evennia/game
2012-12-12 02:27:50 +01:00
..
gamesrc Added new start/stop hooks to server. These are read differently depending on if the server is reloaded or reset/shutdown. OBS: If you have already implemented your own version of AT_STARTSTOP_MODULE, you need to add stubs for new hooks. You can find the required hooks in gamesrc/conf/examples/at_startstop.py. 2012-10-28 22:02:22 +01:00
logs Putting the game/logs directory under version control since it seems some users don't auto-create this at server-start. 2012-07-06 10:09:53 +02:00
__init__.py More re-arranging to make things more closely resemble MUX/MUSH directory structure. Reason we're doing this is to begin the emergence of a separation of server code from game-specific stuff (called a driver by some codebases like LPMud). 2008-12-15 03:37:30 +00:00
evennia.py Added new start/stop hooks to server. These are read differently depending on if the server is reloaded or reset/shutdown. OBS: If you have already implemented your own version of AT_STARTSTOP_MODULE, you need to add stubs for new hooks. You can find the required hooks in gamesrc/conf/examples/at_startstop.py. 2012-10-28 22:02:22 +01:00
manage.py Removed "\" from secret key generation, to avoid accidental escapes in key. Based on patch by user cam.turn in Issue 337. 2012-12-12 02:27:50 +01:00
runner.py Added new start/stop hooks to server. These are read differently depending on if the server is reloaded or reset/shutdown. OBS: If you have already implemented your own version of AT_STARTSTOP_MODULE, you need to add stubs for new hooks. You can find the required hooks in gamesrc/conf/examples/at_startstop.py. 2012-10-28 22:02:22 +01:00