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<li class="nav-item nav-item-this"><a href="">evennia.contrib.turnbattle.tb_equip</a></li>
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<section id="module-evennia.contrib.turnbattle.tb_equip">
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<span id="evennia-contrib-turnbattle-tb-equip"></span><h1>evennia.contrib.turnbattle.tb_equip<a class="headerlink" href="#module-evennia.contrib.turnbattle.tb_equip" title="Permalink to this headline">¶</a></h1>
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<p>Simple turn-based combat system with equipment</p>
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<p>Contrib - Tim Ashley Jenkins 2017</p>
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<p>This is a version of the ‘turnbattle’ contrib with a basic system for
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weapons and armor implemented. Weapons can have unique damage ranges
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and accuracy modifiers, while armor can reduce incoming damage and
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change one’s chance of getting hit. The ‘wield’ command is used to
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equip weapons and the ‘don’ command is used to equip armor.</p>
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<p>Some prototypes are included at the end of this module - feel free to
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copy them into your game’s prototypes.py module in your ‘world’ folder
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and create them with the @spawn command. (See the tutorial for using
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the @spawn command for details.)</p>
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<p>For the example equipment given, heavier weapons deal more damage
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but are less accurate, while light weapons are more accurate but
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deal less damage. Similarly, heavy armor reduces incoming damage by
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a lot but increases your chance of getting hit, while light armor is
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easier to dodge in but reduces incoming damage less. Light weapons are
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more effective against lightly armored opponents and heavy weapons are
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more damaging against heavily armored foes, but heavy weapons and armor
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are slightly better than light weapons and armor overall.</p>
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<p>This is a fairly bare implementation of equipment that is meant to be
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expanded to fit your game - weapon and armor slots, damage types and
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damage bonuses, etc. should be fairly simple to implement according to
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the rules of your preferred system or the needs of your own game.</p>
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<p>To install and test, import this module’s TBEquipCharacter object into
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your game’s character.py module:</p>
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<blockquote>
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<div><p>from evennia.contrib.turnbattle.tb_equip import TBEquipCharacter</p>
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</div></blockquote>
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<p>And change your game’s character typeclass to inherit from TBEquipCharacter
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instead of the default:</p>
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<blockquote>
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<div><p>class Character(TBEquipCharacter):</p>
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</div></blockquote>
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<p>Next, import this module into your default_cmdsets.py module:</p>
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<blockquote>
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<div><p>from evennia.contrib.turnbattle import tb_equip</p>
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</div></blockquote>
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<p>And add the battle command set to your default command set:</p>
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<blockquote>
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<div><p>#
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# any commands you add below will overload the default ones.
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#
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self.add(tb_equip.BattleCmdSet())</p>
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</div></blockquote>
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<p>This module is meant to be heavily expanded on, so you may want to copy it
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to your game’s ‘world’ folder and modify it there rather than importing it
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in your game and using it as-is.</p>
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<dl class="py data">
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<dt id="evennia.contrib.turnbattle.tb_equip.ACTIONS_PER_TURN">
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<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">ACTIONS_PER_TURN</code><em class="property"> = 1</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.ACTIONS_PER_TURN" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py function">
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<dt id="evennia.contrib.turnbattle.tb_equip.roll_init">
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<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">roll_init</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#roll_init"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.roll_init" title="Permalink to this definition">¶</a></dt>
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<dd><p>Rolls a number between 1-1000 to determine initiative.</p>
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<dl class="field-list simple">
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<dt class="field-odd">Parameters</dt>
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<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – The character to determine initiative for</p>
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</dd>
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<dt class="field-even">Returns</dt>
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<dd class="field-even"><p><em>initiative (int)</em> – The character’s place in initiative - higher
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numbers go first.</p>
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</dd>
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</dl>
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<p class="rubric">Notes</p>
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<p>By default, does not reference the character and simply returns
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a random integer from 1 to 1000.</p>
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<p>Since the character is passed to this function, you can easily reference
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a character’s stats to determine an initiative roll - for example, if your
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character has a ‘dexterity’ attribute, you can use it to give that character
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an advantage in turn order, like so:</p>
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<p>return (randint(1,20)) + character.db.dexterity</p>
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<p>This way, characters with a higher dexterity will go first more often.</p>
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</dd></dl>
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<dl class="py function">
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<dt id="evennia.contrib.turnbattle.tb_equip.get_attack">
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<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">get_attack</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#get_attack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.get_attack" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns a value for an attack roll.</p>
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||
<dl class="field-list simple">
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||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
