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<section id="module-evennia.contrib.tutorials.evadventure.objects">
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<span id="evennia-contrib-tutorials-evadventure-objects"></span><h1>evennia.contrib.tutorials.evadventure.objects<a class="headerlink" href="#module-evennia.contrib.tutorials.evadventure.objects" title="Permalink to this headline">¶</a></h1>
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<p>All items in the game inherit from a base object. The properties (what you can do
|
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with an object, such as wear, wield, eat, drink, kill etc) are all controlled by
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Tags.</p>
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<p>Every object has one of a few <strong>obj_type</strong>-category tags:
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- weapon
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- armor
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- shield
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- helmet
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- consumable (potions, torches etc)
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- magic (runestones, magic items)
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- quest (quest-items)
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- treasure (valuable to sell)</p>
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<p>It’s possible for an item to have more than one tag, such as a golden helmet (helmet+treasure) or
|
||
rune sword (weapon+quest).</p>
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<dl class="py class">
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<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject">
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<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.objects.</code><code class="sig-name descname">EvAdventureObject</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject" title="evennia.objects.objects.DefaultObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultObject</span></code></a></p>
|
||
<p>Base in-game entity.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.inventory_use_slot">
|
||
<code class="sig-name descname">inventory_use_slot</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.inventory_use_slot" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.size">
|
||
<code class="sig-name descname">size</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.size" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.value">
|
||
<code class="sig-name descname">value</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.value" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.obj_type">
|
||
<code class="sig-name descname">obj_type</code><em class="property"> = 'gear'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.obj_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_object_creation">
|
||
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_object_creation" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called once, when this object is first created. This is the
|
||
normal hook to overload for most object types.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_header">
|
||
<code class="sig-name descname">get_display_header</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">looker</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.get_display_header"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_header" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Get the ‘header’ component of the object description. Called by <strong>return_appearance</strong>.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>looker</strong> (<em>Object</em>) – Object doing the looking.</p></li>
|
||
<li><p><strong>**kwargs</strong> – Arbitrary data for use when overriding.</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>str</em> – The header display string.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_desc">
|
||
<code class="sig-name descname">get_display_desc</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">looker</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.get_display_desc"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_display_desc" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Get the ‘desc’ component of the object description. Called by <strong>return_appearance</strong>.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>looker</strong> (<em>Object</em>) – Object doing the looking.</p></li>
|
||
<li><p><strong>**kwargs</strong> – Arbitrary data for use when overriding.</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><em>str</em> – The desc display string.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.has_obj_type">
|
||
<code class="sig-name descname">has_obj_type</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">objtype</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.has_obj_type"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.has_obj_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Check if object is of a particular type.</p>
|
||
<p>typeobj_enum (enum.ObjType): A type to check, like enums.TypeObj.TREASURE.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_help">
|
||
<code class="sig-name descname">get_help</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.get_help"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.get_help" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Get help text for the item.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns</dt>
|
||
<dd class="field-odd"><p><em>str</em> – The help text, by default taken from the <strong>.help_text</strong> property.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_pre_use">
|
||
<code class="sig-name descname">at_pre_use</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.at_pre_use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_pre_use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called before use. If returning False, usage should be aborted.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.use">
|
||
<code class="sig-name descname">use</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Use this object, whatever that may mean.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_post_use">
|
||
<code class="sig-name descname">at_post_use</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObject.at_post_use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.at_post_use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called after use happened.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.DoesNotExist" title="evennia.objects.objects.DefaultObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultObject.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.MultipleObjectsReturned" title="evennia.objects.objects.DefaultObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultObject.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.objects.EvAdventureObject'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureObject'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.objects.</code><code class="sig-name descname">EvAdventureObjectFiller</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureObjectFiller"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject</span></code></a></p>
