evennia/src/objects
2012-03-29 20:30:35 +02:00
..
migrations Migrate! Fixes some more objects to the new API. 2012-03-25 21:53:24 +02:00
__init__.py Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory. 2012-03-24 23:02:45 +01:00
admin.py Deactivating the creation of object attributes from admin for now, until one can figure out how to handle this. 2011-11-13 18:49:04 +01:00
manager.py Fixed a caching issue with TypedAttributes. 2012-03-29 20:30:35 +02:00
models.py Moved all command definitions of Typeclassed entities up one level, to Object, Player and Script respectively. The actual code is still on the models (ObjectDB, PlayerDB and ScriptDB), but one should not be able to use the methods without having to dig into the code as far. Also added extensive, up-to-date headers to the inheriting base objects in game/gamesrc. 2012-03-24 18:25:32 +01:00
objects.py Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory. 2012-03-24 23:02:45 +01:00
tests.py Cleaned up the test suite to pass all tests again. Cleaned up the build command's parse() method. Fixed some minor bugs. 2011-04-19 09:52:49 +00:00