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https://github.com/evennia/evennia.git
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436 lines
17 KiB
Python
436 lines
17 KiB
Python
"""
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Locks
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A lock defines access to a particular subsystem or property of
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Evennia. For example, the "owner" property can be impmemented as a
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lock. Or the disability to lift an object or to ban users.
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A lock consists of three parts:
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- access_type - this defines what kind of access this lock regulates. This
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just a string.
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- function call - this is one or many calls to functions that will determine
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if the lock is passed or not.
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- lock function(s). These are regular python functions with a special
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set of allowed arguments. They should always return a boolean depending
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on if they allow access or not.
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# Lock function
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A lock function is defined by existing in one of the modules
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listed by settings.LOCK_FUNC_MODULES. It should also always
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take four arguments looking like this:
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funcname(accessing_obj, accessed_obj, *args, **kwargs):
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[...]
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The accessing object is the object wanting to gain access.
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The accessed object is the object this lock resides on
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args and kwargs will hold optional arguments and/or keyword arguments
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to the function as a list and a dictionary respectively.
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Example:
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perm(accessing_obj, accessed_obj, *args, **kwargs):
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"Checking if the object has a particular, desired permission"
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if args:
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desired_perm = args[0]
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return desired_perm in accessing_obj.permissions.all()
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return False
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Lock functions should most often be pretty general and ideally possible to
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re-use and combine in various ways to build clever locks.
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# Lock definition ("Lock string")
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A lock definition is a string with a special syntax. It is added to
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each object's lockhandler, making that lock available from then on.
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The lock definition looks like this:
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'access_type:[NOT] func1(args)[ AND|OR][NOT] func2() ...'
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That is, the access_type, a colon followed by calls to lock functions
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combined with AND or OR. NOT negates the result of the following call.
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Example:
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We want to limit who may edit a particular object (let's call this access_type
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for 'edit', it depends on what the command is looking for). We want this to
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only work for those with the Permission 'Builders'. So we use our lock
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function above and define it like this:
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'edit:perm(Builders)'
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Here, the lock-function perm() will be called with the string
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'Builders' (accessing_obj and accessed_obj are added automatically,
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you only need to add the args/kwargs, if any).
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If we wanted to make sure the accessing object was BOTH a Builders and a GoodGuy, we
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could use AND:
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'edit:perm(Builders) AND perm(GoodGuy)'
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To allow EITHER Builders and GoodGuys, we replace AND with OR. perm() is just one example,
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the lock function can do anything and compare any properties of the calling object to
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decide if the lock is passed or not.
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'lift:attrib(very_strong) AND NOT attrib(bad_back)'
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To make these work, add the string to the lockhandler of the object you want
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to apply the lock to:
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obj.lockhandler.add('edit:perm(Builders)')
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From then on, a command that wants to check for 'edit' access on this
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object would do something like this:
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if not target_obj.lockhandler.has_perm(caller, 'edit'):
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caller.msg("Sorry, you cannot edit that.")
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All objects also has a shortcut called 'access' that is recommended to use instead:
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if not target_obj.access(caller, 'edit'):
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caller.msg("Sorry, you cannot edit that.")
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# Permissions
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Permissions are just text strings stored in a comma-separated list on
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typeclassed objects. The default perm() lock function uses them,
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taking into account settings.PERMISSION_HIERARCHY. Also, the
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restricted @perm command sets them, but otherwise they are identical
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to any other identifier you can use.
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"""
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import re, inspect
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from django.conf import settings
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from src.utils import logger, utils
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from django.utils.translation import ugettext as _
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__all__ = ("LockHandler", "LockException")
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#
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# Exception class
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#
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class LockException(Exception):
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"raised during an error in a lock."
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pass
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#
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# Cached lock functions
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#
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_LOCKFUNCS = {}
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def _cache_lockfuncs():
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"Updates the cache."
