evennia/evennia/utils/evmenu.py

1008 lines
37 KiB
Python

"""
EvMenu
This implements a full menu system for Evennia. It is considerably
more flexible than the older contrib/menusystem.py and also uses
menu plugin modules.
To start the menu, just import the EvMenu class from this module.
Example usage:
```python
from evennia.utils.evmenu import EvMenu
EvMenu(caller, menu_module_path,
startnode="node1",
cmdset_mergetype="Replace", cmdset_priority=1,
auto_quit=True, cmd_on_exit="look", persistent=True)
```
Where `caller` is the Object to use the menu on - it will get a new
cmdset while using the Menu. The menu_module_path is the python path
to a python module containing function defintions. By adjusting the
keyword options of the Menu() initialization call you can start the
menu at different places in the menu definition file, adjust if the
menu command should overload the normal commands or not, etc.
The `perstent` keyword will make the menu survive a server reboot.
It is `False` by default. Note that if using persistent mode, every
node and callback in the menu must be possible to be *pickled*, this
excludes e.g. callables that are class methods or functions defined
dynamically or as part of another function. In non-persistent mode
no such restrictions exist.
The menu is defined in a module (this can be the same module as the
command definition too) with function defintions:
```python
def node1(caller):
# (this is the start node if called like above)
# code
return text, options
def node_with_other_namen(caller, input_string):
# code
return text, options
```
Where caller is the object using the menu and input_string is the
command entered by the user on the *previous* node (the command
entered to get to this node). The node function code will only be
executed once per node-visit and the system will accept nodes with
both one or two arguments interchangeably.
The menu tree itself is available on the caller as
`caller.ndb._menutree`. This makes it a convenient place to store
temporary state variables between nodes, since this NAttribute is
deleted when the menu is exited.
The return values must be given in the above order, but each can be
returned as None as well. If the options are returned as None, the
menu is immediately exited and the default "look" command is called.
text (str, tuple or None): Text shown at this node. If a tuple, the
second element in the tuple is a help text to display at this
node when the user enters the menu help command there.
options (tuple, dict or None): (
{'key': name, # can also be a list of aliases. A special key is
# "_default", which marks this option as the default
# fallback when no other option matches the user input.
'desc': description, # optional description
'goto': nodekey, # node to go to when chosen
'exec': nodekey}, # node or callback to trigger as callback when chosen.
# If a node key is given, the node will be executed once
# but its return values are ignored. If a callable is
# given, it must accept one or two args, like any node.
{...}, ...)
If key is not given, the option will automatically be identified by
its number 1..N.
Example:
```python
# in menu_module.py
def node1(caller):
text = ("This is a node text",
"This is help text for this node")
options = ({"key": "testing",
"desc": "Select this to go to node 2",
"goto": "node2",
"exec": "callback1"},
{"desc": "Go to node 3.",
"goto": "node3"})
return text, options
def callback1(caller):
# this is called when choosing the "testing" option in node1
# (before going to node2). It needs not have return values.
caller.msg("Callback called!")
def node2(caller):
text = '''
This is node 2. It only allows you to go back
to the original node1. This extra indent will
be stripped. We don't include a help text.
'''
options = {"goto": "node1"}
return text, options
def node3(caller):
text = "This ends the menu since there are no options."
return text, None
```
When starting this menu with `Menu(caller, "path.to.menu_module")`,
the first node will look something like this:
This is a node text
______________________________________
testing: Select this to go to node 2
2: Go to node 3
Where you can both enter "testing" and "1" to select the first option.
If the client supports MXP, they may also mouse-click on "testing" to
do the same. When making this selection, a function "callback1" in the
same Using `help` will show the help text, otherwise a list of
available commands while in menu mode.
The menu tree is exited either by using the in-menu quit command or by
reaching a node without any options.
For a menu demo, import CmdTestMenu from this module and add it to
your default cmdset. Run it with this module, like `testmenu
evennia.utils.evmenu`.
