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<title>Connection Screen — Evennia 0.9.5 documentation</title>
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<li class="nav-item nav-item-this"><a href="">Connection Screen</a></li>
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<section class="tex2jax_ignore mathjax_ignore" id="connection-screen">
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<h1>Connection Screen<a class="headerlink" href="#connection-screen" title="Permalink to this headline">¶</a></h1>
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<p>When you first connect to your game you are greeted by Evennia’s default connection screen.</p>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>==============================================================
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Welcome to Evennia, version Beta-ra4d24e8a3cab+!
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If you have an existing account, connect to it by typing:
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connect <username> <password>
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If you need to create an account, type (without the <>'s):
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create <username> <password>
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If you have spaces in your username, enclose it in quotes.
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Enter help for more info. look will re-show this screen.
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==============================================================
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</pre></div>
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</div>
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<p>Effective, but not very exciting. You will most likely want to change this to be more unique for
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your game. This is simple:</p>
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<ol class="simple">
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<li><p>Edit <code class="docutils literal notranslate"><span class="pre">mygame/server/conf/connection_screens.py</span></code>.</p></li>
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<li><p><a class="reference internal" href="Start-Stop-Reload.html"><span class="doc std std-doc">Reload</span></a> Evennia.</p></li>
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</ol>
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<p>Evennia will look into this module and locate all <em>globally defined strings</em> in it. These strings
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are used as the text in your connection screen and are shown to the user at startup. If more than
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one such string/screen is defined in the module, a <em>random</em> screen will be picked from among those
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available.</p>
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<section id="commands-available-at-the-connection-screen">
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<h2>Commands available at the Connection Screen<a class="headerlink" href="#commands-available-at-the-connection-screen" title="Permalink to this headline">¶</a></h2>
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<p>You can also customize the <a class="reference internal" href="Commands.html"><span class="doc std std-doc">Commands</span></a> available to use while the connection screen is
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shown (<code class="docutils literal notranslate"><span class="pre">connect</span></code>, <code class="docutils literal notranslate"><span class="pre">create</span></code> etc). These commands are a bit special since when the screen is running
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the account is not yet logged in. A command is made available at the login screen by adding them to
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<code class="docutils literal notranslate"><span class="pre">UnloggedinCmdSet</span></code> in <code class="docutils literal notranslate"><span class="pre">mygame/commands/default_cmdset.py</span></code>. See <a class="reference internal" href="Commands.html"><span class="doc std std-doc">Commands</span></a> and the
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tutorial section on how to add new commands to a default command set.</p>
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<p><h3><a href="index.html">Table of Contents</a></h3>
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<ul>
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<li><a class="reference internal" href="#">Connection Screen</a><ul>
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<li><a class="reference internal" href="#commands-available-at-the-connection-screen">Commands available at the Connection Screen</a></li>
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</div><h3>Links</h3>
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<li><a href="https://www.evennia.com">Home page</a> </li>
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<li><a href="https://github.com/evennia/evennia">Evennia Github</a> </li>
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<li><a href="http://games.evennia.com">Game Index</a> </li>
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<li><a href="http://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9MTk1JjEyPXRydWUbb">IRC</a> -
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<h3>Versions</h3>
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<li><a href="../1.0-dev/index.html">1.0-dev (develop branch)</a></li>
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<li><a href="Connection-Screen.html">0.9.5 (v0.9.5 branch)</a></li>
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