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||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being attacked</p></li>
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||
</ul>
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||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><p><em>attack_value (int)</em> –</p>
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||
<dl class="simple">
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||
<dt>Attack roll value, compared against a defense value</dt><dd><p>to determine whether an attack hits or misses.</p>
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||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>In this example, a weapon’s accuracy bonus is factored into the attack
|
||
roll. Lighter weapons are more accurate but less damaging, and heavier
|
||
weapons are less accurate but deal more damage. Of course, you can
|
||
change this paradigm completely in your own game.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
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||
<dt id="evennia.contrib.turnbattle.tb_equip.get_defense">
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||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">get_defense</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#get_defense"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.get_defense" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns a value for defense, which an attack roll must equal or exceed in order
|
||
for an attack to hit.</p>
|
||
<dl class="field-list simple">
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||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being attacked</p></li>
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||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><p><em>defense_value (int)</em> –</p>
|
||
<dl class="simple">
|
||
<dt>Defense value, compared against an attack roll</dt><dd><p>to determine whether an attack hits or misses.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>Characters are given a default defense value of 50 which can be
|
||
modified up or down by armor. In this example, wearing armor actually
|
||
makes you a little easier to hit, but reduces incoming damage.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.get_damage">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">get_damage</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#get_damage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.get_damage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns a value for damage to be deducted from the defender’s HP after abilities
|
||
successful hit.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being damaged</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><p><em>damage_value (int)</em> –</p>
|
||
<dl class="simple">
|
||
<dt>Damage value, which is to be deducted from the defending</dt><dd><p>character’s HP.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>Damage is determined by the attacker’s wielded weapon, or the attacker’s
|
||
unarmed damage range if no weapon is wielded. Incoming damage is reduced
|
||
by the defender’s armor.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.apply_damage">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">apply_damage</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">defender</span></em>, <em class="sig-param"><span class="n">damage</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#apply_damage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.apply_damage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Applies damage to a target, reducing their HP by the damage amount to a
|
||
minimum of 0.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character taking damage</p></li>
|
||
<li><p><strong>damage</strong> (<em>int</em>) – Amount of damage being taken</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.at_defeat">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">at_defeat</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">defeated</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#at_defeat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.at_defeat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Announces the defeat of a fighter in combat.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>defeated</strong> (<em>obj</em>) – Fighter that’s been defeated.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>All this does is announce a defeat message by default, but if you
|
||
want anything else to happen to defeated fighters (like putting them
|
||
into a dying state or something similar) then this is the place to
|
||
do it.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.resolve_attack">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">resolve_attack</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">defender</span></em>, <em class="sig-param"><span class="n">attack_value</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">defense_value</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#resolve_attack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.resolve_attack" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Resolves an attack and outputs the result.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>attacker</strong> (<em>obj</em>) – Character doing the attacking</p></li>
|
||
<li><p><strong>defender</strong> (<em>obj</em>) – Character being attacked</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>Even though the attack and defense values are calculated
|
||
extremely simply, they are separated out into their own functions
|
||
so that they are easier to expand upon.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.combat_cleanup">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">combat_cleanup</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#combat_cleanup"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.combat_cleanup" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Cleans up all the temporary combat-related attributes on a character.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to have their combat attributes removed</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>Any attribute whose key begins with ‘<a href="#id1"><span class="problematic" id="id2">combat_</span></a>’ is temporary and no
|
||
longer needed once a fight ends.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.is_in_combat">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">is_in_combat</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#is_in_combat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.is_in_combat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns true if the given character is in combat.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to determine if is in combat or not</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>(bool)</em> – True if in combat or False if not in combat</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.is_turn">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">is_turn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#is_turn"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.is_turn" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Returns true if it’s currently the given character’s turn in combat.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to determine if it is their turn or not</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>(bool)</em> – True if it is their turn or False otherwise</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.spend_action">
|
||
<code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">spend_action</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">actions</span></em>, <em class="sig-param"><span class="n">action_name</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#spend_action"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.spend_action" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Spends a character’s available combat actions and checks for end of turn.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>character</strong> (<em>obj</em>) – Character spending the action</p></li>
|
||
<li><p><strong>actions</strong> (<em>int</em>) – Number of actions to spend, or ‘all’ to spend all actions</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Keyword Arguments</dt>
|
||
<dd class="field-even"><ul class="simple">
|
||
<li><p><strong>action_name</strong> (<em>str</em><em> or </em><em>None</em>) – If a string is given, sets character’s last action in</p></li>
|
||
<li><p><strong>to provided string</strong> (<em>combat</em>) – </p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">TBEquipTurnHandler</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEquipTurnHandler"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript" title="evennia.scripts.scripts.DefaultScript"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript</span></code></a></p>
|
||
<p>This is the script that handles the progression of combat through turns.
