evennia/lib/comms/managers.py

332 lines
11 KiB
Python

"""
These managers handles the
"""
from django.db import models
from django.db.models import Q
from src.typeclasses.managers import (TypedObjectManager, TypeclassManager,
returns_typeclass_list, returns_typeclass)
_GA = object.__getattribute__
_PlayerDB = None
_ObjectDB = None
_ChannelDB = None
_SESSIONS = None
# error class
class CommError(Exception):
"Raise by comm system, to allow feedback to player when caught."
pass
#
# helper functions
#
def dbref(dbref, reqhash=True):
"""
Valid forms of dbref (database reference number)
are either a string '#N' or an integer N.
Output is the integer part.
"""
if reqhash and not (isinstance(dbref, basestring) and dbref.startswith("#")):
return None
if isinstance(dbref, basestring):
dbref = dbref.lstrip('#')
try:
if int(dbref) < 0:
return None
except Exception:
return None
return dbref
def identify_object(inp):
"identify if an object is a player or an object; return its database model"
# load global stores
global _PlayerDB, _ObjectDB, _ChannelDB
if not _PlayerDB:
from src.players.models import PlayerDB as _PlayerDB
if not _ObjectDB:
from src.objects.models import ObjectDB as _ObjectDB
if not _ChannelDB:
from src.comms.models import ChannelDB as _ChannelDB
if not inp:
return inp, None
if isinstance(inp, basestring):
return inp, "string"
elif inp.is_typeclass(_PlayerDB, exact=False):
return inp, "player"
elif inp.is_typeclass(_ObjectDB, exact=False):
return inp, "object"
elif inp.is_typeclass(_ChannelDB, exact=False):
return inp, "channel"
elif dbref(inp):
return dbref(inp), "dbref"
return inp, None # something else
def to_object(inp, objtype='player'):
"""
Locates the object related to the given
playername or channel key. If input was already
the correct object, return it.
inp - the input object/string
objtype - 'player' or 'channel'
"""
obj, typ = identify_object(inp)
if typ == objtype:
return obj
if objtype == 'player':
if typ == 'object':
return obj.player
if typ == 'string':
return _PlayerDB.objects.get(user_username__iexact=obj)
if typ == 'dbref':
return _PlayerDB.objects.get(id=obj)
print objtype, inp, obj, typ, type(inp)
raise CommError()
elif objtype == 'object':
if typ == 'player':
return obj.obj
if typ == 'string':
return _ObjectDB.objects.get(db_key__iexact=obj)
if typ == 'dbref':
return _ObjectDB.objects.get(id=obj)
print objtype, inp, obj, typ, type(inp)
raise CommError()
elif objtype == 'channel':
if typ == 'string':
return _ChannelDB.objects.get(db_key__iexact=obj)
if typ == 'dbref':
return _ChannelDB.objects.get(id=obj)
print objtype, inp, obj, typ, type(inp)
raise CommError()
#
# Msg manager
#
class MsgManager(models.Manager):
"""
This MsgManager implements methods for searching
and manipulating Messages directly from the database.
These methods will all return database objects
(or QuerySets) directly.
A Message represents one unit of communication, be it over a
Channel or via some form of in-game mail system. Like an e-mail,
it always has a sender and can have any number of receivers (some
of which may be Channels).
Evennia-specific:
get_message_by_id
get_messages_by_sender
get_messages_by_receiver
get_messages_by_channel
text_search
message_search (equivalent to ev.search_messages)
"""
def identify_object(self, obj):
"method version for easy access"
return identify_object(obj)
def get_message_by_id(self, idnum):
"Retrieve message by its id."
try:
return self.get(id=self.dbref(idnum, reqhash=False))
except Exception:
return None
def get_messages_by_sender(self, obj, exclude_channel_messages=False):
"""
Get all messages sent by one entity - this could be either a
player or an object
only_non_channel: only return messages -not- aimed at a channel
(e.g. private tells)
"""
obj, typ = identify_object(obj)
if exclude_channel_messages:
# explicitly exclude channel recipients
if typ == 'player':
return list(self.filter(db_sender_players=obj,
db_receivers_channels__isnull=True).exclude(db_hide_from_players=obj))
elif typ == 'object':
return list(self.filter(db_sender_objects=obj,
db_receivers_channels__isnull=True).exclude(db_hide_from_objects=obj))
else:
raise CommError
else:
# get everything, channel or not
if typ == 'player':
return list(self.filter(db_sender_players=obj).exclude(db_hide_from_players=obj))
elif typ == 'object':
return list(self.filter(db_sender_objects=obj).exclude(db_hide_from_objects=obj))
else:
raise CommError
def get_messages_by_receiver(self, obj):
"""
Get all messages sent to one give recipient
"""
obj, typ = identify_object(obj)
if typ == 'player':
return list(self.filter(db_receivers_players=obj).exclude(db_hide_from_players=obj))
elif typ == 'object':
return list(self.filter(db_receivers_objects=obj).exclude(db_hide_from_objects=obj))
elif typ == 'channel':
return list(self.filter(db_receivers_channels=obj).exclude(db_hide_from_channels=obj))
else:
raise CommError
def get_messages_by_channel(self, channel):
"""
Get all messages sent to one channel
"""
return self.filter(db_receivers_channels=channel).exclude(db_hide_from_channels=channel)
def message_search(self, sender=None, receiver=None, freetext=None, dbref=None):
"""
Search the message database for particular messages. At least one
of the arguments must be given to do a search.
