tb_magic.spell_attack">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">spell_attack</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caster</span></em>, <em class="sig-param"><span class="n">spell_name</span></em>, <em class="sig-param"><span class="n">targets</span></em>, <em class="sig-param"><span class="n">cost</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#spell_attack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.spell_attack" title="Permalink to this definition"></a></dt>
<dd><p>Spell that deals damage in combat. Similar to resolve_attack.</p>
<dl class="simple">
<dt>kwargs:</dt><dd><dl class="simple">
<dt>attack_name (tuple): Single and plural describing the sort of</dt><dd><p>attack or projectile that strikes each enemy.</p>
</dd>
<dt>damage_range (tuple): Minimum and maximum damage dealt by the</dt><dd><p>spell. (10, 20) by default.</p>
</dd>
<dt>accuracy (int): Modifier to the spells attack roll, determining</dt><dd><p>an increased or decreased chance to hit. 0 by default.</p>
</dd>
<dt>attack_count (int): How many individual attacks are made as part</dt><dd><p>of the spell. If the number of attacks exceeds the number of
targets, the first target specified will be attacked more
than once. Just 1 by default - if the attack_count is less
than the number targets given, each target will only be
attacked once.</p>
</dd>
</dl>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt id="evennia.contrib.turnbattle.tb_magic.spell_conjure">
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_magic.</code><code class="sig-name descname">spell_conjure</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">caster</span></em>, <em class="sig-param"><span class="n">spell_name</span></em>, <em class="sig-param"><span class="n">targets</span></em>, <em class="sig-param"><span class="n">cost</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#spell_conjure"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.spell_conjure" title="Permalink to this definition"></a></dt>
<dd><p>Spell that creates an object.</p>
<dl class="simple">
<dt>kwargs:</dt><dd><p>obj_key (str): Key of the created object.
obj_desc (str): Desc of the created object.
obj_typeclass (str): Typeclass path of the object.</p>
</dd>
</dl>
<p>If you want to make more use of this particular spell funciton,
you may want to modify it to use the spawner (in evennia.utils.spawner)
instead of creating objects directly.</p>
</dd></dl>
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