"""
from __future__ import print_function
from builtins import object, range
from textwrap import dedent
from inspect import isfunction, getargspec
from django.conf import settings
from evennia import Command, CmdSet
from evennia.utils import logger
from evennia.utils.evtable import EvTable
from evennia.utils.ansi import ANSIString, strip_ansi
from evennia.utils.utils import mod_import, make_iter, pad, m_len
from evennia.commands import cmdhandler
# read from protocol NAWS later?
_MAX_TEXT_WIDTH = settings.CLIENT_DEFAULT_WIDTH
# we use cmdhandler instead of evennia.syscmdkeys to
# avoid some cases of loading before evennia init'd
_CMD_NOMATCH = cmdhandler.CMD_NOMATCH
_CMD_NOINPUT = cmdhandler.CMD_NOINPUT
# Return messages
# i18n
from django.utils.translation import ugettext as _
_ERR_NOT_IMPLEMENTED = _("Menu node '{nodename}' is not implemented. Make another choice.")
_ERR_GENERAL = _("Error in menu node '{nodename}'.")
_ERR_NO_OPTION_DESC = _("No description.")
_HELP_FULL = _("Commands: <menu option>, help, quit")
_HELP_NO_QUIT = _("Commands: <menu option>, help")
_HELP_NO_OPTIONS = _("Commands: help, quit")
_HELP_NO_OPTIONS_NO_QUIT = _("Commands: help")
_HELP_NO_OPTION_MATCH = _("Choose an option or try 'help'.")
_ERROR_PERSISTENT_SAVING = \
"""
{error}
|rThe menu state could not be saved for persistent mode. Switching
to non-persistent mode (which means the menu session won't survive
an eventual server reload).|n
"""
_TRACE_PERSISTENT_SAVING = \
"EvMenu persistent-mode error. Commonly, this is because one or " \
"more of the EvEditor callbacks could not be pickled, for example " \
"because it's a class method or is defined inside another function."
class EvMenuError(RuntimeError):
"""
Error raised by menu when facing internal errors.
"""
pass
#------------------------------------------------------------
#
# Menu command and command set
#
#------------------------------------------------------------
class CmdEvMenuNode(Command):
"""
Menu options.
"""
key = _CMD_NOINPUT
aliases = [_CMD_NOMATCH]
locks = "cmd:all()"
help_category = "Menu"
def func(self):
"""
Implement all menu commands.
"""
def _restore(caller):
# check if there is a saved menu available.
# this will re-start a completely new evmenu call.
saved_options = caller.attributes.get("_menutree_saved")
if saved_options:
startnode = caller.attributes.get("_menutree_saved_startnode")
if startnode:
saved_options[1]["startnode"] = startnode
# this will create a completely new menu call
EvMenu(caller, *saved_options[0], **saved_options[1])
return True
caller = self.caller
menu = caller.ndb._menutree
if not menu:
if _restore(caller):
return
orig_caller = caller
caller = caller.player if hasattr(caller, "player") else None
menu = caller.ndb._menutree if caller else None
if not menu:
if caller and _restore(caller):
return
caller = self.session
menu = caller.ndb._menutree
if not menu:
# can't restore from a session
err = "Menu object not found as %s.ndb._menutree!" % (orig_caller)
orig_caller.msg(err)
raise EvMenuError(err)
# we have a menu, use it.
menu._input_parser(menu, self.raw_string, caller)
class EvMenuCmdSet(CmdSet):
"""
The Menu cmdset replaces the current cmdset.
"""
key = "menu_cmdset"
priority = 1
mergetype = "Replace"
no_objs = True
no_exits = True
no_channels = False
def at_cmdset_creation(self):
"""
Called when creating the set.
"""
self.add(CmdEvMenuNode())
# These are default node formatters
def dedent_strip_nodetext_formatter(nodetext, has_options, caller=None):
"""
Simple dedent formatter that also strips text
"""
return dedent(nodetext).strip()
def dedent_nodetext_formatter(nodetext, has_options, caller=None):
"""
Just dedent text.
"""
return dedent(nodetext)
def evtable_options_formatter(optionlist, caller=None):
"""
Formats the option list display.
