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<section id="module-evennia.contrib.tutorials.tutorial_world.rooms">
<span id="evennia-contrib-tutorials-tutorial-world-rooms"></span><h1>evennia.contrib.tutorials.tutorial_world.rooms<a class="headerlink" href="#module-evennia.contrib.tutorials.tutorial_world.rooms" title="Permalink to this headline"></a></h1>
<p>Room Typeclasses for the TutorialWorld.</p>
<p>This defines special types of Rooms available in the tutorial. To keep
everything in one place we define them together with the custom
commands needed to control them. Those commands could also have been
in a separate module (e.g. if they could have been re-used elsewhere.)</p>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdTutorial</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorial"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Get help during the tutorial</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>tutorial [obj]</p>
</dd>
</dl>
<p>This command allows you to get behind-the-scenes info
about an object or the current location.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.key">
<code class="sig-name descname">key</code><em class="property"> = 'tutorial'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['tut']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.locks">
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorial.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.func" title="Permalink to this definition"></a></dt>
<dd><p>All we do is to scan the current location for an Attribute
called <strong>tutorial_info</strong> and display that.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'tut', 'category': 'tutorialworld', 'key': 'tutorial', 'no_prefix': ' tut', 'tags': '', 'text': '\n Get help during the tutorial\n\n Usage:\n tutorial [obj]\n\n This command allows you to get behind-the-scenes info\n about an object or the current location.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorial.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdTutorialSetDetail</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorialSetDetail"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.muxcommand.MuxCommand</span></code></a></p>
<p>sets a detail on a room</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>&#64;detail &lt;key&gt; = &lt;description&gt;
&#64;detail &lt;key&gt;;&lt;alias&gt;;… = description</p>
</dd>
</dl>
<p class="rubric">Example</p>
<p>&#64;detail walls = The walls are covered in …
&#64;detail castle;ruin;tower = The distant ruin …</p>
<p>This sets a “detail” on the object this command is defined on
(TutorialRoom for this tutorial). This detail can be accessed with
the TutorialRoomLook command sitting on TutorialRoom objects (details
are set as a simple dictionary on the room). This is a Builder command.</p>
<p>We custom parse the key for the ;-separator in order to create
multiple aliases to the detail all at once.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.key">
<code class="sig-name descname">key</code><em class="property"> = '&#64;detail'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.locks">
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:perm(Builder)'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorialSetDetail.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.func" title="Permalink to this definition"></a></dt>
<dd><p>All this does is to check if the object has
the set_detail method and uses it.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:perm(Builder)'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'tutorialworld', 'key': '&#64;detail', 'no_prefix': 'detail ', 'tags': '', 'text': '\n sets a detail on a room\n\n Usage:\n &#64;detail &lt;key&gt; = &lt;description&gt;\n &#64;detail &lt;key&gt;;&lt;alias&gt;;... = description\n\n Example:\n &#64;detail walls = The walls are covered in ...\n &#64;detail castle;ruin;tower = The distant ruin ...\n\n This sets a &quot;detail&quot; on the object this command is defined on\n (TutorialRoom for this tutorial). This detail can be accessed with\n the TutorialRoomLook command sitting on TutorialRoom objects (details\n are set as a simple dictionary on the room). This is a Builder command.\n\n We custom parse the key for the ;-separator in order to create\n multiple aliases to the detail all at once.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialSetDetail.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdTutorialLook</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorialLook"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.general.html#evennia.commands.default.general.CmdLook" title="evennia.commands.default.general.CmdLook"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.general.CmdLook</span></code></a></p>
<p>looks at the room and on details</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>look &lt;obj&gt;
look &lt;room detail&gt;
look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&gt;</p>
</dd>
</dl>
<p>Observes your location, details at your location or objects
in your vicinity.</p>
<p>Tutorial: This is a child of the default Look command, that also
allows us to look at “details” in the room. These details are
things to examine and offers some extra description without
actually having to be actual database objects. It uses the
return_detail() hook on TutorialRooms for this.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorialLook.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.func" title="Permalink to this definition"></a></dt>
<dd><p>Handle the looking. This is a copy of the default look
code except for adding in the details.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.key">
<code class="sig-name descname">key</code><em class="property"> = 'look'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look &lt;obj&gt;\n look &lt;room detail&gt;\n look *&lt;account&gt;\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at &quot;details&quot; in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdTutorialGiveUp</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorialGiveUp"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand" title="evennia.commands.default.muxcommand.MuxCommand"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.default.muxcommand.MuxCommand</span></code></a></p>