|
||
On creation (when a fight is started) it adds all combat-ready characters
|
||
to its roster and then sorts them into a turn order. There can only be one
|
||
fight going on in a single room at a time, so the script is assigned to a
|
||
room as its object.</p>
|
||
<p>Fights persist until only one participant is left with any HP or all
|
||
remaining participants choose to end the combat with the ‘disengage’ command.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.at_script_creation">
|
||
<code class="sig-name descname">at_script_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEquipTurnHandler.at_script_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.at_script_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called once, when the script is created.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.at_stop">
|
||
<code class="sig-name descname">at_stop</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEquipTurnHandler.at_stop"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.at_stop" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called at script termination.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.at_repeat">
|
||
<code class="sig-name descname">at_repeat</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEquipTurnHandler.at_repeat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.at_repeat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called once every self.interval seconds.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.initialize_for_combat">
|
||
<code class="sig-name descname">initialize_for_combat</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEquipTurnHandler.initialize_for_combat"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.initialize_for_combat" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Prepares a character for combat when starting or entering a fight.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to initialize for combat.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.start_turn">
|
||
<code class="sig-name descname">start_turn</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEquipTurnHandler.start_turn"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.start_turn" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Readies a character for the start of their turn by replenishing their
|
||
available actions and notifying them that their turn has come up.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to be readied.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>Here, you only get one action per turn, but you might want to allow more than
|
||
one per turn, or even grant a number of actions based on a character’s
|
||
attributes. You can even add multiple different kinds of actions, I.E. actions
|
||
separated for movement, by adding “character.db.combat_movesleft = 3” or
|
||
something similar.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.next_turn">
|
||
<code class="sig-name descname">next_turn</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEquipTurnHandler.next_turn"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.next_turn" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Advances to the next character in the turn order.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.turn_end_check">
|
||
<code class="sig-name descname">turn_end_check</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEquipTurnHandler.turn_end_check"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.turn_end_check" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Tests to see if a character’s turn is over, and cycles to the next turn if it is.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to test for end of turn</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.join_fight">
|
||
<code class="sig-name descname">join_fight</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEquipTurnHandler.join_fight"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.join_fight" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Adds a new character to a fight already in progress.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>character</strong> (<em>obj</em>) – Character to be added to the fight.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.DoesNotExist" title="evennia.scripts.scripts.DefaultScript.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.scripts.scripts.html#evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned" title="evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'TBEquipTurnHandler'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipTurnHandler.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEWeapon">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">TBEWeapon</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEWeapon"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEWeapon" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject" title="evennia.objects.objects.DefaultObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultObject</span></code></a></p>
|
||
<p>A weapon which can be wielded in combat with the ‘wield’ command.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEWeapon.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEWeapon.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEWeapon.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called once, when this object is first created. This is the
|
||
normal hook to overload for most object types.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEWeapon.at_drop">
|
||
<code class="sig-name descname">at_drop</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dropper</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEWeapon.at_drop"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEWeapon.at_drop" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Stop being wielded if dropped.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEWeapon.at_give">
|
||
<code class="sig-name descname">at_give</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">giver</span></em>, <em class="sig-param"><span class="n">getter</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEWeapon.at_give"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEWeapon.at_give" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Stop being wielded if given.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEWeapon.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEWeapon.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.DoesNotExist" title="evennia.objects.objects.DefaultObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultObject.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEWeapon.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEWeapon.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.MultipleObjectsReturned" title="evennia.objects.objects.DefaultObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultObject.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEWeapon.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.turnbattle.tb_equip.TBEWeapon'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEWeapon.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEWeapon.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'TBEWeapon'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEWeapon.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEArmor">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">TBEArmor</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEArmor"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEArmor" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject" title="evennia.objects.objects.DefaultObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultObject</span></code></a></p>
|
||
<p>A set of armor which can be worn with the ‘don’ command.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEArmor.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEArmor.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEArmor.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called once, when this object is first created. This is the
|
||
normal hook to overload for most object types.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEArmor.at_before_drop">
|
||
<code class="sig-name descname">at_before_drop</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dropper</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEArmor.at_before_drop"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEArmor.at_before_drop" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Can’t drop in combat.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEArmor.at_drop">
|
||
<code class="sig-name descname">at_drop</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dropper</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEArmor.at_drop"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEArmor.at_drop" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Stop being wielded if dropped.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEArmor.at_before_give">
|
||
<code class="sig-name descname">at_before_give</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">giver</span></em>, <em class="sig-param"><span class="n">getter</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEArmor.at_before_give"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEArmor.at_before_give" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Can’t give away in combat.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEArmor.at_give">
