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497 lines
19 KiB
Python
497 lines
19 KiB
Python
"""
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IMC2 client module. Handles connecting to and communicating with an IMC2 server.
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"""
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from time import time
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from twisted.application import internet
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from twisted.internet import protocol
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from twisted.conch import telnet
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from django.conf import settings
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from src.utils import logger, create, search, utils
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from src.server.sessionhandler import SESSIONS
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from src.scripts.scripts import Script
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from src.comms.models import ChannelDB, ExternalChannelConnection
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from src.comms.imc2lib import imc2_packets as pck
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from src.comms.imc2lib.imc2_trackers import IMC2MudList, IMC2ChanList
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from src.comms.imc2lib.imc2_listeners import handle_whois_reply
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from django.utils.translation import ugettext as _
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# IMC2 network setup
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IMC2_MUDNAME = settings.SERVERNAME
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IMC2_NETWORK = settings.IMC2_NETWORK
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IMC2_PORT = settings.IMC2_PORT
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IMC2_CLIENT_PWD = settings.IMC2_CLIENT_PWD
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IMC2_SERVER_PWD = settings.IMC2_SERVER_PWD
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# channel to send info to
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INFOCHANNEL = ChannelDB.objects.channel_search(settings.CHANNEL_MUDINFO[0])
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# all linked channel connections
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IMC2_CLIENT = None
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# IMC2 debug mode
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IMC2_DEBUG = False
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# Use this instance to keep track of the other games on the network.
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IMC2_MUDLIST = IMC2MudList()
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# Tracks the list of available channels on the network.
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IMC2_CHANLIST = IMC2ChanList()
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#
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# Helper method
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#
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def msg_info(message):
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"""
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Send info to default info channel
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"""
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try:
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INFOCHANNEL[0].msg(message)
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message = '[%s][IMC2]: %s' % (INFOCHANNEL[0].key, message)
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except Exception:
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logger.log_infomsg("MUDinfo (imc2): %s" % message)
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#
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# Regular scripts
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#
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class Send_IsAlive(Script):
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"""
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Sends periodic keepalives to network neighbors. This lets the other
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games know that our game is still up and connected to the network. Also
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provides some useful information about the client game.
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"""
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def at_script_creation(self):
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self.key = 'IMC2_Send_IsAlive'
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self.interval = 900
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self.desc = _("Send an IMC2 is-alive packet")
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self.persistent = True
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def at_repeat(self):
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IMC2_CLIENT.send_packet(pck.IMC2PacketIsAlive())
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def is_valid(self):
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"Is only valid as long as there are channels to update"
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return any(service for service in SESSIONS.server.services
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if service.name.startswith("imc2_"))
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class Send_Keepalive_Request(Script):
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"""
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Event: Sends a keepalive-request to connected games in order to see who
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is connected.
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"""
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def at_script_creation(self):
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self.key = "IMC2_Send_Keepalive_Request"
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self.interval = 3500
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self.desc = _("Send an IMC2 keepalive-request packet")
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self.persistent = True
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def at_repeat(self):
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IMC2_CLIENT.channel.send_packet(pck.IMC2PacketKeepAliveRequest())
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def is_valid(self):
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"Is only valid as long as there are channels to update"
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return any(service for service in SESSIONS.server.services
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if service.name.startswith("imc2_"))
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class Prune_Inactive_Muds(Script):
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"""
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Prunes games that have not sent is-alive packets for a while. If
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we haven't heard from them, they're probably not connected or don't
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implement the protocol correctly. In either case, good riddance to them.
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"""
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def at_script_creation(self):
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self.key = "IMC2_Prune_Inactive_Muds"
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self.interval = 1800
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self.desc = _("Check IMC2 list for inactive games")
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self.persistent = True
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self.inactive_threshold = 3599
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def at_repeat(self):
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for name, mudinfo in IMC2_MUDLIST.mud_list.items():
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if time() - mudinfo.last_updated > self.inactive_threshold:
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del IMC2_MUDLIST.mud_list[name]
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def is_valid(self):
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"Is only valid as long as there are channels to update"
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return any(service for service in SESSIONS.server.services
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if service.name.startswith("imc2_"))
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class Sync_Server_Channel_List(Script):
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"""
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Re-syncs the network's channel list. This will
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cause a cascade of reply packets of a certain type
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from the network. These are handled by the protocol,
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gradually updating the channel cache.