<p>Give up the tutorial-world quest and return to Limbo, the start room of the
server.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.key">
<code class="sig-name descname">key</code><em class="property"> = 'give up'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['abort']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdTutorialGiveUp.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.func" title="Permalink to this definition"></a></dt>
<dd><p>This is the hook function that actually does all the work. It is called
by the cmdhandler right after self.parser() finishes, and so has access
to all the variables defined therein.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort', 'category': 'general', 'key': 'give up', 'no_prefix': ' abort', 'tags': '', 'text': '\n Give up the tutorial-world quest and return to Limbo, the start room of the\n server.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">TutorialRoomCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialRoomCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.cmdset.CmdSet</span></code></a></p>
<p>Implements the simple tutorial cmdset. This will overload the look
command in the default CharacterCmdSet since it has a higher
priority (ChracterCmdSet has prio 0)</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.key">
<code class="sig-name descname">key</code><em class="property"> = 'tutorial_cmdset'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.priority">
<code class="sig-name descname">priority</code><em class="property"> = 1</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.priority" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.at_cmdset_creation">
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialRoomCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.at_cmdset_creation" title="Permalink to this definition"></a></dt>
<dd><p>add the tutorial-room commands</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoomCmdSet.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">TutorialRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultRoom" title="evennia.objects.objects.DefaultRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultRoom</span></code></a></p>
<p>This is the base room type for all rooms in the tutorial world.
It defines a cmdset on itself for reading tutorial info about the location.</p>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.at_object_creation">
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.at_object_creation" title="Permalink to this definition"></a></dt>
<dd><p>Called when room is first created</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.at_object_receive">
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">new_arrival</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.at_object_receive" title="Permalink to this definition"></a></dt>
<dd><p>When an object enter a tutorial room we tell other objects in
the room about it by trying to call a hook on them. The Mob object
uses this to cheaply get notified of enemies without having
to constantly scan for them.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>new_arrival</strong> (<em>Object</em>) the object that just entered this room.</p></li>
<li><p><strong>source_location</strong> (<em>Object</em>) the previous location of new_arrival.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.return_detail">
<code class="sig-name descname">return_detail</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">detailkey</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialRoom.return_detail"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.return_detail" title="Permalink to this definition"></a></dt>
<dd><p>This looks for an Attribute “obj_details” and possibly
returns the value of it.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>detailkey</strong> (<em>str</em>) The detail being looked at. This is
case-insensitive.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.set_detail">
<code class="sig-name descname">set_detail</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">detailkey</span></em>, <em class="sig-param"><span class="n">description</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialRoom.set_detail"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.set_detail" title="Permalink to this definition"></a></dt>
<dd><p>This sets a new detail, using an Attribute “details”.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>detailkey</strong> (<em>str</em>) The detail identifier to add (for
aliases you need to add multiple keys to the
same description). Case-insensitive.</p></li>
<li><p><strong>description</strong> (<em>str</em>) The text to return when looking
at the given detailkey.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist">
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultRoom.DoesNotExist" title="evennia.objects.objects.DefaultRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultRoom.DoesNotExist</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned">
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultRoom.MultipleObjectsReturned" title="evennia.objects.objects.DefaultRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultRoom.MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.typename">
<code class="sig-name descname">typename</code><em class="property"> = 'TutorialRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.typename" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">TutorialStartExit</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialStartExit"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit" title="evennia.objects.objects.DefaultExit"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit</span></code></a></p>
<p>This is like a normal exit except it makes the <strong>intro</strong> command available
