evennia/docs/1.0-dev/_modules/evennia/contrib/chargen.html
2021-10-26 22:36:27 +02:00

301 lines
No EOL
27 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>evennia.contrib.chargen &#8212; Evennia 1.0-dev documentation</title>
<link rel="stylesheet" href="../../../_static/nature.css" type="text/css" />
<link rel="stylesheet" href="../../../_static/pygments.css" type="text/css" />
<script id="documentation_options" data-url_root="../../../" src="../../../_static/documentation_options.js"></script>
<script src="../../../_static/jquery.js"></script>
<script src="../../../_static/underscore.js"></script>
<script src="../../../_static/doctools.js"></script>
<script src="../../../_static/language_data.js"></script>
<script async="async" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.7/latest.js?config=TeX-AMS-MML_HTMLorMML"></script>
<script type="text/x-mathjax-config">MathJax.Hub.Config({"tex2jax": {"processClass": "tex2jax_process|mathjax_process|math|output_area"}})</script>
<link rel="shortcut icon" href="../../../_static/favicon.ico"/>
<link rel="index" title="Index" href="../../../genindex.html" />
<link rel="search" title="Search" href="../../../search.html" />
</head><body>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>
<ul>
<li class="right" style="margin-right: 10px">
<a href="../../../genindex.html" title="General Index"
accesskey="I">index</a></li>
<li class="right" >
<a href="../../../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="nav-item nav-item-0"><a href="../../../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="../../index.html" >Module code</a> &#187;</li>
<li class="nav-item nav-item-2"><a href="../../evennia.html" accesskey="U">evennia</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.chargen</a></li>
</ul>
<div class="develop">develop branch</div>
</div>
<div class="document">
<div class="documentwrapper">
<div class="bodywrapper">
<div class="body" role="main">
<h1>Source code for evennia.contrib.chargen</h1><div class="highlight"><pre>
<span></span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd">Contribution - Griatch 2011</span>
<span class="sd">&gt; Note - with the advent of MULTISESSION_MODE=2, this is not really as</span>
<span class="sd">necessary anymore - the ooclook and @charcreate commands in that mode</span>
<span class="sd">replaces this module with better functionality. This remains here for</span>
<span class="sd">inspiration.</span>
<span class="sd">This is a simple character creation commandset for the Account level.</span>
<span class="sd">It shows some more info and gives the Account the option to create a</span>
<span class="sd">character without any more customizations than their name (further</span>
<span class="sd">options are unique for each game anyway).</span>
<span class="sd">In MULTISESSION_MODEs 0 and 1, you will automatically log into an</span>
<span class="sd">existing Character. When using `@ooc` you will then end up in this</span>
<span class="sd">cmdset.</span>
<span class="sd">Installation:</span>
<span class="sd">Import this module to `mygame/commands/default_cmdsets.py` and</span>
<span class="sd">add `chargen.OOCCMdSetCharGen` to the `AccountCmdSet` class</span>
<span class="sd">(it says where to add it). Reload.</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="kn">from</span> <span class="nn">django.conf</span> <span class="kn">import</span> <span class="n">settings</span>
<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">Command</span><span class="p">,</span> <span class="n">create_object</span><span class="p">,</span> <span class="n">utils</span>
<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">default_cmds</span><span class="p">,</span> <span class="n">managers</span>
<span class="n">CHARACTER_TYPECLASS</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">BASE_CHARACTER_TYPECLASS</span>
<div class="viewcode-block" id="CmdOOCLook"><a class="viewcode-back" href="../../../api/evennia.contrib.chargen.html#evennia.contrib.chargen.CmdOOCLook">[docs]</a><span class="k">class</span> <span class="nc">CmdOOCLook</span><span class="p">(</span><span class="n">default_cmds</span><span class="o">.</span><span class="n">CmdLook</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> ooc look</span>
<span class="sd"> Usage:</span>
<span class="sd"> look</span>
<span class="sd"> look &lt;character&gt;</span>
<span class="sd"> This is an OOC version of the look command. Since an Account doesn&#39;t</span>
<span class="sd"> have an in-game existence, there is no concept of location or</span>
<span class="sd"> &quot;self&quot;.</span>
<span class="sd"> If any characters are available for you to control, you may look</span>
<span class="sd"> at them with this command.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">key</span> <span class="o">=</span> <span class="s2">&quot;look&quot;</span>
<span class="n">aliases</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;l&quot;</span><span class="p">,</span> <span class="s2">&quot;ls&quot;</span><span class="p">]</span>
<span class="n">locks</span> <span class="o">=</span> <span class="s2">&quot;cmd:all()&quot;</span>
<span class="n">help_category</span> <span class="o">=</span> <span class="s2">&quot;General&quot;</span>
