evennia/contrib/extended_room.py

455 lines
17 KiB
Python

"""
Extended Room
Evennia Contribution - Griatch 2012
This is an extended Room typeclass for Evennia. It is supported
by an extended Look command and an extended @desc command, also
in this module.
Features:
1) Time-changing description slots
This allows to change the full description text the room shows
depending on larger time variations. Four seasons - spring, summer,
autumn and winter are used by default). The season is calculated
on-demand (no Script or timer needed) and updates the full text block.
There is also a general description which is used as fallback if
one or more of the seasonal descriptions are not set when their
time comes.
An updated @desc command allows for setting seasonal descriptions.
The room uses the src.utils.gametime.GameTime global script. This is
started by default, but if you have deactivated it, you need to
supply your own time keeping mechanism.
2) In-description changing tags
Within each seasonal (or general) description text, you can also embed
time-of-day dependent sections. Text inside such a tag will only show
during that particular time of day. The tags looks like <timeslot> ...
</timeslot>. By default there are four timeslots per day - morning,
afternoon, evening and night.
3) Details
The Extended Room can be "detailed" with special keywords. This makes
use of a special Look command. Details are "virtual" targets to look
at, without there having to be a database object created for it. The
Details are simply stored in a dictionary on the room and if the look
command cannot find an object match for a "look <target>" command it
will also look through the available details at the current location
if applicable. An extended @desc command is used to set details.
4) Extra commands
CmdExtendedLook - look command supporting room details
CmdExtendedDesc - @desc command allowing to add seasonal descs and details,
as well as listing them
CmdGameTime - A simple "time" command, displaying the current
time and season.
Installation/testing:
1) Add CmdExtendedLook, CmdExtendedDesc and CmdGameTime to the default cmdset
(see wiki how to do this).
2) @dig a room of type contrib.extended_room.ExtendedRoom (or make it the
default room type)
3) Use @desc and @detail to customize the room, then play around!
"""
import re
from django.conf import settings
from ev import Room
from ev import gametime
from ev import default_cmds
from ev import utils
# error return function, needed by Extended Look command
_AT_SEARCH_RESULT = utils.variable_from_module(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
# regexes for in-desc replacements
RE_MORNING = re.compile(r"<morning>(.*?)</morning>", re.IGNORECASE)
RE_AFTERNOON = re.compile(r"<afternoon>(.*?)</afternoon>", re.IGNORECASE)
RE_EVENING = re.compile(r"<evening>(.*?)</evening>", re.IGNORECASE)
RE_NIGHT = re.compile(r"<night>(.*?)</night>", re.IGNORECASE)
# this map is just a faster way to select the right regexes (the first
# regex in each tuple will be parsed, the following will always be weeded out)
REGEXMAP = {"morning": (RE_MORNING, RE_AFTERNOON, RE_EVENING, RE_NIGHT),
"afternoon": (RE_AFTERNOON, RE_MORNING, RE_EVENING, RE_NIGHT),
"evening": (RE_EVENING, RE_MORNING, RE_AFTERNOON, RE_NIGHT),
"night": (RE_NIGHT, RE_MORNING, RE_AFTERNOON, RE_EVENING)}
# set up the seasons and time slots. This assumes gametime started at the
# beginning of the year (so month 1 is equivalent to January), and that
# one CAN divive the game's year into four seasons in the first place ...
MONTHS_PER_YEAR = settings.TIME_MONTH_PER_YEAR
SEASONAL_BOUNDARIES = (3 / 12.0, 6 / 12.0, 9 / 12.0)
HOURS_PER_DAY = settings.TIME_HOUR_PER_DAY
DAY_BOUNDARIES = (0, 6 / 24.0, 12 / 24.0, 18 / 24.0)
# implements the Extended Room
class ExtendedRoom(Room):
"""
This room implements a more advanced look functionality depending on
time. It also allows for "details", together with a slightly modified
look command.
"""
def at_object_creation(self):
"Called when room is first created only."
