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<h1>Source code for evennia.contrib.chargen</h1><div class="highlight"><pre>
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<span></span><span class="sd">"""</span>
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<span class="sd">Contribution - Griatch 2011</span>
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<span class="sd">> Note - with the advent of MULTISESSION_MODE=2, this is not really as</span>
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<span class="sd">necessary anymore - the ooclook and @charcreate commands in that mode</span>
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<span class="sd">replaces this module with better functionality. This remains here for</span>
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<span class="sd">inspiration.</span>
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<span class="sd">This is a simple character creation commandset for the Account level.</span>
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<span class="sd">It shows some more info and gives the Account the option to create a</span>
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<span class="sd">character without any more customizations than their name (further</span>
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<span class="sd">options are unique for each game anyway).</span>
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<span class="sd">In MULTISESSION_MODEs 0 and 1, you will automatically log into an</span>
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<span class="sd">existing Character. When using `@ooc` you will then end up in this</span>
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<span class="sd">cmdset.</span>
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<span class="sd">Installation:</span>
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<span class="sd">Import this module to `mygame/commands/default_cmdsets.py` and</span>
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<span class="sd">add `chargen.OOCCMdSetCharGen` to the `AccountCmdSet` class</span>
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<span class="sd">(it says where to add it). Reload.</span>
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<span class="sd">"""</span>
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<span class="kn">from</span> <span class="nn">django.conf</span> <span class="kn">import</span> <span class="n">settings</span>
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<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">Command</span><span class="p">,</span> <span class="n">create_object</span><span class="p">,</span> <span class="n">utils</span>
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<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">default_cmds</span><span class="p">,</span> <span class="n">managers</span>
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<span class="n">CHARACTER_TYPECLASS</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">BASE_CHARACTER_TYPECLASS</span>
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<div class="viewcode-block" id="CmdOOCLook"><a class="viewcode-back" href="../../../api/evennia.contrib.chargen.html#evennia.contrib.chargen.CmdOOCLook">[docs]</a><span class="k">class</span> <span class="nc">CmdOOCLook</span><span class="p">(</span><span class="n">default_cmds</span><span class="o">.</span><span class="n">CmdLook</span><span class="p">):</span>
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<span class="sd">"""</span>
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<span class="sd"> ooc look</span>
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<span class="sd"> Usage:</span>
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<span class="sd"> look</span>
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<span class="sd"> look <character></span>
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<span class="sd"> This is an OOC version of the look command. Since an Account doesn't</span>
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<span class="sd"> have an in-game existence, there is no concept of location or</span>
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<span class="sd"> "self".</span>
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<span class="sd"> If any characters are available for you to control, you may look</span>
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<span class="sd"> at them with this command.</span>
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<span class="sd"> """</span>
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<span class="n">key</span> <span class="o">=</span> <span class="s2">"look"</span>
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<span class="n">aliases</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"l"</span><span class="p">,</span> <span class="s2">"ls"</span><span class="p">]</span>
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<span class="n">locks</span> <span class="o">=</span> <span class="s2">"cmd:all()"</span>
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<span class="n">help_category</span> <span class="o">=</span> <span class="s2">"General"</span>
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<div class="viewcode-block" id="CmdOOCLook.func"><a class="viewcode-back" href="../../../api/evennia.contrib.chargen.html#evennia.contrib.chargen.CmdOOCLook.func">[docs]</a> <span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="sd">"""</span>
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<span class="sd"> Implements the ooc look command</span>
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<span class="sd"> We use an attribute _character_dbrefs on the account in order</span>
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<span class="sd"> to figure out which characters are "theirs". A drawback of this</span>