|
||
<p>In _Knave_, the inventory slots act as an extra measure of how you are affected by
|
||
various averse effects. For example, mud or water could fill up some of your inventory
|
||
slots and make the equipment there unusable until you cleaned it. Inventory is also
|
||
used to track how long you can stay under water etc - the fewer empty slots you have,
|
||
the less time you can stay under water due to carrying so much stuff with you.</p>
|
||
<p>This class represents such an effect filling up an empty slot. It has a quality of 0,
|
||
meaning it’s unusable.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.obj_type">
|
||
<code class="sig-name descname">obj_type</code><em class="property"> = 'quest'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.obj_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.quality">
|
||
<code class="sig-name descname">quality</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.quality" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureObjectFiller'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObjectFiller.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.objects.</code><code class="sig-name descname">EvAdventureQuestObject</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureQuestObject"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject</span></code></a></p>
|
||
<p>A quest object. These cannot be sold and only be used for quest resolution.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.obj_type">
|
||
<code class="sig-name descname">obj_type</code><em class="property"> = 'quest'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.obj_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.value">
|
||
<code class="sig-name descname">value</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.value" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureQuestObject'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureQuestObject.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.objects.</code><code class="sig-name descname">EvAdventureTreasure</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureTreasure"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject</span></code></a></p>
|
||
<p>A ‘treasure’ is mainly useful to sell for coin.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.obj_type">
|
||
<code class="sig-name descname">obj_type</code><em class="property"> = 'treasure'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.obj_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.value">
|
||
<code class="sig-name descname">value</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.value" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureTreasure'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureTreasure.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.objects.</code><code class="sig-name descname">EvAdventureConsumable</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureConsumable"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject</span></code></a></p>
|
||
<p>Item that can be ‘used up’, like a potion or food. Weapons, armor etc does not
|
||
have a limited usage in this way.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.obj_type">
|
||
<code class="sig-name descname">obj_type</code><em class="property"> = 'consumable'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.obj_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.size">
|
||
<code class="sig-name descname">size</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.size" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.uses">
|
||
<code class="sig-name descname">uses</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.uses" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_pre_use">
|
||
<code class="sig-name descname">at_pre_use</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">user</span></em>, <em class="sig-param"><span class="n">target</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureConsumable.at_pre_use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_pre_use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called before use. If returning False, usage should be aborted.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.use">
|
||
<code class="sig-name descname">use</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">user</span></em>, <em class="sig-param"><span class="n">target</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureConsumable.use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Use the consumable.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_post_use">
|
||
<code class="sig-name descname">at_post_use</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">user</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureConsumable.at_post_use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.at_post_use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called after this item was used.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><ul class="simple">
|
||
<li><p><strong>user</strong> (<em>Object</em>) – The one using the item.</p></li>
|
||
<li><p><strong>*args</strong> – Optional arguments.</p></li>
|
||
<li><p><strong>**kwargs</strong> – <p>Optional arguments.</p>
|
||
</p></li>
|
||
</ul>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureConsumable'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.objects.</code><code class="sig-name descname">EvAdventureWeapon</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureWeapon"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject</span></code></a></p>
|
||
<p>Base weapon class for all EvAdventure weapons.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.obj_type">
|
||
<code class="sig-name descname">obj_type</code><em class="property"> = 'weapon'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.obj_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.inventory_use_slot">
|
||
<code class="sig-name descname">inventory_use_slot</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.inventory_use_slot" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.quality">
|
||
<code class="sig-name descname">quality</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.quality" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.attack_type">
|
||
<code class="sig-name descname">attack_type</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.attack_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.defense_type">
|
||
<code class="sig-name descname">defense_type</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.defense_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.damage_roll">
|
||
<code class="sig-name descname">damage_roll</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.damage_roll" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.get_display_name">
|
||
<code class="sig-name descname">get_display_name</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">looker</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureWeapon.get_display_name"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.get_display_name" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Displays the name of the object in a viewer-aware manner.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Parameters</dt>