self.db.spring_desc = ""
self.db.summer_desc = ""
self.db.autumn_desc = ""
self.db.winter_desc = ""
# the general desc is used as a fallback if a seasonal one is not set
self.db.general_desc = ""
# will be set dynamically. Can contain raw timeslot codes
self.db.raw_desc = ""
# this will be set dynamically at first look. Parsed for timeslot codes
self.db.desc = ""
# these will be filled later
self.ndb.last_season = None
self.ndb.last_timeslot = None
# detail storage
self.db.details = {}
def get_time_and_season(self):
"""
Calculate the current time and season ids
"""
# get the current time as parts of year and parts of day
# returns a tuple (years,months,weeks,days,hours,minutes,sec)
time = gametime.gametime(format=True)
month, hour = time[1], time[4]
season = float(month) / MONTHS_PER_YEAR
timeslot = float(hour) / HOURS_PER_DAY
# figure out which slots these represent
if SEASONAL_BOUNDARIES[0] <= season < SEASONAL_BOUNDARIES[1]:
curr_season = "spring"
elif SEASONAL_BOUNDARIES[1] <= season < SEASONAL_BOUNDARIES[2]:
curr_season = "summer"
elif SEASONAL_BOUNDARIES[2] <= season < 1.0 + SEASONAL_BOUNDARIES[0]:
curr_season = "autumn"
else:
curr_season = "winter"
if DAY_BOUNDARIES[0] <= timeslot < DAY_BOUNDARIES[1]:
curr_timeslot = "night"
elif DAY_BOUNDARIES[1] <= timeslot < DAY_BOUNDARIES[2]:
curr_timeslot = "morning"
elif DAY_BOUNDARIES[2] <= timeslot < DAY_BOUNDARIES[3]:
curr_timeslot = "afternoon"
else:
curr_timeslot = "evening"
return curr_season, curr_timeslot
def replace_timeslots(self, raw_desc, curr_time):
"""
Filter so that only time markers <timeslot>...</timeslot> of the
correct timeslot remains in the description.
"""
if raw_desc:
regextuple = REGEXMAP[curr_time]
raw_desc = regextuple[0].sub(r"\1", raw_desc)
raw_desc = regextuple[1].sub("", raw_desc)
raw_desc = regextuple[2].sub("", raw_desc)
return regextuple[3].sub("", raw_desc)
return raw_desc
def return_detail(self, key):
"""
This will attempt to match a "detail" to look for in the room. A detail
is a way to offer more things to look at in a room without having to
add new objects. For this to work, we require a custom look command that
allows for "look <detail>" - the look command should defer to this
method on the current location (if it exists) before giving up on
finding the target.
Details are not season-sensitive, but are parsed for timeslot markers.
"""
try:
detail = self.db.details.get(key.lower(), None)
except AttributeError:
# this happens if no attribute details is set at all
return None
if detail:
season, timeslot = self.get_time_and_season()
detail = self.replace_timeslots(detail, timeslot)
return detail
return None
def return_appearance(self, looker):
"This is called when e.g. the look command wants to retrieve the description of this object."
raw_desc = self.db.raw_desc or ""
update = False
# get current time and season
curr_season, curr_timeslot = self.get_time_and_season()
# compare with previously stored slots
last_season = self.ndb.last_season
last_timeslot = self.ndb.last_timeslot
if curr_season != last_season:
# season changed. Load new desc, or a fallback.
if curr_season == 'spring':
new_raw_desc = self.db.spring_desc
elif curr_season == 'summer':
new_raw_desc = self.db.summer_desc
elif curr_season == 'autumn':
new_raw_desc = self.db.autumn_desc
else:
new_raw_desc = self.db.winter_desc
if new_raw_desc:
raw_desc = new_raw_desc
else:
# no seasonal desc set. Use fallback
raw_desc = self.db.general_desc or self.db.desc
self.db.raw_desc = raw_desc
self.ndb.last_season = curr_season
update = True
if curr_timeslot != last_timeslot:
# timeslot changed. Set update flag.
self.ndb.last_timeslot = curr_timeslot
update = True
if update:
# if anything changed we have to re-parse
# the raw_desc for time markers
# and re-save the description again.
self.db.desc = self.replace_timeslots(self.db.raw_desc, curr_timeslot)
# run the normal return_appearance method, now that desc is updated.
return super(ExtendedRoom, self).return_appearance(looker)
# Custom Look command supporting Room details. Add this to
# the Default cmdset to use.
class CmdExtendedLook(default_cmds.CmdLook):
"""
look
Usage:
look
look <obj>
look <room detail>
look *<player>
Observes your location, details at your location or objects in your vicinity.
"""
def func(self):
"""
Handle the looking - add fallback to details.
"""
caller = self.caller
args = self.args
if args:
looking_at_obj = caller.search(args, use_nicks=True, quiet=True)
if not looking_at_obj:
# no object found. Check if there is a matching
# detail at location.
location = caller.location
if location and hasattr(location, "return_detail") and callable(location.return_detail):
detail = location.return_detail(args)
if detail:
# we found a detail instead. Show that.
caller.msg(detail)
return
# no detail found. Trigger delayed error messages
_AT_SEARCH_RESULT(caller, args, looking_at_obj, False)
return
else:
# we need to extract the match manually.
looking_at_obj = utils.make_iter(looking_at_obj)[0]
else:
looking_at_obj = caller.location
if not looking_at_obj:
caller.msg("You have no location to look at!")
