evennia/src/objects/migrations
2011-06-29 05:56:44 +00:00
..
0001_initial.py Rig up south to be happy with two of our models that FK to one another circularly. 2011-03-24 21:07:09 +00:00
0002_auto__del_field_objattribute_db_mode.py OBS: Migration needed(objects, scripts, players). This resolves issue 136 by allowing database objects to be nested in lists and dictionaries as 2011-04-05 23:28:40 +00:00
0003_auto__add_field_objectdb_db_destination.py OBS: Run migrate! Made exit's destination into a database field for performance. Fixed a too greedy @reload that caused ContentTypes to loose information. Resolves issue 157. 2011-04-08 23:10:04 +00:00
0004_rename_nick_to_objectnick.py Run Migrate. Implemented a full separation between Player and Character - Players (OOC entities) can now also hold cmdsets and execute commands. This means that "disconnecting" from a Character becomes possible, putting the Player in an "OOC" state outside the game. This overall makes the game much more stable since there used to be issues if the character was destroyed. Having an OOC set also avoids the previous problem of @puppeting into an object that didn't have any cmdset of its own - you couldn't get back out! A new default OOC-Cmdset handles commands available to a player while OOC. Commands in this set are applied with a low priority, allowing "IC" mode to give precedence if desired. 2011-04-23 11:54:08 +00:00
0005_add_object_default_locks.py Run Migrate. Implemented a full separation between Player and Character - Players (OOC entities) can now also hold cmdsets and execute commands. This means that "disconnecting" from a Character becomes possible, putting the Player in an "OOC" state outside the game. This overall makes the game much more stable since there used to be issues if the character was destroyed. Having an OOC set also avoids the previous problem of @puppeting into an object that didn't have any cmdset of its own - you couldn't get back out! A new default OOC-Cmdset handles commands available to a player while OOC. Commands in this set are applied with a low priority, allowing "IC" mode to give precedence if desired. 2011-04-23 11:54:08 +00:00
0006_add_view_lock.py Fixes a migration bug with a missing import. 2011-06-29 05:56:44 +00:00
__init__.py gtaylor convinced me to add migrations to the Evennia repo. This means that game/migrate.py is no more. The migrations will help you to adjust your database when Evennia releases a new database change, no need to drop the database or manually adjust tables. To make use of our schema migrations, you need to have Django-South installed. 2011-03-21 00:53:58 +00:00