"""
if not optionlist:
return ""
# column separation distance
colsep = 4
nlist = len(optionlist)
# get the widest option line in the table.
table_width_max = -1
table = []
for key, desc in optionlist:
if not (key or desc):
continue
table_width_max = max(table_width_max,
max(m_len(p) for p in key.split("\n")) +
max(m_len(p) for p in desc.split("\n")) + colsep)
raw_key = strip_ansi(key)
if raw_key != key:
# already decorations in key definition
table.append(ANSIString(" |lc%s|lt%s|le: %s" % (raw_key, key, desc)))
else:
# add a default white color to key
table.append(ANSIString(" |lc%s|lt|w%s|n|le: %s" % (raw_key, raw_key, desc)))
ncols = (_MAX_TEXT_WIDTH // table_width_max) + 1 # number of ncols
nlastcol = nlist % ncols # number of elements left in last row
# get the amount of rows needed (start with 4 rows)
nrows = 4
while nrows * ncols < nlist:
nrows += 1
ncols = nlist // nrows # number of full columns
nlastcol = nlist % nrows # number of elements in last column
# get the final column count
ncols = ncols + 1 if nlastcol > 0 else ncols
if ncols > 1:
# only extend if longer than one column
table.extend([" " for i in range(nrows - nlastcol)])
# build the actual table grid
table = [table[icol * nrows : (icol * nrows) + nrows] for icol in range(0, ncols)]
# adjust the width of each column
for icol in range(len(table)):
col_width = max(max(m_len(p) for p in part.split("\n")) for part in table[icol]) + colsep
table[icol] = [pad(part, width=col_width + colsep, align="l") for part in table[icol]]
# format the table into columns
return unicode(EvTable(table=table, border="none"))
def underline_node_formatter(nodetext, optionstext, caller=None):
"""
Draws a node with underlines '_____' around it.
"""
nodetext_width_max = max(m_len(line) for line in nodetext.split("\n"))
options_width_max = max(m_len(line) for line in optionstext.split("\n"))
total_width = max(options_width_max, nodetext_width_max)
separator1 = "_" * total_width + "\n\n" if nodetext_width_max else ""
separator2 = "\n" + "_" * total_width + "\n\n" if total_width else ""
return separator1 + nodetext + separator2 + optionstext
def null_node_formatter(nodetext, optionstext, caller=None):
"""
A minimalistic node formatter, no lines or frames.
"""
return nodetext + "\n\n" + optionstext
def evtable_parse_input(menuobject, raw_string, caller):
"""
Processes the user' node inputs.
Args:
menuobject (EvMenu): The EvMenu instance
raw_string (str): The incoming raw_string from the menu
command.
caller (Object, Player or Session): The entity using
the menu.
"""
cmd = raw_string.strip().lower()
if cmd in menuobject.options:
# this will take precedence over the default commands
# below
goto, callback = menuobject.options[cmd]
menuobject.callback_goto(callback, goto, raw_string)
elif menuobject.auto_look and cmd in ("look", "l"):
menuobject.display_nodetext()
elif menuobject.auto_help and cmd in ("help", "h"):
menuobject.display_helptext()
elif menuobject.auto_quit and cmd in ("quit", "q", "exit"):
menuobject.close_menu()
elif menuobject.default:
goto, callback = menuobject.default
menuobject.callback_goto(callback, goto, raw_string)
else:
caller.msg(_HELP_NO_OPTION_MATCH)
if not (menuobject.options or menuobject.default):
# no options - we are at the end of the menu.
menuobject.close_menu()
#------------------------------------------------------------
#
# Menu main class
#
#------------------------------------------------------------
class EvMenu(object):
"""
This object represents an operational menu. It is initialized from
a menufile.py instruction.
"""
def __init__(self, caller, menudata, startnode="start",
cmdset_mergetype="Replace", cmdset_priority=1,
auto_quit=True, auto_look=True, auto_help=True,
cmd_on_exit="look",
nodetext_formatter=dedent_strip_nodetext_formatter,
options_formatter=evtable_options_formatter,
node_formatter=underline_node_formatter,
input_parser=evtable_parse_input,
persistent=False):
"""
Initialize the menu tree and start the caller onto the first node.
Args:
caller (Object, Player or Session): The user of the menu.
menudata (str, module or dict): The full or relative path to the module
holding the menu tree data. All global functions in this module
whose name doesn't start with '_ ' will be parsed as menu nodes.
