mirror of
https://github.com/evennia/evennia.git
synced 2026-03-18 13:56:30 +01:00
224 lines
No EOL
13 KiB
HTML
224 lines
No EOL
13 KiB
HTML
|
||
<!DOCTYPE html>
|
||
|
||
<html>
|
||
<head>
|
||
<meta charset="utf-8" />
|
||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
|
||
|
||
<title>NPCs reacting to your presence — Evennia 2.x documentation</title>
|
||
<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
|
||
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
|
||
<script id="documentation_options" data-url_root="../" src="../_static/documentation_options.js"></script>
|
||
<script src="../_static/jquery.js"></script>
|
||
<script src="../_static/underscore.js"></script>
|
||
<script src="../_static/doctools.js"></script>
|
||
<script src="../_static/language_data.js"></script>
|
||
<link rel="shortcut icon" href="../_static/favicon.ico"/>
|
||
<link rel="index" title="Index" href="../genindex.html" />
|
||
<link rel="search" title="Search" href="../search.html" />
|
||
<link rel="next" title="NPC merchants" href="Tutorial-NPC-Merchants.html" />
|
||
<link rel="prev" title="NPCs that listen to what is said" href="Tutorial-NPC-Listening.html" />
|
||
</head><body>
|
||
|
||
|
||
|
||
|
||
<div class="related" role="navigation" aria-label="related navigation">
|
||
<h3>Navigation</h3>
|
||
<ul>
|
||
<li class="right" style="margin-right: 10px">
|
||
<a href="../genindex.html" title="General Index"
|
||
accesskey="I">index</a></li>
|
||
<li class="right" >
|
||
<a href="../py-modindex.html" title="Python Module Index"
|
||
>modules</a> |</li>
|
||
<li class="right" >
|
||
<a href="Tutorial-NPC-Merchants.html" title="NPC merchants"
|
||
accesskey="N">next</a> |</li>
|
||
<li class="right" >
|
||
<a href="Tutorial-NPC-Listening.html" title="NPCs that listen to what is said"
|
||
accesskey="P">previous</a> |</li>
|
||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 2.x</a> »</li>
|
||
<li class="nav-item nav-item-1"><a href="Howtos-Overview.html" accesskey="U">Tutorials and How-To’s</a> »</li>
|
||
<li class="nav-item nav-item-this"><a href="">NPCs reacting to your presence</a></li>
|
||
</ul>
|
||
</div>
|
||
|
||
<div class="document">
|
||
|
||
<div class="documentwrapper">
|
||
<div class="sphinxsidebar" role="navigation" aria-label="main navigation">
|
||
<div class="sphinxsidebarwrapper">
|
||
<p class="logo"><a href="../index.html">
|
||
<img class="logo" src="../_static/evennia_logo.png" alt="Logo"/>
|
||
</a></p>
|
||
<div id="searchbox" style="display: none" role="search">
|
||
<h3 id="searchlabel">Quick search</h3>
|
||
<div class="searchformwrapper">
|
||
<form class="search" action="../search.html" method="get">
|
||
<input type="text" name="q" aria-labelledby="searchlabel" />
|
||
<input type="submit" value="Go" />
|
||
</form>
|
||
</div>
|
||
</div>
|
||
<script>$('#searchbox').show(0);</script>
|
||
<h4>Previous topic</h4>
|
||
<p class="topless"><a href="Tutorial-NPC-Listening.html"
|
||
title="previous chapter">NPCs that listen to what is said</a></p>
|
||
<h4>Next topic</h4>
|
||
<p class="topless"><a href="Tutorial-NPC-Merchants.html"
|
||
title="next chapter">NPC merchants</a></p>
|
||
<div role="note" aria-label="source link">
|
||
<!--h3>This Page</h3-->
|
||
<ul class="this-page-menu">
|
||
<li><a href="../_sources/Howtos/Tutorial-NPC-Reacting.md.txt"
|
||
rel="nofollow">Show Page Source</a></li>
|
||
</ul>
|
||
</div><h3>Links</h3>
|
||
<ul>
|
||
<li><a href="https://www.evennia.com/docs/latest/index.html">Documentation Top</a> </li>
|
||
<li><a href="https://www.evennia.com">Evennia Home</a> </li>
|
||
<li><a href="https://github.com/evennia/evennia">Github</a> </li>
|
||
<li><a href="http://games.evennia.com">Game Index</a> </li>
|
||
<li>
|
||
<a href="https://discord.gg/AJJpcRUhtF">Discord</a> -
|
||
<a href="https://github.com/evennia/evennia/discussions">Discussions</a> -
|
||
<a href="https://evennia.blogspot.com/">Blog</a>
|
||
</li>
|
||
</ul>
|
||
<h3>Doc Versions</h3>
|
||
<ul>
|
||
|
||
<li><a href="Tutorial-NPC-Reacting.html">2.x (main branch)</a></li>
|
||
<ul>
|
||
<li><a href="../1.3.0/index.html">1.3.0 (v1.3.0 branch)</a></li>
|
||
|
||
<li><a href="../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
|
||
|
||
|
||
</ul>
|
||
|
||
</div>
|
||
</div>
|
||
<div class="bodywrapper">
|
||
<div class="body" role="main">
|
||
|
||
<section class="tex2jax_ignore mathjax_ignore" id="npcs-reacting-to-your-presence">
|
||
<h1>NPCs reacting to your presence<a class="headerlink" href="#npcs-reacting-to-your-presence" title="Permalink to this headline">¶</a></h1>
|
||
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>> north
|
||
------------------------------------
|
||
Meadow
|
||
You are standing in a green meadow.
