evennia/lib/comms/comms.py

330 lines
12 KiB
Python

"""
Default Typeclass for Comms.
See objects.objects for more information on Typeclassing.
"""
from src.typeclasses.models import TypeclassBase
from src.comms.models import Msg, TempMsg, ChannelDB
from src.comms.managers import ChannelManager
from src.utils import logger
from src.utils.utils import make_iter
class Channel(ChannelDB):
"""
This is the base class for all Comms. Inherit from this to create different
types of communication channels.
"""
__metaclass__ = TypeclassBase
objects = ChannelManager()
def at_first_save(self):
"""
Called by the typeclass system the very first time the channel
is saved to the database. Generally, don't overload this but
the hooks called by this method.
"""
self.at_channel_creation()
if hasattr(self, "_createdict"):
# this is only set if the channel was created
# with the utils.create.create_channel function.
cdict = self._createdict
if not cdict.get("key"):
if not self.db_key:
self.db_key = "#i" % self.dbid
elif cdict["key"] and self.key != cdict["key"]:
self.key = cdict["key"]
if cdict.get("keep_log"):
self.db_keep_log = cdict["keep_log"]
if cdict.get("aliases"):
self.aliases.add(cdict["aliases"])
if cdict.get("locks"):
self.locks.add(cdict["locks"])
if cdict.get("keep_log"):
self.attributes.add("keep_log", cdict["keep_log"])
if cdict.get("desc"):
self.attributes.add("desc", cdict["desc"])
def at_channel_creation(self):
"""
Called once, when the channel is first created.
"""
pass
# helper methods, for easy overloading
def has_connection(self, player):
"""
Checks so this player is actually listening
to this channel.
"""
if hasattr(player, "player"):
player = player.player
return player in self.db_subscriptions.all()
def connect(self, player):
"Connect the user to this channel. This checks access."
if hasattr(player, "player"):
player = player.player
# check access
if not self.access(player, 'listen'):
return False
# pre-join hook
connect = self.pre_join_channel(player)
if not connect:
return False
# subscribe
self.db_subscriptions.add(player)
# post-join hook
self.post_join_channel(player)
return True
def disconnect(self, player):
"Disconnect user from this channel."
if hasattr(player, "player"):
player = player.player
# pre-disconnect hook
disconnect = self.pre_leave_channel(player)
if not disconnect:
return False
# disconnect
self.db_subscriptions.remove(player)
# post-disconnect hook
self.post_leave_channel(player)
return True
def access(self, accessing_obj, access_type='listen', default=False):
"""
Determines if another object has permission to access.
accessing_obj - object trying to access this one
access_type - type of access sought
default - what to return if no lock of access_type was found
"""
return self.locks.check(accessing_obj, access_type=access_type, default=default)
def delete(self):
"""
Deletes channel while also cleaning up channelhandler
"""
self.attributes.clear()
self.aliases.clear()
super(Channel, self).delete()
from src.comms.channelhandler import CHANNELHANDLER
CHANNELHANDLER.update()
def channel_prefix(self, msg=None, emit=False):
"""
How the channel should prefix itself for users. Return a string.
"""
return '[%s] ' % self.key
def format_senders(self, senders=None):
"""
Function used to format a list of sender names.
This function exists separately so that external sources can use
it to format source names in the same manner as normal object/player
names.
"""
if not senders:
return ''
return ', '.join(senders)
def pose_transform(self, msg, sender_string):
"""
Detects if the sender is posing, and modifies the message accordingly.
"""
pose = False
message = msg.message
message_start = message.lstrip()
if message_start.startswith((':', ';')):
pose = True
message = message[1:]
if not message.startswith((':', "'", ',')):
if not message.startswith(' '):
message = ' ' + message
if pose:
return '%s%s' % (sender_string, message)
else:
return '%s: %s' % (sender_string, message)
def format_external(self, msg, senders, emit=False):
"""
Used for formatting external messages. This is needed as a separate
operation because the senders of external messages may not be in-game
objects/players, and so cannot have things like custom user
preferences.
senders should be a list of strings, each containing a sender.
msg should contain the body of the message to be sent.
"""
if not senders:
emit = True
if emit:
return msg.message
senders = ', '.join(senders)
return self.pose_transform(msg, senders)
def format_message(self, msg, emit=False):
"""
Formats a message body for display.