Also the module itself is accepted as input. Finally, a dictionary
menu tree can be given directly. This must then be a mapping
`{"nodekey":callable,...}` where `callable` must be called as
and return the data expected of a menu node. This allows for
dynamic menu creation.
startnode (str, optional): The starting node name in the menufile.
cmdset_mergetype (str, optional): 'Replace' (default) means the menu
commands will be exclusive - no other normal commands will
be usable while the user is in the menu. 'Union' means the
menu commands will be integrated with the existing commands
(it will merge with `merge_priority`), if so, make sure that
the menu's command names don't collide with existing commands
in an unexpected way. Also the CMD_NOMATCH and CMD_NOINPUT will
be overloaded by the menu cmdset. Other cmdser mergetypes
has little purpose for the menu.
cmdset_priority (int, optional): The merge priority for the
menu command set. The default (1) is usually enough for most
types of menus.
auto_quit (bool, optional): Allow user to use "q", "quit" or
"exit" to leave the menu at any point. Recommended during
development!
auto_look (bool, optional): Automatically make "looK" or "l" to
re-show the last node. Turning this off means you have to handle
re-showing nodes yourself, but may be useful if you need to
use "l" for some other purpose.
auto_help (bool, optional): Automatically make "help" or "h" show
the current help entry for the node. If turned off, eventual
help must be handled manually, but it may be useful if you
need 'h' for some other purpose, for example.
cmd_on_exit (callable, str or None, optional): When exiting the menu
(either by reaching a node with no options or by using the
in-built quit command (activated with `allow_quit`), this
callback function or command string will be executed.
The callback function takes two parameters, the caller then the
EvMenu object. This is called after cleanup is complete.
Set to None to not call any command.
nodetext_formatter (callable, optional): This callable should be on
the form `function(nodetext, has_options, caller=None)`, where `nodetext` is the
node text string and `has_options` a boolean specifying if there
are options associated with this node. It must return a formatted
string. `caller` is optionally a reference to the user of the menu.
`caller` is optionally a reference to the user of the menu.
options_formatter (callable, optional): This callable should be on
the form `function(optionlist, caller=None)`, where ` optionlist is a list
of option dictionaries, like
[{"key":..., "desc",..., "goto": ..., "exec",...}, ...]
Each dictionary describes each possible option. Note that this
will also be called if there are no options, and so should be
able to handle an empty list. This should
be formatted into an options list and returned as a string,
including the required separator to use between the node text
and the options. If not given the default EvMenu style will be used.
`caller` is optionally a reference to the user of the menu.
node_formatter (callable, optional): This callable should be on the
form `func(nodetext, optionstext, caller=None)` where the arguments are strings
representing the node text and options respectively (possibly prepared
by `nodetext_formatter`/`options_formatter` or by the default styles).
It should return a string representing the final look of the node. This
can e.g. be used to create line separators that take into account the
dynamic width of the parts. `caller` is optionally a reference to the
user of the menu.
input_parser (callable, optional): This callable is responsible for parsing the
options dict from a node and has the form `func(menuobject, raw_string, caller)`,
where menuobject is the active `EvMenu` instance, `input_string` is the
incoming text from the caller and `caller` is the user of the menu.
It should use the helper method of the menuobject to goto new nodes, show
help texts etc. See the default `evtable_parse_input` function for help
with parsing.
persistent (bool, optional): Make the Menu persistent (i.e. it will
survive a reload. This will make the Menu cmdset persistent. Use
with caution - if your menu is buggy you may end up in a state
you can't get out of! Also note that persistent mode requires
that all formatters, menu nodes and callables are possible to
*pickle*.
Raises:
EvMenuError: If the start/end node is not found in menu tree.
Notes:
In persistent mode, all nodes, formatters and callbacks in
the menu must be possible to be *pickled*, this excludes
e.g. callables that are class methods or functions defined
dynamically or as part of another function. In
non-persistent mode no such restrictions exist.