<div class="viewcode-block" id="CmdOOCLook.func"><a class="viewcode-back" href="../../../api/evennia.contrib.chargen.html#evennia.contrib.chargen.CmdOOCLook.func">[docs]</a> <span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Implements the ooc look command</span>
<span class="sd"> We use an attribute _character_dbrefs on the account in order</span>
<span class="sd"> to figure out which characters are &quot;theirs&quot;. A drawback of this</span>
<span class="sd"> is that only the CmdCharacterCreate command adds this attribute,</span>
<span class="sd"> and thus e.g. account #1 will not be listed (although it will work).</span>
<span class="sd"> Existence in this list does not depend on puppeting rights though,</span>
<span class="sd"> that is checked by the @ic command directly.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="c1"># making sure caller is really an account</span>
<span class="bp">self</span><span class="o">.</span><span class="n">character</span> <span class="o">=</span> <span class="kc">None</span>
<span class="k">if</span> <span class="n">utils</span><span class="o">.</span><span class="n">inherits_from</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="p">,</span> <span class="s2">&quot;evennia.objects.objects.Object&quot;</span><span class="p">):</span>
<span class="c1"># An object of some type is calling. Convert to account.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">character</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span>
<span class="k">if</span> <span class="nb">hasattr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="p">,</span> <span class="s2">&quot;account&quot;</span><span class="p">):</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">account</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">character</span><span class="p">:</span>
<span class="c1"># ooc mode, we are accounts</span>
<span class="n">avail_chars</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">_character_dbrefs</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="p">:</span>
<span class="c1"># Maybe the caller wants to look at a character</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">avail_chars</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;You have no characters to look at. Why not create one?&quot;</span><span class="p">)</span>
<span class="k">return</span>
<span class="n">objs</span> <span class="o">=</span> <span class="n">managers</span><span class="o">.</span><span class="n">objects</span><span class="o">.</span><span class="n">get_objs_with_key_and_typeclass</span><span class="p">(</span>
<span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="o">.</span><span class="n">strip</span><span class="p">(),</span> <span class="n">CHARACTER_TYPECLASS</span>
<span class="p">)</span>
<span class="n">objs</span> <span class="o">=</span> <span class="p">[</span><span class="n">obj</span> <span class="k">for</span> <span class="n">obj</span> <span class="ow">in</span> <span class="n">objs</span> <span class="k">if</span> <span class="n">obj</span><span class="o">.</span><span class="n">id</span> <span class="ow">in</span> <span class="n">avail_chars</span><span class="p">]</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">objs</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;You cannot see this Character.&quot;</span><span class="p">)</span>
<span class="k">return</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="n">objs</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">return_appearance</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="p">))</span>
<span class="k">return</span>
<span class="c1"># not inspecting a character. Show the OOC info.</span>
<span class="n">charnames</span> <span class="o">=</span> <span class="p">[]</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">_character_dbrefs</span><span class="p">:</span>
<span class="n">dbrefs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">_character_dbrefs</span>
<span class="n">charobjs</span> <span class="o">=</span> <span class="p">[</span><span class="n">managers</span><span class="o">.</span><span class="n">objects</span><span class="o">.</span><span class="n">get_id</span><span class="p">(</span><span class="n">dbref</span><span class="p">)</span> <span class="k">for</span> <span class="n">dbref</span> <span class="ow">in</span> <span class="n">dbrefs</span><span class="p">]</span>
<span class="n">charnames</span> <span class="o">=</span> <span class="p">[</span><span class="n">charobj</span><span class="o">.</span><span class="n">key</span> <span class="k">for</span> <span class="n">charobj</span> <span class="ow">in</span> <span class="n">charobjs</span> <span class="k">if</span> <span class="n">charobj</span><span class="p">]</span>
<span class="k">if</span> <span class="n">charnames</span><span class="p">:</span>
<span class="n">charlist</span> <span class="o">=</span> <span class="s2">&quot;The following Character(s) are available:</span><span class="se">\n\n</span><span class="s2">&quot;</span>
