evennia/evennia/scripts/models.py
2018-09-27 21:20:54 +02:00

166 lines
6.3 KiB
Python

"""
Scripts are entities that perform some sort of action, either only
once or repeatedly. They can be directly linked to a particular
Evennia Object or be stand-alonw (in the latter case it is considered
a 'global' script). Scripts can indicate both actions related to the
game world as well as pure behind-the-scenes events and effects.
Everything that has a time component in the game (i.e. is not
hard-coded at startup or directly created/controlled by players) is
handled by Scripts.
Scripts have to check for themselves that they should be applied at a
particular moment of time; this is handled by the is_valid() hook.
Scripts can also implement at_start and at_end hooks for preparing and
cleaning whatever effect they have had on the game object.
Common examples of uses of Scripts:
- Load the default cmdset to the account object's cmdhandler
when logging in.
- Switch to a different state, such as entering a text editor,
start combat or enter a dark room.
- Merge a new cmdset with the default one for changing which
commands are available at a particular time
- Give the account/object a time-limited bonus/effect
"""
from builtins import object
from django.conf import settings
from django.db import models
from django.core.exceptions import ObjectDoesNotExist
from evennia.typeclasses.models import TypedObject
from evennia.scripts.manager import ScriptDBManager
from evennia.utils.utils import dbref, to_str
__all__ = ("ScriptDB",)
_GA = object.__getattribute__
_SA = object.__setattr__
#------------------------------------------------------------
#
# ScriptDB
#
#------------------------------------------------------------
class ScriptDB(TypedObject):
"""
The Script database representation.
The TypedObject supplies the following (inherited) properties:
key - main name
name - alias for key
typeclass_path - the path to the decorating typeclass
typeclass - auto-linked typeclass
date_created - time stamp of object creation
permissions - perm strings
dbref - #id of object
db - persistent attribute storage
ndb - non-persistent attribute storage
The ScriptDB adds the following properties:
desc - optional description of script
obj - the object the script is linked to, if any
account - the account the script is linked to (exclusive with obj)
interval - how often script should run
start_delay - if the script should start repeating right away
repeats - how many times the script should repeat
persistent - if script should survive a server reboot
is_active - bool if script is currently running
"""
#
# ScriptDB Database Model setup
#
# These database fields are all set using their corresponding properties,
# named same as the field, but withtou the db_* prefix.
# inherited fields (from TypedObject):
# db_key, db_typeclass_path, db_date_created, db_permissions
# optional description.
db_desc = models.CharField('desc', max_length=255, blank=True)
# A reference to the database object affected by this Script, if any.
db_obj = models.ForeignKey("objects.ObjectDB", null=True, blank=True, on_delete=models.CASCADE,
verbose_name='scripted object',
help_text='the object to store this script on, if not a global script.')
db_account = models.ForeignKey("accounts.AccountDB", null=True, blank=True,
on_delete=models.CASCADE, verbose_name="scripted account",
help_text='the account to store this script on (should not be set if db_obj is set)')
# how often to run Script (secs). -1 means there is no timer
db_interval = models.IntegerField('interval', default=-1, help_text='how often to repeat script, in seconds. -1 means off.')
# start script right away or wait interval seconds first
db_start_delay = models.BooleanField('start delay', default=False, help_text='pause interval seconds before starting.')
# how many times this script is to be repeated, if interval!=0.
db_repeats = models.IntegerField('number of repeats', default=0, help_text='0 means off.')
# defines if this script should survive a reboot or not
db_persistent = models.BooleanField('survive server reboot', default=False)
# defines if this script has already been started in this session
db_is_active = models.BooleanField('script active', default=False)
# Database manager
objects = ScriptDBManager()
# defaults
__settingsclasspath__ = settings.BASE_SCRIPT_TYPECLASS
__defaultclasspath__ = "evennia.scripts.scripts.DefaultScript"
__applabel__ = "scripts"
class Meta(object):
"Define Django meta options"
verbose_name = "Script"
#
#
# ScriptDB class properties
#
#
# obj property
def __get_obj(self):
"""
Property wrapper that homogenizes access to either the
db_account or db_obj field, using the same object property
name.
"""
obj = _GA(self, "db_account")
if not obj:
obj = _GA(self, "db_obj")
return obj
def __set_obj(self, value):
"""
Set account or obj to their right database field. If
a dbref is given, assume ObjectDB.
"""
try:
value = _GA(value, "dbobj")
except AttributeError:
# deprecated ...
pass
if isinstance(value, (basestring, int)):
from evennia.objects.models import ObjectDB
value = to_str(value, force_string=True)
if (value.isdigit() or value.startswith("#")):
dbid = dbref(value, reqhash=False)
if dbid:
try:
value = ObjectDB.objects.get(id=dbid)
except ObjectDoesNotExist:
# maybe it is just a name that happens to look like a dbid
pass
if value.__class__.__name__ == "AccountDB":
fname = "db_account"
_SA(self, fname, value)
else:
fname = "db_obj"
_SA(self, fname, value)
# saving the field
_GA(self, "save")(update_fields=[fname])
obj = property(__get_obj, __set_obj)
object = property(__get_obj, __set_obj)