"""
self._startnode = startnode
self._menutree = self._parse_menudata(menudata)
self._nodetext_formatter = nodetext_formatter
self._options_formatter = options_formatter
self._node_formatter = node_formatter
self._input_parser = input_parser
self._persistent = persistent
if startnode not in self._menutree:
raise EvMenuError("Start node '%s' not in menu tree!" % startnode)
# public variables made available to the command
self.caller = caller
self.auto_quit = auto_quit
self.auto_look = auto_look
self.auto_help = auto_help
if isinstance(cmd_on_exit, str):
self.cmd_on_exit = lambda caller, menu: caller.execute_cmd(cmd_on_exit)
elif callable(cmd_on_exit):
self.cmd_on_exit = cmd_on_exit
else:
self.cmd_on_exit = None
self.default = None
self.nodetext = None
self.helptext = None
self.options = None
# store ourself on the object
self.caller.ndb._menutree = self
if persistent:
# save the menu to the database
try:
caller.attributes.add("_menutree_saved",
((menudata, ),
{"startnode": startnode,
"cmdset_mergetype": cmdset_mergetype,
"cmdset_priority": cmdset_priority,
"auto_quit": auto_quit, "auto_look": auto_look, "auto_help": auto_help,
"cmd_on_exit": cmd_on_exit,
"nodetext_formatter": nodetext_formatter, "options_formatter": options_formatter,
"node_formatter": node_formatter, "input_parser": input_parser,
"persistent": persistent,}))
caller.attributes.add("_menutree_saved_startnode", startnode)
except Exception as err:
caller.msg(_ERROR_PERSISTENT_SAVING.format(error=err))
logger.log_trace(_TRACE_PERSISTENT_SAVING)
persistent = False
# set up the menu command on the caller
menu_cmdset = EvMenuCmdSet()
menu_cmdset.mergetype = str(cmdset_mergetype).lower().capitalize() or "Replace"
menu_cmdset.priority = int(cmdset_priority)
self.caller.cmdset.add(menu_cmdset, permanent=persistent)
# start the menu
self.goto(self._startnode, "")
def _parse_menudata(self, menudata):
"""
Parse a menufile for node functions and store in dictionary
map. Alternatively, accept a pre-made mapping dictionary of
node functions.
Args:
menudata (str, module or dict): The python.path to the menufile,
or the python module itself. If a dict, this should be a
mapping nodename:callable, where the callable must match
the criteria for a menu node.
Returns:
menutree (dict): A {nodekey: func}
"""
if isinstance(menudata, dict):
# This is assumed to be a pre-loaded menu tree.
return menudata
else:
# a python path of a module
module = mod_import(menudata)
return dict((key, func) for key, func in module.__dict__.items()
if isfunction(func) and not key.startswith("_"))
def _format_node(self, nodetext, optionlist):
"""
Format the node text + option section
Args:
nodetext (str): The node text
optionlist (list): List of (key, desc) pairs.
Returns:
string (str): The options section, including
all needed spaces.
Notes:
This will adjust the columns of the options, first to use
a maxiumum of 4 rows (expanding in columns), then gradually
growing to make use of the screen space.
"""
# handle the node text
nodetext = self._nodetext_formatter(nodetext, len(optionlist), self.caller)
# handle the options
optionstext = self._options_formatter(optionlist, self.caller)
# format the entire node
return self._node_formatter(nodetext, optionstext, self.caller)
def _execute_node(self, nodename, raw_string):
"""
Execute a node.
Args:
nodename (str): Name of node.
raw_string (str): The raw default string entered on the
previous node (only used if the node accepts it as an
argument)
Returns:
nodetext, options (tuple): The node text (a string or a
tuple and the options tuple, if any.
"""
try:
node = self._menutree[nodename]
except KeyError:
self.caller.msg(_ERR_NOT_IMPLEMENTED.format(nodename=nodename))
raise EvMenuError
try:
# the node should return data as (text, options)
if len(getargspec(node).args) > 1:
# a node accepting raw_string
nodetext, options = node(self.caller, raw_string)
else:
# a normal node, only accepting caller
nodetext, options = node(self.caller)
except KeyError:
self.caller.msg(_ERR_NOT_IMPLEMENTED.format(nodename=nodename))
raise EvMenuError
except Exception:
self.caller.msg(_ERR_GENERAL.format(nodename=nodename))
raise
return nodetext, options
def display_nodetext(self):
self.caller.msg(self.nodetext)
def display_helptext(self):
self.caller.msg(self.helptext)
def callback_goto(self, callback, goto, raw_string):
if callback:
self.callback(callback, raw_string)
if goto:
self.goto(goto, raw_string)
def callback(self, nodename, raw_string):
"""
Run a node as a callback. This makes no use of the return
values from the node.
