evennia/src/server/server.py
Griatch f5a889e40c Added new process-pool runner based on AMPoule (integrated into Evennia).
This allows e.g. utils.utils.run_async to offload long-running functions
to a completely different subprocess entirely, offering real parallelism.

Implementation is still experimental, notably not all objects can be
transferred safely across the wire; also there is no concept of
updating caches yet - so adding an object from the subprocess side
will not be known in the main thread yet (since caches cannot yet tell
the underlying database has changed).
2012-09-02 10:10:22 +02:00

407 lines
17 KiB
Python

"""
This module implements the main Evennia server process, the core of
the game engine.
This module should be started with the 'twistd' executable since it
sets up all the networking features. (this is done automatically
by game/evennia.py).
"""
import time
import sys
import os
if os.name == 'nt':
# For Windows batchfile we need an extra path insertion here.
sys.path.insert(0, os.path.dirname(os.path.dirname(
os.path.dirname(os.path.abspath(__file__)))))
from twisted.application import internet, service
from twisted.internet import reactor, defer
import django
from django.db import connection
from django.conf import settings
from src.scripts.models import ScriptDB
from src.server.models import ServerConfig
from src.server import initial_setup
from src.utils.utils import get_evennia_version, mod_import
from src.comms import channelhandler
from src.server.sessionhandler import SESSIONS
if os.name == 'nt':
# For Windows we need to handle pid files manually.
SERVER_PIDFILE = os.path.join(settings.GAME_DIR, 'server.pid')
# a file with a flag telling the server to restart after shutdown or not.
SERVER_RESTART = os.path.join(settings.GAME_DIR, 'server.restart')
# module containing hook methods
SERVER_HOOK_MODULE = mod_import(settings.AT_SERVER_STARTSTOP_MODULE)
#------------------------------------------------------------
# Evennia Server settings
#------------------------------------------------------------
SERVERNAME = settings.SERVERNAME
VERSION = get_evennia_version()
AMP_ENABLED = True
AMP_HOST = settings.AMP_HOST
AMP_PORT = settings.AMP_PORT
PROCPOOL_ENABLED = settings.PROCPOOL_ENABLED
PROCPOOL_DEBUG = settings.PROCPOOL_DEBUG
PROCPOOL_MIN_NPROC = settings.PROCPOOL_MIN_NPROC
PROCPOOL_MAX_NPROC = settings.PROCPOOL_MAX_NPROC
PROCPOOL_TIMEOUT = settings.PROCPOOL_TIMEOUT
PROCPOOL_IDLETIME = settings.PROCPOOL_IDLETIME
PROCPOOL_HOST = settings.PROCPOOL_HOST
PROCPOOL_PORT = settings.PROCPOOL_PORT
PROCPOOL_INTERFACE = settings.PROCPOOL_INTERFACE
PROCPOOL_UID = settings.PROCPOOL_UID
PROCPOOL_GID = settings.PROCPOOL_GID
PROCPOOL_DIRECTORY = settings.PROCPOOL_DIRECTORY
# server-channel mappings
IMC2_ENABLED = settings.IMC2_ENABLED
IRC_ENABLED = settings.IRC_ENABLED
RSS_ENABLED = settings.RSS_ENABLED
#------------------------------------------------------------
# Evennia Main Server object
#------------------------------------------------------------
class Evennia(object):
"""
The main Evennia server handler. This object sets up the database and
tracks and interlinks all the twisted network services that make up
evennia.
"""
def __init__(self, application):
"""
Setup the server.
application - an instantiated Twisted application
"""
sys.path.append('.')
