evennia/src/objects/manager.py

336 lines
14 KiB
Python

"""
Custom manager for Objects.
"""
from django.conf import settings
from django.contrib.auth.models import User
from django.db.models.fields import exceptions
from src.typeclasses.managers import TypedObjectManager
from src.typeclasses.managers import returns_typeclass, returns_typeclass_list
from src.utils import utils
# Try to use a custom way to parse id-tagged multimatches.
AT_MULTIMATCH_INPUT = utils.mod_import(*settings.SEARCH_AT_MULTIMATCH_INPUT.rsplit('.', 1))
class ObjectManager(TypedObjectManager):
"""
This is the main ObjectManager for all in-game objects. It
implements search functions specialized for objects of this
type, such as searches based on user, contents or location.
See src.dbobjects.TypedObjectManager for more general
search methods.
"""
#
# ObjectManager Get methods
#
# user/player related
@returns_typeclass
def get_object_with_user(self, user):
"""
Matches objects with obj.player.user matching the argument.
A player<->user is a one-to-relationship, so this always
returns just one result or None.
user - may be a user object or user id.
"""
try:
uid = int(user)
except TypeError:
try:
uid = user.id
except:
return None
try:
return self.get(db_player__user__id=uid)
except Exception:
return None
# This returns typeclass since get_object_with_user and get_dbref does.
def get_object_with_player(self, search_string):
"""
Search for an object based on its player's name or dbref.
This search
is sometimes initiated by appending a * to the beginning of
the search criterion (e.g. in local_and_global_search).
search_string: (string) The name or dbref to search for.
"""
search_string = utils.to_unicode(search_string).lstrip('*')
dbref = self.dbref(search_string)
if not dbref:
# not a dbref. Search by name.
player_matches = User.objects.filter(username__iexact=search_string)
if player_matches:
dbref = player_matches[0].id
# use the id to find the player
return self.get_object_with_user(dbref)
# attr/property related
@returns_typeclass_list
def get_objs_with_attr(self, attribute_name, location=None):
"""
Returns all objects having the given attribute_name defined at all.
"""
from src.objects.models import ObjAttribute
lstring = ""
if location:
lstring = ", db_obj__db_location=location"
attrs = eval("ObjAttribute.objects.filter(db_key=attribute_name%s)" % lstring)
return [attr.obj for attr in attrs]
@returns_typeclass_list
def get_objs_with_attr_match(self, attribute_name, attribute_value, location=None, exact=False):
"""
Returns all objects having the valid
attrname set to the given value. Note that no conversion is made
to attribute_value, and so it can accept also non-strings.
"""
from src.objects.models import ObjAttribute
lstring = ""
if location:
lstring = ", db_obj__db_location=location"
attrs = eval("ObjAttribute.objects.filter(db_key=attribute_name%s)" % lstring)
if exact:
return [attr.obj for attr in attrs if attribute_value == attr.value]
else:
return [attr.obj for attr in attrs if utils.to_unicode(attribute_value) in str(attr.value)]
@returns_typeclass_list
def get_objs_with_db_property(self, property_name, location=None):
"""
Returns all objects having a given db field property.
property_name = search string
location - actual location object to restrict to
"""
lstring = ""
if location:
lstring = ".filter(db_location=location)"
try:
return eval("self.exclude(db_%s=None)%s" % (property_name, lstring))
except exceptions.FieldError:
return []
@returns_typeclass_list
def get_objs_with_db_property_match(self, property_name, property_value, location, exact=False):
"""
Returns all objects having a given db field property
"""
lstring = ""
if location:
lstring = ", db_location=location"
try:
if exact:
return eval("self.filter(db_%s__iexact=property_value%s)" % (property_name, lstring))
else:
return eval("self.filter(db_%s__icontains=property_value%s)" % (property_name, lstring))
except exceptions.FieldError:
return []
@returns_typeclass_list
def get_objs_with_key_or_alias(self, ostring, location, exact=False):
"""
Returns objects based on key or alias match
"""
lstring_key, lstring_alias, estring = "", "", "icontains"
if location:
lstring_key = ", db_location=location"
lstring_alias = ", db_obj__db_location=location"
if exact:
estring = "__iexact"
else:
estring = "__istartswith"
matches = eval("self.filter(db_key%s=ostring%s)" % (estring, lstring_key))
if not matches:
alias_matches = eval("self.model.alias_set.related.model.objects.filter(db_key%s=ostring%s)" % (estring, lstring_alias))
matches = [alias.db_obj for alias in alias_matches]
return matches
# main search methods and helper functions
@returns_typeclass_list
def get_contents(self, location, excludeobj=None):
"""
Get all objects that has a location
set to this one.
"""
estring = ""
if excludeobj:
estring = ".exclude(db_key=excludeobj)"
return eval("self.filter(db_location__id=location.id)%s" % estring)
@returns_typeclass_list
def object_search(self, ostring, caller=None,
global_search=False,
attribute_name=None, location=None):
"""
Search as an object and return results. The result is always an Object.
