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<h3><a href="../index.html">Table of Contents</a></h3>
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<ul>
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<li><a class="reference internal" href="#">Components</a></li>
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<li><a class="reference internal" href="#the-components-contrib">The Components Contrib</a></li>
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<li><a class="reference internal" href="#pros">Pros</a></li>
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<li><a class="reference internal" href="#cons">Cons</a></li>
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<li><a class="reference internal" href="#how-to-install">How to install</a></li>
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<li><a class="reference internal" href="#full-example">Full Example</a></li>
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<h4>Previous topic</h4>
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title="previous chapter">Additional Color markups</a></p>
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<p class="topless"><a href="Contrib-Custom-Gametime.html"
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title="next chapter">Custom gameime</a></p>
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<div class="body" role="main">
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<section class="tex2jax_ignore mathjax_ignore" id="components">
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<h1>Components<a class="headerlink" href="#components" title="Permalink to this headline">¶</a></h1>
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<p><em>Contrib by ChrisLR 2021</em></p>
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</section>
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<section class="tex2jax_ignore mathjax_ignore" id="the-components-contrib">
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<h1>The Components Contrib<a class="headerlink" href="#the-components-contrib" title="Permalink to this headline">¶</a></h1>
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<p>This contrib introduces Components and Composition to Evennia.
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Each ‘Component’ class represents a feature that will be ‘enabled’ on a typeclass instance.
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You can register these components on an entire typeclass or a single object at runtime.
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It supports both persisted attributes and in-memory attributes by using Evennia’s AttributeHandler.</p>
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</section>
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<section class="tex2jax_ignore mathjax_ignore" id="pros">
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<h1>Pros<a class="headerlink" href="#pros" title="Permalink to this headline">¶</a></h1>
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<ul class="simple">
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<li><p>You can reuse a feature across multiple typeclasses without inheritance</p></li>
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<li><p>You can cleanly organize each feature into a self-contained class.</p></li>
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<li><p>You can check if your object supports a feature without checking its instance.</p></li>
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</ul>
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</section>
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<section class="tex2jax_ignore mathjax_ignore" id="cons">
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<h1>Cons<a class="headerlink" href="#cons" title="Permalink to this headline">¶</a></h1>
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<ul class="simple">
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<li><p>It introduces additional complexity.</p></li>
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<li><p>A host typeclass instance is required.</p></li>
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</ul>
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</section>
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<section class="tex2jax_ignore mathjax_ignore" id="how-to-install">
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<h1>How to install<a class="headerlink" href="#how-to-install" title="Permalink to this headline">¶</a></h1>
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<p>To enable component support for a typeclass,
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import and inherit the ComponentHolderMixin, similar to this</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.base_systems.components</span> <span class="kn">import</span> <span class="n">ComponentHolderMixin</span>
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<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">ComponentHolderMixin</span><span class="p">,</span> <span class="n">DefaultCharacter</span><span class="p">):</span>
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<span class="c1"># ...</span>
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</pre></div>
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</div>
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<p>Components need to inherit the Component class directly and require a name.</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.components</span> <span class="kn">import</span> <span class="n">Component</span>
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<span class="k">class</span> <span class="nc">Health</span><span class="p">(</span><span class="n">Component</span><span class="p">):</span>
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<span class="n">name</span> <span class="o">=</span> <span class="s2">"health"</span>
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</pre></div>
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</div>
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<p>Components may define DBFields or NDBFields at the class level.
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DBField will store its values in the host’s DB with a prefixed key.
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NDBField will store its values in the host’s NDB and will not persist.
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The key used will be ‘component_name::field_name’.
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They use AttributeProperty under the hood.</p>
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<p>Example:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.base_systems.components</span> <span class="kn">import</span> <span class="n">Component</span><span class="p">,</span> <span class="n">DBField</span>
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<span class="k">class</span> <span class="nc">Health</span><span class="p">(</span><span class="n">Component</span><span class="p">):</span>
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<span class="n">health</span> <span class="o">=</span> <span class="n">DBField</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="mi">1</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>Note that default is optional and will default to None.</p>
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<p>Adding a component to a host will also a similarly named tag with ‘components’ as category.
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A Component named health will appear as key=”health, category=“components”.
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This allows you to retrieve objects with specific components by searching with the tag.</p>
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<p>It is also possible to add Component Tags the same way, using TagField.
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TagField accepts a default value and can be used to store a single or multiple tags.
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Default values are automatically added when the component is added.