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global _LOCKFUNCS
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_LOCKFUNCS = {}
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for modulepath in settings.LOCK_FUNC_MODULES:
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modulepath = utils.pypath_to_realpath(modulepath)
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mod = utils.mod_import(modulepath)
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if mod:
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for tup in (tup for tup in inspect.getmembers(mod) if callable(tup[1])):
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_LOCKFUNCS[tup[0]] = tup[1]
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else:
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logger.log_errmsg("Couldn't load %s from PERMISSION_FUNC_MODULES." % modulepath)
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#
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# pre-compiled regular expressions
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#
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_RE_FUNCS = re.compile(r"\w+\([^)]*\)")
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_RE_SEPS = re.compile(r"(?<=[ )])AND(?=\s)|(?<=[ )])OR(?=\s)|(?<=[ )])NOT(?=\s)")
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_RE_OK = re.compile(r"%s|and|or|not")
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#
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#
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# Lock handler
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#
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#
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class LockHandler(object):
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"""
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This handler should be attached to all objects implementing
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permission checks, under the property 'lockhandler'.
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"""
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def __init__(self, obj):
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"""
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Loads and pre-caches all relevant locks and their
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functions.
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"""
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if not _LOCKFUNCS:
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_cache_lockfuncs()
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self.obj = obj
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self.locks = {}
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self.log_obj = None
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self.reset()
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def __str__(self):
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return ";".join(self.locks[key][2] for key in sorted(self.locks))
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def _log_error(self, message):
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"Try to log errors back to object"
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if self.log_obj and hasattr(self.log_obj, 'msg'):
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self.log_obj.msg(message)
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elif hasattr(self.obj, 'msg'):
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self.obj.msg(message)
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else:
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logger.log_errmsg("%s: %s" % (self.obj, message))
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def _parse_lockstring(self, storage_lockstring):
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"""
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Helper function. This is normally only called when the
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lockstring is cached and does preliminary checking. locks are
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stored as a string 'atype:[NOT] lock()[[ AND|OR [NOT] lock()[...]];atype...
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"""
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locks = {}
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if not storage_lockstring:
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return locks
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duplicates = 0
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elist = [] # errors
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wlist = [] # warnings
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for raw_lockstring in storage_lockstring.split(';'):
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lock_funcs = []
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try:
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access_type, rhs = (part.strip() for part in raw_lockstring.split(':', 1))
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except ValueError:
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logger.log_trace()
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return locks
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# parse the lock functions and separators
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funclist = _RE_FUNCS.findall(rhs)
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evalstring = rhs
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for pattern in ('AND', 'OR', 'NOT'):
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evalstring = re.sub(r"\b%s\b" % pattern, pattern.lower(), evalstring)
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nfuncs = len(funclist)
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for funcstring in funclist:
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funcname, rest = (part.strip().strip(')') for part in funcstring.split('(', 1))
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func = _LOCKFUNCS.get(funcname, None)
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if not callable(func):
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elist.append(_("Lock: function '%s' is not available.") % funcstring)
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continue
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args = list(arg.strip() for arg in rest.split(',') if arg and not '=' in arg)
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kwargs = dict([arg.split('=', 1) for arg in rest.split(',') if arg and '=' in arg])
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lock_funcs.append((func, args, kwargs))
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evalstring = evalstring.replace(funcstring, '%s')
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if len(lock_funcs) < nfuncs:
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continue
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try:
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# purge the eval string of any superfluous items, then test it
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evalstring = " ".join(_RE_OK.findall(evalstring))
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eval(evalstring % tuple(True for func in funclist), {}, {})
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except Exception:
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elist.append(_("Lock: definition '%s' has syntax errors.") % raw_lockstring)
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continue
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if access_type in locks:
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duplicates += 1
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wlist.append(_("Lock: access type '%(access_type)s' changed from '%(source)s' to '%(goal)s' " % \
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{"access_type":access_type, "source":locks[access_type][2], "goal":raw_lockstring}))
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locks[access_type] = (evalstring, tuple(lock_funcs), raw_lockstring)
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if wlist and self.log_obj:
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# a warning text was set, it's not an error, so only report if log_obj is available.
