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313 lines
9.7 KiB
Python
313 lines
9.7 KiB
Python
"""
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This module contains the base Script class that all
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scripts are inheriting from.
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It also defines a few common scripts.
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"""
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from time import time
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from twisted.internet import task
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from src.server import sessionhandler
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from src.typeclasses.typeclass import TypeClass
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from src.scripts.models import ScriptDB
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from src.comms import channelhandler
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from src.utils import logger
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#
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# Base script, inherit from Script below instead.
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#
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class ScriptClass(TypeClass):
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"""
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Base class for all Scripts.
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"""
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# private methods for handling timers.
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def __eq__(self, other):
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"""
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This has to be located at this level, having it in the
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parent doesn't work.
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"""
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if other:
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return other.id == self.id
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return False
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def _start_task(self):
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"start the task runner."
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if self.interval:
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#print "Starting task runner"
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start_now = not self.start_delay
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self.ndb.twisted_task = task.LoopingCall(self._step_task)
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self.ndb.twisted_task.start(self.interval, now=start_now)
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self.ndb.time_last_called = int(time())
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#self.save()
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def _stop_task(self):
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"stop the task runner"
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if hasattr(self.ndb, "twisted_task"):
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self.ndb.twisted_task.stop()
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def _step_task(self):
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"perform one repeat step of the script"
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#print "Stepping task runner (obj %s)" % id(self)
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#print "Has dbobj: %s" % hasattr(self, 'dbobj')
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if not self.is_valid():
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#the script is not valid anymore. Abort.
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self.stop()
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return
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try:
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self.at_repeat()
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if self.repeats:
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if self.repeats <= 1:
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self.stop()
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return
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else:
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self.repeats -= 1
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self.ndb.time_last_called = int(time())
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self.save()
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except Exception:
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logger.log_trace()
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self._stop_task()
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def time_until_next_repeat(self):
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"""
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Returns the time in seconds until the script will be
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run again. If this is not a stepping script, returns None.
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This is not used in any way by the script's stepping
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system; it's only here for the user to be able to
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check in on their scripts and when they will next be run.
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"""
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if self.interval and hasattr(self.ndb, 'time_last_called'):
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return max(0, (self.ndb.time_last_called + self.interval) - int(time()))
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else:
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return None
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def start(self, force_restart=False):
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"""
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Called every time the script is started (for
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persistent scripts, this is usually once every server start)
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force_restart - if True, will always restart the script, regardless
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of if it has started before.
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"""
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#print "Script %s (%s) start (active:%s, force:%s) ..." % (self.key, id(self.dbobj),
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# self.is_active, force_restart)
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if force_restart:
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self.is_active = False
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should_start = True
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if self.obj:
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try:
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#print "checking cmdset ... for obj", self.obj
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dummy = object.__getattribute__(self.obj, 'cmdset')
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#print "... checked cmdset"
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except AttributeError:
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#print "self.obj.cmdset not found. Setting is_active=False."
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self.is_active = False
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should_start = False
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if self.is_active and not force_restart:
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should_start = False
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if should_start:
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#print "... starting."
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try:
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self.is_active = True
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self.at_start()
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self._start_task()
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return 1
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except Exception:
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#print ".. error when starting"
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logger.log_trace()
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self.is_active = False
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return 0
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else:
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# avoid starting over.
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#print "... Start cancelled (invalid start or already running)."
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return 0 # this is used by validate() for counting started scripts
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def stop(self):
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"""
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Called to stop the script from running.
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This also deletes the script.
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"""
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#print "stopping script %s" % self.key
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try:
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self.at_stop()
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except Exception:
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logger.log_trace()
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if self.interval:
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try:
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self._stop_task()
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except Exception:
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pass
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self.is_running = False
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try:
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self.delete()
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except AssertionError:
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pass
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def is_valid(self):
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"placeholder"
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pass
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def at_start(self):
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"placeholder."