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"""
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def at_script_creation(self):
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self.key = "IMC2_Sync_Server_Channel_List"
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self.interval = 24 * 3600 # once every day
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self.desc = _("Re-sync IMC2 network channel list")
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self.persistent = True
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def at_repeat(self):
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checked_networks = []
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network = IMC2_CLIENT.factory.network
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if not network in checked_networks:
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channel.send_packet(pkg.IMC2PacketIceRefresh())
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checked_networks.append(network)
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def is_valid(self):
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return any(service for service in SESSIONS.server.services
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if service.name.startswith("imc2_"))
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#
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# IMC2 protocol
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#
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class IMC2Protocol(telnet.StatefulTelnetProtocol):
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"""
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Provides the abstraction for the IMC2 protocol. Handles connection,
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authentication, and all necessary packets.
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"""
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def __init__(self):
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global IMC2_CLIENT
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IMC2_CLIENT = self
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self.is_authenticated = False
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self.auth_type = None
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self.server_name = None
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self.network_name = None
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self.sequence = None
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def connectionMade(self):
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"""
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Triggered after connecting to the IMC2 network.
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"""
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self.auth_type = "plaintext"
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if IMC2_DEBUG:
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logger.log_infomsg("IMC2: Connected to network server.")
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logger.log_infomsg("IMC2: Sending authentication packet.")
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self.send_packet(pck.IMC2PacketAuthPlaintext())
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def connectionLost(self, reason=None):
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"""
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This is executed when the connection is lost for
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whatever reason.
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"""
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try:
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service = SESSIONS.server.services.getServiceNamed("imc2_%s:%s(%s)" % (IMC2_NETWORK, IMC2_PORT, IMC2_MUDNAME))
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except Exception:
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return
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if service.running:
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service.stopService()
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def send_packet(self, packet):
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"""
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Given a sub-class of IMC2Packet, assemble the packet and send it
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on its way to the IMC2 server.
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Evennia -> IMC2
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"""
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if self.sequence:
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# This gets incremented with every command.
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self.sequence += 1
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packet.imc2_protocol = self
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packet_str = utils.to_str(packet.assemble(self.factory.mudname,
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self.factory.client_pwd, self.factory.server_pwd))
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if IMC2_DEBUG and not (hasattr(packet, 'packet_type') and
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packet.packet_type == "is-alive"):
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logger.log_infomsg("IMC2: SENT> %s" % packet_str)
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logger.log_infomsg(str(packet))
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self.sendLine(packet_str)
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def _parse_auth_response(self, line):
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"""
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Parses the IMC2 network authentication packet.
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"""
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if self.auth_type == "plaintext":
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# Plain text passwords.
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# SERVER Sends: PW <servername> <serverpw> version=<version#> <networkname>
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if IMC2_DEBUG:
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logger.log_infomsg("IMC2: AUTH< %s" % line)
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line_split = line.split(' ')
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pw_present = line_split[0] == 'PW'
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autosetup_present = line_split[0] == 'autosetup'
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if "reject" in line_split:
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auth_message = _("IMC2 server rejected connection.")
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logger.log_infomsg(auth_message)
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msg_info(auth_message)
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return
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if pw_present:
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self.server_name = line_split[1]
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self.network_name = line_split[4]
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elif autosetup_present:
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logger.log_infomsg(_("IMC2: Autosetup response found."))
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self.server_name = line_split[1]
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self.network_name = line_split[3]
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self.is_authenticated = True
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self.sequence = int(time())
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# Log to stdout and notify over MUDInfo.
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auth_message = _("Successfully authenticated to the '%s' network.") % self.factory.network
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logger.log_infomsg('IMC2: %s' % auth_message)
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msg_info(auth_message)
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# Ask to see what other MUDs are connected.
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self.send_packet(pck.IMC2PacketKeepAliveRequest())
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# IMC2 protocol states that KeepAliveRequests should be followed
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# up by the requester sending an IsAlive packet.
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self.send_packet(pck.IMC2PacketIsAlive())
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# Get a listing of channels.
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self.send_packet(pck.IMC2PacketIceRefresh())
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def _msg_evennia(self, packet):
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"""
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Handle the sending of packet data to Evennia channel
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(Message from IMC2 -> Evennia)
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"""
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conn_name = packet.optional_data.get('channel', None)
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# If the packet lacks the 'echo' key, don't bother with it.
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if not conn_name or not packet.optional_data.get('echo', None):
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return
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imc2_channel = conn_name.split(':', 1)[1]
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# Look for matching IMC2 channel maps mapping to this imc2 channel.