on itself. We put it on the exit in order to provide this command to the
Limbo room without modifying Limbo itself - deleting the tutorial exit
will also clean up the intro command.</p>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.at_object_creation">
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TutorialStartExit.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.at_object_creation" title="Permalink to this definition"></a></dt>
<dd><p>Called once, when this object is first created. This is the
normal hook to overload for most object types.</p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.DoesNotExist">
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.DoesNotExist" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit.DoesNotExist" title="evennia.objects.objects.DefaultExit.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit.DoesNotExist</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.MultipleObjectsReturned">
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.MultipleObjectsReturned" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultExit.MultipleObjectsReturned" title="evennia.objects.objects.DefaultExit.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultExit.MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.typename">
<code class="sig-name descname">typename</code><em class="property"> = 'TutorialStartExit'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialStartExit.typename" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">WeatherRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#WeatherRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom</span></code></a></p>
<p>This should probably better be called a rainy room…</p>
<p>This sets up an outdoor room typeclass. At irregular intervals,
the effects of weather will show in the room. Outdoor rooms should
inherit from this.</p>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.at_object_creation">
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#WeatherRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.at_object_creation" title="Permalink to this definition"></a></dt>
<dd><p>Called when object is first created.
We set up a ticker to update this room regularly.</p>
<p>Note that we could in principle also use a Script to manage
the ticking of the room; the TickerHandler works fine for
simple things like this though.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.update_weather">
<code class="sig-name descname">update_weather</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#WeatherRoom.update_weather"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.update_weather" title="Permalink to this definition"></a></dt>
<dd><p>Called by the tickerhandler at regular intervals. Even so, we
only update 20% of the time, picking a random weather message
when we do. The tickerhandler requires that this hook accepts
any arguments and keyword arguments (hence the <a href="#id3"><span class="problematic" id="id4">*</span></a>args, <a href="#id5"><span class="problematic" id="id6">**</span></a>kwargs
even though we dont actually use them in this example)</p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.DoesNotExist">
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.DoesNotExist" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.MultipleObjectsReturned">
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.MultipleObjectsReturned" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.typename">
<code class="sig-name descname">typename</code><em class="property"> = 'WeatherRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.typename" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdEvenniaIntro</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdEvenniaIntro"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Start the Evennia intro wizard.</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>intro</p>
</dd>
</dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.key">
<code class="sig-name descname">key</code><em class="property"> = 'intro'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdEvenniaIntro.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.func" title="Permalink to this definition"></a></dt>
<dd><p>This is the actual executing part of the command. It is
called directly after self.parse(). See the docstring of this
module for which object properties are available (beyond those
set in self.parse())</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all();'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'general', 'key': 'intro', 'no_prefix': ' ', 'tags': '', 'text': '\n Start the Evennia intro wizard.\n\n Usage:\n intro\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEvenniaIntro.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdSetEvenniaIntro</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdSetEvenniaIntro"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.cmdset.CmdSet</span></code></a></p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.key">
<code class="sig-name descname">key</code><em class="property"> = 'Evennia Intro StartSet'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.at_cmdset_creation">
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdSetEvenniaIntro.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.at_cmdset_creation" title="Permalink to this definition"></a></dt>
<dd><p>Hook method - this should be overloaded in the inheriting
class, and should take care of populating the cmdset by use of
self.add().</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdSetEvenniaIntro.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">IntroRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#IntroRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom</span></code></a></p>
<p>Intro room</p>
<dl class="simple">
<dt>properties to customize:</dt><dd><p>char_health - integer &gt; 0 (default 20)</p>
</dd>
</dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.at_object_creation">
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#IntroRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.at_object_creation" title="Permalink to this definition"></a></dt>