<span class="n">charlist</span> <span class="o">+=</span> <span class="s2">&quot;</span><span class="se">\n\r</span><span class="s2">&quot;</span><span class="o">.</span><span class="n">join</span><span class="p">([</span><span class="s2">&quot;|w </span><span class="si">%s</span><span class="s2">|n&quot;</span> <span class="o">%</span> <span class="n">charname</span> <span class="k">for</span> <span class="n">charname</span> <span class="ow">in</span> <span class="n">charnames</span><span class="p">])</span>
<span class="n">charlist</span> <span class="o">+=</span> <span class="s2">&quot;</span><span class="se">\n\n</span><span class="s2"> Use |w@ic &lt;character name&gt;|n to switch to that Character.&quot;</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">charlist</span> <span class="o">=</span> <span class="s2">&quot;You have no Characters.&quot;</span>
<span class="n">string</span> <span class="o">=</span> <span class="s2">&quot;&quot;&quot; You, </span><span class="si">%s</span><span class="s2">, are an |wOOC ghost|n without form. The world is hidden</span>
<span class="s2"> from you and besides chatting on channels your options are limited.</span>
<span class="s2"> You need to have a Character in order to interact with the world.</span>
<span class="s2"> </span><span class="si">%s</span><span class="s2"></span>
<span class="s2"> Use |wcreate &lt;name&gt;|n to create a new character and |whelp|n for a</span>
<span class="s2"> list of available commands.&quot;&quot;&quot;</span> <span class="o">%</span> <span class="p">(</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">key</span><span class="p">,</span>
<span class="n">charlist</span><span class="p">,</span>
<span class="p">)</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="n">string</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="c1"># not ooc mode - leave back to normal look</span>
<span class="c1"># we have to put this back for normal look to work.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">character</span>
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">func</span><span class="p">()</span></div></div>
<div class="viewcode-block" id="CmdOOCCharacterCreate"><a class="viewcode-back" href="../../../api/evennia.contrib.chargen.html#evennia.contrib.chargen.CmdOOCCharacterCreate">[docs]</a><span class="k">class</span> <span class="nc">CmdOOCCharacterCreate</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> creates a character</span>
<span class="sd"> Usage:</span>
<span class="sd"> create &lt;character name&gt;</span>
<span class="sd"> This will create a new character, assuming</span>
<span class="sd"> the given character name does not already exist.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">key</span> <span class="o">=</span> <span class="s2">&quot;create&quot;</span>
<span class="n">locks</span> <span class="o">=</span> <span class="s2">&quot;cmd:all()&quot;</span>
<div class="viewcode-block" id="CmdOOCCharacterCreate.func"><a class="viewcode-back" href="../../../api/evennia.contrib.chargen.html#evennia.contrib.chargen.CmdOOCCharacterCreate.func">[docs]</a> <span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Tries to create the Character object. We also put an</span>
<span class="sd"> attribute on ourselves to remember it.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="c1"># making sure caller is really an account</span>
<span class="bp">self</span><span class="o">.</span><span class="n">character</span> <span class="o">=</span> <span class="kc">None</span>
<span class="k">if</span> <span class="n">utils</span><span class="o">.</span><span class="n">inherits_from</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="p">,</span> <span class="s2">&quot;evennia.objects.objects.Object&quot;</span><span class="p">):</span>
<span class="c1"># An object of some type is calling. Convert to account.</span>
<span class="bp">self</span><span class="o">.</span><span class="n">character</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span>
<span class="k">if</span> <span class="nb">hasattr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="p">,</span> <span class="s2">&quot;account&quot;</span><span class="p">):</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">account</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;Usage: create &lt;character name&gt;&quot;</span><span class="p">)</span>
<span class="k">return</span>
<span class="n">charname</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="o">.</span><span class="n">strip</span><span class="p">()</span>
<span class="n">old_char</span> <span class="o">=</span> <span class="n">managers</span><span class="o">.</span><span class="n">objects</span><span class="o">.</span><span class="n">get_objs_with_key_and_typeclass</span><span class="p">(</span><span class="n">charname</span><span class="p">,</span> <span class="n">CHARACTER_TYPECLASS</span><span class="p">)</span>
<span class="k">if</span> <span class="n">old_char</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;Character |c</span><span class="si">%s</span><span class="s2">|n already exists.&quot;</span> <span class="o">%</span> <span class="n">charname</span><span class="p">)</span>
<span class="k">return</span>
<span class="c1"># create the character</span>
