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53 lines
2.6 KiB
Text
53 lines
2.6 KiB
Text
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'Contrib' folder
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----------------
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This folder contains 'contributions': extra snippets of code that are
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potentially very useful for the game coder but which are considered
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too game-specific to be a part of the main Evennia game server. These
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modules are not used unless you explicitly import them. See each file
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for more detailed instructions on how to install.
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Modules in this folder is distributed under the same licence as
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Evennia unless noted differently in the individual module.
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If you want to edit, tweak or expand on this code you should copy the
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things you want from here into game/gamesrc and change them there.
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* Evennia MenuSystem (Griatch 2011) - A base set of classes and
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cmdsets for creating in-game multiple-choice menus in
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Evennia. The menu tree can be of any depth. Menu options can be
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numbered or given custom keys, and each option can execute
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code. Also contains a yes/no question generator function. This
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is intended to be used by commands and presents a y/n question
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to the user for accepting an action. Includes a simple new
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command 'menu' for testing and debugging.
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* Evennia Line editor (Griatch 2011) - A powerful line-by-line editor
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for editing text in-game. Mimics the command names of the famous
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VI text editor. Supports undo/redo, search/replace,
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regex-searches, buffer formatting, indenting etc. It comes with
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its own help system. (Makes minute use of the MenuSystem module
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to show a y/n question if quitting without having
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saved). Includes a basic command '@edit' for activating the
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editor.
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* Talking_NPC (Griatch 2011) - An example of a simple NPC object with
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which you can strike up a menu-driven converstaion. Uses the
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MenuSystem to allow conversation options. The npc object defines
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a command 'talk' for starting the (brief) conversation.
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* Evennia Menu Login (Griatch 2011) - A menu-driven login screen that
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replaces the default command-based one. Uses the MenuSystem
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contrib. Does not require players to give their email and
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doesn't auto-create a Character object at first login like the
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default system does.
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* CharGen (Griatch 2011) - A simple Character creator and selector for
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Evennia's ooc mode. Works well with the menu login contrib and
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is intended as a starting point for building a more full-featured
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character creation system.
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* Evlang (Griatch 2012) - A heavily restricted version of Python for use
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as a "softcode" language by Players in-game. Contains a complete
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system with examples of objects and commands for coding.
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