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conns = ExternalChannelConnection.objects.filter(db_external_key__startswith="imc2_")
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conns = [conn for conn in conns if imc2_channel in conn.db_external_config.split(",")]
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if not conns:
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# we are not listening to this imc2 channel.
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return
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# Format the message to send to local channel(s).
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for conn in conns:
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message = '[%s] %s@%s: %s' % (conn.channel.key, packet.sender, packet.origin, packet.optional_data.get('text'))
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conn.to_channel(message)
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def _format_tell(self, packet):
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"""
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Handle tells over IMC2 by formatting the text properly
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"""
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return _("{c%(sender)s@%(origin)s{n {wpages (over IMC):{n %(msg)s") % {"sender": packet.sender,
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"origin": packet.origin,
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"msg": packet.optional_data.get('text', 'ERROR: No text provided.')}
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def lineReceived(self, line):
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"""
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Triggered when text is received from the IMC2 network. Figures out
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what to do with the packet.
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IMC2 -> Evennia
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"""
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line = line.strip()
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if not self.is_authenticated:
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self._parse_auth_response(line)
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else:
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if IMC2_DEBUG and not 'is-alive' in line:
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# if IMC2_DEBUG mode is on, print the contents of the packet
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# to stdout.
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logger.log_infomsg("IMC2: RECV> %s" % line)
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# Parse the packet and encapsulate it for easy access
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packet = pck.IMC2Packet(self.factory.mudname, packet_str=line)
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if IMC2_DEBUG and packet.packet_type not in ('is-alive', 'keepalive-request'):
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# Print the parsed packet's __str__ representation.
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# is-alive and keepalive-requests happen pretty frequently.
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# Don't bore us with them in stdout.
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logger.log_infomsg(str(packet))
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# Figure out what kind of packet we're dealing with and hand it
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# off to the correct handler.
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if packet.packet_type == 'is-alive':
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IMC2_MUDLIST.update_mud_from_packet(packet)
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elif packet.packet_type == 'keepalive-request':
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# Don't need to check the destination, we only receive these
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# packets when they are intended for us.
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self.send_packet(pck.IMC2PacketIsAlive())
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elif packet.packet_type == 'ice-msg-b':
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self._msg_evennia(packet)
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elif packet.packet_type == 'whois-reply':
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handle_whois_reply(packet)
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elif packet.packet_type == 'close-notify':
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IMC2_MUDLIST.remove_mud_from_packet(packet)
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elif packet.packet_type == 'ice-update':
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IMC2_CHANLIST.update_channel_from_packet(packet)
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elif packet.packet_type == 'ice-destroy':
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IMC2_CHANLIST.remove_channel_from_packet(packet)
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elif packet.packet_type == 'tell':
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player = search.players(packet.target)
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if not player:
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return
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player[0].msg(self._format_tell(packet))
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def msg_imc2(self, message, from_obj=None, packet_type="imcbroadcast", data=None):
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"""
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Called by Evennia to send a message through the imc2 connection
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"""
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if from_obj:
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if hasattr(from_obj, 'key'):
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from_name = from_obj.key
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else:
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from_name = from_obj
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else:
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from_name = self.factory.mudname
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if packet_type == "imcbroadcast":
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if type(data) == dict:
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conns = ExternalChannelConnection.objects.filter(db_external_key__startswith="imc2_",
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db_channel=data.get("channel", "Unknown"))
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if not conns:
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return
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# we remove the extra channel info since imc2 supplies this anyway
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if ":" in message:
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header, message = [part.strip() for part in message.split(":", 1)]
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# send the packet
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imc2_channel = conns[0].db_external_config.split(',')[0] # only send to the first channel
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self.send_packet(pck.IMC2PacketIceMsgBroadcasted(self.factory.servername, imc2_channel,
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from_name, message))
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elif packet_type == "imctell":
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# send a tell
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if type(data) == dict:
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target = data.get("target", "Unknown")
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destination = data.get("destination", "Unknown")
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self.send_packet(pck.IMC2PacketTell(from_name, target, destination, message))
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elif packet_type == "imcwhois":
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# send a whois request
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if type(data) == dict:
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target = data.get("target", "Unknown")
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self.send_packet(pck.IMC2PacketWhois(from_obj.id, target))
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class IMC2Factory(protocol.ClientFactory):
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"""
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Creates instances of the IMC2Protocol. Should really only ever
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need to create one connection. Tied in via src/server.py.
