evennia/src
2009-04-20 22:29:54 +00:00
..
channels Actually, I did mess up and not commit the channels app. Yick. Fixed. 2009-04-20 02:45:40 +00:00
commands Fix page to use the new return value from get_attribute_value. 2009-04-20 22:29:54 +00:00
config Finally got around to creating admin.py files for all of the apps. This will prevent some really weird import errors and fixes an issue with the Attribute model's admin display. May also cut resource usage slightly for MUD server instances. Needs more testing! 2009-04-17 03:08:18 +00:00
genperms Starting here, trunk is broken pending re-organizations. Check out the previous revision if you'd like to tinker. 2008-12-15 04:00:25 +00:00
helpsys Finally got around to creating admin.py files for all of the apps. This will prevent some really weird import errors and fixes an issue with the Attribute model's admin display. May also cut resource usage slightly for MUD server instances. Needs more testing! 2009-04-17 03:08:18 +00:00
imc2 Remove some double quotes from version info. 2009-04-17 05:53:27 +00:00
objects I've been meaning to do this for a while as well. Break CommChannel and CommChannelMessage out into a separate app. I had them lumped in with objects/models.py due to some funkage with the admin site registering that is now resolved. 2009-04-17 04:15:54 +00:00
script_parents Renamed at_pre_destroy() to at_object_destruction() to be consistent with at_object_creation() and at_player_creation(). Added additional documentation as well. 2009-04-17 01:43:45 +00:00
util Added extrapolated "name_exists" function. 2009-01-13 07:21:41 +00:00
__init__.py Committin a 'working' checkpoint before I break more stuff. 2008-06-15 19:06:31 +00:00
alias_mgr.py Add the home command. 2009-04-06 22:07:41 +00:00
ansi.py Had a printed debugging statement stuck in here. Whoops. 2009-04-17 02:57:43 +00:00
cmdhandler.py Fix an error when sending an invalid command at the login screen. Still hadn't adjusted to the new Command object handling messaging. 2009-04-06 17:18:43 +00:00
cmdtable.py Modularizing ANSI parsing. This may break stuff. It's not quite where I want it just yet. 2009-04-13 22:44:44 +00:00
comsys.py The IMC2 client now sends and receives. For most, this should be all that is needed. There are a bunch more support commands that will need to be implemented, as well as a few other things, but this is very usable now. 2009-04-17 05:20:55 +00:00
config_defaults.py I've been meaning to do this for a while as well. Break CommChannel and CommChannelMessage out into a separate app. I had them lumped in with objects/models.py due to some funkage with the admin site registering that is now resolved. 2009-04-17 04:15:54 +00:00
defines_global.py Moving constants over to the new flags module. 2008-06-15 20:41:58 +00:00
events.py * Added the 'imclist' command to show other games connected to IMC. 2009-04-13 06:36:51 +00:00
exceptions_generic.py Committin a 'working' checkpoint before I break more stuff. 2008-06-15 19:06:31 +00:00
flags.py Fixed startup.bat to work again since the creation of the 'src' folder. Forgot to update the path. Also updated Windows 'Getting Started' guide on evennia.com to be more verbose. 2008-12-14 00:02:11 +00:00
initial_setup.py I have imported and dumped the MUX2 help files into a fixture in game/docs/help_files.json. These are now loaded on the first game's run. As we update help files and dumpdata/commit them, game admins may use the new 'update_help' manage.py command to update their copy of help files. For example: python manage.py update_helpfiles. Those with a current checkout of the source may want to do this now. 2009-01-24 03:06:18 +00:00
logger.py Addition of a re-usable CommandTable class. We still have two global command tables that are now instances of this class. Game developers will use methods on CommandTable to add their own commands without modifying the base server code. 2008-12-14 01:49:37 +00:00
scheduler.py Clarify the instructions in src.scheduler.py 2009-04-06 17:29:02 +00:00
scripthandler.py Beginnings of @parent, the in-game tie-in for the scripting system. Can now list the currently cached scripts via @parent/showcache, and clear the cache via @parent/clearcache. 2008-12-16 03:36:49 +00:00
server.py Adding a periodic IMC2 keepalive event. Other IMC2-connected games are now aware of our presence via the keepalive. Woot. 2009-04-11 06:59:25 +00:00
session.py I've been meaning to do this for a while as well. Break CommChannel and CommChannelMessage out into a separate app. I had them lumped in with objects/models.py due to some funkage with the admin site registering that is now resolved. 2009-04-17 04:15:54 +00:00
session_mgr.py Huge overhaul in the way objects and sessions are used with commands. We now pass all commands through objects (aside from unlogged commands), which means session.msg() is now deprecated for any use other than unlogged out. 2009-01-24 20:30:46 +00:00