evennia/defines_global.py

36 lines
965 B
Python
Executable file

# Do not mess with the default types (0-5). This is passed to the Object
# model's 'choices' argument.
OBJECT_TYPES = (
(0, 'NOTHING'),
(1, 'PLAYER'),
(2, 'ROOM'),
(3, 'THING'),
(4, 'EXIT'),
(5, 'GOING'),
(6, 'GARBAGE'),
)
# Hate to duplicate the above, but it's the easiest way.
OTYPE_NOTHING = 0
OTYPE_PLAYER = 1
OTYPE_ROOM = 2
OTYPE_THING = 3
OTYPE_EXIT = 4
OTYPE_GOING = 5
OTYPE_GARBAGE = 6
# This is a list of flags that the server actually uses. Anything not in this
# list is a custom flag.
SERVER_FLAGS = ["CONNECTED", "DARK", "FLOATING", "GAGGED", "HAVEN", "OPAQUE", "SAFE", "SLAVE", "SUSPECT", "TRANSPARENT"]
# These flags are not saved.
NOSAVE_FLAGS = ["CONNECTED"]
# These flags can't be modified by players.
NOSET_FLAGS = ["CONNECTED"]
# These attribute names can't be modified by players.
NOSET_ATTRIBS = ["MONEY", "ALIAS", "LASTPAGED", "CHANLIST", "LAST", "LASTSITE"]
# Server version number.
EVENNIA_VERSION = 'Pre-Alpha'