evennia/lib/comms/models.py

368 lines
14 KiB
Python

"""
Models for the comsystem. The Commsystem is intended to be
used by Players (thematic IC communication is probably
best handled by custom commands instead).
The comm system could take the form of channels, but can also
be adopted for storing tells or in-game mail.
The comsystem's main component is the Message (Msg), which
carries the actual information between two parties.
Msgs are stored in the database and usually not
deleted.
A Msg always have one sender (a user), but can have
any number targets, both users and channels.
Channels are central objects that act as targets for
Msgs. Players can connect to channels by use of a
ChannelConnect object (this object is necessary to easily
be able to delete connections on the fly).
"""
from datetime import datetime
from django.conf import settings
from django.db import models
from src.typeclasses.models import TypedObject
from src.utils.idmapper.models import SharedMemoryModel
from src.comms import managers
from src.comms.managers import identify_object
from src.locks.lockhandler import LockHandler
from src.utils.utils import crop, make_iter, lazy_property
__all__ = ("Msg", "TempMsg", "ChannelDB")
_GA = object.__getattribute__
_SA = object.__setattr__
_DA = object.__delattr__
#------------------------------------------------------------
#
# Msg
#
#------------------------------------------------------------
class Msg(SharedMemoryModel):
"""
A single message. This model describes all ooc messages
sent in-game, both to channels and between players.
The Msg class defines the following properties:
sender - sender of message
receivers - list of target objects for message
channels - list of channels message was sent to
message - the text being sent
date_sent - time message was sent
hide_from_sender - bool if message should be hidden from sender
hide_from_receivers - list of receiver objects to hide message from
hide_from_channels - list of channels objects to hide message from
permissions - perm strings
"""
#
# Msg database model setup
#
#
# These databse fields are all set using their corresponding properties,
# named same as the field, but withtout the db_* prefix.
# Sender is either a player, an object or an external sender, like
# an IRC channel; normally there is only one, but if co-modification of
# a message is allowed, there may be more than one "author"
db_sender_players = models.ManyToManyField("players.PlayerDB", related_name='sender_player_set', null=True, verbose_name='sender(player)', db_index=True)
db_sender_objects = models.ManyToManyField("objects.ObjectDB", related_name='sender_object_set', null=True, verbose_name='sender(object)', db_index=True)
db_sender_external = models.CharField('external sender', max_length=255, null=True, db_index=True,
help_text="identifier for external sender, for example a sender over an IRC connection (i.e. someone who doesn't have an exixtence in-game).")
# The destination objects of this message. Stored as a
# comma-separated string of object dbrefs. Can be defined along
# with channels below.
db_receivers_players = models.ManyToManyField('players.PlayerDB', related_name='receiver_player_set', null=True, help_text="player receivers")
db_receivers_objects = models.ManyToManyField('objects.ObjectDB', related_name='receiver_object_set', null=True, help_text="object receivers")
db_receivers_channels = models.ManyToManyField("ChannelDB", related_name='channel_set', null=True, help_text="channel recievers")
# header could be used for meta-info about the message if your system needs
# it, or as a separate store for the mail subject line maybe.
db_header = models.TextField('header', null=True, blank=True)
# the message body itself
db_message = models.TextField('messsage')
# send date
db_date_sent = models.DateTimeField('date sent', editable=False, auto_now_add=True, db_index=True)
# lock storage
db_lock_storage = models.TextField('locks', blank=True,
help_text='access locks on this message.')
# these can be used to filter/hide a given message from supplied objects/players/channels
db_hide_from_players = models.ManyToManyField("players.PlayerDB", related_name='hide_from_players_set', null=True)
db_hide_from_objects = models.ManyToManyField("objects.ObjectDB", related_name='hide_from_objects_set', null=True)
db_hide_from_channels = models.ManyToManyField("ChannelDB", related_name='hide_from_channels_set', null=True)
# Database manager
objects = managers.MsgManager()
_is_deleted = False
def __init__(self, *args, **kwargs):
SharedMemoryModel.__init__(self, *args, **kwargs)
self.extra_senders = []
class Meta:
"Define Django meta options"
verbose_name = "Message"
# Wrapper properties to easily set database fields. These are
# @property decorators that allows to access these fields using
# normal python operations (without having to remember to save()
# etc). So e.g. a property 'attr' has a get/set/del decorator
# defined that allows the user to do self.attr = value,
# value = self.attr and del self.attr respectively (where self
# is the object in question).
# sender property (wraps db_sender_*)
#@property
def __senders_get(self):
"Getter. Allows for value = self.sender"
return list(self.db_sender_players.all()) + \
list(self.db_sender_objects.all()) + \
self.extra_senders
#@sender.setter
def __senders_set(self, value):
"Setter. Allows for self.sender = value"
for val in (v for v in make_iter(value) if v):
obj, typ = identify_object(val)
if typ == 'player':
self.db_sender_players.add(obj)
elif typ == 'object':
self.db_sender_objects.add(obj)
elif isinstance(typ, basestring):
self.db_sender_external = obj
elif not obj:
return
else:
raise ValueError(obj)
self.save()
#@sender.deleter
def __senders_del(self):
"Deleter. Clears all senders"
self.db_sender_players.clear()
self.db_sender_objects.clear()
self.db_sender_external = ""
self.extra_senders = []
self.save()
senders = property(__senders_get, __senders_set, __senders_del)
def remove_sender(self, value):
"Remove a single sender or a list of senders"
for val in make_iter(value):
obj, typ = identify_object(val)
if typ == 'player':
self.db_sender_players.remove(obj)
elif typ == 'object':
self.db_sender_objects.remove(obj)
elif isinstance(obj, basestring):
self.db_sender_external = obj
else:
raise ValueError(obj)
self.save()
# receivers property
#@property
def __receivers_get(self):
"""
Getter. Allows for value = self.receivers.