Args:
nodename (str): Name of node.
raw_string (str): The raw default string entered on the
previous node (only used if the node accepts it as an
argument)
"""
if callable(nodename):
# this is a direct callable - execute it directly
try:
if len(getargspec(nodename).args) > 1:
# callable accepting raw_string
nodename(self.caller, raw_string)
else:
# normal callable, only the caller as arg
nodename(self.caller)
except Exception:
self.caller.msg(_ERR_GENERAL.format(nodename=nodename))
raise
else:
# nodename is a string; lookup as node
try:
# execute the node; we make no use of the return values here.
self._execute_node(nodename, raw_string)
except EvMenuError:
return
def goto(self, nodename, raw_string):
"""
Run a node by name
Args:
nodename (str): Name of node.
raw_string (str): The raw default string entered on the
previous node (only used if the node accepts it as an
argument)
"""
try:
# execute the node, make use of the returns.
nodetext, options = self._execute_node(nodename, raw_string)
except EvMenuError:
return
if self._persistent:
self.caller.attributes.add("_menutree_saved_startnode", nodename)
# validation of the node return values
helptext = ""
if hasattr(nodetext, "__iter__"):
if len(nodetext) > 1:
nodetext, helptext = nodetext[:2]
else:
nodetext = nodetext[0]
nodetext = "" if nodetext is None else str(nodetext)
options = [options] if isinstance(options, dict) else options
# this will be displayed in the given order
display_options = []
# this is used for lookup
self.options = {}
self.default = None
if options:
for inum, dic in enumerate(options):
# fix up the option dicts
keys = make_iter(dic.get("key"))
if "_default" in keys:
keys = [key for key in keys if key != "_default"]
desc = dic.get("desc", dic.get("text", _ERR_NO_OPTION_DESC).strip())
goto, execute = dic.get("goto", None), dic.get("exec", None)
self.default = (goto, execute)
else:
keys = list(make_iter(dic.get("key", str(inum+1).strip()))) + [str(inum+1)]
desc = dic.get("desc", dic.get("text", _ERR_NO_OPTION_DESC).strip())
goto, execute = dic.get("goto", None), dic.get("exec", None)
if keys:
display_options.append((keys[0], desc))
for key in keys:
if goto or execute:
self.options[strip_ansi(key).strip().lower()] = (goto, execute)
self.nodetext = self._format_node(nodetext, display_options)
# handle the helptext
if helptext:
self.helptext = helptext
elif options:
self.helptext = _HELP_FULL if self.auto_quit else _HELP_NO_QUIT
else:
self.helptext = _HELP_NO_OPTIONS if self.auto_quit else _HELP_NO_OPTIONS_NO_QUIT
self.display_nodetext()
def close_menu(self):
"""
Shutdown menu; occurs when reaching the end node or using the quit command.
"""
self.caller.cmdset.remove(EvMenuCmdSet)
del self.caller.ndb._menutree
if self._persistent:
self.caller.attributes.remove("_menutree_saved")
self.caller.attributes.remove("_menutree_saved_startnode")
if self.cmd_on_exit is not None:
self.cmd_on_exit(self.caller, self)
# -------------------------------------------------------------------------------------------------
#
# Simple input shortcuts
#
# -------------------------------------------------------------------------------------------------
class CmdGetInput(Command):
"""
Enter your data and press return.
"""
key = _CMD_NOMATCH
aliases = _CMD_NOINPUT
def func(self):
"This is called when user enters anything."
caller = self.caller
callback = caller.ndb._getinputcallback
if not callback:
# this can be happen if called from a player-command when IC
caller = self.player
callback = caller.ndb._getinputcallback
if not callback:
raise RuntimeError("No input callback found.")
prompt = caller.ndb._getinputprompt
result = self.raw_string.strip() # we strip the ending line break caused by sending
ok = not callback(caller, prompt, result)
if ok:
# only clear the state if the callback does not return
# anything
del caller.ndb._getinputcallback
del caller.ndb._getinputprompt
caller.cmdset.remove(InputCmdSet)
class InputCmdSet(CmdSet):
"""
This stores the input command
"""
key = "input_cmdset"
priority = 1
mergetype = "Replace"
no_objs = True
no_exits = True
no_channels = False
def at_cmdset_creation(self):
"called once at creation"
self.add(CmdGetInput())
def get_input(caller, prompt, callback):
"""
This is a helper function for easily request input from
the caller.
