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<li class="nav-item nav-item-0"><a href="index.html">Evennia 0.9.5</a> »</li>
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<li class="nav-item nav-item-this"><a href="">Tutorial World Introduction</a></li>
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<section class="tex2jax_ignore mathjax_ignore" id="tutorial-world-introduction">
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<h1>Tutorial World Introduction<a class="headerlink" href="#tutorial-world-introduction" title="Permalink to this headline">¶</a></h1>
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<p>The <em>Tutorial World</em> is a small and functioning MUD-style game world. It is intended to be
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deconstructed and used as a way to learn Evennia. The game consists of a single-player quest and
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has some 20 rooms that you can explore as you seek to discover the whereabouts of a mythical weapon.</p>
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<p>The source code is fully documented. You can find the whole thing in
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<code class="docutils literal notranslate"><span class="pre">evennia/contrib/tutorial_world/</span></code>.</p>
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<p>Some features exemplified by the tutorial world:</p>
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<ul class="simple">
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<li><p>Tutorial command, giving “behind-the-scenes” help for every room and some of the special objects</p></li>
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<li><p>Rooms with custom <code class="docutils literal notranslate"><span class="pre">return_appearance</span></code> to show details.</p></li>
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<li><p>Hidden exits</p></li>
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<li><p>Objects with multiple custom interactions</p></li>
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<li><p>Large-area rooms</p></li>
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<li><p>Outdoor weather rooms</p></li>
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<li><p>Dark room, needing light source</p></li>
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<li><p>Puzzle object</p></li>
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<li><p>Multi-room puzzle</p></li>
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<li><p>Aggressive mobile with roam, pursue and battle state-engine AI</p></li>
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<li><p>Weapons, also used by mobs</p></li>
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<li><p>Simple combat system with attack/defend commands</p></li>
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<li><p>Object spawning</p></li>
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<li><p>Teleporter trap rooms</p></li>
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</ul>
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<section id="install">
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<h2>Install<a class="headerlink" href="#install" title="Permalink to this headline">¶</a></h2>
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<p>The tutorial world consists of a few modules in <code class="docutils literal notranslate"><span class="pre">evennia/contrib/tutorial_world/</span></code> containing custom
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<a class="reference internal" href="Typeclasses.html"><span class="doc std std-doc">Typeclasses</span></a> for <a class="reference internal" href="Objects.html"><span class="doc std std-doc">rooms and objects</span></a> and associated <a class="reference internal" href="Commands.html"><span class="doc std std-doc">Commands</span></a>.</p>
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<p>These reusable bits and pieces are then put together into a functioning game area (“world” is maybe
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too big a word for such a small zone) using a <a class="reference internal" href="Batch-Processors.html"><span class="doc std std-doc">batch script</span></a> called <code class="docutils literal notranslate"><span class="pre">build.ev</span></code>. To
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install, log into the server as the superuser (user #1) and run:</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>@batchcommand tutorial_world.build
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</pre></div>
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</div>
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<p>The world will be built (this might take a while, so don’t rerun the command even if it seems the
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system has frozen). After finishing you will end up back in Limbo with a new exit called <code class="docutils literal notranslate"><span class="pre">tutorial</span></code>.</p>
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<p>An alternative is</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>@batchcommand/interactive tutorial_world.build
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</pre></div>
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</div>
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<p>with the /interactive switch you are able to step through the building process at your own pace to
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see what happens in detail.</p>
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</section>
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<section id="quelling-and-permissions-in-the-tutorial-world">
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<h2>Quelling and permissions in the tutorial-world<a class="headerlink" href="#quelling-and-permissions-in-the-tutorial-world" title="Permalink to this headline">¶</a></h2>
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<p>Non-superusers entering the tutorial will be auto-<code class="docutils literal notranslate"><span class="pre">quelled</span></code> so they play with their Character’s
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permission. As superuser you will not be auto-quelled, but it’s recommended that you still <code class="docutils literal notranslate"><span class="pre">quell</span></code>
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manually to play the tutorial “correctly”. The reason for this is that many game systems ignore the
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presence of a superuser and will thus not work as normal.</p>
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<p>Use <code class="docutils literal notranslate"><span class="pre">unquell</span></code> if you want to get back your main account-level permissions to examine things under
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the hood. When you exit the tutorial (either by winning or using the <code class="docutils literal notranslate"><span class="pre">abort/give</span> <span class="pre">up</span></code> command) you
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will automatically be unquelled.</p>
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</section>
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<section id="gameplay">
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<h2>Gameplay<a class="headerlink" href="#gameplay" title="Permalink to this headline">¶</a></h2>
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<p><img alt="the castle off the moor" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/22916c25-6299-453d-a221-446ec839f567/da2pmzu-46d63c6d-9cdc-41dd-87d6-1106db5a5e1a.jpg/v1/fill/w_600,h_849,q_75,strp/the_castle_off_the_moor_by_griatch_art_da2pmzu-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD04NDkiLCJwYXRoIjoiXC9mXC8yMjkxNmMyNS02Mjk5LTQ1M2QtYTIyMS00NDZlYzgzOWY1NjdcL2RhMnBtenUtNDZkNjNjNmQtOWNkYy00MWRkLTg3ZDYtMTEwNmRiNWE1ZTFhLmpwZyIsIndpZHRoIjoiPD02MDAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.omuS3D1RmFiZCy9OSXiIita-HxVGrBok3_7asq0rflw" /></p>