|
||
<dd class="field-odd"><p><strong>looker</strong> (<a class="reference internal" href="evennia.typeclasses.models.html#evennia.typeclasses.models.TypedObject" title="evennia.typeclasses.models.TypedObject"><em>TypedObject</em></a>) – The object or account that is looking
|
||
at/getting inforamtion for this object. If not given, <strong>.name</strong> will be
|
||
returned, which can in turn be used to display colored data.</p>
|
||
</dd>
|
||
<dt class="field-even">Returns</dt>
|
||
<dd class="field-even"><p><p><em>str</em> –</p>
|
||
<dl class="simple">
|
||
<dt>A name to display for this object. This can contain color codes and may</dt><dd><p>be customized based on <strong>looker</strong>. By default this contains the <strong>.key</strong> of the object,
|
||
followed by the DBREF if this user is privileged to control said object.</p>
|
||
</dd>
|
||
</dl>
|
||
</p>
|
||
</dd>
|
||
</dl>
|
||
<p class="rubric">Notes</p>
|
||
<p>This function could be extended to change how object names appear to users in character,
|
||
but be wary. This function does not change an object’s keys or aliases when searching,
|
||
and is expected to produce something useful for builders.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_pre_use">
|
||
<code class="sig-name descname">at_pre_use</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">user</span></em>, <em class="sig-param"><span class="n">target</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureWeapon.at_pre_use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_pre_use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called before use. If returning False, usage should be aborted.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.use">
|
||
<code class="sig-name descname">use</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">attacker</span></em>, <em class="sig-param"><span class="n">target</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="n">advantage</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">disadvantage</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureWeapon.use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>When a weapon is used, it attacks an opponent</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_post_use">
|
||
<code class="sig-name descname">at_post_use</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">user</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureWeapon.at_post_use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.at_post_use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called after use happened.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureWeapon'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.objects.</code><code class="sig-name descname">EvAdventureThrowable</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureThrowable"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon</span></code></a>, <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable</span></code></a></p>
|
||
<p>Something you can throw at an enemy to harm them once, like a knife or exploding potion/grenade.</p>
|
||
<p>Note: In Knave, ranged attacks are done with WIS (representing the stillness of your mind?)</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.obj_type">
|
||
<code class="sig-name descname">obj_type</code><em class="property"> = (<ObjType.THROWABLE: 'throwable'>, <ObjType.WEAPON: 'weapon'>, <ObjType.CONSUMABLE: 'consumable'>)</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.obj_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.attack_type">
|
||
<code class="sig-name descname">attack_type</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.attack_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.defense_type">
|
||
<code class="sig-name descname">defense_type</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.defense_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.damage_roll">
|
||
<code class="sig-name descname">damage_roll</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.damage_roll" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist</span></code></a>, <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned</span></code></a>, <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureThrowable'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureThrowable.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.objects.</code><code class="sig-name descname">EvAdventureRunestone</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureRunestone"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon</span></code></a>, <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable</span></code></a></p>
|
||
<p>Base class for magic runestones. In _Knave_, every spell is represented by a rune stone
|
||
that takes up an inventory slot. It is wielded as a weapon in order to create the specific
|
||
magical effect provided by the stone. Normally each stone can only be used once per day but
|
||
they are quite powerful (and scales with caster level).</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.obj_type">
|
||
<code class="sig-name descname">obj_type</code><em class="property"> = (<ObjType.WEAPON: 'weapon'>, <ObjType.MAGIC: 'magic'>)</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.obj_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.inventory_use_slot">
|
||
<code class="sig-name descname">inventory_use_slot</code><em class="property"> = 'two_handed_weapons'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.inventory_use_slot" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.quality">
|
||
<code class="sig-name descname">quality</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.quality" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.attack_type">
|
||
<code class="sig-name descname">attack_type</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.attack_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.defense_type">
|
||
<code class="sig-name descname">defense_type</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.defense_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.damage_roll">
|
||
<code class="sig-name descname">damage_roll</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.damage_roll" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.at_post_use">
|
||
<code class="sig-name descname">at_post_use</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">user</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureRunestone.at_post_use"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.at_post_use" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Called after the spell was cast</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py method">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.refresh">
|
||