|
||
<code class="sig-name descname">at_give</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">giver</span></em>, <em class="sig-param"><span class="n">getter</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEArmor.at_give"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEArmor.at_give" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Stop being wielded if given.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEArmor.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEArmor.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.DoesNotExist" title="evennia.objects.objects.DefaultObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultObject.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEArmor.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEArmor.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.MultipleObjectsReturned" title="evennia.objects.objects.DefaultObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultObject.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEArmor.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.turnbattle.tb_equip.TBEArmor'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEArmor.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEArmor.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'TBEArmor'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEArmor.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipCharacter">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">TBEquipCharacter</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEquipCharacter"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipCharacter" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter" title="evennia.objects.objects.DefaultCharacter"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultCharacter</span></code></a></p>
|
||
<p>A character able to participate in turn-based combat. Has attributes for current
|
||
and maximum HP, and access to combat commands.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEquipCharacter.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called once, when this object is first created. This is the
|
||
normal hook to overload for most object types.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.at_before_move">
|
||
<code class="sig-name descname">at_before_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEquipCharacter.at_before_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.at_before_move" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called just before starting to move this object to
|
||
destination.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>destination</strong> (<em>Object</em>) – The object we are moving to</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>shouldmove (bool)</em> – If we should move or not.</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>If this method returns False/None, the move is cancelled
|
||
before it is even started.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter.DoesNotExist" title="evennia.objects.objects.DefaultCharacter.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultCharacter.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned" title="evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.turnbattle.tb_equip.TBEquipCharacter'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'TBEquipCharacter'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdFight">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">CmdFight</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdFight"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdFight" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Starts a fight with everyone in the same room as you.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>fight</p>
|
||
</dd>
|
||
</dl>
|
||
<p>When you start a fight, everyone in the room who is able to
|
||
fight is added to combat, and a turn order is randomly rolled.
|
||
When it’s your turn, you can attack other characters.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdFight.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'fight'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdFight.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdFight.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdFight.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdFight.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdFight.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdFight.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdFight.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdFight.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdFight.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdFight.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdAttack">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">CmdAttack</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdAttack"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdAttack" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Attacks another character.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>attack <target></p>
|
||
</dd>
|
||
</dl>
|
||
<p>When in a fight, you may attack another character. The attack has
|
||
a chance to hit, and if successful, will deal damage.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdAttack.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'attack'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdAttack.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdAttack.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdAttack.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdAttack.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdAttack.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdAttack.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdAttack.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdAttack.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdAttack.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdPass">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">CmdPass</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdPass"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdPass" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Passes on your turn.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>pass</p>
|
||
</dd>
|
||
</dl>
|
||
<p>When in a fight, you can use this command to end your turn early, even
|
||
if there are still any actions you can take.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdPass.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'pass'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdPass.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdPass.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdPass.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdPass.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdPass.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdPass.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdPass.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdPass.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdPass.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDisengage">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">CmdDisengage</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdDisengage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDisengage" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Passes your turn and attempts to end combat.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>disengage</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Ends your turn early and signals that you’re trying to end
|
||
the fight. If all participants in a fight disengage, the
|
||
fight ends.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDisengage.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'disengage'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDisengage.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDisengage.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['spare']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDisengage.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDisengage.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDisengage.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDisengage.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdDisengage.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDisengage.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDisengage.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDisengage.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdRest">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">CmdRest</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdRest"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdRest" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Recovers damage.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>rest</p>
|
||
</dd>
|
||
</dl>
|
||
<p>Resting recovers your HP to its maximum, but you can only
|
||