# create a store of services
self.services = service.IServiceCollection(application)
self.amp_protocol = None # set by amp factory
self.sessions = SESSIONS
self.sessions.server = self
print '\n' + '-'*50
# Database-specific startup optimizations.
self.sqlite3_prep()
# Run the initial setup if needed
self.run_initial_setup()
self.start_time = time.time()
# initialize channelhandler
channelhandler.CHANNELHANDLER.update()
# Make info output to the terminal.
self.terminal_output()
print '-'*50
# set a callback if the server is killed abruptly,
# by Ctrl-C, reboot etc.
reactor.addSystemEventTrigger('before', 'shutdown', self.shutdown, _reactor_stopping=True)
self.game_running = True
self.run_init_hooks()
# Server startup methods
def sqlite3_prep(self):
"""
Optimize some SQLite stuff at startup since we
can't save it to the database.
"""
if ((".".join(str(i) for i in django.VERSION) < "1.2" and settings.DATABASE_ENGINE == "sqlite3")
or (hasattr(settings, 'DATABASES')
and settings.DATABASES.get("default", {}).get('ENGINE', None)
== 'django.db.backends.sqlite3')):
cursor = connection.cursor()
cursor.execute("PRAGMA cache_size=10000")
cursor.execute("PRAGMA synchronous=OFF")
cursor.execute("PRAGMA count_changes=OFF")
cursor.execute("PRAGMA temp_store=2")
def update_defaults(self):
"""
We make sure to store the most important object defaults here, so we can catch if they
change and update them on-objects automatically. This allows for changing default cmdset locations
and default typeclasses in the settings file and have them auto-update all already existing
objects.
"""
# setting names
settings_names = ("CMDSET_DEFAULT", "CMDSET_OOC", "BASE_PLAYER_TYPECLASS", "BASE_OBJECT_TYPECLASS",
"BASE_CHARACTER_TYPECLASS", "BASE_ROOM_TYPECLASS", "BASE_EXIT_TYPECLASS", "BASE_SCRIPT_TYPECLASS")
# get previous and current settings so they can be compared
settings_compare = zip([ServerConfig.objects.conf(name) for name in settings_names],
[settings.__getattr__(name) for name in settings_names])
mismatches = [i for i, tup in enumerate(settings_compare) if tup[0] and tup[1] and tup[0] != tup[1]]
if len(mismatches): # can't use any() since mismatches may be [0] which reads as False for any()
# we have a changed default. Import relevant objects and run the update
from src.objects.models import ObjectDB
from src.players.models import PlayerDB
for i, prev, curr in ((i, tup[0], tup[1]) for i, tup in enumerate(settings_compare) if i in mismatches):
# update the database
print " one or more default cmdset/typeclass settings changed. Updating defaults stored in database ..."
if i == 0: [obj.__setattr__("cmdset_storage", curr) for obj in ObjectDB.objects.filter(db_cmdset_storage__exact=prev)]
if i == 1: [ply.__setattr__("cmdset_storage", curr) for ply in PlayerDB.objects.filter(db_cmdset_storage__exact=prev)]
if i == 2: [ply.__setattr__("typeclass_path", curr) for ply in PlayerDB.objects.filter(db_typeclass_path__exact=prev)]
if i in (3,4,5,6): [obj.__setattr__("typeclass_path",curr)
for obj in ObjectDB.objects.filter(db_typeclass_path__exact=prev)]
if i == 7: [scr.__setattr__("typeclass_path", curr) for scr in ScriptDB.objects.filter(db_typeclass_path__exact=prev)]
# store the new default and clean caches
ServerConfig.objects.conf(settings_names[i], curr)
ObjectDB.flush_instance_cache()
PlayerDB.flush_instance_cache()
ScriptDB.flush_instance_cache()
# if this is the first start we might not have a "previous" setup saved. Store it now.
[ServerConfig.objects.conf(settings_names[i], tup[1]) for i, tup in enumerate(settings_compare) if not tup[0]]
def run_initial_setup(self):
"""
This attempts to run the initial_setup script of the server.
It returns if this is not the first time the server starts.
Once finished the last_initial_setup_step is set to -1.