<dd><p>Called when the room is first created.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.at_object_receive">
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#IntroRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.at_object_receive" title="Permalink to this definition"></a></dt>
<dd><p>Assign properties on characters</p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.DoesNotExist">
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.DoesNotExist" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.MultipleObjectsReturned">
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.MultipleObjectsReturned" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.typename">
<code class="sig-name descname">typename</code><em class="property"> = 'IntroRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.typename" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdEast</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdEast"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Go eastwards across the bridge.</p>
<dl>
<dt>Tutorial info:</dt><dd><blockquote>
<div><p>This command relies on the caller having two Attributes
(assigned by the room when entering):</p>
<blockquote>
<div><ul class="simple">
<li><p>east_exit: a unique name or dbref to the room to go to
when exiting east.</p></li>
<li><p>west_exit: a unique name or dbref to the room to go to
when exiting west.</p></li>
</ul>
</div></blockquote>
</div></blockquote>
<dl class="simple">
<dt>The room must also have the following Attributes</dt><dd><ul class="simple">
<li><p>tutorial_bridge_posistion: the current position on
on the bridge, 0 - 4.</p></li>
</ul>
</dd>
</dl>
</dd>
</dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.key">
<code class="sig-name descname">key</code><em class="property"> = 'east'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['e']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.locks">
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdEast.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.func" title="Permalink to this definition"></a></dt>
<dd><p>move one step eastwards</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e', 'category': 'tutorialworld', 'key': 'east', 'no_prefix': ' e', 'tags': '', 'text': '\n Go eastwards across the bridge.\n\n Tutorial info:\n This command relies on the caller having two Attributes\n (assigned by the room when entering):\n - east_exit: a unique name or dbref to the room to go to\n when exiting east.\n - west_exit: a unique name or dbref to the room to go to\n when exiting west.\n The room must also have the following Attributes\n - tutorial_bridge_posistion: the current position on\n on the bridge, 0 - 4.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdEast.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdWest</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdWest"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Go westwards across the bridge.</p>
<dl>
<dt>Tutorial info:</dt><dd><p>This command relies on the caller having two Attributes
(assigned by the room when entering):</p>
<blockquote>
<div><ul class="simple">
<li><p>east_exit: a unique name or dbref to the room to go to
when exiting east.</p></li>
<li><p>west_exit: a unique name or dbref to the room to go to
when exiting west.</p></li>
</ul>
</div></blockquote>
<dl class="simple">
<dt>The room must also have the following property:</dt><dd><ul class="simple">
<li><p>tutorial_bridge_posistion: the current position on
on the bridge, 0 - 4.</p></li>
</ul>
</dd>
</dl>
</dd>
</dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.key">
<code class="sig-name descname">key</code><em class="property"> = 'west'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['w']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.locks">
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdWest.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.func" title="Permalink to this definition"></a></dt>
<dd><p>move one step westwards</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'w', 'category': 'tutorialworld', 'key': 'west', 'no_prefix': ' w', 'tags': '', 'text': '\n Go westwards across the bridge.\n\n Tutorial info:\n This command relies on the caller having two Attributes\n (assigned by the room when entering):\n - east_exit: a unique name or dbref to the room to go to\n when exiting east.\n - west_exit: a unique name or dbref to the room to go to\n when exiting west.\n The room must also have the following property:\n - tutorial_bridge_posistion: the current position on\n on the bridge, 0 - 4.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdWest.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdLookBridge</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdLookBridge"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>looks around at the bridge.</p>
<dl class="simple">
<dt>Tutorial info:</dt><dd><p>This command assumes that the room has an Attribute
“fall_exit”, a unique name or dbref to the place they end upp
if they fall off the bridge.</p>
</dd>
</dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.key">
<code class="sig-name descname">key</code><em class="property"> = 'look'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['l']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.locks">
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdLookBridge.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.func" title="Permalink to this definition"></a></dt>
<dd><p>Looking around, including a chance to fall.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l', 'tags': '', 'text': '\n looks around at the bridge.\n\n Tutorial info:\n This command assumes that the room has an Attribute\n &quot;fall_exit&quot;, a unique name or dbref to the place they end upp\n if they fall off the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookBridge.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdBridgeHelp</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdBridgeHelp"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Overwritten help command while on the bridge.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.key">
