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<h3><a href="../index.html">Table of Contents</a></h3>
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<li><a class="reference internal" href="#">Evennia Multidescer</a><ul>
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<li><a class="reference internal" href="#installation">Installation</a></li>
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<section class="tex2jax_ignore mathjax_ignore" id="evennia-multidescer">
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<h1>Evennia Multidescer<a class="headerlink" href="#evennia-multidescer" title="Permalink to this headline">¶</a></h1>
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<p>Contribution by Griatch 2016</p>
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<p>A “multidescer” is a concept from the MUSH world. It allows for
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splitting your descriptions into arbitrary named ‘sections’ which you can
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then swap out at will. It is a way for quickly managing your look (such as when
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changing clothes) in more free-form roleplaying systems. This will also
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work well together with the <code class="docutils literal notranslate"><span class="pre">rpsystem</span></code> contrib.</p>
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<p>This multidescer will not require any changes to the Character class, rather it
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will use the <code class="docutils literal notranslate"><span class="pre">multidescs</span></code> Attribute (a list) and create it if it does not exist.
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It adds a new <code class="docutils literal notranslate"><span class="pre">+desc</span></code> command (where the + is optional in Evennia).</p>
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<section id="installation">
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<h2>Installation<a class="headerlink" href="#installation" title="Permalink to this headline">¶</a></h2>
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<p>Like for any custom command, you just add the new <code class="docutils literal notranslate"><span class="pre">+desc</span></code> command to a default
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cmdset: Import the <code class="docutils literal notranslate"><span class="pre">evennia.contrib.game_systems.multidescer.CmdMultiDesc</span></code> into
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<code class="docutils literal notranslate"><span class="pre">mygame/commands/default_cmdsets.py</span></code> and add it to the <code class="docutils literal notranslate"><span class="pre">CharacterCmdSet</span></code> class.</p>
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<p>Reload the server and you should have the <code class="docutils literal notranslate"><span class="pre">+desc</span></code> command available (it
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will replace the default <code class="docutils literal notranslate"><span class="pre">desc</span></code> command).</p>
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</section>
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<section id="usage">
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<h2>Usage<a class="headerlink" href="#usage" title="Permalink to this headline">¶</a></h2>
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<p>Use the <code class="docutils literal notranslate"><span class="pre">+desc</span></code> command in-game:</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>+desc [key] - show current desc desc with <key>
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+desc <key> = <text> - add/replace desc with <key>
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+desc/list - list descriptions (abbreviated)
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+desc/list/full - list descriptions (full texts)
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+desc/edit <key> - add/edit desc <key> in line editor
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+desc/del <key> - delete desc <key>
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+desc/swap <key1>-<key2> - swap positions of <key1> and <key2> in list
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+desc/set <key> [+key+...] - set desc as default or combine multiple descs
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</pre></div>
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</div>
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<p>As an example, you can set one description for clothing, another for your boots,
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hairstyle or whatever you like. Use <code class="docutils literal notranslate"><span class="pre">|/</span></code> to add line breaks for multi-line descriptions and
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paragraphs, as well as <code class="docutils literal notranslate"><span class="pre">|_</span></code> to enforce indentations and whitespace (we don’t
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include colors in the example since they don’t show in this documentation).</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>+desc base = A handsome man.|_
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+desc mood = He is cheerful, like all is going his way.|/|/
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+desc head = On his head he has a red hat with a feather in it.|_
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+desc shirt = His chest is wrapped in a white shirt. It has golden buttons.|_
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+desc pants = He wears blue pants with a dragorn pattern on them.|_
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+desc boots = His boots are dusty from the road.
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+desc/set base + mood + head + shirt + pants + boots
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</pre></div>
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</div>
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<p>When looking at this character, you will now see (assuming auto-linebreaks)</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>A hansome man. He is cheerful, like all is going his way.
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On his head he has a red hat with a feather in it. His chest is wrapped in a
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white shirt. It has golden buttons. He wears blue pants with a dragon
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pattern on them. His boots are dusty from the road.
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</pre></div>
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</div>
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<p>If you now do</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>+desc mood = He looks sullen and forlorn.|/|/
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+desc shirt = His formerly white shirt is dirty and has a gash in it.|_
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</pre></div>
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</div>
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<p>Your description will now be</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>A handsome man. He looks sullen and forlorn.
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On his head he as a red hat with a feathre in it. His formerly white shirt
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is dirty and has a gash in it. He wears blue pants with a pattern on them.
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His boots are dusty from the road.
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</pre></div>
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</div>
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<p>You can use any number of ‘pieces’ to build up your description, and can swap
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and replace them as you like and RP requires.</p>
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<hr class="docutils" />
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<p><small>This document page is generated from <code class="docutils literal notranslate"><span class="pre">evennia/contrib/game_systems/multidescer/README.md</span></code>. Changes to this
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file will be overwritten, so edit that file rather than this one.</small></p>
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</section>
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</section>
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