|
||
A bandit is here.
|
||
------------------------------------
|
||
Bandit gives you a menacing look!
|
||
</pre></div>
|
||
</div>
|
||
<p>This tutorial shows the implementation of an NPC object that responds to characters entering their
|
||
location.</p>
|
||
<p>What we will need is the following:</p>
|
||
<ul class="simple">
|
||
<li><p>An NPC typeclass that can react when someone enters.</p></li>
|
||
<li><p>A custom <span class="xref myst">Room</span> typeclass that can tell the NPC that someone entered.</p></li>
|
||
<li><p>We will also tweak our default <code class="docutils literal notranslate"><span class="pre">Character</span></code> typeclass a little.</p></li>
|
||
</ul>
|
||
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># in mygame/typeclasses/npcs.py (for example)</span>
|
||
|
||
<span class="kn">from</span> <span class="nn">typeclasses.characters</span> <span class="kn">import</span> <span class="n">Character</span>
|
||
|
||
<span class="k">class</span> <span class="nc">NPC</span><span class="p">(</span><span class="n">Character</span><span class="p">):</span>
|
||
<span class="w"> </span><span class="sd">"""</span>
|
||
<span class="sd"> A NPC typeclass which extends the character class.</span>
|
||
<span class="sd"> """</span>
|
||
<span class="k">def</span> <span class="nf">at_char_entered</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">character</span><span class="p">):</span>
|
||
<span class="w"> </span><span class="sd">"""</span>
|
||
<span class="sd"> A simple is_aggressive check.</span>
|
||
<span class="sd"> Can be expanded upon later.</span>
|
||
<span class="sd"> """</span>
|
||
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">is_aggressive</span><span class="p">:</span>
|
||
<span class="bp">self</span><span class="o">.</span><span class="n">execute_cmd</span><span class="p">(</span><span class="sa">f</span><span class="s2">"say Graaah! Die, </span><span class="si">{</span><span class="n">character</span><span class="si">}</span><span class="s2">!"</span><span class="p">)</span>
|
||
<span class="k">else</span><span class="p">:</span>
|
||
<span class="bp">self</span><span class="o">.</span><span class="n">execute_cmd</span><span class="p">(</span><span class="sa">f</span><span class="s2">"say Greetings, </span><span class="si">{</span><span class="n">character</span><span class="si">}</span><span class="s2">!"</span><span class="p">)</span>
|
||
</pre></div>
|
||
</div>
|
||
<p>Here we make a simple method on the <code class="docutils literal notranslate"><span class="pre">NPC</span></code>˙. We expect it to be called when a (player-)character enters the room. We don’t actually set the <code class="docutils literal notranslate"><span class="pre">is_aggressive</span></code> <a class="reference internal" href="../Components/Attributes.html"><span class="doc std std-doc">Attribute</span></a> beforehand; if it’s not set, the NPC is simply non-hostile.</p>
|
||
<p>Whenever <em>something</em> enters the <code class="docutils literal notranslate"><span class="pre">Room</span></code>, its <a class="reference internal" href="../api/evennia.objects.objects.html#evennia.objects.objects.DefaultObject.at_object_receive" title="evennia.objects.objects.DefaultObject.at_object_receive"><span class="xref myst py py-meth">at_object_receive</span></a> hook will be called. So we should override it.</p>
|
||
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># in mygame/typeclasses/rooms.py</span>
|
||
|
||
<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">utils</span>
|
||
|
||
<span class="c1"># ... </span>
|
||
|
||
<span class="k">class</span> <span class="nc">Room</span><span class="p">(</span><span class="n">ObjectParent</span><span class="p">,</span> <span class="n">DefaultRoom</span><span class="p">):</span>
|
||
|
||
<span class="c1"># ... </span>
|
||
|
||
<span class="k">def</span> <span class="nf">at_object_receive</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">arriving_obj</span><span class="p">,</span> <span class="n">source_location</span><span class="p">):</span>