<code class="sig-name descname">key</code><em class="property"> = 'help'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.locks">
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorial world'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdBridgeHelp.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.func" title="Permalink to this definition"></a></dt>
<dd><p>Implements the command.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">BridgeCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#BridgeCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.cmdset.CmdSet</span></code></a></p>
<p>This groups the bridge commands. We will store it on the room.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.key">
<code class="sig-name descname">key</code><em class="property"> = 'Bridge commands'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.priority">
<code class="sig-name descname">priority</code><em class="property"> = 2</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.priority" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.at_cmdset_creation">
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#BridgeCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.at_cmdset_creation" title="Permalink to this definition"></a></dt>
<dd><p>Called at first cmdset creation</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeCmdSet.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">BridgeRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#BridgeRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom" title="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom</span></code></a></p>
<p>The bridge room implements an unsafe bridge. It also enters the player into
a state where they get new commands so as to try to cross the bridge.</p>
<blockquote>
<div><p>We want this to result in the account getting a special set of
commands related to crossing the bridge. The result is that it
will take several steps to cross it, despite it being represented
by only a single room.</p>
<p>We divide the bridge into steps:</p>
<blockquote>
<div><dl class="simple">
<dt>self.db.west_exit - - | - - self.db.east_exit</dt><dd><p>0 1 2 3 4</p>
</dd>
</dl>
</div></blockquote>
<p>The position is handled by a variable stored on the character
when entering and giving special move commands will
increase/decrease the counter until the bridge is crossed.</p>
<p>We also has self.db.fall_exit, which points to a gathering
location to end up if we happen to fall off the bridge (used by
the CmdLookBridge command).</p>
</div></blockquote>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_creation">
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#BridgeRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_creation" title="Permalink to this definition"></a></dt>
<dd><p>Setups the room</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.update_weather">
<code class="sig-name descname">update_weather</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#BridgeRoom.update_weather"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.update_weather" title="Permalink to this definition"></a></dt>
<dd><p>This is called at irregular intervals and makes the passage
over the bridge a little more interesting.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_receive">
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#BridgeRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_receive" title="Permalink to this definition"></a></dt>
<dd><p>This hook is called by the engine whenever the player is moved
into this room.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_leave">
<code class="sig-name descname">at_object_leave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">target_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#BridgeRoom.at_object_leave"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.at_object_leave" title="Permalink to this definition"></a></dt>
<dd><p>This is triggered when the player leaves the bridge room.</p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.DoesNotExist">
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.DoesNotExist" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.DoesNotExist" title="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.DoesNotExist</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.MultipleObjectsReturned">
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.MultipleObjectsReturned" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.WeatherRoom.MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.typename">
<code class="sig-name descname">typename</code><em class="property"> = 'BridgeRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.BridgeRoom.typename" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdLookDark</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdLookDark"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Look around in darkness</p>
<dl class="simple">
<dt>Usage:</dt><dd><p>look</p>
</dd>
</dl>
<p>Look around in the darkness, trying
to find something.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.key">
<code class="sig-name descname">key</code><em class="property"> = 'look'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['search', 'l', 'feel', 'fiddle', 'feel around']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.locks">
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdLookDark.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.func" title="Permalink to this definition"></a></dt>
<dd><p>Implement the command.</p>
<p>This works both as a look and a search command; there is a
random chance of eventually finding a light source.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'search l feel fiddle feel around', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' search l feel fiddle feel around', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdDarkHelp</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdDarkHelp"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>Help command for the dark state.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.key">