return
if not hasattr(looking_at_obj, 'return_appearance'):
# this is likely due to us having a player instead
looking_at_obj = looking_at_obj.character
if not looking_at_obj.access(caller, "view"):
caller.msg("Could not find '%s'." % args)
return
# get object's appearance
caller.msg(looking_at_obj.return_appearance(caller))
# the object's at_desc() method.
looking_at_obj.at_desc(looker=caller)
# Custom build commands for setting seasonal descriptions
# and detailing extended rooms.
class CmdExtendedDesc(default_cmds.CmdDesc):
"""
@desc - describe an object or room
Usage:
@desc[/switch] [<obj> =] <description>
@detail[/del] [<key> = <description>]
Switches for @desc:
spring - set description for <season> in current room
summer
autumn
winter
Switch for @detail:
del - delete a named detail
Sets the "desc" attribute on an object. If an object is not given,
describe the current room.
The alias @detail allows to assign a "detail" (a non-object
target for the look command) to the current room (only).
You can also embed special time markers in your room description, like this:
<night>In the darkness, the forest looks foreboding.</night>. Text
marked this way will only display when the server is truly at the given
time slot. The available times
are night, morning, afternoon and evening.
Note that @detail, seasons and time-of-day slots only works on rooms in this
version of the @desc command.
"""
aliases = ["@describe", "@detail"]
def reset_times(self, obj):
"By deleteting the caches we force a re-load."
obj.ndb.last_season = None
obj.ndb.last_timeslot = None
def func(self):
"Define extended command"
caller = self.caller
location = caller.location
if self.cmdstring == '@detail':
# switch to detailing mode. This operates only on current location
if not location:
caller.msg("No location to detail!")
return
if not self.rhs:
# no '=' used - list content of given detail
if self.args in location.db.details:
string = "{wDetail '%s' on %s:\n{n" % (self.args, location)
string += location.db.details[self.args]
caller.msg(string)
return
if not self.args:
# No args given. Return all details on location
string = "{wDetails on %s{n:\n" % location
string += "\n".join(" {w%s{n: %s" % (key, utils.crop(text)) for key, text in location.db.details.items())
caller.msg(string)
return
if self.switches and self.switches[0] in 'del':
# removing a detail.
if self.lhs in location.db.details:
del location.db.detail
caller.msg("Detail %s deleted, if it existed." % self.lhs)
self.reset_times(location)
return
# setting a detail
location.db.details[self.lhs] = self.rhs
caller.msg("Set Detail %s to '%s'." % (self.lhs, self.rhs))
self.reset_times(location)
return
else:
# we are doing a @desc call
if not self.args:
if location:
string = "{wDescriptions on %s{n:\n" % location.key
string += " {wspring:{n %s\n" % location.db.spring_desc
string += " {wsummer:{n %s\n" % location.db.summer_desc
string += " {wautumn:{n %s\n" % location.db.autumn_desc
string += " {wwinter:{n %s\n" % location.db.winter_desc
string += " {wgeneral:{n %s" % location.db.general_desc
caller.msg(string)
return
if self.switches and self.switches[0] in ("spring",
"summer",
"autumn",
"winter"):
# a seasonal switch was given
if self.rhs:
caller.msg("Seasonal descs only works with rooms, not objects.")
return
switch = self.switches[0]
if not location:
caller.msg("No location was found!")
return
if switch == 'spring':
location.db.spring_desc = self.args
elif switch == 'summer':
location.db.summer_desc = self.args
elif switch == 'autumn':
location.db.autumn_desc = self.args
elif switch == 'winter':
location.db.winter_desc = self.args
# clear flag to force an update
self.reset_times(location)
caller.msg("Seasonal description was set on %s." % location.key)
else:
# Not seasonal desc set, maybe this is not an extended room
if self.rhs:
text = self.rhs
obj = caller.search(self.lhs)
if not obj:
return
else:
text = self.args
obj = location
obj.db.desc = self.rhs # a compatability fallback
if utils.inherits_from(obj, ExtendedRoom):
# this is an extendedroom, we need to reset
# times and set general_desc
obj.db.general_desc = text
self.reset_times(obj)
caller.msg("General description was set on %s." % obj.key)
else:
caller.msg("The description was set on %s." % obj.key)
# Simple command to view the current time and season
class CmdGameTime(default_cmds.MuxCommand):
"""
Check the game time
Usage:
time
Shows the current in-game time and season.
"""
key = "time"
locks = "cmd:all()"
help_category = "General"
def func(self):
"Reads time info from current room"
location = self.caller.location
if not location or not hasattr(location, "get_time_and_season"):
self.caller.msg("No location available - you are outside time.")
else:
season, timeslot = location.get_time_and_season()
prep = "a"
if season == "autumn":
prep = "an"
self.caller.msg("It's %s %s day, in the %s." % (prep, season, timeslot))