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self._log_error("\n".join(wlist))
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if elist:
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# an error text was set, raise exception.
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raise LockException("\n".join(elist))
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# return the gathered locks in an easily executable form
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return locks
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def _cache_locks(self, storage_lockstring):
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"""Store data"""
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self.locks = self._parse_lockstring(storage_lockstring)
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def _save_locks(self):
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"Store locks to obj"
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self.obj.lock_storage = ";".join([tup[2] for tup in self.locks.values()])
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def cache_lock_bypass(self, obj):
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"""
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We cache superuser bypass checks here for efficiency. This needs to be re-run when a player is assigned to a character.
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We need to grant access to superusers. We need to check both directly on the object (players), through obj.player and using the
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get_player method (this sits on serversessions, in some rare cases where a check is done
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before the login process has yet been fully finalized)
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"""
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self.lock_bypass = hasattr(obj, "is_superuser") and obj.is_superuser
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def add(self, lockstring, log_obj=None):
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"""
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Add a new lockstring on the form '<access_type>:<functions>'. Multiple
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access types should be separated by semicolon (;).
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If log_obj is given, it will be fed error information.
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"""
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if log_obj:
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self.log_obj = log_obj
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# sanity checks
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for lockdef in lockstring.split(';'):
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if not ':' in lockstring:
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self._log_error(_("Lock: '%s' contains no colon (:).") % lockdef)
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return False
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access_type, rhs = [part.strip() for part in lockdef.split(':', 1)]
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if not access_type:
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self._log_error(_("Lock: '%s' has no access_type (left-side of colon is empty).") % lockdef)
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return False
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if rhs.count('(') != rhs.count(')'):
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self._log_error(_("Lock: '%s' has mismatched parentheses.") % lockdef)
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return False
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if not _RE_FUNCS.findall(rhs):
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self._log_error(_("Lock: '%s' has no valid lock functions.") % lockdef)
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return False
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# get the lock string
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storage_lockstring = self.obj.lock_storage
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if storage_lockstring:
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storage_lockstring = storage_lockstring + ";" + lockstring
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else:
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storage_lockstring = lockstring
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# cache the locks will get rid of eventual doublets
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self._cache_locks(storage_lockstring)
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self._save_locks()
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self.log_obj = None
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return True
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def replace(self, lockstring, log_obj=None):
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"Replaces the lockstring entirely."
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old_lockstring = str(self)
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self.clear()
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try:
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return self.add(lockstring, log_obj)
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except LockException:
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self.add(old_lockstring, log_obj)
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raise
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def get(self, access_type=None):
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"get the full lockstring or the lockstring of a particular access type."
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if access_type:
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return self.locks.get(access_type, ["","",""])[2]
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return str(self)
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def delete(self, access_type):
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"Remove a lock from the handler"
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if access_type in self.locks:
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del self.locks[access_type]
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self._save_locks()
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return True
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return False
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def clear(self):
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"Remove all locks"
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self.locks = {}
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self.lock_storage = ""
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self._save_locks()
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def reset(self):
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"""
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Set the reset flag, so the the lock will be re-cached at next checking.
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This is usually set by @reload.
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"""
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self._cache_locks(self.obj.lock_storage)
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self.cache_lock_bypass(self.obj)
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def check(self, accessing_obj, access_type, default=False, no_superuser_bypass=False):
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"""
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Checks a lock of the correct type by passing execution
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off to the lock function(s).
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accessing_obj - the object seeking access
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access_type - the type of access wanted
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default - if no suitable lock type is found, use this
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no_superuser_bypass - don't use this unless you really, really need to,
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it makes supersusers susceptible to the lock check.
