evennia/src/utils/ansi.py
Griatch 251f94aa7a Evennia now runs on its own Twisted webserver (no need for testserver or Apache if you don't want to). Evennia now also has an ajax long-polling web client running from Twisted. The web client requires no extra dependencies beyond jQuery which is included. The src/server structure has been r
cleaned up and rewritten to make it easier to add new protocols in the future - all new protocols need to inherit from server.session.Session, whi
ch implements a set of hooks that Evennia uses to communicate. The current web client protocol is functional but does not implement any of rcaskey
's suggestions as of yet - it uses a separate data object passed through msg() to communicate between the server and the various protocols. Also the client itself could probably need cleanup and 'prettification'. The fact that the system runs a hybrid of Django and Twisted, getting the best of both worlds should allow for many possibilities in the future. /Griatch
2010-12-07 02:34:59 +00:00

167 lines
5.2 KiB
Python

"""
ANSI - Gives colour to text.
Use the codes defined in ANSIPARSER in your text
to apply colour to text according to the ANSI standard.
Examples:
This is %crRed text%cn and this is normal again.
This is {rRed text{n and this is normal again.
Mostly you should not need to call parse_ansi() explicitly;
it is run by Evennia just before returning data to/from the
user.
"""
import re
class ANSITable(object):
"""
A table defining the
standard ANSI command sequences.
"""
ansi = {}
ansi["beep"] = "\07"
ansi["escape"] = "\033"
ansi["normal"] = "\033[0m"
ansi["underline"] = "\033[4m"
ansi["hilite"] = "\033[1m"
ansi["blink"] = "\033[5m"
ansi["inverse"] = "\033[7m"
ansi["inv_hilite"] = "\033[1;7m"
ansi["inv_blink"] = "\033[7;5m"
ansi["blink_hilite"] = "\033[1;5m"
ansi["inv_blink_hilite"] = "\033[1;5;7m"
# Foreground colors
ansi["black"] = "\033[30m"
ansi["red"] = "\033[31m"
ansi["green"] = "\033[32m"
ansi["yellow"] = "\033[33m"
ansi["blue"] = "\033[34m"
ansi["magenta"] = "\033[35m"
ansi["cyan"] = "\033[36m"
ansi["white"] = "\033[37m"
# Background colors
ansi["back_black"] = "\033[40m"
ansi["back_red"] = "\033[41m"
ansi["back_green"] = "\033[42m"
ansi["back_yellow"] = "\033[43m"
ansi["back_blue"] = "\033[44m"
ansi["back_magenta"] = "\033[45m"
ansi["back_cyan"] = "\033[46m"
ansi["back_white"] = "\033[47m"
# Formatting Characters
ansi["return"] = "\r\n"
ansi["tab"] = "\t"
ansi["space"] = " "
class ANSIParser(object):
"""
A class that parses ansi markup
to ANSI command sequences
"""
def __init__(self):
"Sets the mappings"
# MUX-style mappings %cr %cn etc
self.mux_ansi_map = [
(r'%r', ANSITable.ansi["return"]),
(r'%t', ANSITable.ansi["tab"]),
(r'%b', ANSITable.ansi["space"]),
(r'%cf', ANSITable.ansi["blink"]),
(r'%ci', ANSITable.ansi["inverse"]),
(r'%ch', ANSITable.ansi["hilite"]),
(r'%cn', ANSITable.ansi["normal"]),
(r'%cx', ANSITable.ansi["black"]),
(r'%cX', ANSITable.ansi["back_black"]),
(r'%cr', ANSITable.ansi["red"]),
(r'%cR', ANSITable.ansi["back_red"]),
(r'%cg', ANSITable.ansi["green"]),
(r'%cG', ANSITable.ansi["back_green"]),
(r'%cy', ANSITable.ansi["yellow"]),
(r'%cY', ANSITable.ansi["back_yellow"]),
(r'%cb', ANSITable.ansi["blue"]),
(r'%cB', ANSITable.ansi["back_blue"]),
(r'%cm', ANSITable.ansi["magenta"]),
(r'%cM', ANSITable.ansi["back_magenta"]),
(r'%cc', ANSITable.ansi["cyan"]),
(r'%cC', ANSITable.ansi["back_cyan"]),
(r'%cw', ANSITable.ansi["white"]),
(r'%cW', ANSITable.ansi["back_white"]),
]
# Expanded mapping {r {n etc
hilite = ANSITable.ansi['hilite']
normal = ANSITable.ansi['normal']
self.ext_ansi_map = [
(r'{r', hilite + ANSITable.ansi['red']),
(r'{R', normal + ANSITable.ansi['red']),
(r'{g', hilite + ANSITable.ansi['green']),
(r'{G', normal + ANSITable.ansi['green']),
(r'{y', hilite + ANSITable.ansi['yellow']),
(r'{Y', normal + ANSITable.ansi['yellow']),
(r'{b', hilite + ANSITable.ansi['blue']),
(r'{B', normal + ANSITable.ansi['blue']),
(r'{m', hilite + ANSITable.ansi['magenta']),
(r'{M', normal + ANSITable.ansi['magenta']),
(r'{c', hilite + ANSITable.ansi['cyan']),
(r'{C', normal + ANSITable.ansi['cyan']),
(r'{w', hilite + ANSITable.ansi['white']), #white
(r'{W', normal + ANSITable.ansi['white']), #light grey
(r'{x', hilite + ANSITable.ansi['black']), #dark grey
(r'{X', normal + ANSITable.ansi['black']), #pure black
(r'{n', normal) #reset
]
self.ansi_map = self.mux_ansi_map + self.ext_ansi_map
# prepare regex matching
self.ansi_sub = [(re.compile(sub[0], re.DOTALL), sub[1])
for sub in self.ansi_map]
# prepare matching ansi codes overall
self.ansi_regex = re.compile("\033\[[0-9;]+m")
def parse_ansi(self, string, strip_ansi=False):
"""
Parses a string, subbing color codes according to
the stored mapping.
strip_ansi flag instead removes all ansi markup.
"""
if not string:
return ''
string = str(string)
for sub in self.ansi_sub:
# go through all available mappings and translate them
string = sub[0].sub(sub[1], string)
if strip_ansi:
# remove all ANSI escape codes
string = self.ansi_regex.sub("", string)
return string
ANSI_PARSER = ANSIParser()
#
# Access function
#
def parse_ansi(string, strip_ansi=False, parser=ANSI_PARSER):
"""
Parses a string, subbing color codes as needed.
"""
return parser.parse_ansi(string, strip_ansi=strip_ansi)