Args:
caller (Player or Object): The entity being asked
the question. This should usually be an object
controlled by a user.
prompt (str): This text will be shown to the user,
in order to let them know their input is needed.
callback (callable): A function that will be called
when the user enters a reply. It must take three
arguments: the `caller`, the `prompt` text and the
`result` of the input given by the user. If the
callback doesn't return anything or return False,
the input prompt will be cleaned up and exited. If
returning True, the prompt will remain and continue to
accept input.
Raises:
RuntimeError: If the given callback is not callable.
Notes:
The result value sent to the callback is raw and not
processed in any way. This means that you will get
the ending line return character from most types of
client inputs. So make sure to strip that before
doing a comparison.
"""
if not callable(callback):
raise RuntimeError("get_input: input callback is not callable.")
caller.ndb._getinputcallback = callback
caller.ndb._getinputprompt = prompt
caller.cmdset.add(InputCmdSet)
caller.msg(prompt)
#------------------------------------------------------------
#
# test menu strucure and testing command
#
#------------------------------------------------------------
def test_start_node(caller):
text = """
This is an example menu.
If you enter anything except the valid options, your input will be
recorded and you will be brought to a menu entry showing your
input.
Select options or use 'quit' to exit the menu.
"""
options = ({"key": ("{yS{net", "s"),
"desc": "Set an attribute on yourself.",
"exec": lambda caller: caller.attributes.add("menuattrtest", "Test value"),
"goto": "test_set_node"},
{"key": ("{yL{nook", "l"),
"desc": "Look and see a custom message.",
"goto": "test_look_node"},
{"key": ("{yV{niew", "v"),
"desc": "View your own name",
"goto": "test_view_node"},
{"key": ("{yQ{nuit", "quit", "q", "Q"),
"desc": "Quit this menu example.",
"goto": "test_end_node"},
{"key": "_default",
"goto": "test_displayinput_node"})
return text, options
def test_look_node(caller):
text = ""
options = {"key": ("{yL{nook", "l"),
"desc": "Go back to the previous menu.",
"goto": "test_start_node"}
return text, options
def test_set_node(caller):
text = ("""
The attribute 'menuattrtest' was set to
{w%s{n
(check it with examine after quitting the menu).
This node's has only one option, and one of its key aliases is the
string "_default", meaning it will catch any input, in this case
to return to the main menu. So you can e.g. press <return> to go
back now.
""" % caller.db.menuattrtest,
# optional help text for this node
"""
This is the help entry for this node. It is created by returning
the node text as a tuple - the second string in that tuple will be
used as the help text.
""")
options = {"key": ("back (default)", "_default"),
"desc": "back to main",
"goto": "test_start_node"}
return text, options
def test_view_node(caller):
text = """
Your name is {g%s{n!
click |lclook|lthere|le to trigger a look command under MXP.
This node's option has no explicit key (nor the "_default" key
set), and so gets assigned a number automatically. You can infact
-always- use numbers (1...N) to refer to listed options also if you
don't see a string option key (try it!).
""" % caller.key
options = {"desc": "back to main",
"goto": "test_start_node"}
return text, options
def test_displayinput_node(caller, raw_string):
text = """
You entered the text:
"{w%s{n"
... which could now be handled or stored here in some way if this
was not just an example.
This node has an option with a single alias "_default", which
makes it hidden from view. It catches all input (except the
in-menu help/quit commands) and will, in this case, bring you back
to the start node.
""" % raw_string
options = {"key": "_default",
"goto": "test_start_node"}
return text, options
def test_end_node(caller):
text = """
This is the end of the menu and since it has no options the menu
will exit here, followed by a call of the "look" command.
"""
return text, None
class CmdTestMenu(Command):
"""
Test menu
Usage:
testmenu <menumodule>
Starts a demo menu from a menu node definition module.
"""
key = "testmenu"
def func(self):
if not self.args:
self.caller.msg("Usage: testmenu menumodule")
return
# start menu
EvMenu(self.caller, self.args.strip(), startnode="test_start_node", persistent=True, cmdset_mergetype="Replace")