<code class="sig-name descname">key</code><em class="property"> = 'help'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.locks">
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'tutorialworld'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdDarkHelp.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.func" title="Permalink to this definition"></a></dt>
<dd><p>Replace the the help command with a not-so-useful help</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'tutorialworld', 'key': 'help', 'no_prefix': ' ', 'tags': '', 'text': '\n Help command for the dark state.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">CmdDarkNoMatch</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdDarkNoMatch"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.command.html#evennia.commands.command.Command" title="evennia.commands.command.Command"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.command.Command</span></code></a></p>
<p>This is a system command. Commands with special keys are used to
override special sitations in the game. The CMD_NOMATCH is used
when the given command is not found in the current command set (it
replaces Evennias default behavior or offering command
suggestions)</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.key">
<code class="sig-name descname">key</code><em class="property"> = '__nomatch_command'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.locks">
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#CmdDarkNoMatch.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.func" title="Permalink to this definition"></a></dt>
<dd><p>Implements the command.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = []</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.help_category">
<code class="sig-name descname">help_category</code><em class="property"> = 'general'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.lock_storage">
<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.lock_storage" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '', 'category': 'general', 'key': '__nomatch_command', 'no_prefix': ' ', 'tags': '', 'text': &quot;\n This is a system command. Commands with special keys are used to\n override special sitations in the game. The CMD_NOMATCH is used\n when the given command is not found in the current command set (it\n replaces Evennia's default behavior or offering command\n suggestions)\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdDarkNoMatch.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">DarkCmdSet</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdsetobj</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkCmdSet"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="evennia.commands.cmdset.html#evennia.commands.cmdset.CmdSet" title="evennia.commands.cmdset.CmdSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.commands.cmdset.CmdSet</span></code></a></p>
<p>Groups the commands of the dark room together. We also import the
default say command here so that players can still talk in the
darkness.</p>
<p>We give the cmdset the mergetype “Replace” to make sure it
completely replaces whichever command set it is merged onto
(usually the default cmdset)</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.key">
<code class="sig-name descname">key</code><em class="property"> = 'darkroom_cmdset'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.key" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.mergetype">
<code class="sig-name descname">mergetype</code><em class="property"> = 'Replace'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.mergetype" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.priority">
<code class="sig-name descname">priority</code><em class="property"> = 2</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.priority" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.at_cmdset_creation">
<code class="sig-name descname">at_cmdset_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkCmdSet.at_cmdset_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.at_cmdset_creation" title="Permalink to this definition"></a></dt>
<dd><p>populate the cmdset.</p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkCmdSet.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">DarkRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom</span></code></a></p>
<p>A dark room. This tries to start the DarkState script on all
objects entering. The script is responsible for making sure it is
valid (that is, that there is no light source shining in the room).</p>
<p>The is_lit Attribute is used to define if the room is currently lit
or not, so as to properly echo state changes.</p>
<p>Since this room (in the tutorial) is meant as a sort of catch-all,
we also make sure to heal characters ending up here, since they
may have been beaten up by the ghostly apparition at this point.</p>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_creation">
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_creation" title="Permalink to this definition"></a></dt>
<dd><p>Called when object is first created.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_init">
<code class="sig-name descname">at_init</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkRoom.at_init"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_init" title="Permalink to this definition"></a></dt>
<dd><p>Called when room is first recached (such as after a reload)</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.check_light_state">
<code class="sig-name descname">check_light_state</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">exclude</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkRoom.check_light_state"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.check_light_state" title="Permalink to this definition"></a></dt>
<dd><p>This method checks if there are any light sources in the room.