Returns three lists of receivers: players, objects and channels.
"""
return list(self.db_receivers_players.all()) + list(self.db_receivers_objects.all())
#@receivers.setter
def __receivers_set(self, value):
"""
Setter. Allows for self.receivers = value.
This appends a new receiver to the message.
"""
for val in (v for v in make_iter(value) if v):
obj, typ = identify_object(val)
if typ == 'player':
self.db_receivers_players.add(obj)
elif typ == 'object':
self.db_receivers_objects.add(obj)
elif not obj:
return
else:
raise ValueError
self.save()
#@receivers.deleter
def __receivers_del(self):
"Deleter. Clears all receivers"
self.db_receivers_players.clear()
self.db_receivers_objects.clear()
self.extra_senders = []
self.save()
receivers = property(__receivers_get, __receivers_set, __receivers_del)
def remove_receiver(self, obj):
"Remove a single recevier"
obj, typ = identify_object(obj)
if typ == 'player':
self.db_receivers_players.remove(obj)
elif typ == 'object':
self.db_receivers_objects.remove(obj)
else:
raise ValueError
self.save()
# channels property
#@property
def __channels_get(self):
"Getter. Allows for value = self.channels. Returns a list of channels."
return self.db_receivers_channels.all()
#@channels.setter
def __channels_set(self, value):
"""
Setter. Allows for self.channels = value.
Requires a channel to be added.
"""
for val in (v for v in make_iter(value) if v):
self.db_receivers_channels.add(val)
#@channels.deleter
def __channels_del(self):
"Deleter. Allows for del self.channels"
self.db_receivers_channels.clear()
self.save()
channels = property(__channels_get, __channels_set, __channels_del)
def __hide_from_get(self):
"""
Getter. Allows for value = self.hide_from.
Returns 3 lists of players, objects and channels
"""
return self.db_hide_from_players.all(), self.db_hide_from_objects.all(), self.db_hide_from_channels.all()
#@hide_from_sender.setter
def __hide_from_set(self, value):
"Setter. Allows for self.hide_from = value. Will append to hiders"
obj, typ = identify_object(value)
if typ == "player":
self.db_hide_from_players.add(obj)
elif typ == "object":
self.db_hide_from_objects.add(obj)
elif typ == "channel":
self.db_hide_from_channels.add(obj)
else:
raise ValueError
self.save()
#@hide_from_sender.deleter
def __hide_from_del(self):
"Deleter. Allows for del self.hide_from_senders"
self.db_hide_from_players.clear()
self.db_hide_from_objects.clear()
self.db_hide_from_channels.clear()
self.save()
hide_from = property(__hide_from_get, __hide_from_set, __hide_from_del)
#
# Msg class methods
#
def __str__(self):
"This handles what is shown when e.g. printing the message"
senders = ",".join(obj.key for obj in self.senders)
receivers = ",".join(["[%s]" % obj.key for obj in self.channels] + [obj.key for obj in self.receivers])
return "%s->%s: %s" % (senders, receivers, crop(self.message, width=40))
#------------------------------------------------------------
#
# TempMsg
#
#------------------------------------------------------------
class TempMsg(object):
"""
This is a non-persistent object for sending
temporary messages that will not be stored.
It mimics the "real" Msg object, but don't require
sender to be given.
"""
def __init__(self, senders=None, receivers=None, channels=None, message="", header="", type="", lockstring="", hide_from=None):
self.senders = senders and make_iter(senders) or []
self.receivers = receivers and make_iter(receivers) or []
self.channels = channels and make_iter(channels) or []
self.type = type
self.header = header
self.message = message
self.lock_storage = lockstring
self.hide_from = hide_from and make_iter(hide_from) or []
self.date_sent = datetime.now()
@lazy_property
def locks(self):
return LockHandler(self)
def __str__(self):
"This handles what is shown when e.g. printing the message"
senders = ",".join(obj.key for obj in self.senders)
receivers = ",".join(["[%s]" % obj.key for obj in self.channels] + [obj.key for obj in self.receivers])
return "%s->%s: %s" % (senders, receivers, crop(self.message, width=40))
def remove_sender(self, obj):
"Remove a sender or a list of senders"
for o in make_iter(obj):
try:
self.senders.remove(o)
except ValueError:
pass # nothing to remove
def remove_receiver(self, obj):
"Remove a sender or a list of senders"
for o in make_iter(obj):
try:
self.senders.remove(o)
except ValueError:
pass # nothing to remove
def access(self, accessing_obj, access_type='read', default=False):
"checks lock access"
return self.locks.check(accessing_obj,
access_type=access_type, default=default)
#------------------------------------------------------------
#
# Channel
#
#------------------------------------------------------------
class ChannelDB(TypedObject):
"""
This is the basis of a comm channel, only implementing
the very basics of distributing messages.
The Channel class defines the following properties:
key - main name for channel
desc - optional description of channel
aliases - alternative names for the channel
permissions - perm strings
"""
db_subscriptions = models.ManyToManyField("players.PlayerDB",
related_name="subscription_set", null=True, verbose_name='subscriptions', db_index=True)
# Database manager
objects = managers.ChannelDBManager()
_typeclass_paths = settings.CHANNEL_TYPECLASS_PATHS
_default_typeclass_path = settings.BASE_CHANNEL_TYPECLASS or "src.comms.comms.Channel"
class Meta:
"Define Django meta options"
verbose_name = "Channel"
verbose_name_plural = "Channels"
def __str__(self):
return "Channel '%s' (%s)" % (self.key, self.db.desc)