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<section class="tex2jax_ignore mathjax_ignore" id="continuous-integration-with-travis">
<h1>Continuous integration with Travis<a class="headerlink" href="#continuous-integration-with-travis" title="Permalink to this headline"></a></h1>
<p><a class="reference external" href="https://travis-ci.org/">Travis CI</a> is an online service for checking, validating and potentially
deploying code automatically. It can check that every commit is building successfully after every
commit to its Github repository.</p>
<p>If your game is open source on Github you may use Travis for free.
See [the Travis docs](<a class="reference external" href="https://docs.travis-ci.com/user/getting-">https://docs.travis-ci.com/user/getting-</a> started/) for how to get started.</p>
<p>After logging in you will get to point Travis to your repository on github. One further thing you
need to set up yourself is a Travis config file named <code class="docutils literal notranslate"><span class="pre">.travis.yml</span></code> (note the initial period <code class="docutils literal notranslate"><span class="pre">.</span></code>).
This should be created in the root of your game directory. The idea with this file is that it
describes what Travis needs to import and build in order to create an instance of Evennia from
scratch and then run validation tests on it. Here is an example:</p>
<div class="highlight-yaml notranslate"><div class="highlight"><pre><span></span><span class="nt">language</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">python</span><span class="w"></span>
<span class="nt">python</span><span class="p">:</span><span class="w"></span>
<span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="s">&quot;3.10&quot;</span><span class="w"></span>
<span class="nt">install</span><span class="p">:</span><span class="w"></span>
<span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">git clone https://github.com/evennia/evennia.git</span><span class="w"></span>
<span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">cd evennia</span><span class="w"></span>
<span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">pip install -e .</span><span class="w"></span>
<span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">cd $TRAVIS_BUILD_DIR</span><span class="w"></span>
<span class="nt">script</span><span class="p">:</span><span class="w"></span>
<span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">evennia migrate</span><span class="w"></span>
<span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">evennia test --settings settings.py .</span><span class="w"></span>
</pre></div>
</div>
<p>This will tell travis how to download Evennia, install it, set up a database and then run
your own test suite (inside the game dir). Use <code class="docutils literal notranslate"><span class="pre">evennia</span> <span class="pre">test</span> <span class="pre">evennia</span></code> if you also want to
run the Evennia full test suite.</p>
<p>You need to add this file to git (<code class="docutils literal notranslate"><span class="pre">git</span> <span class="pre">add</span> <span class="pre">.travis.yml</span></code>) and then commit your changes before Travis
will be able to see it.</p>
<p>For properly testing your game you of course also need to write unittests.
The <a class="reference internal" href="Unit-Testing.html"><span class="doc std std-doc">Unit testing</span></a> doc page gives some ideas on how to set those up for Evennia.
You should be able to refer to that for making tests fitting your game.</p>
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