If there isnt it makes sure to add the dark cmdset to all
characters in the room. It is called whenever characters enter
the room and also by the Light sources when they turn on.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>exclude</strong> (<em>Object</em>) An object to not include in the light check.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_receive">
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_receive" title="Permalink to this definition"></a></dt>
<dd><p>Called when an object enters the room.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_leave">
<code class="sig-name descname">at_object_leave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">target_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#DarkRoom.at_object_leave"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.at_object_leave" title="Permalink to this definition"></a></dt>
<dd><p>In case people leave with the light, we make sure to clear the
DarkCmdSet if necessary. This also works if they are
teleported away.</p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.DoesNotExist">
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.DoesNotExist" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.MultipleObjectsReturned">
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.MultipleObjectsReturned" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.typename">
<code class="sig-name descname">typename</code><em class="property"> = 'DarkRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.DarkRoom.typename" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">TeleportRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TeleportRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom</span></code></a></p>
<p>Teleporter - puzzle room.</p>
<dl class="simple">
<dt>Important attributes (set at creation):</dt><dd><p>puzzle_key - which attr to look for on character
puzzle_value - what char.db.puzzle_key must be set to
success_teleport_to - where to teleport in case if success
success_teleport_msg - message to echo while teleporting to success
failure_teleport_to - where to teleport to in case of failure
failure_teleport_msg - message to echo while teleporting to failure</p>
</dd>
</dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.at_object_creation">
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TeleportRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.at_object_creation" title="Permalink to this definition"></a></dt>
<dd><p>Called at first creation</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.at_object_receive">
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#TeleportRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.at_object_receive" title="Permalink to this definition"></a></dt>
<dd><p>This hook is called by the engine whenever the player is moved into
this room.</p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.DoesNotExist">
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.DoesNotExist" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.MultipleObjectsReturned">
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.MultipleObjectsReturned" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.typename">
<code class="sig-name descname">typename</code><em class="property"> = 'TeleportRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.TeleportRoom.typename" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom">
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.tutorials.tutorial_world.rooms.</code><code class="sig-name descname">OutroRoom</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#OutroRoom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom</span></code></a></p>
<p>Outro room.</p>
<p>Called when exiting the tutorial, cleans the
character of tutorial-related attributes.</p>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_creation">
<code class="sig-name descname">at_object_creation</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#OutroRoom.at_object_creation"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_creation" title="Permalink to this definition"></a></dt>
<dd><p>Called when the room is first created.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_receive">
<code class="sig-name descname">at_object_receive</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#OutroRoom.at_object_receive"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_receive" title="Permalink to this definition"></a></dt>
<dd><p>Do cleanup.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_leave">
<code class="sig-name descname">at_object_leave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">character</span></em>, <em class="sig-param"><span class="n">destination</span></em>, <em class="sig-param"><span class="n">move_type</span><span class="o">=</span><span class="default_value">'move'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorials/tutorial_world/rooms.html#OutroRoom.at_object_leave"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.at_object_leave" title="Permalink to this definition"></a></dt>
<dd><p>Called just before an object leaves from inside this object</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>moved_obj</strong> (<em>Object</em>) The object leaving</p></li>
<li><p><strong>target_location</strong> (<em>Object</em>) Where <strong>moved_obj</strong> is going.</p></li>
<li><p><strong>move_type</strong> (<em>str</em>) The type of move. “give”, “traverse”, etc.
This is an arbitrary string provided to obj.move_to().
Useful for altering messages or altering logic depending
on the kind of movement.</p></li>
<li><p><strong>**kwargs</strong> (<em>dict</em>) Arbitrary, optional arguments for users
overriding the call (unused by default).</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.DoesNotExist">
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.DoesNotExist" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.DoesNotExist</span></code></a></p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.MultipleObjectsReturned">
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.MultipleObjectsReturned" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned" title="evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.tutorials.tutorial_world.rooms.TutorialRoom.MultipleObjectsReturned</span></code></a></p>
</dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.path">
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.path" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.typename">
<code class="sig-name descname">typename</code><em class="property"> = 'OutroRoom'</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.OutroRoom.typename" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
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