<code class="sig-name descname">refresh</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureRunestone.refresh"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.refresh" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist</span></code></a>, <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned</span></code></a>, <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureConsumable.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureRunestone'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureRunestone.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.objects.</code><code class="sig-name descname">EvAdventureArmor</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureArmor"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject</span></code></a></p>
|
||
<p>Base class for all wearable Armors.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.obj_type">
|
||
<code class="sig-name descname">obj_type</code><em class="property"> = 'armor'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.obj_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.inventory_use_slot">
|
||
<code class="sig-name descname">inventory_use_slot</code><em class="property"> = 'body'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.inventory_use_slot" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.armor">
|
||
<code class="sig-name descname">armor</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.armor" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.quality">
|
||
<code class="sig-name descname">quality</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.quality" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>AttributeProperty.</p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureObject.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureArmor'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureShield">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.objects.</code><code class="sig-name descname">EvAdventureShield</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureShield"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor</span></code></a></p>
|
||
<p>Base class for all Shields.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.obj_type">
|
||
<code class="sig-name descname">obj_type</code><em class="property"> = 'shield'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.obj_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.inventory_use_slot">
|
||
<code class="sig-name descname">inventory_use_slot</code><em class="property"> = 'shield_hand'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.inventory_use_slot" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.objects.EvAdventureShield'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureShield'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureShield.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.objects.</code><code class="sig-name descname">EvAdventureHelmet</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#EvAdventureHelmet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor</span></code></a></p>
|
||
<p>Base class for all Helmets.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.obj_type">
|
||
<code class="sig-name descname">obj_type</code><em class="property"> = 'helmet'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.obj_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.inventory_use_slot">
|
||
<code class="sig-name descname">inventory_use_slot</code><em class="property"> = 'head'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.inventory_use_slot" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'EvAdventureHelmet'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureHelmet.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py class">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands">
|
||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.objects.</code><code class="sig-name descname">WeaponBareHands</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#WeaponBareHands"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon</span></code></a></p>
|
||
<p>This is a dummy-class loaded when you wield no weapons. We won’t create any db-object for it.</p>
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.obj_type">
|
||
<code class="sig-name descname">obj_type</code><em class="property"> = 'weapon'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.obj_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.key">
|
||
<code class="sig-name descname">key</code><em class="property"> = 'Bare hands'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.key" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.inventory_use_slot">
|
||
<code class="sig-name descname">inventory_use_slot</code><em class="property"> = 'weapon_hand'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.inventory_use_slot" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.attack_type">
|
||
<code class="sig-name descname">attack_type</code><em class="property"> = 'strength'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.attack_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.defense_type">
|
||
<code class="sig-name descname">defense_type</code><em class="property"> = 'armor'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.defense_type" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.damage_roll">
|
||
<code class="sig-name descname">damage_roll</code><em class="property"> = '1d4'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.damage_roll" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.quality">
|
||
<code class="sig-name descname">quality</code><em class="property"> = None</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.quality" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.DoesNotExist">
|
||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.DoesNotExist</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py exception">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.MultipleObjectsReturned">
|
||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned" title="evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon.MultipleObjectsReturned</span></code></a></p>
|
||
</dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.path">
|
||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.evadventure.objects.WeaponBareHands'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.path" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
<dl class="py attribute">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.typename">
|
||
<code class="sig-name descname">typename</code><em class="property"> = 'WeaponBareHands'</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.WeaponBareHands.typename" title="Permalink to this definition">¶</a></dt>
|
||
<dd></dd></dl>
|
||
|
||
</dd></dl>
|
||
|
||
<dl class="py function">
|
||
<dt id="evennia.contrib.tutorials.evadventure.objects.get_bare_hands">
|
||
<code class="sig-prename descclassname">evennia.contrib.tutorials.evadventure.objects.</code><code class="sig-name descname">get_bare_hands</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/evadventure/objects.html#get_bare_hands"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.objects.get_bare_hands" title="Permalink to this definition">¶</a></dt>
|
||
<dd><p>Get the bare-hands singleton object.</p>
|
||
<dl class="field-list simple">
|
||
<dt class="field-odd">Returns</dt>
|
||
<dd class="field-odd"><p>WeaponBareHands</p>
|
||
</dd>
|
||
</dl>
|
||
</dd></dl>
|
||
|
||
</section>
|
||
|
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