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<span class="sd"> is that only the CmdCharacterCreate command adds this attribute,</span>
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<span class="sd"> and thus e.g. account #1 will not be listed (although it will work).</span>
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<span class="sd"> Existence in this list does not depend on puppeting rights though,</span>
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<span class="sd"> that is checked by the @ic command directly.</span>
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<span class="sd"> """</span>
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<span class="c1"># making sure caller is really an account</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">character</span> <span class="o">=</span> <span class="kc">None</span>
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<span class="k">if</span> <span class="n">utils</span><span class="o">.</span><span class="n">inherits_from</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="p">,</span> <span class="s2">"evennia.objects.objects.Object"</span><span class="p">):</span>
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<span class="c1"># An object of some type is calling. Convert to account.</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">character</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span>
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<span class="k">if</span> <span class="nb">hasattr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="p">,</span> <span class="s2">"account"</span><span class="p">):</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">caller</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">account</span>
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<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">character</span><span class="p">:</span>
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<span class="c1"># ooc mode, we are accounts</span>
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<span class="n">avail_chars</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">_character_dbrefs</span>
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<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="p">:</span>
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<span class="c1"># Maybe the caller wants to look at a character</span>
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<span class="k">if</span> <span class="ow">not</span> <span class="n">avail_chars</span><span class="p">:</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"You have no characters to look at. Why not create one?"</span><span class="p">)</span>
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<span class="k">return</span>
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<span class="n">objs</span> <span class="o">=</span> <span class="n">managers</span><span class="o">.</span><span class="n">objects</span><span class="o">.</span><span class="n">get_objs_with_key_and_typeclass</span><span class="p">(</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="o">.</span><span class="n">strip</span><span class="p">(),</span> <span class="n">CHARACTER_TYPECLASS</span>
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<span class="p">)</span>
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<span class="n">objs</span> <span class="o">=</span> <span class="p">[</span><span class="n">obj</span> <span class="k">for</span> <span class="n">obj</span> <span class="ow">in</span> <span class="n">objs</span> <span class="k">if</span> <span class="n">obj</span><span class="o">.</span><span class="n">id</span> <span class="ow">in</span> <span class="n">avail_chars</span><span class="p">]</span>
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<span class="k">if</span> <span class="ow">not</span> <span class="n">objs</span><span class="p">:</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"You cannot see this Character."</span><span class="p">)</span>
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<span class="k">return</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="n">objs</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">return_appearance</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="p">))</span>
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<span class="k">return</span>
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<span class="c1"># not inspecting a character. Show the OOC info.</span>
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<span class="n">charnames</span> <span class="o">=</span> <span class="p">[]</span>
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<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">_character_dbrefs</span><span class="p">:</span>
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<span class="n">dbrefs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">_character_dbrefs</span>
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<span class="n">charobjs</span> <span class="o">=</span> <span class="p">[</span><span class="n">managers</span><span class="o">.</span><span class="n">objects</span><span class="o">.</span><span class="n">get_id</span><span class="p">(</span><span class="n">dbref</span><span class="p">)</span> <span class="k">for</span> <span class="n">dbref</span> <span class="ow">in</span> <span class="n">dbrefs</span><span class="p">]</span>
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<span class="n">charnames</span> <span class="o">=</span> <span class="p">[</span><span class="n">charobj</span><span class="o">.</span><span class="n">key</span> <span class="k">for</span> <span class="n">charobj</span> <span class="ow">in</span> <span class="n">charobjs</span> <span class="k">if</span> <span class="n">charobj</span><span class="p">]</span>