<span class="n">new_character</span> <span class="o">=</span> <span class="n">create_object</span><span class="p">(</span><span class="n">CHARACTER_TYPECLASS</span><span class="p">,</span> <span class="n">key</span><span class="o">=</span><span class="n">charname</span><span class="p">)</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">new_character</span><span class="p">:</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span>
<span class="s2">&quot;|rThe Character couldn&#39;t be created. This is a bug. Please contact an admin.&quot;</span>
<span class="p">)</span>
<span class="k">return</span>
<span class="c1"># make sure to lock the character to only be puppeted by this account</span>
<span class="n">new_character</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span>
<span class="s2">&quot;puppet:id(</span><span class="si">%i</span><span class="s2">) or pid(</span><span class="si">%i</span><span class="s2">) or perm(Developer) or pperm(Developer)&quot;</span>
<span class="o">%</span> <span class="p">(</span><span class="n">new_character</span><span class="o">.</span><span class="n">id</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">id</span><span class="p">)</span>
<span class="p">)</span>
<span class="c1"># save dbref</span>
<span class="n">avail_chars</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">_character_dbrefs</span>
<span class="k">if</span> <span class="n">avail_chars</span><span class="p">:</span>
<span class="n">avail_chars</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">new_character</span><span class="o">.</span><span class="n">id</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">avail_chars</span> <span class="o">=</span> <span class="p">[</span><span class="n">new_character</span><span class="o">.</span><span class="n">id</span><span class="p">]</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">_character_dbrefs</span> <span class="o">=</span> <span class="n">avail_chars</span>
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;|gThe character |c</span><span class="si">%s</span><span class="s2">|g was successfully created!&quot;</span> <span class="o">%</span> <span class="n">charname</span><span class="p">)</span></div></div>
<div class="viewcode-block" id="OOCCmdSetCharGen"><a class="viewcode-back" href="../../../api/evennia.contrib.chargen.html#evennia.contrib.chargen.OOCCmdSetCharGen">[docs]</a><span class="k">class</span> <span class="nc">OOCCmdSetCharGen</span><span class="p">(</span><span class="n">default_cmds</span><span class="o">.</span><span class="n">AccountCmdSet</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Extends the default OOC cmdset.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<div class="viewcode-block" id="OOCCmdSetCharGen.at_cmdset_creation"><a class="viewcode-back" href="../../../api/evennia.contrib.chargen.html#evennia.contrib.chargen.OOCCmdSetCharGen.at_cmdset_creation">[docs]</a> <span class="k">def</span> <span class="nf">at_cmdset_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;Install everything from the default set, then overload&quot;&quot;&quot;</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">CmdOOCLook</span><span class="p">())</span>
<span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">CmdOOCCharacterCreate</span><span class="p">())</span></div></div>
</pre></div>
<div class="clearer"></div>
</div>
</div>
</div>
<div class="sphinxsidebar" role="navigation" aria-label="main navigation">
<div class="sphinxsidebarwrapper">
<p class="logo"><a href="../../../index.html">
<img class="logo" src="../../../_static/evennia_logo.png" alt="Logo"/>
</a></p>
<div id="searchbox" style="display: none" role="search">
<h3 id="searchlabel">Quick search</h3>
<div class="searchformwrapper">
<form class="search" action="../../../search.html" method="get">
<input type="text" name="q" aria-labelledby="searchlabel" />
<input type="submit" value="Go" />
</form>
</div>
</div>
<script>$('#searchbox').show(0);</script><h3>Links</h3>
<ul>
<li><a href="https://www.evennia.com">Home page</a> </li>
<li><a href="https://github.com/evennia/evennia">Evennia Github</a> </li>
<li><a href="http://games.evennia.com">Game Index</a> </li>
<li>
<a href="https://discord.gg/AJJpcRUhtF">Discord</a> -
<a href="https://github.com/evennia/evennia/discussions">Discussions</a> -
<a href="https://evennia.blogspot.com/">Blog</a>
</li>
</ul>
<h3>Versions</h3>
<ul>
<li><a href="chargen.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>
</div>
<div class="clearer"></div>
</div>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>
<ul>
<li class="right" style="margin-right: 10px">
<a href="../../../genindex.html" title="General Index"
>index</a></li>
<li class="right" >
<a href="../../../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="nav-item nav-item-0"><a href="../../../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="../../index.html" >Module code</a> &#187;</li>
<li class="nav-item nav-item-2"><a href="../../evennia.html" >evennia</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.chargen</a></li>
</ul>
<div class="develop">develop branch</div>
</div>
<div class="footer" role="contentinfo">
&#169; Copyright 2020, The Evennia developer community.
Created using <a href="https://www.sphinx-doc.org/">Sphinx</a> 3.2.1.
</div>
</body>
</html>