"""
last_initial_setup_step = ServerConfig.objects.conf('last_initial_setup_step')
if not last_initial_setup_step:
# None is only returned if the config does not exist,
# i.e. this is an empty DB that needs populating.
print ' Server started for the first time. Setting defaults.'
initial_setup.handle_setup(0)
print '-'*50
elif int(last_initial_setup_step) >= 0:
# a positive value means the setup crashed on one of its
# modules and setup will resume from this step, retrying
# the last failed module. When all are finished, the step
# is set to -1 to show it does not need to be run again.
print ' Resuming initial setup from step %(last)s.' % \
{'last': last_initial_setup_step}
initial_setup.handle_setup(int(last_initial_setup_step))
print '-'*50
def run_init_hooks(self):
"""
Called every server start
"""
from src.objects.models import ObjectDB
from src.players.models import PlayerDB
#update eventual changed defaults
self.update_defaults()
#print "run_init_hooks:", ObjectDB.get_all_cached_instances()
[(o.typeclass, o.at_init()) for o in ObjectDB.get_all_cached_instances()]
[(p.typeclass, p.at_init()) for p in PlayerDB.get_all_cached_instances()]
# call server hook.
if SERVER_HOOK_MODULE:
SERVER_HOOK_MODULE.at_server_start()
def terminal_output(self):
"""
Outputs server startup info to the terminal.
"""
print ' %(servername)s Server (%(version)s) started.' % {'servername': SERVERNAME, 'version': VERSION}
print ' amp (to Portal): %s' % AMP_PORT
if PROCPOOL_ENABLED:
print ' amp (Process Pool): %s' % PROCPOOL_PORT
def set_restart_mode(self, mode=None):
"""
This manages the flag file that tells the runner if the server is
reloading, resetting or shutting down. Valid modes are
'reload', 'reset', 'shutdown' and None.
If mode is None, no change will be done to the flag file.
Either way, the active restart setting (Restart=True/False) is
returned so the server knows which more it's in.
"""
if mode == None:
f = open(SERVER_RESTART, 'r')
if os.path.exists(SERVER_RESTART) and 'True' == f.read():
mode = 'reload'
else:
mode = 'shutdown'
f.close()
else:
restart = mode in ('reload', 'reset')
f = open(SERVER_RESTART, 'w')
f.write(str(restart))
f.close()
return mode
@defer.inlineCallbacks
def shutdown(self, mode=None, _reactor_stopping=False):
"""
Shuts down the server from inside it.
mode - sets the server restart mode.
'reload' - server restarts, no "persistent" scripts are stopped, at_reload hooks called.
'reset' - server restarts, non-persistent scripts stopped, at_shutdown hooks called.
'shutdown' - like reset, but server will not auto-restart.
None - keep currently set flag from flag file.
_reactor_stopping - this is set if server is stopped by a kill command OR this method was already called
once - in both cases the reactor is dead/stopping already.
"""
if _reactor_stopping and hasattr(self, "shutdown_complete"):
# this means we have already passed through this method once; we don't need
# to run the shutdown procedure again.
defer.returnValue(None)
mode = self.set_restart_mode(mode)
# call shutdown hooks on all cached objects
from src.objects.models import ObjectDB
from src.players.models import PlayerDB
from src.server.models import ServerConfig
if mode == 'reload':
# call restart hooks
yield [(o.typeclass, o.at_server_reload()) for o in ObjectDB.get_all_cached_instances()]
yield [(p.typeclass, p.at_server_reload()) for p in PlayerDB.get_all_cached_instances()]
yield [(s.typeclass, s.pause(), s.at_server_reload()) for s in ScriptDB.get_all_cached_instances()]
yield self.sessions.all_sessions_portal_sync()
ServerConfig.objects.conf("server_restart_mode", "reload")
else:
if mode == 'reset':
# don't call disconnect hooks on reset
yield [(o.typeclass, o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()]
else: # shutdown
yield [(o.typeclass, o.at_disconnect(), o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()]
yield [(p.typeclass, p.at_server_shutdown()) for p in PlayerDB.get_all_cached_instances()]
yield [(s.typeclass, s.at_server_shutdown()) for s in ScriptDB.get_all_cached_instances()]
ServerConfig.objects.conf("server_restart_mode", "reset")
if SERVER_HOOK_MODULE:
SERVER_HOOK_MODULE.at_server_stop()