|
||
<span class="k">if</span> <span class="n">arriving_obj</span><span class="o">.</span><span class="n">account</span><span class="p">:</span>
|
||
<span class="c1"># this has an active acccount - a player character</span>
|
||
<span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">contents</span><span class="p">:</span>
|
||
<span class="c1"># get all npcs in the room and inform them</span>
|
||
<span class="k">if</span> <span class="n">utils</span><span class="o">.</span><span class="n">inherits_from</span><span class="p">(</span><span class="n">item</span><span class="p">,</span> <span class="s2">"typeclasses.npcs.NPC"</span><span class="p">):</span>
|
||
<span class="bp">self</span><span class="o">.</span><span class="n">at_char_entered</span><span class="p">(</span><span class="n">arriving_obj</span><span class="p">)</span>
|
||
|
||
</pre></div>
|
||
</div>
|
||
<aside class="sidebar">
|
||
<p class="sidebar-title">Universal Object methods</p>
|
||
<p>Remember that Rooms are <code class="docutils literal notranslate"><span class="pre">Objects</span></code>. So the same <code class="docutils literal notranslate"><span class="pre">at_object_receive</span></code> hook will fire for you when you pick something up (making you ‘receive’ it). Or for a box when putting something inside it.</p>
|
||
</aside>
|
||
<p>A currently puppeted Character will have an <code class="docutils literal notranslate"><span class="pre">.account</span></code> attached to it. We use that to know that the thing arriving is a Character. We then use Evennia’s <a class="reference internal" href="../api/evennia.utils.utils.html#evennia.utils.utils.inherits_from" title="evennia.utils.utils.inherits_from"><span class="xref myst py py-func">utils.inherits_from</span></a> helper utility to get every NPC in the room can each of their newly created <code class="docutils literal notranslate"><span class="pre">at_char_entered</span></code> method.</p>
|
||
<p>Make sure to <code class="docutils literal notranslate"><span class="pre">reload</span></code>.</p>
|
||
<p>Let’s create an NPC and make it aggressive. For the sake of this example, let’s assume your name is “Anna” and that there is a room to the north of your current location.</p>
|
||
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>> create/drop Orc:typeclasses.npcs.NPC
|
||
> north
|
||
> south
|
||
Orc says, Greetings, Anna!
|
||
</pre></div>
|
||
</div>
|
||
<p>Now let’s turn the orc aggressive.</p>
|
||
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>> set orc/is_aggressive = True
|
||
> north
|
||
> south
|
||
Orc says, Graah! Die, Anna!
|
||
</pre></div>
|
||
</div>
|
||
<p>That’s one easily aggravated Orc!</p>
|
||
</section>
|
||
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="related" role="navigation" aria-label="related navigation">
|
||
<h3>Navigation</h3>
|
||
<ul>
|
||
<li class="right" style="margin-right: 10px">
|
||
<a href="../genindex.html" title="General Index"
|
||
>index</a></li>
|
||
<li class="right" >
|
||
<a href="../py-modindex.html" title="Python Module Index"
|
||
>modules</a> |</li>
|
||
<li class="right" >
|
||
<a href="Tutorial-NPC-Merchants.html" title="NPC merchants"
|
||
>next</a> |</li>
|
||
<li class="right" >
|
||
<a href="Tutorial-NPC-Listening.html" title="NPCs that listen to what is said"
|
||
>previous</a> |</li>
|
||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 2.x</a> »</li>
|
||
<li class="nav-item nav-item-1"><a href="Howtos-Overview.html" >Tutorials and How-To’s</a> »</li>
|
||
<li class="nav-item nav-item-this"><a href="">NPCs reacting to your presence</a></li>
|
||
</ul>
|
||
</div>
|
||
|
||
|
||
|
||
<div class="footer" role="contentinfo">
|
||
© Copyright 2023, The Evennia developer community.
|
||
Created using <a href="https://www.sphinx-doc.org/">Sphinx</a> 3.2.1.
|
||
</div>
|
||
</body>
|
||
</html> |