evennia/game/gamesrc/conf/connection_screens.py

40 lines
1.6 KiB
Python

#
# This module holds textual connection screen definitions. All global
# string variables (only) in this module are read by Evennia and
# assumed to define a Connection screen. You can change which module is
# used with settings.CONNECTION_SCREEN_MODULE.
#
# The names of the string variables doesn't matter (except they
# shouldn't start with _), but each should hold a string defining a
# connection screen - as seen when first connecting to the game
# (before having logged in).
#
# OBS - If there are more than one string variable viable in this
# module, a random one is picked!
#
# After adding new connection screens to this module you must either
# reboot or reload the server to make them available.
#
from src.utils import utils
from src.commands.connection_screen import DEFAULT_SCREEN
#
# CUSTOM_SCREEN = \
# """{b=============================================================={n
# Welcome to {gEvennia{n, version %s!
#
# If you have an existing account, connect to it by typing:
# {wconnect <email> <password>{n
# If you need to create an account, type (without the <>'s):
# {wcreate \"<username>\" <email> <password>{n
#
# Enter {whelp{n for more info. {wlook{n will re-load this screen.
#{b=============================================================={n""" % utils.get_evennia_version()
# # A suggested alternative screen for the Menu login system
# MENU_SCREEN = \
# """{b=============================================================={n
# Welcome to {gEvennnia{n, version %s!
# {b=============================================================={n""" % utils.get_evennia_version()