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A lock is executed in the follwoing way:
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Parsing the lockstring, we (during cache) extract the valid
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lock functions and store their function objects in the right
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order along with their args/kwargs. These are now executed in
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sequence, creating a list of True/False values. This is put
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into the evalstring, which is a string of AND/OR/NOT entries
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separated by placeholders where each function result should
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go. We just put those results in and evaluate the string to
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get a final, combined True/False value for the lockstring.
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The important bit with this solution is that the full
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lockstring is never blindly evaluated, and thus there (should
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be) no way to sneak in malign code in it. Only "safe" lock
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functions (as defined by your settings) are executed.
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"""
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try:
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# check if the lock should be bypassed (e.g. superuser status)
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if accessing_obj.locks.lock_bypass and not no_superuser_bypass:
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return True
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except AttributeError:
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# happens before session is initiated.
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if not no_superuser_bypass and ((hasattr(accessing_obj, 'is_superuser') and accessing_obj.is_superuser)
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or (hasattr(accessing_obj, 'player') and hasattr(accessing_obj.player, 'is_superuser') and accessing_obj.player.is_superuser)
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or (hasattr(accessing_obj, 'get_player') and (not accessing_obj.get_player() or accessing_obj.get_player().is_superuser))):
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return True
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# no superuser or bypass -> normal lock operation
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if access_type in self.locks:
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# we have a lock, test it.
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evalstring, func_tup, raw_string = self.locks[access_type]
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# execute all lock funcs in the correct order, producing a tuple of True/False results.
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true_false = tuple(bool(tup[0](accessing_obj, self.obj, *tup[1], **tup[2])) for tup in func_tup)
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# the True/False tuple goes into evalstring, which combines them
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# with AND/OR/NOT in order to get the final result.
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return eval(evalstring % true_false)
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else:
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return default
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def check_lockstring(self, accessing_obj, lockstring, no_superuser_bypass=False):
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"""
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Do a direct check against a lockstring ('atype:func()..'), without any
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intermediary storage on the accessed object (this can be left
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to None if the lock functions called don't access it). atype can also be
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put to a dummy value since no lock selection is made.
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"""
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try:
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if accessing_obj.locks.lock_bypass and not no_superuser_bypass:
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return True
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except AttributeError:
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if no_superuser_bypass and ((hasattr(accessing_obj, 'is_superuser') and accessing_obj.is_superuser)
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or (hasattr(accessing_obj, 'player') and hasattr(accessing_obj.player, 'is_superuser') and accessing_obj.player.is_superuser)
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or (hasattr(accessing_obj, 'get_player') and (not accessing_obj.get_player() or accessing_obj.get_player().is_superuser))):
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return True
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locks = self._parse_lockstring(lockstring)
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for access_type in locks:
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evalstring, func_tup, raw_string = locks[access_type]
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true_false = tuple(tup[0](accessing_obj, self.obj, *tup[1], **tup[2]) for tup in func_tup)
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return eval(evalstring % true_false)
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def _test():
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# testing
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class TestObj(object):
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pass
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import pdb
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obj1 = TestObj()
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obj2 = TestObj()
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#obj1.lock_storage = "owner:dbref(#4);edit:dbref(#5) or perm(Wizards);examine:perm(Builders);delete:perm(Wizards);get:all()"
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#obj1.lock_storage = "cmd:all();admin:id(1);listen:all();send:all()"
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obj1.lock_storage = "listen:perm(Immortals)"
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pdb.set_trace()
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obj1.locks = LockHandler(obj1)
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obj2.permissions.add("Immortals")
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obj2.id = 4
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#obj1.locks.add("edit:attr(test)")
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print "comparing obj2.permissions (%s) vs obj1.locks (%s)" % (obj2.permissions, obj1.locks)
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print obj1.locks.check(obj2, 'owner')
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print obj1.locks.check(obj2, 'edit')
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print obj1.locks.check(obj2, 'examine')
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print obj1.locks.check(obj2, 'delete')
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print obj1.locks.check(obj2, 'get')
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print obj1.locks.check(obj2, 'listen')
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