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"""
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protocol = IMC2Protocol
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def __init__(self, network, port, mudname, client_pwd, server_pwd):
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self.pretty_key = "%s:%s(%s)" % (network, port, mudname)
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self.network = network
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sname, host = network.split(".", 1)
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self.servername = sname.strip()
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self.port = port
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self.mudname = mudname
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self.protocol_version = '2'
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self.client_pwd = client_pwd
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self.server_pwd = server_pwd
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def clientConnectionFailed(self, connector, reason):
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message = _('Connection failed: %s') % reason.getErrorMessage()
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msg_info(message)
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logger.log_errmsg('IMC2: %s' % message)
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def clientConnectionLost(self, connector, reason):
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message = _('Connection lost: %s') % reason.getErrorMessage()
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msg_info(message)
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logger.log_errmsg('IMC2: %s' % message)
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def build_connection_key(channel, imc2_channel):
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"Build an id hash for the connection"
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if hasattr(channel, "key"):
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channel = channel.key
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return "imc2_%s:%s(%s)%s<>%s" % (IMC2_NETWORK, IMC2_PORT,
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IMC2_MUDNAME, imc2_channel, channel)
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def start_scripts(validate=False):
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"""
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Start all the needed scripts
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"""
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if validate:
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from src.scripts.models import ScriptDB
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ScriptDB.objects.validate()
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return
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if not search.scripts("IMC2_Send_IsAlive"):
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create.create_script(Send_IsAlive)
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if not search.scripts("IMC2_Send_Keepalive_Request"):
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create.create_script(Send_Keepalive_Request)
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if not search.scripts("IMC2_Prune_Inactive_Muds"):
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create.create_script(Prune_Inactive_Muds)
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if not search.scripts("IMC2_Sync_Server_Channel_List"):
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create.create_script(Sync_Server_Channel_List)
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def create_connection(channel, imc2_channel):
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"""
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This will create a new IMC2<->channel connection.
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"""
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if not type(channel) == ChannelDB:
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new_channel = ChannelDB.objects.filter(db_key=channel)
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if not new_channel:
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logger.log_errmsg(_("Cannot attach IMC2<->Evennia: Evennia Channel '%s' not found") % channel)
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return False
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channel = new_channel[0]
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key = build_connection_key(channel, imc2_channel)
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old_conns = ExternalChannelConnection.objects.filter(db_external_key=key)
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if old_conns:
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# this evennia channel is already connected to imc. Check
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# if imc2_channel is different.
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# connection already exists. We try to only connect a new channel
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old_config = old_conns[0].db_external_config.split(",")
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if imc2_channel in old_config:
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return False # we already listen to this channel
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else:
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# We add a new imc2_channel to listen to
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old_config.append(imc2_channel)
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old_conns[0].db_external_config = ",".join(old_config)
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old_conns[0].save()
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return True
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else:
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# no old connection found; create a new one.
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config = imc2_channel
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# how the evennia channel will be able to contact this protocol in reverse
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send_code = "from src.comms.imc2 import IMC2_CLIENT\n"
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send_code += "data={'channel':from_channel}\n"
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send_code += "IMC2_CLIENT.msg_imc2(message, senders=[self])\n"
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conn = ExternalChannelConnection(db_channel=channel, db_external_key=key, db_external_send_code=send_code,
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db_external_config=config)
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conn.save()
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return True
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def delete_connection(channel, imc2_channel):
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"Destroy a connection"
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if hasattr(channel, "key"):
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channel = channel.key
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key = build_connection_key(channel, imc2_channel)
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try:
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conn = ExternalChannelConnection.objects.get(db_external_key=key)
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except ExternalChannelConnection.DoesNotExist:
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return False
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conn.delete()
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return True
|
|
|
|
|
|
def connect_to_imc2():
|
|
"Create the imc instance and connect to the IMC2 network."
|
|
|
|
# connect
|
|
imc = internet.TCPClient(IMC2_NETWORK,
|
|
int(IMC2_PORT),
|
|
IMC2Factory(IMC2_NETWORK,
|
|
IMC2_PORT,
|
|
IMC2_MUDNAME,
|
|
IMC2_CLIENT_PWD,
|
|
IMC2_SERVER_PWD))
|
|
imc.setName("imc2_%s:%s(%s)" % (IMC2_NETWORK, IMC2_PORT, IMC2_MUDNAME))
|
|
SESSIONS.server.services.addService(imc)
|
|
|
|
|
|
def connect_all():
|
|
"""
|
|
Activates the imc2 system. Called by the server if IMC2_ENABLED=True.
|
|
"""
|
|
connect_to_imc2()
|
|
start_scripts()
|