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<p><em>To get into the mood of this miniature quest, imagine you are an adventurer out to find fame and
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fortune. You have heard rumours of an old castle ruin by the coast. In its depth a warrior princess
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was buried together with her powerful magical weapon - a valuable prize, if it’s true. Of course
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this is a chance to adventure that you cannot turn down!</em></p>
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<p><em>You reach the ocean in the midst of a raging thunderstorm. With wind and rain screaming in your
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face you stand where the moor meets the sea along a high, rocky coast …</em></p>
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<ul class="simple">
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<li><p>Look at everything.</p></li>
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<li><p>Some objects are interactive in more than one way. Use the normal <code class="docutils literal notranslate"><span class="pre">help</span></code> command to get a feel for
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which commands are available at any given time. (use the command <code class="docutils literal notranslate"><span class="pre">tutorial</span></code> to get insight behind
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the scenes of the tutorial).</p></li>
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<li><p>In order to fight, you need to first find some type of weapon.</p></li>
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<li><p><em>slash</em> is a normal attack</p></li>
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<li><p><em>stab</em> launches an attack that makes more damage but has a lower chance to hit.</p></li>
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<li><p><em>defend</em> will lower the chance to taking damage on your enemy’s next attack.</p></li>
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<li><p>You <em>can</em> run from a fight that feels too deadly. Expect to be chased though.</p></li>
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<li><p>Being defeated is a part of the experience …</p></li>
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</ul>
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</section>
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<section id="uninstall">
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<h2>Uninstall<a class="headerlink" href="#uninstall" title="Permalink to this headline">¶</a></h2>
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<p>Uninstalling the tutorial world basically means deleting all the rooms and objects it consists of.
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First, move out of the tutorial area.</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> @find tut#01
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@find tut#16
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</pre></div>
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</div>
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<p>This should locate the first and last rooms created by <code class="docutils literal notranslate"><span class="pre">build.ev</span></code> - <em>Intro</em> and <em>Outro</em>. If you
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installed normally, everything created between these two numbers should be part of the tutorial.
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Note their dbref numbers, for example 5 and 80. Next we just delete all objects in that range:</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> @del 5-80
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</pre></div>
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</div>
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<p>You will see some errors since some objects are auto-deleted and so cannot be found when the delete
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mechanism gets to them. That’s fine. You should have removed the tutorial completely once the
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command finishes.</p>
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</section>
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<section id="notes">
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<h2>Notes<a class="headerlink" href="#notes" title="Permalink to this headline">¶</a></h2>
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<p>When reading and learning from the code, keep in mind that <em>Tutorial World</em> was created with a very
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specific goal: to install easily and to not permanently modify the rest of the server. It therefore
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goes to some length to use only temporary solutions and to clean up after
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itself.</p>
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</section>
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</section>
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<p class="logo"><a href="index.html">
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<img class="logo" src="_static/evennia_logo.png" alt="Logo"/>
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<div id="searchbox" style="display: none" role="search">
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<h3 id="searchlabel">Quick search</h3>
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<p><h3><a href="index.html">Table of Contents</a></h3>
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<ul>
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<li><a class="reference internal" href="#">Tutorial World Introduction</a><ul>
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<li><a class="reference internal" href="#install">Install</a></li>
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<li><a class="reference internal" href="#quelling-and-permissions-in-the-tutorial-world">Quelling and permissions in the tutorial-world</a></li>
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<li><a class="reference internal" href="#gameplay">Gameplay</a></li>
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<li><a class="reference internal" href="#uninstall">Uninstall</a></li>
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<li><a class="reference internal" href="#notes">Notes</a></li>
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</div><h3>Links</h3>
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<ul>
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<li><a href="https://www.evennia.com">Home page</a> </li>
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<li><a href="https://github.com/evennia/evennia">Evennia Github</a> </li>
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<li><a href="http://games.evennia.com">Game Index</a> </li>
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<li><a href="http://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9MTk1JjEyPXRydWUbb">IRC</a> -
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<li><a href="http://evennia.blogspot.com/">Evennia Dev blog</a> </li>
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<h3>Versions</h3>
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<ul>
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<li><a href="../1.0-dev/index.html">1.0-dev (develop branch)</a></li>
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<li><a href="Tutorial-World-Introduction.html">0.9.5 (v0.9.5 branch)</a></li>
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