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Component Tags are cleared from the host if the component is removed.</p>
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<p>Example:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.base_systems.components</span> <span class="kn">import</span> <span class="n">Component</span><span class="p">,</span> <span class="n">TagField</span>
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<span class="k">class</span> <span class="nc">Health</span><span class="p">(</span><span class="n">Component</span><span class="p">):</span>
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<span class="n">resistances</span> <span class="o">=</span> <span class="n">TagField</span><span class="p">()</span>
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<span class="n">vulnerability</span> <span class="o">=</span> <span class="n">TagField</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">"fire"</span><span class="p">,</span> <span class="n">enforce_single</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>The ‘resistances’ field in this example can be set to multiple times and it will keep the added tags.
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The ‘vulnerability’ field in this example will override the previous tag with the new one.</p>
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<p>Each typeclass using the ComponentHolderMixin can declare its components
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in the class via the ComponentProperty.
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These are components that will always be present in a typeclass.
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You can also pass kwargs to override the default values
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Example</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.base_systems.components</span> <span class="kn">import</span> <span class="n">ComponentHolderMixin</span>
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<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">ComponentHolderMixin</span><span class="p">,</span> <span class="n">DefaultCharacter</span><span class="p">):</span>
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<span class="n">health</span> <span class="o">=</span> <span class="n">ComponentProperty</span><span class="p">(</span><span class="s2">"health"</span><span class="p">,</span> <span class="n">hp</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">max_hp</span><span class="o">=</span><span class="mi">50</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>You can then use character.components.health to access it.
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The shorter form character.cmp.health also exists.
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character.health would also be accessible but only for typeclasses that have
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this component defined on the class.</p>
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<p>Alternatively you can add those components at runtime.
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You will have to access those via the component handler.
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Example</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="n">character</span> <span class="o">=</span> <span class="bp">self</span>
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<span class="n">vampirism</span> <span class="o">=</span> <span class="n">components</span><span class="o">.</span><span class="n">Vampirism</span><span class="o">.</span><span class="n">create</span><span class="p">(</span><span class="n">character</span><span class="p">)</span>
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<span class="n">character</span><span class="o">.</span><span class="n">components</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">vampirism</span><span class="p">)</span>
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<span class="o">...</span>
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<span class="n">vampirism_from_elsewhere</span> <span class="o">=</span> <span class="n">character</span><span class="o">.</span><span class="n">components</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"vampirism"</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>Keep in mind that all components must be imported to be visible in the listing.
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As such, I recommend regrouping them in a package.
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You can then import all your components in that package’s <strong>init</strong></p>
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<p>Because of how Evennia import typeclasses and the behavior of python imports
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I recommend placing the components package inside the typeclass package.
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In other words, create a folder named components inside your typeclass folder.
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Then, inside the ‘typeclasses/<strong>init</strong>.py’ file add the import to the folder, like</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">typeclasses</span> <span class="kn">import</span> <span class="n">components</span>
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</pre></div>
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</div>
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<p>This ensures that the components package will be imported when the typeclasses are imported.
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You will also need to import each components inside the package’s own ‘typeclasses/components/<strong>init</strong>.py’ file.
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You only need to import each module/file from there but importing the right class is a good practice.</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">typeclasses.components.health</span> <span class="kn">import</span> <span class="n">Health</span>
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</pre></div>
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</div>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">typeclasses.components</span> <span class="kn">import</span> <span class="n">health</span>
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</pre></div>
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</div>
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<p>Both of the above examples will work.</p>
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</section>
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<section class="tex2jax_ignore mathjax_ignore" id="full-example">
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<h1>Full Example<a class="headerlink" href="#full-example" title="Permalink to this headline">¶</a></h1>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.base_systems</span> <span class="kn">import</span> <span class="n">components</span>
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<span class="c1"># This is the Component class</span>
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<span class="k">class</span> <span class="nc">Health</span><span class="p">(</span><span class="n">components</span><span class="o">.</span><span class="n">Component</span><span class="p">):</span>