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<span class="k">if</span> <span class="n">charnames</span><span class="p">:</span>
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<span class="n">charlist</span> <span class="o">=</span> <span class="s2">"The following Character(s) are available:</span><span class="se">\n\n</span><span class="s2">"</span>
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<span class="n">charlist</span> <span class="o">+=</span> <span class="s2">"</span><span class="se">\n\r</span><span class="s2">"</span><span class="o">.</span><span class="n">join</span><span class="p">([</span><span class="s2">"|w </span><span class="si">%s</span><span class="s2">|n"</span> <span class="o">%</span> <span class="n">charname</span> <span class="k">for</span> <span class="n">charname</span> <span class="ow">in</span> <span class="n">charnames</span><span class="p">])</span>
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<span class="n">charlist</span> <span class="o">+=</span> <span class="s2">"</span><span class="se">\n\n</span><span class="s2"> Use |w@ic <character name>|n to switch to that Character."</span>
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<span class="k">else</span><span class="p">:</span>
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<span class="n">charlist</span> <span class="o">=</span> <span class="s2">"You have no Characters."</span>
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<span class="n">string</span> <span class="o">=</span> <span class="s2">""" You, </span><span class="si">%s</span><span class="s2">, are an |wOOC ghost|n without form. The world is hidden</span>
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<span class="s2"> from you and besides chatting on channels your options are limited.</span>
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<span class="s2"> You need to have a Character in order to interact with the world.</span>
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<span class="s2"> </span><span class="si">%s</span><span class="s2"></span>
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<span class="s2"> Use |wcreate <name>|n to create a new character and |whelp|n for a</span>
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<span class="s2"> list of available commands."""</span> <span class="o">%</span> <span class="p">(</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">key</span><span class="p">,</span>
|
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<span class="n">charlist</span><span class="p">,</span>
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<span class="p">)</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="n">string</span><span class="p">)</span>
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<span class="k">else</span><span class="p">:</span>
|
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<span class="c1"># not ooc mode - leave back to normal look</span>
|
|
<span class="c1"># we have to put this back for normal look to work.</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">caller</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">character</span>
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<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">func</span><span class="p">()</span></div></div>
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<div class="viewcode-block" id="CmdOOCCharacterCreate"><a class="viewcode-back" href="../../../api/evennia.contrib.chargen.html#evennia.contrib.chargen.CmdOOCCharacterCreate">[docs]</a><span class="k">class</span> <span class="nc">CmdOOCCharacterCreate</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
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<span class="sd">"""</span>
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<span class="sd"> creates a character</span>
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<span class="sd"> Usage:</span>
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<span class="sd"> create <character name></span>
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<span class="sd"> This will create a new character, assuming</span>
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<span class="sd"> the given character name does not already exist.</span>
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<span class="sd"> """</span>
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<span class="n">key</span> <span class="o">=</span> <span class="s2">"create"</span>
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<span class="n">locks</span> <span class="o">=</span> <span class="s2">"cmd:all()"</span>
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<div class="viewcode-block" id="CmdOOCCharacterCreate.func"><a class="viewcode-back" href="../../../api/evennia.contrib.chargen.html#evennia.contrib.chargen.CmdOOCCharacterCreate.func">[docs]</a> <span class="k">def</span> <span class="nf">func</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="sd">"""</span>
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<span class="sd"> Tries to create the Character object. We also put an</span>
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<span class="sd"> attribute on ourselves to remember it.</span>
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<span class="sd"> """</span>
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<span class="c1"># making sure caller is really an account</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">character</span> <span class="o">=</span> <span class="kc">None</span>
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<span class="k">if</span> <span class="n">utils</span><span class="o">.</span><span class="n">inherits_from</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="p">,</span> <span class="s2">"evennia.objects.objects.Object"</span><span class="p">):</span>