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pass
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def at_stop(self):
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"placeholder"
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pass
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def at_repeat(self):
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"placeholder"
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pass
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#
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# Base Script - inherit from this
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#
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class Script(ScriptClass):
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"""
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This is the class you should inherit from, it implements
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the hooks called by the script machinery.
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"""
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def at_script_creation(self):
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"""
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Only called once, by the create function.
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"""
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self.key = "<unnamed>"
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self.desc = ""
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self.interval = 0
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self.start_delay = False
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self.repeats = 0
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self.persistent = False
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def is_valid(self):
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"""
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Is called to check if the script is valid to run at this time.
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Should return a boolean. The method is assumed to collect all needed
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information from its related self.obj.
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"""
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return True
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def at_start(self):
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"""
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Called whenever the script is started, which for persistent
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scripts is at least once every server start.
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"""
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pass
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def at_repeat(self):
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"""
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Called repeatedly if this Script is set to repeat
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regularly.
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"""
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pass
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def at_stop(self):
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"""
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Called whenever when it's time for this script to stop
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(either because is_valid returned False or )
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"""
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pass
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# Some useful default Script types
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class DoNothing(Script):
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"An script that does nothing. Used as default."
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def at_script_creation(self):
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"Setup the script"
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self.key = "sys_do_nothing"
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self.desc = "This does nothing."
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self.persistent = False
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def is_valid(self):
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"This script disables itself as soon as possible"
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return False
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class CheckSessions(Script):
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"Check sessions regularly."
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def at_script_creation(self):
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"Setup the script"
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self.key = "sys_session_check"
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self.desc = "Checks sessions so they are live."
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self.interval = 60 # repeat every 60 seconds
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self.persistent = True
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def at_repeat(self):
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"called every 60 seconds"
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#print "session check!"
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sessionhandler.check_all_sessions()
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class ValidateScripts(Script):
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"Check script validation regularly"
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def at_script_creation(self):
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"Setup the script"
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self.key = "sys_scripts_validate"
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self.desc = "Validates all scripts regularly."
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self.interval = 3600 # validate every hour.
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self.persistent = True
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def at_repeat(self):
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"called every hour"
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ScriptDB.objects.validate()
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class ValidateChannelHandler(Script):
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"Update the channelhandler to make sure it's in sync."
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def at_script_creation(self):
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"Setup the script"
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self.key = "sys_channels_validate"
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self.desc = "Updates the channel handler"
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self.interval = 3700 # validate a little later than ValidateScripts
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self.persistent = True
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def at_repeat(self):
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"called every hour+"
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channelhandler.CHANNELHANDLER.update()
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class AddCmdSet(Script):
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"""
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This script permanently assigns a command set
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to an object. This is called automatically by the cmdhandler
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when an object is assigned a persistent cmdset.
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To use, create this script, then assign to the two attributes
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'cmdset' and 'add_default' as appropriate:
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> from src.utils import create
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> script = create.create_script('src.scripts.scripts.AddCmdSet')
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> script.db.cmdset = 'game.gamesrc.commands.mycmdset.MyCmdSet'
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> script.db.add_default = False
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> obj.scripts.add(script)
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"""
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def at_script_creation(self):
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"Setup the script"
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if not self.key:
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self.key = "add_cmdset"
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if not self.desc:
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self.desc = "Adds a cmdset to an object."
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self.persistent = True
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# this needs to be assigned to upon creation.
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# It should be a string pointing to the right
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# cmdset module and cmdset class name, e.g.
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# 'examples.cmdset_redbutton.RedButtonCmdSet'
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# self.db.cmdset = <cmdset_path>
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# self.db.add_default = <bool>
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def at_start(self):
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"Get cmdset and assign it."
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cmdset = self.db.cmdset
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if cmdset:
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if self.db.add_default:
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self.obj.cmdset.add_default(cmdset)
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else:
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self.obj.cmdset.add(cmdset)
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def at_stop(self):
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"""
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This removes the cmdset when the script stops
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"""
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cmdset = self.db.cmdset
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if cmdset:
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if self.db.add_default:
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self.obj.cmdset.delete_default()
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else:
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self.obj.cmdset.delete(cmdset)
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