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<span class="n">name</span> <span class="o">=</span> <span class="s2">"health"</span>
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<span class="c1"># Stores the current and max values as Attributes on the host, defaulting to 100</span>
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<span class="n">current</span> <span class="o">=</span> <span class="n">components</span><span class="o">.</span><span class="n">DBField</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
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<span class="nb">max</span> <span class="o">=</span> <span class="n">components</span><span class="o">.</span><span class="n">DBField</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
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<span class="k">def</span> <span class="nf">damage</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">value</span><span class="p">):</span>
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<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o"><=</span> <span class="mi">0</span><span class="p">:</span>
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<span class="k">return</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o">-=</span> <span class="n">value</span>
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<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span>
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<span class="k">return</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o">=</span> <span class="mi">0</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">on_death</span><span class="p">()</span>
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<span class="k">def</span> <span class="nf">heal</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">value</span><span class="p">):</span>
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<span class="n">hp</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">current</span>
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<span class="n">hp</span> <span class="o">+=</span> <span class="n">value</span>
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<span class="k">if</span> <span class="n">hp</span> <span class="o">>=</span> <span class="bp">self</span><span class="o">.</span><span class="n">max_hp</span><span class="p">:</span>
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<span class="n">hp</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">max_hp</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o">=</span> <span class="n">hp</span>
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<span class="nd">@property</span>
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<span class="k">def</span> <span class="nf">is_dead</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o"><=</span> <span class="mi">0</span>
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<span class="k">def</span> <span class="nf">on_death</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="c1"># Behavior is defined on the typeclass</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">host</span><span class="o">.</span><span class="n">on_death</span><span class="p">()</span>
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<span class="c1"># This is how the Character inherits the mixin and registers the component 'health'</span>
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<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">ComponentHolderMixin</span><span class="p">,</span> <span class="n">DefaultCharacter</span><span class="p">):</span>
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<span class="n">health</span> <span class="o">=</span> <span class="n">ComponentProperty</span><span class="p">(</span><span class="s2">"health"</span><span class="p">)</span>
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<span class="c1"># This is an example of a command that checks for the component</span>
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<span class="k">class</span> <span class="nc">Attack</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
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<span class="n">key</span> <span class="o">=</span> <span class="s2">"attack"</span>
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<span class="n">aliases</span> <span class="o">=</span> <span class="p">(</span><span class="s1">'melee'</span><span class="p">,</span> <span class="s1">'hit'</span><span class="p">)</span>
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|
||
<span class="k">def</span> <span class="nf">at_pre_cmd</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
|
||
<span class="n">caller</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span>
|
||
<span class="n">targets</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">search</span><span class="p">(</span><span class="n">args</span><span class="p">,</span> <span class="n">quiet</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
|
||
<span class="n">valid_target</span> <span class="o">=</span> <span class="kc">None</span>
|
||
<span class="k">for</span> <span class="n">target</span> <span class="ow">in</span> <span class="n">targets</span><span class="p">:</span>
|
||
<span class="c1"># Attempt to retrieve the component, None is obtained if it does not exist.</span>
|
||
<span class="k">if</span> <span class="n">target</span><span class="o">.</span><span class="n">components</span><span class="o">.</span><span class="n">health</span><span class="p">:</span>
|
||
<span class="n">valid_target</span> <span class="o">=</span> <span class="n">target</span>
|
||
|
||
<span class="k">if</span> <span class="ow">not</span> <span class="n">valid_target</span><span class="p">:</span>
|
||
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"You can't attack that!"</span><span class="p">)</span>
|
||
<span class="k">return</span> <span class="kc">True</span>
|
||
</pre></div>
|
||
</div>
|
||
<hr class="docutils" />
|
||
<p><small>This document page is generated from <code class="docutils literal notranslate"><span class="pre">evennia/contrib/base_systems/components/README.md</span></code>. Changes to this
|
||
file will be overwritten, so edit that file rather than this one.</small></p>
|
||
</section>
|
||
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="related" role="navigation" aria-label="related navigation">
|
||
<h3>Navigation</h3>
|
||
<ul>
|
||
<li class="right" style="margin-right: 10px">
|
||
<a href="../genindex.html" title="General Index"
|
||
>index</a></li>
|
||
<li class="right" >
|
||
<a href="../py-modindex.html" title="Python Module Index"
|
||
>modules</a> |</li>
|
||
<li class="right" >
|
||
<a href="Contrib-Custom-Gametime.html" title="Custom gameime"
|
||
>next</a> |</li>
|
||
<li class="right" >
|
||
<a href="Contrib-Color-Markups.html" title="Additional Color markups"
|
||
>previous</a> |</li>
|
||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> »</li>
|
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<li class="nav-item nav-item-1"><a href="Contribs-Overview.html" >Contribs</a> »</li>
|
||
<li class="nav-item nav-item-this"><a href="">Components</a></li>
|
||
</ul>
|
||
<div class="develop">develop branch</div>
|
||
</div>
|
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<div class="footer" role="contentinfo">
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© Copyright 2022, The Evennia developer community.
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