# if _reactor_stopping is true, reactor does not need to be stopped again.
if os.name == 'nt' and os.path.exists(SERVER_PIDFILE):
# for Windows we need to remove pid files manually
os.remove(SERVER_PIDFILE)
if not _reactor_stopping:
# this will also send a reactor.stop signal, so we set a flag to avoid loops.
self.shutdown_complete = True
reactor.callLater(0, reactor.stop)
#------------------------------------------------------------
#
# Start the Evennia game server and add all active services
#
#------------------------------------------------------------
# Tell the system the server is starting up; some things are not available yet
ServerConfig.objects.conf("server_starting_mode", True)
# twistd requires us to define the variable 'application' so it knows
# what to execute from.
application = service.Application('Evennia')
# The main evennia server program. This sets up the database
# and is where we store all the other services.
EVENNIA = Evennia(application)
# The AMP protocol handles the communication between
# the portal and the mud server. Only reason to ever deactivate
# it would be during testing and debugging.
if AMP_ENABLED:
from src.server import amp
factory = amp.AmpServerFactory(EVENNIA)
amp_service = internet.TCPServer(AMP_PORT, factory)
amp_service.setName("EvenniaPortal")
EVENNIA.services.addService(amp_service)
# The ampoule twisted extension manages asynchronous process pools
# via an AMP port. It can be used to offload expensive operations
# to another process asynchronously.
if PROCPOOL_ENABLED:
from src.utils.ampoule import main as ampoule_main
from src.utils.ampoule import service as ampoule_service
from src.utils.ampoule import pool as ampoule_pool
from src.utils.ampoule.main import BOOTSTRAP as _BOOTSTRAP
from src.server.procpool import ProcPoolChild
# for some reason absolute paths don't work here, only relative ones.
apackages = ("twisted",
os.path.join(os.pardir, "src", "utils", "ampoule"),
os.path.join(os.pardir, "ev"),
os.path.join(os.pardir))
aenv = {"DJANGO_SETTINGS_MODULE":"settings",
"DATABASE_NAME":settings.DATABASES.get("default", {}).get("NAME") or settings.DATABASE_NAME}
if PROCPOOL_DEBUG:
_BOOTSTRAP = _BOOTSTRAP % "log.startLogging(sys.stderr)"
else:
_BOOTSTRAP = _BOOTSTRAP % ""
procpool_starter = ampoule_main.ProcessStarter(packages=apackages,
env=aenv,
path=PROCPOOL_DIRECTORY,
uid=PROCPOOL_UID,
gid=PROCPOOL_GID,
bootstrap=_BOOTSTRAP,
childReactor=os.name == 'nt' and "select" or "epoll")
procpool = ampoule_pool.ProcessPool(name="ProcPool",
min=PROCPOOL_MIN_NPROC,
max=PROCPOOL_MAX_NPROC,
recycleAfter=500,
ampChild=ProcPoolChild,
starter=procpool_starter)
procpool_service = ampoule_service.AMPouleService(procpool,
ProcPoolChild,
PROCPOOL_PORT,
PROCPOOL_INTERFACE)
procpool_service.setName("ProcPool")
EVENNIA.services.addService(procpool_service)
if IRC_ENABLED:
# IRC channel connections
from src.comms import irc
irc.connect_all()
if IMC2_ENABLED:
# IMC2 channel connections
from src.comms import imc2
imc2.connect_all()
if RSS_ENABLED:
# RSS feed channel connections
from src.comms import rss
rss.connect_all()
# clear server startup mode
ServerConfig.objects.conf("server_starting_mode", delete=True)
if os.name == 'nt':
# Windows only: Set PID file manually
f = open(os.path.join(settings.GAME_DIR, 'server.pid'), 'w')
f.write(str(os.getpid()))
f.close()