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<span class="c1"># An object of some type is calling. Convert to account.</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">character</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span>
|
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<span class="k">if</span> <span class="nb">hasattr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="p">,</span> <span class="s2">"account"</span><span class="p">):</span>
|
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<span class="bp">self</span><span class="o">.</span><span class="n">caller</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">account</span>
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<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="p">:</span>
|
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<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"Usage: create <character name>"</span><span class="p">)</span>
|
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<span class="k">return</span>
|
|
<span class="n">charname</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">args</span><span class="o">.</span><span class="n">strip</span><span class="p">()</span>
|
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<span class="n">old_char</span> <span class="o">=</span> <span class="n">managers</span><span class="o">.</span><span class="n">objects</span><span class="o">.</span><span class="n">get_objs_with_key_and_typeclass</span><span class="p">(</span><span class="n">charname</span><span class="p">,</span> <span class="n">CHARACTER_TYPECLASS</span><span class="p">)</span>
|
|
<span class="k">if</span> <span class="n">old_char</span><span class="p">:</span>
|
|
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"Character |c</span><span class="si">%s</span><span class="s2">|n already exists."</span> <span class="o">%</span> <span class="n">charname</span><span class="p">)</span>
|
|
<span class="k">return</span>
|
|
<span class="c1"># create the character</span>
|
|
|
|
<span class="n">new_character</span> <span class="o">=</span> <span class="n">create_object</span><span class="p">(</span><span class="n">CHARACTER_TYPECLASS</span><span class="p">,</span> <span class="n">key</span><span class="o">=</span><span class="n">charname</span><span class="p">)</span>
|
|
<span class="k">if</span> <span class="ow">not</span> <span class="n">new_character</span><span class="p">:</span>
|
|
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span>
|
|
<span class="s2">"|rThe Character couldn't be created. This is a bug. Please contact an admin."</span>
|
|
<span class="p">)</span>
|
|
<span class="k">return</span>
|
|
<span class="c1"># make sure to lock the character to only be puppeted by this account</span>
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<span class="n">new_character</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span>
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<span class="s2">"puppet:id(</span><span class="si">%i</span><span class="s2">) or pid(</span><span class="si">%i</span><span class="s2">) or perm(Developer) or pperm(Developer)"</span>
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<span class="o">%</span> <span class="p">(</span><span class="n">new_character</span><span class="o">.</span><span class="n">id</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">id</span><span class="p">)</span>
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<span class="p">)</span>
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<span class="c1"># save dbref</span>
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<span class="n">avail_chars</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">_character_dbrefs</span>
|
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<span class="k">if</span> <span class="n">avail_chars</span><span class="p">:</span>
|
|
<span class="n">avail_chars</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">new_character</span><span class="o">.</span><span class="n">id</span><span class="p">)</span>
|
|
<span class="k">else</span><span class="p">:</span>
|
|
<span class="n">avail_chars</span> <span class="o">=</span> <span class="p">[</span><span class="n">new_character</span><span class="o">.</span><span class="n">id</span><span class="p">]</span>
|
|
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">_character_dbrefs</span> <span class="o">=</span> <span class="n">avail_chars</span>
|
|
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"|gThe character |c</span><span class="si">%s</span><span class="s2">|g was successfully created!"</span> <span class="o">%</span> <span class="n">charname</span><span class="p">)</span></div></div>
|
|
|
|
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|
<div class="viewcode-block" id="OOCCmdSetCharGen"><a class="viewcode-back" href="../../../api/evennia.contrib.chargen.html#evennia.contrib.chargen.OOCCmdSetCharGen">[docs]</a><span class="k">class</span> <span class="nc">OOCCmdSetCharGen</span><span class="p">(</span><span class="n">default_cmds</span><span class="o">.</span><span class="n">AccountCmdSet</span><span class="p">):</span>
|
|
<span class="sd">"""</span>
|
|
<span class="sd"> Extends the default OOC cmdset.</span>
|
|
<span class="sd"> """</span>
|
|
|
|
<div class="viewcode-block" id="OOCCmdSetCharGen.at_cmdset_creation"><a class="viewcode-back" href="../../../api/evennia.contrib.chargen.html#evennia.contrib.chargen.OOCCmdSetCharGen.at_cmdset_creation">[docs]</a> <span class="k">def</span> <span class="nf">at_cmdset_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
|
|
<span class="sd">"""Install everything from the default set, then overload"""</span>
|
|
<span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">CmdOOCLook</span><span class="p">())</span>
|
|
<span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">CmdOOCCharacterCreate</span><span class="p">())</span></div></div>
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</pre></div>
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