sender - get messages sent by a particular player or object
receiver - get messages received by a certain player,object or channel
freetext - Search for a text string in a message.
NOTE: This can potentially be slow, so make sure to supply
one of the other arguments to limit the search.
dbref - (int) the exact database id of the message. This will override
all other search criteria since it's unique and
always gives a list with only one match.
"""
# unique msg id
if dbref:
msg = self.objects.filter(id=dbref)
if msg:
return msg[0]
# We use Q objects to gradually build up the query - this way we only
# need to do one database lookup at the end rather than gradually
# refining with multiple filter:s. Django Note: Q objects can be
# combined with & and | (=AND,OR). ~ negates the queryset
# filter by sender
sender, styp = identify_object(sender)
if styp == 'player':
sender_restrict = Q(db_sender_players=sender) & ~Q(db_hide_from_players=sender)
elif styp == 'object':
sender_restrict = Q(db_sender_objects=sender) & ~Q(db_hide_from_objects=sender)
else:
sender_restrict = Q()
# filter by receiver
receiver, rtyp = identify_object(receiver)
if rtyp == 'player':
receiver_restrict = Q(db_receivers_players=receiver) & ~Q(db_hide_from_players=receiver)
elif rtyp == 'object':
receiver_restrict = Q(db_receivers_objects=receiver) & ~Q(db_hide_from_objects=receiver)
elif rtyp == 'channel':
receiver_restrict = Q(db_receivers_channels=receiver) & ~Q(db_hide_from_channels=receiver)
else:
receiver_restrict = Q()
# filter by full text
if freetext:
fulltext_restrict = Q(db_header__icontains=freetext) | Q(db_message__icontains=freetext)
else:
fulltext_restrict = Q()
# execute the query
return list(self.filter(sender_restrict & receiver_restrict & fulltext_restrict))
#
# Channel manager
#
class ChannelDBManager(TypedObjectManager):
"""
This ChannelManager implements methods for searching
and manipulating Channels directly from the database.
These methods will all return database objects
(or QuerySets) directly.
A Channel is an in-game venue for communication. It's
essentially representation of a re-sender: Users sends
Messages to the Channel, and the Channel re-sends those
messages to all users subscribed to the Channel.
Evennia-specific:
get_all_channels
get_channel(channel)
get_subscriptions(player)
channel_search (equivalent to ev.search_channel)
"""
@returns_typeclass_list
def get_all_channels(self):
"""
Returns all channels in game.
"""
return self.all()
@returns_typeclass
def get_channel(self, channelkey):
"""
Return the channel object if given its key.
Also searches its aliases.
"""
# first check the channel key
channels = self.filter(db_key__iexact=channelkey)
if not channels:
# also check aliases
channels = [channel for channel in self.all()
if channelkey in channel.aliases.all()]
if channels:
return channels[0]
return None
@returns_typeclass_list
def get_subscriptions(self, player):
"""
Return all channels a given player is subscribed to
"""
return player.subscription_set.all()
@returns_typeclass_list
def channel_search(self, ostring, exact=True):
"""
Search the channel database for a particular channel.
ostring - the key or database id of the channel.
exact - require an exact key match (still not case sensitive)
"""
channels = []
if not ostring: return channels
try:
# try an id match first
dbref = int(ostring.strip('#'))
channels = self.filter(id=dbref)
except Exception:
pass
if not channels:
# no id match. Search on the key.
if exact:
channels = self.filter(db_key__iexact=ostring)
else:
channels = self.filter(db_key__icontains=ostring)
if not channels:
# still no match. Search by alias.
channels = [channel for channel in self.all()
if ostring.lower() in [a.lower
for a in channel.aliases.all()]]
return channels
class ChannelManager(ChannelDBManager, TypeclassManager):
pass