If * is appended (player search, a Character controlled by this Player
is looked for. The Character is returned, not the Player. Use player_search
to find Player objects. Always returns a list.
ostring: (string) The string to compare names against.
Can be a dbref. If name is appended by *, a player is searched for.
caller: (Object) The object performing the search.
global_search: Search all objects, not just the current location/inventory
attribute_name: (string) Which attribute to search in each object.
If None, the default 'key' attribute is used.
location: If None, character.location will be used.
"""
#ostring = str(ostring).strip()
if not ostring:
return []
# Easiest case - dbref matching (always exact)
dbref = self.dbref(ostring)
if dbref:
dbref_match = self.dbref_search(dbref)
if dbref_match:
return [dbref_match]
if not location and caller and hasattr(caller, "location"):
location = caller.location
# Test some common self-references
if location and ostring == 'here':
return [location]
if caller and ostring in ['me', 'self']:
return [caller]
if caller and ostring in ['*me', '*self']:
return [caller]
# Test if we are looking for an object controlled by a
# specific player
if utils.to_unicode(ostring).startswith("*"):
# Player search - try to find obj by its player's name
player_match = self.get_object_with_player(ostring)
if player_match is not None:
return [player_match]
# Search for keys, aliases or other attributes
search_locations = [None] # this means a global search
if not global_search and location:
# Test if we are referring to the current room
if location and (ostring.lower() == location.key.lower()
or ostring.lower() in [alias.lower() for alias in location.aliases]):
return [location]
# otherwise, setup the locations to search in
search_locations = [location]
if caller:
search_locations.append(caller)
def local_and_global_search(ostring, exact=False):
"Helper method for searching objects"
matches = []
for location in search_locations:
if attribute_name:
# Attribute/property search. First, search for db_<attrname> matches on the model
matches.extend(self.get_objs_with_db_property_match(attribute_name, ostring, location, exact))
if not matches:
# Next, try Attribute matches
matches.extend(self.get_objs_with_attr_match(attribute_name, ostring, location, exact))
else:
# No attribute/property named. Do a normal key/alias-search
matches.extend(self.get_objs_with_key_or_alias(ostring, location, exact))
return matches
# Search through all possibilities.
match_number = None
matches = local_and_global_search(ostring, exact=True)
if not matches:
# if we have no match, check if we are dealing with an "N-keyword" query - if so, strip it.
match_number, ostring = AT_MULTIMATCH_INPUT(ostring)
if match_number != None and ostring:
# Run search again, without match number:
matches = local_and_global_search(ostring, exact=True)
if ostring and (len(matches) > 1 or not matches):
# Already multimatch or no matches. Run a fuzzy matching.
matches = local_and_global_search(ostring, exact=False)
elif len(matches) > 1:
# multiple matches already. Run a fuzzy search. This catches partial matches (suggestions)
matches = local_and_global_search(ostring, exact=False)
# deal with the result
if len(matches) > 1 and match_number != None:
# We have multiple matches, but a N-type match number is available to separate them.
try:
matches = [matches[match_number]]
except IndexError:
pass
# This is always a list.
return matches
#
# ObjectManager Copy method
#
def copy_object(self, original_object, new_key=None,
new_location=None, new_player=None, new_home=None,
new_permissions=None, new_locks=None, new_aliases=None, new_destination=None):
"""
Create and return a new object as a copy of the original object. All will
be identical to the original except for the arguments given specifically
to this method.
original_object (obj) - the object to make a copy from
new_key (str) - name the copy differently from the original.
new_location (obj) - if not None, change the location
new_home (obj) - if not None, change the Home
new_aliases (list of strings) - if not None, change object aliases.
new_destination (obj) - if not None, change destination
"""
# get all the object's stats
typeclass_path = original_object.typeclass_path
if not new_key:
new_key = original_object.key
if not new_location:
new_location = original_object.location
if not new_home:
new_home = original_object.home
if not new_player:
new_player = original_object.player
if not new_aliases:
new_aliases = original_object.aliases
if not new_locks:
new_locks = original_object.db_lock_storage
if not new_permissions:
new_permissions = original_object.permissions
if not new_destination:
new_destination = original_object.destination
# create new object
from src.utils import create
from src.scripts.models import ScriptDB
new_object = create.create_object(typeclass_path, key=new_key, location=new_location,
home=new_home, player=new_player, permissions=new_permissions,
locks=new_locks, aliases=new_aliases, destination=new_destination)
if not new_object:
return None
# copy over all attributes from old to new.
for attr in original_object.get_all_attributes():
new_object.set_attribute(attr.key, attr.value)
# copy over all cmdsets, if any
for icmdset, cmdset in enumerate(original_object.cmdset.all()):
if icmdset == 0:
new_object.cmdset.add_default(cmdset)
else:
new_object.cmdset.add(cmdset)
# copy over all scripts, if any
for script in original_object.scripts.all():
ScriptDB.objects.copy_script(script, new_obj=new_object.dbobj)
return new_object