If emit is True, it means the message is intended to be posted detached
from an identity.
"""
# We don't want to count things like external sources as senders for
# the purpose of constructing the message string.
senders = [sender for sender in msg.senders if hasattr(sender, 'key')]
if not senders:
emit = True
if emit:
return msg.message
else:
senders = [sender.key for sender in msg.senders]
senders = ', '.join(senders)
return self.pose_transform(msg, senders)
def message_transform(self, msg, emit=False, prefix=True,
sender_strings=None, external=False):
"""
Generates the formatted string sent to listeners on a channel.
"""
if sender_strings or external:
body = self.format_external(msg, sender_strings, emit=emit)
else:
body = self.format_message(msg, emit=emit)
if prefix:
body = "%s%s" % (self.channel_prefix(msg, emit=emit), body)
msg.message = body
return msg
def pre_join_channel(self, joiner):
"""
Run right before a channel is joined. If this returns a false value,
channel joining is aborted.
"""
return True
def post_join_channel(self, joiner):
"""
Run right after an object or player joins a channel.
"""
return True
def pre_leave_channel(self, leaver):
"""
Run right before a user leaves a channel. If this returns a false
value, leaving the channel will be aborted.
"""
return True
def post_leave_channel(self, leaver):
"""
Run right after an object or player leaves a channel.
"""
pass
def pre_send_message(self, msg):
"""
Run before a message is sent to the channel.
This should return the message object, after any transformations.
If the message is to be discarded, return a false value.
"""
return msg
def post_send_message(self, msg):
"""
Run after a message is sent to the channel.
"""
pass
def at_init(self):
"""
This is always called whenever this channel is initiated --
that is, whenever it its typeclass is cached from memory. This
happens on-demand first time the channel is used or activated
in some way after being created but also after each server
restart or reload.
"""
pass
def distribute_message(self, msg, online=False):
"""
Method for grabbing all listeners that a message should be sent to on
this channel, and sending them a message.
"""
# get all players connected to this channel and send to them
for player in self.db_subscriptions.all():
try:
# note our addition of the from_channel keyword here. This could be checked
# by a custom player.msg() to treat channel-receives differently.
player.msg(msg.message, from_obj=msg.senders, from_channel=self.id)
except AttributeError, e:
logger.log_trace("%s\nCannot send msg to player '%s'." % (e, player))
def msg(self, msgobj, header=None, senders=None, sender_strings=None,
persistent=False, online=False, emit=False, external=False):
"""
Send the given message to all players connected to channel. Note that
no permission-checking is done here; it is assumed to have been
done before calling this method. The optional keywords are not used if
persistent is False.
msgobj - a Msg/TempMsg instance or a message string. If one of the
former, the remaining keywords will be ignored. If a string,
this will either be sent as-is (if persistent=False) or it
will be used together with header and senders keywords to
create a Msg instance on the fly.
senders - an object, player or a list of objects or players.
Optional if persistent=False.
sender_strings - Name strings of senders. Used for external
connections where the sender is not a player or object. When
this is defined, external will be assumed.
external - Treat this message agnostic of its sender.
persistent (default False) - ignored if msgobj is a Msg or TempMsg.
If True, a Msg will be created, using header and senders
keywords. If False, other keywords will be ignored.
online (bool) - If this is set true, only messages people who are
online. Otherwise, messages all players connected. This can
make things faster, but may not trigger listeners on players
that are offline.
emit (bool) - Signals to the message formatter that this message is
not to be directly associated with a name.
"""
if senders:
senders = make_iter(senders)
else:
senders = []
if isinstance(msgobj, basestring):
# given msgobj is a string
msg = msgobj
if persistent and self.db.keep_log:
msgobj = Msg()
msgobj.save()
else:
# Use TempMsg, so this message is not stored.
msgobj = TempMsg()
msgobj.header = header
msgobj.message = msg
msgobj.channels = [self] # add this channel
if not msgobj.senders:
msgobj.senders = senders
msgobj = self.pre_send_message(msgobj)
if not msgobj:
return False
msgobj = self.message_transform(msgobj, emit=emit,
sender_strings=sender_strings,
external=external)
self.distribute_message(msgobj, online=online)
self.post_send_message(msgobj)
return True
def tempmsg(self, message, header=None, senders=None):
"""
A wrapper for sending non-persistent messages.
"""
self.msg(message, senders=senders, header=header, persistent=False)