rest if you’re not in a fight.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdRest.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'rest'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdRest.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdRest.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdRest.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdRest.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdRest.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdRest.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdRest.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdRest.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdRest.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdRest.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdCombatHelp">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">CmdCombatHelp</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdCombatHelp"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdCombatHelp" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.help.html#evennia.commands.default.help.CmdHelp" title="evennia.commands.default.help.CmdHelp"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.help.CmdHelp</span></code></a></p>
|
||
<p>View help or a list of topics</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>help <topic or command>
|
||
help list
|
||
help all</p>
|
||
</dd>
|
||
</dl>
|
||
<p>This will search for help on commands and other
|
||
topics related to the game.</p>
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdCombatHelp.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdCombatHelp.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdCombatHelp.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Run the dynamic help entry creator.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdCombatHelp.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = ['?']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdCombatHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdCombatHelp.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdCombatHelp.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdCombatHelp.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'help'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdCombatHelp.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdCombatHelp.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdCombatHelp.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdWield">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">CmdWield</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdWield"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdWield" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Wield a weapon you are carrying</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>wield <weapon></p>
|
||
</dd>
|
||
</dl>
|
||
<p>Select a weapon you are carrying to wield in combat. If
|
||
you are already wielding another weapon, you will switch
|
||
to the weapon you specify instead. Using this command in
|
||
combat will spend your action for your turn. Use the
|
||
“unwield” command to stop wielding any weapon you are
|
||
currently wielding.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdWield.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'wield'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdWield.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdWield.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdWield.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdWield.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdWield.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdWield.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdWield.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdWield.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdWield.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdWield.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdUnwield">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">CmdUnwield</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdUnwield"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdUnwield" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Stop wielding a weapon.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>unwield</p>
|
||
</dd>
|
||
</dl>
|
||
<p>After using this command, you will stop wielding any
|
||
weapon you are currently wielding and become unarmed.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdUnwield.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'unwield'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdUnwield.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdUnwield.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdUnwield.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdUnwield.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdUnwield.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdUnwield.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdUnwield.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdUnwield.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdUnwield.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdUnwield.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDon">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">CmdDon</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdDon"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDon" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Don armor that you are carrying</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>don <armor></p>
|
||
</dd>
|
||
</dl>
|
||
<p>Select armor to wear in combat. You can’t use this
|
||
command in the middle of a fight. Use the “doff”
|
||
command to remove any armor you are wearing.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDon.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'don'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDon.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDon.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDon.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDon.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdDon.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDon.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDon.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDon.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDon.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDon.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDoff">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">CmdDoff</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdDoff"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDoff" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
|
||
<p>Stop wearing armor.</p>
|
||
<dl class="simple">
|
||
<dt>Usage:</dt><dd><p>doff</p>
|
||
</dd>
|
||
</dl>
|
||
<p>After using this command, you will stop wearing any
|
||
armor you are currently using and become unarmored.
|
||
You can’t use this command in combat.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDoff.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'doff'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDoff.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDoff.help_category">
|
||
<code class="sig-name descname">help_category</code><em class="property"> = 'combat'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDoff.help_category" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDoff.func">
|
||
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#CmdDoff.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDoff.func" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>This performs the actual command.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDoff.aliases">
|
||
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDoff.aliases" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.CmdDoff.lock_storage">
|
||
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdDoff.lock_storage" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.BattleCmdSet">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.turnbattle.tb_equip.</code><code class="sig-name descname">BattleCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#BattleCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.BattleCmdSet" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.cmdset_character.CharacterCmdSet</span></code></a></p>
|
||
<p>This command set includes all the commmands used in the battle system.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.BattleCmdSet.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'DefaultCharacter'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.BattleCmdSet.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.BattleCmdSet.at_cmdset_creation">
|
||
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#BattleCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.BattleCmdSet.at_cmdset_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Populates the cmdset</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.turnbattle.tb_equip.BattleCmdSet.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.turnbattle.tb_equip.BattleCmdSet'</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.BattleCmdSet.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
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